| Last change
                  on this file since 11064 was
                  11054,
                  checked in by landauf, 10 years ago | 
        
          | 
merged branch cpp11_v2 into cpp11_v3
 | 
        
          | 
              
                  Property svn:eol-style set to
                  native | 
        | File size:
            1.0 KB | 
      
      
        
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| [10455] | 1 | /* | 
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|  | 2 | * GravityBombFire.h | 
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|  | 3 | * | 
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|  | 4 | *  Created on: Apr 16, 2015 | 
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|  | 5 | *      Author: Manuel Eggimann | 
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|  | 6 | */ | 
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| [10326] | 7 |  | 
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|  | 8 | /** | 
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|  | 9 | @file GravityBombFire.h | 
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|  | 10 | @brief Definition of the GravityBombFire class. | 
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|  | 11 | */ | 
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|  | 12 |  | 
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|  | 13 | #ifndef _GravityBombFire_H__ | 
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|  | 14 | #define _GravityBombFire_H__ | 
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|  | 15 |  | 
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|  | 16 | #include "weapons/WeaponsPrereqs.h" | 
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|  | 17 | #include "weaponsystem/WeaponMode.h" | 
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|  | 18 |  | 
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|  | 19 | namespace orxonox | 
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|  | 20 | { | 
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|  | 21 |  | 
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|  | 22 | /** | 
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| [10455] | 23 | *@brief | 
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|  | 24 | *   Fires the GravityBomb. This class implements everything needed to fire the BasicProjectile GravityBomb. | 
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|  | 25 | *   Everything that has to do with the bombs behaviour after launching it is implemented in GravityBomb and GravityBombField. | 
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|  | 26 | *@author | 
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|  | 27 | *    Manuel Eggimann | 
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|  | 28 | *@ingroup WeaponsWeaponModes | 
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| [10326] | 29 | */ | 
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|  | 30 | class _WeaponsExport GravityBombFire : public WeaponMode | 
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|  | 31 | { | 
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|  | 32 | public: | 
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|  | 33 | GravityBombFire(Context* context); | 
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|  | 34 | virtual ~GravityBombFire(); | 
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|  | 35 |  | 
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| [11054] | 36 | virtual void fire() override; | 
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| [10326] | 37 |  | 
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|  | 38 | private: | 
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| [10455] | 39 | static const float BOMB_VELOCITY; //!< The initial speed of the bomb when it is launched. | 
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| [10326] | 40 | }; | 
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|  | 41 | } | 
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|  | 42 |  | 
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|  | 43 | #endif /* _GravityBombFire_H__ */ | 
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