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source: code/branches/core7/src/libraries/core/Core.h @ 10509

Last change on this file since 10509 was 10509, checked in by landauf, 9 years ago

moved static application paths (root, executable, modules) into new class named ApplicationPaths
moved configurable data paths (data, log, config) into new class named ConfigurablePaths
removed PathConfig

  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @defgroup CoreGame Core and Game
32    @ingroup Management
33*/
34
35/**
36    @file
37    @ingroup Management CoreGame
38    @brief Declaration of the Core singleton which is used to configure the program basics.
39*/
40
41#ifndef _Core_H__
42#define _Core_H__
43
44#include "CorePrereqs.h"
45
46#include <string>
47#include "util/DestructionHelper.h"
48#include "util/Singleton.h"
49#include "CoreConfig.h"
50
51namespace orxonox
52{
53    /**
54    @brief
55        The Core class is a singleton used to configure the program basics.
56    @remark
57        You should only create this singleton once because it destroys the identifiers!
58    */
59    class _CoreExport Core : public Singleton<Core>
60    {
61        friend class Singleton<Core>;
62        friend class Game;
63
64        public:
65            /**
66            @brief
67                Determines the executable path, checks for build directory runs, creates
68                the output directories and sets up the other core library singletons.
69            @throws
70                GeneralException
71            */
72            Core(const std::string& cmdLine);
73
74            /// Leave empty and use destroy() instead
75            ~Core() {}
76            /// Destructor that also executes when the object fails to construct
77            void destroy();
78
79            inline CoreConfig* getConfig() const
80                { return this->config_; }
81
82        private:
83            Core(const Core&); //!< Don't use (undefined symbol)
84
85            void preUpdate(const Clock& time);
86            void postUpdate(const Clock& time);
87
88            void loadGraphics();
89            void unloadGraphics();
90
91            void setThreadAffinity(int limitToCPU);
92
93            ApplicationPaths*         applicationPaths_;
94            ConfigurablePaths*        configurablePaths_;
95            DynLibManager*            dynLibManager_;
96            SignalHandler*            signalHandler_;
97            ConfigFileManager*        configFileManager_;
98            Language*                 languageInstance_;
99            Loader*                   loaderInstance_;
100            IOConsole*                ioConsole_;
101            TclBind*                  tclBind_;
102            TclThreadManager*         tclThreadManager_;
103            Scope<ScopeID::ROOT>*     rootScope_;
104            // graphical
105            GraphicsManager*          graphicsManager_;            //!< Interface to OGRE
106            InputManager*             inputManager_;               //!< Interface to OIS
107            GUIManager*               guiManager_;                 //!< Interface to GUI
108            Scope<ScopeID::GRAPHICS>* graphicsScope_;
109            bool                      bGraphicsLoaded_;
110
111            /// Helper object that stores the config values
112            CoreConfig*               config_;
113
114            /// Helper object that executes the surrogate destructor destroy()
115            DestructionHelper<Core>   destructionHelper_;
116
117            static Core*              singletonPtr_s;
118    };
119}
120
121#endif /* _Core_H__ */
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