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source: code/branches/doc/src/modules/questsystem/AddQuest.h @ 7310

Last change on this file since 7310 was 7310, checked in by dafrick, 14 years ago

Removed necessity for GUID as id for quests, since it is not very readable in the level file.

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the AddQuest class.
32*/
33
34#ifndef _AddQuest_H__
35#define _AddQuest_H__
36
37#include "questsystem/QuestsystemPrereqs.h"
38#include "ChangeQuestStatus.h"
39
40namespace orxonox
41{
42    /**
43    @brief
44        Adds a Quest, resp. changes the quests status to active for the player invoking the Quest.
45
46        Creating a AddQuest through XML goes as follows:
47
48        @code
49        <AddQuest questId="id" />  //Where id identifies the Quest that should be added.
50        @endcode
51    @author
52        Damian 'Mozork' Frick
53    */
54    class _QuestsystemExport AddQuest : public ChangeQuestStatus
55    {
56        public:
57        AddQuest(BaseObject* creator);
58        virtual ~AddQuest();
59
60        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a AddQuest object through XML.
61
62        virtual bool invoke(PlayerInfo* player); //!< Invokes the QuestEffect.
63
64    };
65
66}
67
68#endif /* _AddQuest_H__ */
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