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source: code/branches/core5/src/orxonox/OrxonoxPrereqs.h @ 5862

Last change on this file since 5862 was 5862, checked in by landauf, 15 years ago

removed PawnListener

  • Property svn:eol-style set to native
File size: 4.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the orxonox library
33*/
34
35#ifndef _OrxonoxPrereqs_H__
36#define _OrxonoxPrereqs_H__
37
38#include "OrxonoxConfig.h"
39
40//-----------------------------------------------------------------------
41// Shared library settings
42//-----------------------------------------------------------------------
43
44#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
45#  ifdef ORXONOX_SHARED_BUILD
46#    define _OrxonoxExport __declspec(dllexport)
47#  else
48#    if defined( __MINGW32__ )
49#      define _OrxonoxExport
50#    else
51#      define _OrxonoxExport __declspec(dllimport)
52#    endif
53#  endif
54#elif defined ( ORXONOX_GCC_VISIBILITY )
55#  define _OrxonoxExport  __attribute__ ((visibility("default")))
56#else
57#  define _OrxonoxExport
58#endif
59
60//-----------------------------------------------------------------------
61// Forward declarations
62//-----------------------------------------------------------------------
63
64namespace orxonox
65{
66    class CameraManager;
67    class Level;
68    class LevelManager;
69    class PawnManager;
70    class PlayerManager;
71    class Radar;
72    class Scene;
73
74    // collisionshapes
75    class CollisionShape;
76    class CompoundCollisionShape;
77    class WorldEntityCollisionShape;
78
79    // controllers
80    class AIController;
81    class ArtificialController;
82    class Controller;
83    class HumanController;
84    class ScriptController;
85    class WaypointController;
86    class WaypointPatrolController;
87
88    // gametypes
89    class Asteroids;
90    class Deathmatch;
91    class Gametype;
92    class TeamBaseMatch;
93    class TeamDeathmatch;
94    class UnderAttack;
95
96    // graphics
97    class Backlight;
98    class Billboard;
99    class BlinkingBillboard;
100    class Camera;
101    class FadingBillboard;
102    class GlobalShader;
103    class Light;
104    class Model;
105    class ParticleEmitter;
106    class ParticleSpawner;
107
108    // infos
109    class Bot;
110    class GametypeInfo;
111    class HumanPlayer;
112    class Info;
113    class PlayerInfo;
114
115    // interfaces
116    class GametypeMessageListener;
117    class NotificationListener;
118    class PlayerTrigger;
119    class RadarListener;
120    class RadarViewable;
121    class Rewardable;
122    class TeamColourable;
123
124    // items
125    class Engine;
126    class Item;
127    class MultiStateEngine;
128
129    // overlays
130    class InGameConsole;
131    class Map;
132    class OrxonoxOverlay;
133    class OverlayGroup;
134
135    // pickup
136    class BaseItem;
137    class DroppedItem;
138    class EquipmentItem;
139    class ModifierPickup;
140    class PassiveItem;
141    class PickupCollection;
142    class PickupInventory;
143    class PickupSpawner;
144    class UsableItem;
145    // pickup, items
146    class HealthImmediate;
147    class HealthUsable;
148    class Jump;
149
150    //sound
151    class SoundBase;
152    class SoundManager;
153    class SoundMainMenu;
154
155    // weaponsystem
156    class DefaultWeaponmodeLink;
157    class Munition;
158    class Weapon;
159    class WeaponMode;
160    class WeaponPack;
161    class WeaponSet;
162    class WeaponSlot;
163    class WeaponSystem;
164
165    // worldentities
166    class BigExplosion;
167    class CameraPosition;
168    class ControllableEntity;
169    class ExplosionChunk;
170    class MobileEntity;
171    class MovableEntity;
172    class SpawnPoint;
173    class StaticEntity;
174    class TeamSpawnPoint;
175    class WorldEntity;
176    // worldentities, pawns
177    class Destroyer;
178    class Pawn;
179    class SpaceShip;
180    class Spectator;
181    class TeamBaseMatchBase;
182}
183
184// Bullet Physics Engine
185class btTransform;
186class btVector3;
187
188class btRigidBody;
189class btCollisionObject;
190class btGhostObject;
191class btManifoldPoint;
192
193class btCollisionShape;
194class btSphereShape;
195class btCompoundShape;
196class btStaticPlaneShape;
197
198class btDiscreteDynamicsWorld;
199class bt32BitAxisSweep3;
200class btDefaultCollisionConfiguration;
201class btCollisionDispatcher;
202class btSequentialImpulseConstraintSolver;
203
204// ALUT
205typedef struct ALCcontext_struct ALCcontext;
206typedef struct ALCdevice_struct ALCdevice;
207typedef unsigned int ALuint;
208typedef int ALint;
209
210#endif /* _OrxonoxPrereqs_H__ */
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