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source: code/branches/core7/src/libraries/core/Core.h @ 10479

Last change on this file since 10479 was 10479, checked in by landauf, 9 years ago

moved config values and all related functions from Game and Core to GameConfig and CoreConfig respectively. this ensures that no framework features are used by Game and Core before Core itself initialized the framework.

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @defgroup CoreGame Core and Game
32    @ingroup Management
33*/
34
35/**
36    @file
37    @ingroup Management CoreGame
38    @brief Declaration of the Core singleton which is used to configure the program basics.
39*/
40
41#ifndef _Core_H__
42#define _Core_H__
43
44#include "CorePrereqs.h"
45
46#include <string>
47#include "util/DestructionHelper.h"
48#include "util/Singleton.h"
49#include "CoreConfig.h"
50
51namespace orxonox
52{
53    /**
54    @brief
55        The Core class is a singleton used to configure the program basics.
56    @remark
57        You should only create this singleton once because it destroys the identifiers!
58    */
59    class _CoreExport Core : public Singleton<Core>
60    {
61        friend class Singleton<Core>;
62        friend class Game;
63
64        public:
65            /**
66            @brief
67                Determines the executable path, checks for build directory runs, creates
68                the output directories and sets up the other core library singletons.
69            @throws
70                GeneralException
71            */
72            Core(const std::string& cmdLine);
73
74            /// Leave empty and use destroy() instead
75            ~Core() {}
76            /// Destructor that also executes when the object fails to construct
77            void destroy();
78
79            inline CoreConfig* getConfig() const
80                { return this->config_; }
81
82        private:
83            Core(const Core&); //!< Don't use (undefined symbol)
84
85            void preUpdate(const Clock& time);
86            void postUpdate(const Clock& time);
87
88            void loadGraphics();
89            void unloadGraphics();
90
91            void setThreadAffinity(int limitToCPU);
92
93            PathConfig*               pathConfig_;
94            DynLibManager*            dynLibManager_;
95            SignalHandler*            signalHandler_;
96            ConfigFileManager*        configFileManager_;
97            Language*                 languageInstance_;
98            Loader*                   loaderInstance_;
99            IOConsole*                ioConsole_;
100            TclBind*                  tclBind_;
101            TclThreadManager*         tclThreadManager_;
102            Scope<ScopeID::ROOT>*     rootScope_;
103            // graphical
104            GraphicsManager*          graphicsManager_;            //!< Interface to OGRE
105            InputManager*             inputManager_;               //!< Interface to OIS
106            GUIManager*               guiManager_;                 //!< Interface to GUI
107            Scope<ScopeID::GRAPHICS>* graphicsScope_;
108            bool                      bGraphicsLoaded_;
109
110            /// Helper object that stores the config values
111            CoreConfig*               config_;
112
113            /// Helper object that executes the surrogate destructor destroy()
114            DestructionHelper<Core>   destructionHelper_;
115
116            static Core*              singletonPtr_s;
117    };
118}
119
120#endif /* _Core_H__ */
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