| Last change
                  on this file since 10980 was
                  10629,
                  checked in by fvultier, 10 years ago | 
        
          | 
Merged towerdefenseFabien branch back to trunk. The towerdefense Minigame is now a plugin.
 | 
        
          | 
              
                  Property svn:eol-style set to
                  native | 
        | File size:
            1.3 KB | 
      
      
        
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| 1 | // | 
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| 2 | //  TowerDefenseTower.h | 
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| 3 | //  Orxonox | 
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| 4 | // | 
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| 5 | //  Created by Fabian Mentzer on 29.04.12. | 
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| 6 | //  Copyright (c) 2012 __MyCompanyName__. All rights reserved. | 
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| 7 | // | 
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| 8 |  | 
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| 9 | /** | 
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| 10 | @brief | 
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| 11 | See TowerDefenseTowerDefenseReadme.txt for Information. | 
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| 12 |  | 
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| 13 | @ingroup TowerDefenseTowerDefense | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | #ifndef Orxonox_TowerDefenseTower_h | 
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| 18 | #define Orxonox_TowerDefenseTower_h | 
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| 19 |  | 
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| 20 | #include "towerdefense/TowerDefensePrereqs.h" | 
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| 21 | #include "objects/Turret.h" | 
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| 22 |  | 
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| 23 |  | 
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| 24 | namespace orxonox | 
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| 25 | { | 
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| 26 | class _TowerDefenseExport TowerDefenseTower : public Turret | 
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| 27 | { | 
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| 28 | public: | 
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| 29 | TowerDefenseTower(Context* context); | 
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| 30 | virtual ~TowerDefenseTower() {}; | 
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| 31 |  | 
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| 32 | // Maybe later override these to move TowerDefenseTowers with cursor keys | 
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| 33 | /* | 
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| 34 | virtual void moveFrontBack(const Vector2& value); | 
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| 35 | virtual void moveRightLeft(const Vector2& value); | 
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| 36 | */ | 
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| 37 |  | 
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| 38 | // Overriding these to stop TowerDefenseTowers from spasing out | 
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| 39 | //void setOrientation(const Quaternion& orientation); | 
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| 40 | //virtual void rotateYaw(const Vector2& value); | 
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| 41 | //virtual void rotatePitch(const Vector2& value); | 
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| 42 | //virtual void rotateRoll(const Vector2& value); | 
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| 43 | virtual bool upgradeTower(); | 
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| 44 |  | 
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| 45 |  | 
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| 46 | void setGame(TowerDefense* Towerdefense) | 
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| 47 | { assert(Towerdefense); game_ = Towerdefense; } | 
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| 48 | private: | 
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| 49 | TowerDefense* game_; | 
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| 50 | int upgrade; | 
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| 51 | }; | 
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| 52 | } | 
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| 53 |  | 
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| 54 |  | 
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| 55 | #endif | 
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