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source: code/branches/core5/src/orxonox/graphics/Camera.cc @ 5916

Last change on this file since 5916 was 5916, checked in by scheusso, 15 years ago

some cleaning up in the network
more to come

  • Property svn:eol-style set to native
File size: 5.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "Camera.h"
30
31#include <algorithm>
32#include <OgreCamera.h>
33#include <OgreSceneManager.h>
34#include <OgreSceneNode.h>
35
36#include "util/Exception.h"
37#include "util/StringUtils.h"
38#include "core/CoreIncludes.h"
39#include "core/ConfigValueIncludes.h"
40#include "core/GameMode.h"
41#include "Scene.h"
42#include "CameraManager.h"
43
44namespace orxonox
45{
46    CreateFactory(Camera);
47
48    Camera::Camera(BaseObject* creator) : StaticEntity(creator)
49    {
50        RegisterObject(Camera);
51
52        if (!GameMode::showsGraphics())
53            ThrowException(AbortLoading, "Can't create Camera, no graphics.");
54        if (!this->getScene())
55            ThrowException(AbortLoading, "Can't create Camera, no scene.");
56        if (!this->getScene()->getSceneManager())
57            ThrowException(AbortLoading, "Can't create Camera, no scene-manager given.");
58        if (!this->getScene()->getRootSceneNode())
59            ThrowException(AbortLoading, "Can't create Camera, no root-scene-node given.");
60
61        this->camera_ = this->getScene()->getSceneManager()->createCamera(getUniqueNumberString());
62        this->cameraNode_ = this->getScene()->getRootSceneNode()->createChildSceneNode();
63        this->attachNode(this->cameraNode_);
64        this->cameraNode_->attachObject(this->camera_);
65
66        this->bHasFocus_ = false;
67        this->bDrag_ = false;
68        this->nearClipDistance_ = 1;
69
70        this->setSyncMode(0x0);
71
72        this->setConfigValues();
73        this->configvaluecallback_changedNearClipDistance();
74    }
75
76    Camera::~Camera()
77    {
78        if (this->isInitialized())
79        {
80            this->releaseFocus();
81
82            this->cameraNode_->detachAllObjects();
83            this->getScene()->getSceneManager()->destroyCamera(this->camera_);
84
85            if (this->bDrag_)
86                this->detachNode(this->cameraNode_);
87
88            if (this->getScene()->getSceneManager())
89                this->getScene()->getSceneManager()->destroySceneNode(this->cameraNode_->getName());
90        }
91    }
92
93    void Camera::setConfigValues()
94    {
95        SetConfigValue(nearClipDistance_, 1.0f).callback(this, &Camera::configvaluecallback_changedNearClipDistance);
96    }
97
98    void Camera::configvaluecallback_changedNearClipDistance()
99    {
100        this->camera_->setNearClipDistance(this->nearClipDistance_);
101    }
102
103    void Camera::tick(float dt)
104    {
105        SUPER(Camera, tick, dt);
106
107        if (this->bDrag_)
108        {
109            // this stuff here may need some adjustments
110            float coeff = std::min(1.0f, 15.0f * dt);
111
112            Vector3 offset = this->getWorldPosition() - this->cameraNode_->_getDerivedPosition();
113            this->cameraNode_->translate(coeff * offset);
114
115            this->cameraNode_->setOrientation(Quaternion::Slerp(coeff, this->cameraNode_->_getDerivedOrientation(), this->getWorldOrientation(), true));
116            //this->cameraNode_->setOrientation(this->getWorldOrientation());
117        }
118    }
119
120    void Camera::requestFocus()
121    {
122        this->getScene()->getCameraManager()->requestFocus(this);
123    }
124
125    void Camera::releaseFocus()
126    {
127        this->getScene()->getCameraManager()->releaseFocus(this);
128    }
129
130    /**
131        what to do when camera loses focus (do not request focus in this function!!)
132        this is called by the CameraManager singleton class to notify the camera
133    */
134    void Camera::removeFocus()
135    {
136        this->bHasFocus_ = false;
137    }
138
139    void Camera::setFocus()
140    {
141        this->bHasFocus_ = true;
142        this->getScene()->getCameraManager()->useCamera(this->camera_);
143    }
144
145    void Camera::setDrag(bool bDrag)
146    {
147        if (bDrag != this->bDrag_)
148        {
149            this->bDrag_ = bDrag;
150
151            if (!bDrag)
152            {
153                this->attachNode(this->cameraNode_);
154                this->cameraNode_->setPosition(Vector3::ZERO);
155                this->cameraNode_->setOrientation(Quaternion::IDENTITY);
156            }
157            else
158            {
159                this->detachNode(this->cameraNode_);
160                this->cameraNode_->setPosition(this->getWorldPosition());
161                this->cameraNode_->setOrientation(this->getWorldOrientation());
162            }
163        }
164    }
165}
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