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source: code/branches/doc/src/modules/questsystem/AddQuest.h @ 7303

Last change on this file since 7303 was 7298, checked in by landauf, 15 years ago

XML code has to be enclosed in @code and @endcode tags or Doxygen will complain

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RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[3196]30    @file
[2662]31    @brief Definition of the AddQuest class.
[2261]32*/
33
[1992]34#ifndef _AddQuest_H__
35#define _AddQuest_H__
36
[5722]37#include "questsystem/QuestsystemPrereqs.h"
[1992]38#include "ChangeQuestStatus.h"
39
[2662]40namespace orxonox
41{
[1992]42    /**
43    @brief
[2261]44        Adds a Quest, resp. changes the quests status to active for the player invoking the Quest.
[5693]45
[2261]46        Creating a AddQuest through XML goes as follows:
[5693]47
[7298]48        @code
[2261]49        <AddQuest questId="id" />  //Where id is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information, and identifies the Quest that should be added.
[7298]50        @endcode
[1992]51    @author
52        Damian 'Mozork' Frick
53    */
[5722]54    class _QuestsystemExport AddQuest : public ChangeQuestStatus
[1992]55    {
[2093]56        public:
[2662]57        AddQuest(BaseObject* creator);
58        virtual ~AddQuest();
[5693]59
[2662]60        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a AddQuest object through XML.
[5693]61
[2662]62        virtual bool invoke(PlayerInfo* player); //!< Invokes the QuestEffect.
[2092]63
[1992]64    };
65
66}
67
68#endif /* _AddQuest_H__ */
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