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source: code/branches/core5/src/orxonox/overlays/InGameConsole.h @ 5850

Last change on this file since 5850 was 5850, checked in by rgrieder, 15 years ago

Moved the singleton creation/destruction mess to the Core class by using just two possible Scopes:

  • ScopeID::Root for singletons that may always persists
  • ScopeID::Graphics for singletons that only work when graphics was loaded
  • Property svn:eol-style set to native
File size: 3.3 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
[1137]28
[1505]29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
[1137]31
[1505]32
[1137]33#include "OrxonoxPrereqs.h"
[1143]34
[3196]35#include <string>
[3370]36
[3196]37#include "util/OgreForwardRefs.h"
[5850]38#include "util/ScopedSingleton.h"
[1502]39#include "core/Shell.h"
[3327]40#include "core/WindowEventListener.h"
[1505]41
42namespace orxonox
[1137]43{
[5850]44    class _OrxonoxExport InGameConsole : public ScopedSingleton<InGameConsole, ScopeID::Graphics>, public ShellListener, public WindowEventListener
[1143]45    {
[5850]46        friend class ScopedSingleton<InGameConsole, ScopeID::Graphics>;
[1755]47    public: // functions
48        InGameConsole();
49        ~InGameConsole();
[1502]50
[3327]51        void initialise();
[1755]52        void setConfigValues();
[1505]53
[2896]54        void update(const Clock& time);
[1577]55
[1755]56        static void openConsole();
57        static void closeConsole();
[1505]58
[1755]59    private: // functions
[1879]60        InGameConsole(const InGameConsole& other);
[1540]61
[1755]62        void activate();
63        void deactivate();
[1505]64
[1755]65        void linesChanged();
66        void onlyLastLineChanged();
67        void lineAdded();
68        void inputChanged();
69        void cursorChanged();
70        void exit();
[1577]71
[1755]72        void shiftLines();
73        void colourLine(int colourcode, int index);
74        void setCursorPosition(unsigned int pos);
75        void print(const std::string& text, int index, bool alwaysShift = false);
[1590]76
[2896]77        void windowResized(unsigned int newWidth, unsigned int newHeight);
[1505]78
[1878]79        // config value related
80        void bHidesAllInputChanged();
81
[1755]82    private: // variables
83        bool bActive_;
84        int windowW_;
85        int windowH_;
86        int desiredTextWidth_;
87        unsigned int maxCharsPerLine_;
88        unsigned int numLinesShifted_;
89        int scroll_;
90        float cursor_;
91        unsigned int inputWindowStart_;
92        bool bShowCursor_;
93        std::string displayedText_;
94        Ogre::Overlay* consoleOverlay_;
95        Ogre::OverlayContainer* consoleOverlayContainer_;
96        Ogre::PanelOverlayElement* consoleOverlayNoise_;
97        Ogre::TextAreaOverlayElement* consoleOverlayCursor_;
98        Ogre::BorderPanelOverlayElement* consoleOverlayBorder_;
99        Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_;
100
[1878]101        // input related
[3327]102        InputState* inputState_;
[1878]103
[1755]104        // config values
105        float relativeWidth;
106        float relativeHeight;
107        float blinkTime;
108        float scrollSpeed_;
109        float noiseSize_;
110        char cursorSymbol_;
[1878]111        bool bHidesAllInput_;
[1755]112
[3370]113        static InGameConsole* singletonPtr_s;
[1505]114    };
115}
116
117#endif /* _InGameConsole_H__ */
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