[8904] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Johannes Ritz |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Mission.h" |
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[10258] | 30 | |
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[8923] | 31 | #include "items/Engine.h" |
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[8941] | 32 | #include "controllers/ArtificialController.h" |
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[8904] | 33 | |
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| 34 | #include "core/CoreIncludes.h" |
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[10347] | 35 | #include "core/command/ConsoleCommandIncludes.h" |
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[9729] | 36 | #include "infos/PlayerInfo.h" |
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[8904] | 37 | #include "network/Host.h" |
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| 38 | #include "worldentities/pawns/Pawn.h" |
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[10258] | 39 | #include "LevelManager.h" |
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[8904] | 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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[9728] | 43 | SetConsoleCommand("Mission", "endMission", &Mission::endMission); |
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[9729] | 44 | SetConsoleCommand("Mission", "setLives", &Mission::setLivesWrapper); |
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[9667] | 45 | RegisterUnloadableClass(Mission); |
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[8904] | 46 | |
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[9667] | 47 | Mission::Mission(Context* context) : TeamGametype(context) |
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[8904] | 48 | { |
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| 49 | RegisterObject(Mission); |
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| 50 | this->missionAccomplished_ = false; |
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| 51 | this->lives_ = 10; // should be 1 as default value |
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| 52 | this->numberOfBots_ = 0; //sets number of default bots temporarly to 0 |
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| 53 | } |
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| 54 | |
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| 55 | void Mission::tick(float dt) |
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| 56 | { |
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| 57 | SUPER(Mission, tick, dt); |
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| 58 | |
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| 59 | if (missionAccomplished_) |
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| 60 | { |
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| 61 | this->gtinfo_->sendAnnounceMessage("Mission accomplished!"); |
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| 62 | this->end(); |
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| 63 | } |
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[9730] | 64 | else if (this->lives_ == 0) |
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| 65 | { |
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| 66 | this->missionAccomplished_ = false; |
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| 67 | this->end(); |
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| 68 | } |
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[8904] | 69 | } |
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| 70 | |
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| 71 | void Mission::pawnKilled(Pawn* victim, Pawn* killer) |
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| 72 | { |
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[10258] | 73 | if (victim && victim->getPlayer() && victim->getPlayer()->isHumanPlayer()) |
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[8904] | 74 | { |
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[9729] | 75 | this->lives_--; |
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[8904] | 76 | } |
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| 77 | } |
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| 78 | |
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| 79 | void Mission::start() |
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| 80 | { |
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| 81 | Gametype::start(); |
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[8941] | 82 | this->setTeams(); |
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[8997] | 83 | |
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[8904] | 84 | this->gtinfo_->sendAnnounceMessage("Your mission has started!"); |
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| 85 | } |
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| 86 | |
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| 87 | void Mission::end() |
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| 88 | { |
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[9986] | 89 | if (this->missionAccomplished_ && !this->gtinfo_->hasEnded()) |
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[10258] | 90 | { |
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[8904] | 91 | this->gtinfo_->sendAnnounceMessage("Mission accomplished!"); |
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[10258] | 92 | |
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| 93 | LevelManager::getInstance().setLastFinishedCampaignMission(this->getFilename()); |
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| 94 | } |
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[9986] | 95 | else if (!this->gtinfo_->hasEnded()) |
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[8904] | 96 | this->gtinfo_->sendAnnounceMessage("Mission failed!"); |
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[10258] | 97 | |
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[9986] | 98 | Gametype::end(); |
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[8904] | 99 | } |
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[8941] | 100 | |
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| 101 | void Mission::setTeams() |
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[10258] | 102 | { //Set pawn-colours |
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[8941] | 103 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) |
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[8942] | 104 | { |
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| 105 | Pawn* pawn = static_cast<Pawn*>(*it); |
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[10258] | 106 | if (!pawn) |
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| 107 | continue; |
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| 108 | this->setDefaultObjectColour(pawn); |
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[8942] | 109 | } |
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[8941] | 110 | } |
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[9728] | 111 | void Mission::endMission(bool accomplished) |
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| 112 | { |
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| 113 | for (ObjectList<Mission>::iterator it = ObjectList<Mission>::begin(); it != ObjectList<Mission>::end(); ++it) |
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[10258] | 114 | { //TODO: make sure that only the desired mission is ended !! This is a dirty HACK, that would end ALL missions! |
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[9728] | 115 | it->setMissionAccomplished(accomplished); |
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| 116 | it->end(); |
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| 117 | } |
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| 118 | } |
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[10258] | 119 | |
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[9729] | 120 | void Mission::setLivesWrapper(unsigned int amount) |
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| 121 | { |
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| 122 | for (ObjectList<Mission>::iterator it = ObjectList<Mission>::begin(); it != ObjectList<Mission>::end(); ++it) |
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[10258] | 123 | { //TODO: make sure that only the desired mission is ended !! This is a dirty HACK, that would affect ALL missions! |
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[9729] | 124 | it->setLives(amount); |
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| 125 | } |
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| 126 | } |
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[8904] | 127 | } |
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