| [7129] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [8855] | 23 | *      Gabriel Nadler | 
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| [7129] | 24 | *   Co-authors: | 
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| [8706] | 25 | *      simonmie | 
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| [7129] | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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| [8855] | 29 | /** | 
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|  | 30 | @file SimpleRocket.h | 
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|  | 31 | @brief Definition of the SimpleRocket class. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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| [7129] | 34 | #ifndef _SimpleRocket_H__ | 
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|  | 35 | #define _SimpleRocket_H__ | 
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|  | 36 |  | 
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|  | 37 | #include "weapons/WeaponsPrereqs.h" | 
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|  | 38 |  | 
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|  | 39 | #include "tools/Timer.h" | 
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| [8855] | 40 |  | 
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| [7129] | 41 | #include "graphics/ParticleSpawner.h" | 
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| [8738] | 42 | #include "interfaces/RadarViewable.h" | 
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| [8855] | 43 | #include "worldentities/ControllableEntity.h" | 
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| [7129] | 44 |  | 
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| [8706] | 45 | #include "BasicProjectile.h" | 
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|  | 46 |  | 
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| [7129] | 47 | namespace orxonox | 
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|  | 48 | { | 
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|  | 49 | class ConeCollisionShape; | 
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|  | 50 |  | 
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|  | 51 | /** | 
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|  | 52 | @brief | 
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| [8855] | 53 | SimpleRocket is a target seeking, intelligent rocket. It follows its target until it either hits something or runs out of fuel. | 
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|  | 54 | The steering is done by the RocketController. | 
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| [7129] | 55 | @author | 
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| [8855] | 56 | Gabriel Nadler | 
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|  | 57 | @ingroup WeaponsProjectiles | 
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| [7129] | 58 | */ | 
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| [8738] | 59 | class _WeaponsExport SimpleRocket : public ControllableEntity, public BasicProjectile, public RadarViewable | 
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| [7129] | 60 | { | 
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|  | 61 | public: | 
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| [9667] | 62 | SimpleRocket(Context* context); | 
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| [7129] | 63 | virtual ~SimpleRocket(); | 
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| [11054] | 64 | virtual void tick(float dt) override; | 
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| [7129] | 65 |  | 
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| [11054] | 66 | virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override; | 
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| [7129] | 67 |  | 
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|  | 68 | void disableFire(); //!< Method to disable the fire and stop all acceleration | 
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|  | 69 |  | 
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| [11054] | 70 | virtual void moveFrontBack(const Vector2& value) override{} | 
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|  | 71 | virtual void moveRightLeft(const Vector2& value) override{} | 
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|  | 72 | virtual void moveUpDown(const Vector2& value) override{} | 
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| [7129] | 73 |  | 
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| [11054] | 74 | virtual void rotateYaw(const Vector2& value) override; | 
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|  | 75 | virtual void rotatePitch(const Vector2& value) override; | 
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|  | 76 | virtual void rotateRoll(const Vector2& value) override; | 
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| [7129] | 77 | void setDestroy(); | 
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|  | 78 |  | 
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|  | 79 | /** | 
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|  | 80 | @brief Moves the SimpleRocket in the Front/Back-direction by the specifed amount. | 
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|  | 81 | @param value  The amount by which the SimpleRocket is to be moved. | 
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|  | 82 | */ | 
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|  | 83 | inline void moveFrontBack(float value) | 
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| [8855] | 84 | { this->moveFrontBack(Vector2(value, 0)); } | 
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| [7129] | 85 | /** | 
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|  | 86 | @brief Moves the SimpleRocket in the Right/Left-direction by the specifed amount. | 
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|  | 87 | @param value  The amount by which the SimpleRocket is to be moved. | 
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|  | 88 | */ | 
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|  | 89 | inline void moveRightLeft(float value) | 
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| [8855] | 90 | { this->moveRightLeft(Vector2(value, 0)); } | 
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| [7129] | 91 | /** | 
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|  | 92 | @brief Moves the SimpleRocket in the Up/Down-direction by the specifed amount. | 
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|  | 93 | @param value  The amount by which the SimpleRocket is to be moved. | 
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|  | 94 | */ | 
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|  | 95 | inline void moveUpDown(float value) | 
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| [8855] | 96 | { this->moveUpDown(Vector2(value, 0)); } | 
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| [7129] | 97 |  | 
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|  | 98 | /** | 
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|  | 99 | @brief Rotates the SimpleRocket around the y-axis by the specifed amount. | 
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|  | 100 | @param value  The amount by which the SimpleRocket is to be rotated. | 
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|  | 101 | */ | 
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|  | 102 | inline void rotateYaw(float value) | 
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| [8855] | 103 | { this->rotateYaw(Vector2(value, 0)); } | 
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| [7129] | 104 | /** | 
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|  | 105 | @brief Rotates the SimpleRocket around the x-axis by the specifed amount. | 
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|  | 106 | @param value  The amount by which the SimpleRocket is to be rotated. | 
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|  | 107 | */ | 
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|  | 108 | inline void rotatePitch(float value) | 
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| [8855] | 109 | { this->rotatePitch(Vector2(value, 0)); } | 
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| [7129] | 110 | /** | 
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|  | 111 | @brief Rotates the SimpleRocket around the z-axis by the specifed amount. | 
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|  | 112 | @param value  The amount by which the SimpleRocket is to be rotated. | 
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|  | 113 | */ | 
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|  | 114 | inline void rotateRoll(float value) | 
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| [8855] | 115 | { this->rotateRoll(Vector2(value, 0)); } | 
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| [7129] | 116 |  | 
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| [11054] | 117 | virtual void setShooter(Pawn* shooter) override; | 
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| [8706] | 118 |  | 
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| [7129] | 119 | inline bool hasFuel() const | 
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| [8855] | 120 | { return this->fuel_; } | 
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| [7129] | 121 |  | 
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|  | 122 |  | 
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|  | 123 | private: | 
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| [8859] | 124 | static const float FUEL_PERCENTAGE; //!< Percentage of lifetime the rocket has fuel | 
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|  | 125 |  | 
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| [8855] | 126 | Vector3 localAngularVelocity_; //!< Variable to temporarily store accumulated steering command input. | 
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| [7129] | 127 | bool fuel_; //!< Bool is true while the rocket "has fuel" | 
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|  | 128 |  | 
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| [8855] | 129 | WeakPtr<PlayerInfo> player_; //!< The player the SimpleRocket belongs to. | 
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|  | 130 | Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out. | 
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|  | 131 | float lifetime_; //!< The time the projectile exists. | 
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| [7129] | 132 |  | 
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|  | 133 | ParticleEmitter* fire_; //!< Fire-Emittor | 
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|  | 134 | }; | 
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|  | 135 |  | 
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|  | 136 | } | 
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|  | 137 |  | 
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|  | 138 | #endif /* _SimpleRocket_H__ */ | 
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