Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/dynamicmatch/src/orxonox/gametypes/Dynamicmatch.h @ 6697

Last change on this file since 6697 was 6697, checked in by jo, 14 years ago

boost feature added

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Johannes Ritz
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Dynamicmatch_H__
30#define _Dynamicmatch_H__
31
32#include <map>
33#include <vector>
34#include "OrxonoxPrereqs.h"
35#include "Gametype.h"
36#include "tools/Timer.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport Dynamicmatch : public Gametype
41    {
42        public:
43            Dynamicmatch(BaseObject* creator);
44            virtual ~Dynamicmatch() {}
45               
46                bool onlyChasers;
47                int getParty(PlayerInfo* player);
48                void setPlayerColour(PlayerInfo* player);//own function
49                void setConfigValues();//done
50                virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0); //ok - score function and management of parties
51                virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0); //ok - simple
52            virtual void start();
53
54                 
55            virtual void end(); //Wie geht das mit der Punkteausgabe? frags als Schnittstelle ausreichend?
56            virtual void playerEntered(PlayerInfo* player);
57                virtual void playerStartsControllingPawn(PlayerInfo* player, Pawn* pawn);//is used to initialize the player's party and colour
58            virtual bool playerLeft(PlayerInfo* player);//ToDo: extract the player's party record - done?
59            virtual bool playerChangedName(PlayerInfo* player);//unchanged
60
61                void resetSpeedFactor(WeakPtr<Engine>* ptr);
62       
63           
64                void tick (float dt);// used to end the game
65               
66                //inline const ColourValue& getPlayerColour(int teamnr) const
67                //{ return this->partyColours_[teamnr]; }
68               
69                protected:
70                  //the two different parties
71                  int chaser;
72                  int piggy;
73                  std::map< PlayerInfo*, int > playerParty_; //player's parties are recorded here
74                  std::vector<ColourValue> partyColours_; //aus TeamDeathmatch           
75                bool friendlyfire; //goal: player can switch it on/off
76                float gameTime_;   // from UnderAttack
77                bool gameEnded_; // true if game is over
78                int timesequence_; //used for countdown
79    };
80}
81
82#endif /* _Dynamicmatch_H__ */
Note: See TracBrowser for help on using the repository browser.