| [2362] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #include "ArtificialController.h" | 
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 | 30 |  | 
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 | 31 | #include "core/CoreIncludes.h" | 
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| [5735] | 32 | #include "worldentities/ControllableEntity.h" | 
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 | 33 | #include "worldentities/pawns/Pawn.h" | 
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 | 34 | #include "worldentities/pawns/TeamBaseMatchBase.h" | 
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 | 35 | #include "gametypes/TeamDeathmatch.h" | 
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| [6686] | 36 | #include "gametypes/Dynamicmatch.h" | 
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| [5735] | 37 | #include "controllers/WaypointPatrolController.h" | 
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| [3049] | 38 |  | 
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| [6686] | 39 |  | 
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| [2362] | 40 | namespace orxonox | 
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 | 41 | { | 
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 | 42 |     ArtificialController::ArtificialController(BaseObject* creator) : Controller(creator) | 
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 | 43 |     { | 
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 | 44 |         RegisterObject(ArtificialController); | 
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 | 45 |  | 
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 | 46 |         this->target_ = 0; | 
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 | 47 |         this->bShooting_ = false; | 
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 | 48 |         this->bHasTargetPosition_ = false; | 
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 | 49 |         this->targetPosition_ = Vector3::ZERO; | 
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| [6417] | 50 |  | 
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| [5929] | 51 |         this->target_.setCallback(createFunctor(&ArtificialController::targetDied, this)); | 
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| [2362] | 52 |     } | 
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 | 53 |  | 
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 | 54 |     ArtificialController::~ArtificialController() | 
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 | 55 |     { | 
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 | 56 |     } | 
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 | 57 |  | 
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| [3049] | 58 |     void ArtificialController::moveToPosition(const Vector3& target) | 
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| [2362] | 59 |     { | 
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 | 60 |         if (!this->getControllableEntity()) | 
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 | 61 |             return; | 
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 | 62 |  | 
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| [3049] | 63 |         Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); | 
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 | 64 |         float distance = (target - this->getControllableEntity()->getPosition()).length(); | 
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| [2362] | 65 |  | 
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| [2493] | 66 |         if (this->target_ || distance > 10) | 
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| [2362] | 67 |         { | 
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 | 68 |             // Multiply with 0.8 to make them a bit slower | 
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| [6502] | 69 |             this->getControllableEntity()->rotateYaw(-0.8f * sgn(coord.x) * coord.x*coord.x); | 
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 | 70 |             this->getControllableEntity()->rotatePitch(0.8f * sgn(coord.y) * coord.y*coord.y); | 
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| [2362] | 71 |         } | 
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 | 72 |  | 
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| [2493] | 73 |         if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) | 
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| [6502] | 74 |             this->getControllableEntity()->moveFrontBack(-0.5f); // They don't brake with full power to give the player a chance | 
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| [2362] | 75 |         else | 
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| [6502] | 76 |             this->getControllableEntity()->moveFrontBack(0.8f); | 
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| [2362] | 77 |     } | 
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 | 78 |  | 
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| [3049] | 79 |     void ArtificialController::moveToTargetPosition() | 
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 | 80 |     { | 
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 | 81 |         this->moveToPosition(this->targetPosition_); | 
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 | 82 |     } | 
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 | 83 |  | 
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 | 84 |     void ArtificialController::setTargetPosition(const Vector3& target) | 
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 | 85 |     { | 
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 | 86 |         this->targetPosition_ = target; | 
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 | 87 |         this->bHasTargetPosition_ = true; | 
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 | 88 |     } | 
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 | 89 |  | 
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| [2362] | 90 |     void ArtificialController::searchRandomTargetPosition() | 
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 | 91 |     { | 
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| [2493] | 92 |         this->targetPosition_ = Vector3(rnd(-2000,2000), rnd(-2000,2000), rnd(-2000,2000)); | 
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| [2362] | 93 |         this->bHasTargetPosition_ = true; | 
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 | 94 |     } | 
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 | 95 |  | 
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| [3049] | 96 |     void ArtificialController::setTarget(Pawn* target) | 
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 | 97 |     { | 
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 | 98 |         this->target_ = target; | 
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 | 99 |  | 
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 | 100 |         if (target) | 
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 | 101 |             this->targetPosition_ = target->getPosition(); | 
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 | 102 |     } | 
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 | 103 |  | 
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| [2362] | 104 |     void ArtificialController::searchNewTarget() | 
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 | 105 |     { | 
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 | 106 |         if (!this->getControllableEntity()) | 
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 | 107 |             return; | 
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 | 108 |  | 
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 | 109 |         this->targetPosition_ = this->getControllableEntity()->getPosition(); | 
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 | 110 |         this->forgetTarget(); | 
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 | 111 |  | 
