[6586] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Johannes Ritz |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Dynamicmatch_H__ |
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| 30 | #define _Dynamicmatch_H__ |
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| 31 | |
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[6686] | 32 | #include <map> |
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| 33 | #include <vector> |
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[6586] | 34 | #include "OrxonoxPrereqs.h" |
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| 35 | #include "Gametype.h" |
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| 36 | #include "tools/Timer.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | class _OrxonoxExport Dynamicmatch : public Gametype |
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| 41 | { |
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| 42 | public: |
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| 43 | Dynamicmatch(BaseObject* creator); |
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| 44 | virtual ~Dynamicmatch() {} |
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[6686] | 45 | |
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| 46 | bool onlyChasers; |
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| 47 | int getParty(PlayerInfo* player); |
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| 48 | void setPlayerColour(PlayerInfo* player);//own function |
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| 49 | void setConfigValues();//done |
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| 50 | virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0); //ok - score function and management of parties |
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| 51 | virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0); //ok - simple |
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[6586] | 52 | virtual void start(); |
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| 53 | |
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| 54 | |
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[6686] | 55 | virtual void end(); //Wie geht das mit der Punkteausgabe? frags als Schnittstelle ausreichend? |
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[6586] | 56 | virtual void playerEntered(PlayerInfo* player); |
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[6686] | 57 | virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn);//is used to initialize the player's party and colour |
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| 58 | virtual bool playerLeft(PlayerInfo* player);//ToDo: extract the player's party record - done? |
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| 59 | virtual bool playerChangedName(PlayerInfo* player);//unchanged |
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[6697] | 60 | |
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| 61 | void resetSpeedFactor(WeakPtr<Engine>* ptr); |
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[6686] | 62 | |
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| 63 | |
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| 64 | void tick (float dt);// used to end the game |
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| 65 | |
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| 66 | //inline const ColourValue& getPlayerColour(int teamnr) const |
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| 67 | //{ return this->partyColours_[teamnr]; } |
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| 68 | |
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[6586] | 69 | protected: |
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[6686] | 70 | //the two different parties |
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| 71 | int chaser; |
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| 72 | int piggy; |
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| 73 | std::map< PlayerInfo*, int > playerParty_; //player's parties are recorded here |
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| 74 | std::vector<ColourValue> partyColours_; //aus TeamDeathmatch |
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| 75 | bool friendlyfire; //goal: player can switch it on/off |
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| 76 | float gameTime_; // from UnderAttack |
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| 77 | bool gameEnded_; // true if game is over |
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| 78 | int timesequence_; //used for countdown |
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[6586] | 79 | }; |
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| 80 | } |
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| 81 | |
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| 82 | #endif /* _Dynamicmatch_H__ */ |
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