| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      ... | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file Mini4Dgame.h | 
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| 31 | @brief Declaration of the Mini4Dgame class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #ifndef _Mini4Dgame_H__ | 
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| 35 | #define _Mini4Dgame_H__ | 
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| 36 |  | 
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| 37 | #include "gametypes/Deathmatch.h" | 
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| 38 | #include "mini4dgame/Mini4DgamePrereqs.h" | 
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| 39 | #include "Mini4DgameBoard.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 |  | 
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| 44 | namespace mini4DgamePlayerColor | 
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| 45 | { | 
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| 46 | enum color | 
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| 47 | { | 
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| 48 | none, | 
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| 49 | red, | 
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| 50 | blue, | 
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| 51 | green | 
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| 52 | }; | 
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| 53 | } | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | @brief | 
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| 57 |  | 
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| 58 | @author | 
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| 59 |  | 
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| 60 | */ | 
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| 61 | class _Mini4DgameExport Mini4Dgame : public Deathmatch | 
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| 62 | { | 
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| 63 | public: | 
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| 64 | Mini4Dgame(Context* context); //!< Constructor. Registers and initializes the object. | 
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| 65 | virtual ~Mini4Dgame(); //!< Destructor. Cleans up, if initialized. | 
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| 66 |  | 
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| 67 | virtual void start(void) override; //!< Starts the Mini4Dgame minigame. | 
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| 68 | virtual void end(void) override; ///!< Ends the Mini4Dgame minigame. | 
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| 69 |  | 
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| 70 | virtual void spawnPlayer(PlayerInfo* player) override; //!< Spawns the input player. | 
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| 71 |  | 
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| 72 | void setGameboard(Mini4DgameBoard* board) | 
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| 73 | { this->board_ = board; } | 
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| 74 |  | 
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| 75 | Mini4DgameBoard* getBoard(void) | 
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| 76 | { return this->board_; } | 
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| 77 |  | 
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| 78 | static void undoStone(); | 
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| 79 |  | 
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| 80 | //static void setStone(Vector4 move, const int playerColor, Mini4DgameBoard* board); | 
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| 81 | static void setStone(int x,int y, int z, int w);//Vector4 move, const int playerColor); | 
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| 82 |  | 
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| 83 | void win(Mini4DgameWinner winner); | 
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| 84 |  | 
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| 85 | protected: | 
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| 86 | virtual void spawnPlayersIfRequested() override; //!< Spawns player. | 
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| 87 |  | 
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| 88 |  | 
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| 89 | private: | 
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| 90 | void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats. | 
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| 91 |  | 
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| 92 | //Player players[2]; | 
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| 93 | Mini4DgameBoard* board_; | 
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| 94 | }; | 
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| 95 | } | 
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| 96 |  | 
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| 97 | #endif /* _Mini4Dgame_H__ */ | 
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