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 | 112 |         for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) | 
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 | 113 |         { | 
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| [3049] | 114 |             if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) | 
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 | 115 |                 continue; | 
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 | 116 |  | 
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| [2506] | 117 |             if (static_cast<ControllableEntity*>(*it) != this->getControllableEntity()) | 
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| [2362] | 118 |             { | 
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 | 119 |                 float speed = this->getControllableEntity()->getVelocity().length(); | 
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 | 120 |                 Vector3 distanceCurrent = this->targetPosition_ - this->getControllableEntity()->getPosition(); | 
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 | 121 |                 Vector3 distanceNew = it->getPosition() - this->getControllableEntity()->getPosition(); | 
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 | 122 |                 if (!this->target_ || it->getPosition().squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceNew) / speed / distanceNew.length()) / (2 * Ogre::Math::PI)) | 
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 | 123 |                         < this->targetPosition_.squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceCurrent) / speed / distanceCurrent.length()) / (2 * Ogre::Math::PI)) + rnd(-250, 250)) | 
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 | 124 |                 { | 
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 | 125 |                     this->target_ = (*it); | 
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 | 126 |                     this->targetPosition_ = it->getPosition(); | 
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 | 127 |                 } | 
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 | 128 |             } | 
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 | 129 |         } | 
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 | 130 |     } | 
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 | 131 |  | 
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 | 132 |     void ArtificialController::forgetTarget() | 
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 | 133 |     { | 
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 | 134 |         this->target_ = 0; | 
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 | 135 |         this->bShooting_ = false; | 
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 | 136 |     } | 
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 | 137 |  | 
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 | 138 |     void ArtificialController::aimAtTarget() | 
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 | 139 |     { | 
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 | 140 |         if (!this->target_ || !this->getControllableEntity()) | 
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 | 141 |             return; | 
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 | 142 |  | 
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| [2493] | 143 |         static const float hardcoded_projectile_speed = 1250; | 
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| [2362] | 144 |  | 
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| [2493] | 145 |         this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getPosition(), hardcoded_projectile_speed, this->target_->getPosition(), this->target_->getVelocity()); | 
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| [2362] | 146 |         this->bHasTargetPosition_ = (this->targetPosition_ != Vector3::ZERO); | 
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| [6417] | 147 |  | 
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 | 148 |         Pawn* pawn = dynamic_cast<Pawn*>(this->getControllableEntity()); | 
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 | 149 |         if (pawn) | 
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 | 150 |             pawn->setAimPosition(this->targetPosition_); | 
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| [2362] | 151 |     } | 
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 | 152 |  | 
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 | 153 |     bool ArtificialController::isCloseAtTarget(float distance) const | 
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 | 154 |     { | 
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 | 155 |         if (!this->getControllableEntity()) | 
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 | 156 |             return false; | 
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 | 157 |  | 
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 | 158 |         if (!this->target_) | 
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 | 159 |             return (this->getControllableEntity()->getPosition().squaredDistance(this->targetPosition_) < distance*distance); | 
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 | 160 |         else | 
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 | 161 |             return (this->getControllableEntity()->getPosition().squaredDistance(this->target_->getPosition()) < distance*distance); | 
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 | 162 |     } | 
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 | 163 |  | 
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 | 164 |     bool ArtificialController::isLookingAtTarget(float angle) const | 
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 | 165 |     { | 
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 | 166 |         if (!this->getControllableEntity()) | 
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 | 167 |             return false; | 
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 | 168 |  | 
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 | 169 |         return (getAngle(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->targetPosition_) < angle); | 
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 | 170 |     } | 
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 | 171 |  | 
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| [5929] | 172 |     void ArtificialController::abandonTarget(Pawn* target) | 
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| [2362] | 173 |     { | 
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| [5929] | 174 |         if (target == this->target_) | 
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 | 175 |             this->targetDied(); | 
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| [2362] | 176 |     } | 
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| [3049] | 177 |  | 
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| [5929] | 178 |     void ArtificialController::targetDied() | 
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 | 179 |     { | 
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 | 180 |         this->forgetTarget(); | 
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 | 181 |         this->searchRandomTargetPosition(); | 
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 | 182 |     } | 
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 | 183 |  | 
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| [3049] | 184 |     bool ArtificialController::sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) | 
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 | 185 |     { | 
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 | 186 |         if (entity1 == entity2) | 
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 | 187 |             return true; | 
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 | 188 |  | 
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 | 189 |         int team1 = -1; | 
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 | 190 |         int team2 = -1; | 
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 | 191 |  | 
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 | 192 |         if (entity1->getXMLController()) | 
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 | 193 |         { | 
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| [3325] | 194 |             WaypointPatrolController* wpc = orxonox_cast<WaypointPatrolController*>(entity1->getXMLController()); | 
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| [3049] | 195 |             if (wpc) | 
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 | 196 |                 team1 = wpc->getTeam(); | 
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 | 197 |         } | 
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 | 198 |         if (entity2->getXMLController()) | 
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 | 199 |         { | 
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| [3325] | 200 |             WaypointPatrolController* wpc = orxonox_cast<WaypointPatrolController*>(entity2->getXMLController()); | 
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| [3049] | 201 |             if (wpc) | 
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 | 202 |                 team2 = wpc->getTeam(); | 
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 | 203 |         } | 
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 | 204 |  | 
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| [3325] | 205 |         TeamDeathmatch* tdm = orxonox_cast<TeamDeathmatch*>(gametype); | 
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| [3049] | 206 |         if (tdm) | 
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 | 207 |         { | 
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 | 208 |             if (entity1->getPlayer()) | 
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 | 209 |                 team1 = tdm->getTeam(entity1->getPlayer()); | 
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 | 210 |  | 
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 | 211 |             if (entity2->getPlayer()) | 
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 | 212 |                 team2 = tdm->getTeam(entity2->getPlayer()); | 
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 | 213 |         } | 
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 | 214 |  | 
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| [3086] | 215 |         TeamBaseMatchBase* base = 0; | 
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| [3325] | 216 |         base = orxonox_cast<TeamBaseMatchBase*>(entity1); | 
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| [3086] | 217 |         if (base) | 
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 | 218 |         { | 
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 | 219 |             switch (base->getState()) | 
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 | 220 |             { | 
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| [3280] | 221 |                 case BaseState::ControlTeam1: | 
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| [3086] | 222 |                     team1 = 0; | 
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 | 223 |                     break; | 
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| [3280] | 224 |                 case BaseState::ControlTeam2: | 
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| [3086] | 225 |                     team1 = 1; | 
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 | 226 |                     break; | 
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| [3280] | 227 |                 case BaseState::Uncontrolled: | 
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| [3086] | 228 |                 default: | 
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 | 229 |                     team1 = -1; | 
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 | 230 |             } | 
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 | 231 |         } | 
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| [3325] | 232 |         base = orxonox_cast<TeamBaseMatchBase*>(entity2); | 
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| [3086] | 233 |         if (base) | 
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 | 234 |         { | 
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 | 235 |             switch (base->getState()) | 
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 | 236 |             { | 
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| [3280] | 237 |                 case BaseState::ControlTeam1: | 
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| [3086] | 238 |                     team2 = 0; | 
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 | 239 |                     break; | 
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| [3280] | 240 |                 case BaseState::ControlTeam2: | 
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| [3086] | 241 |                     team2 = 1; | 
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 | 242 |                     break; | 
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| [3280] | 243 |                 case BaseState::Uncontrolled: | 
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| [3086] | 244 |                 default: | 
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 | 245 |                     team2 = -1; | 
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 | 246 |             } | 
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 | 247 |         } | 
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| [6686] | 248 |         Dynamicmatch* dynamic = orxonox_cast<Dynamicmatch*>(gametype); | 
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 | 249 |         if (dynamic) | 
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 | 250 |         { | 
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| [6812] | 251 |             if (dynamic->notEnoughPigs||dynamic->notEnoughKillers||dynamic->notEnoughChasers) {return false;} | 
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 | 252 |          | 
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| [6686] | 253 |             if (entity1->getPlayer()) | 
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 | 254 |                 team1 = dynamic->getParty(entity1->getPlayer()); | 
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| [3086] | 255 |  | 
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| [6686] | 256 |             if (entity2->getPlayer()) | 
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 | 257 |                 team2 = dynamic->getParty(entity2->getPlayer()); | 
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| [6812] | 258 |                 if (team1 ==-1 ||team2 ==-1 ) {return false;} | 
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 | 259 |                 else if (team1 == dynamic->chaser && team2 != dynamic->chaser) {return false;} | 
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 | 260 |                 else if (team1 == dynamic->piggy && team2 == dynamic->chaser) {return false;} | 
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 | 261 |                 else if (team1 == dynamic->killer && team2 == dynamic->chaser) {return false;} | 
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 | 262 |                 else return true; | 
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 | 263 |                  | 
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| [6686] | 264 |         } | 
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 | 265 |  | 
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| [6812] | 266 |         return (team1 == team2 && team1 != -1); | 
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 | 267 |     } | 
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| [2362] | 268 | } | 
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