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source: code/branches/core5/src/orxonox/OrxonoxPrereqs.h @ 5858

Last change on this file since 5858 was 5858, checked in by rgrieder, 15 years ago

Cleanup in *Prereqs.h files

  • Removed forward declarations to non-existent classes
  • Ordered all declarations by name and folder
  • introduce new section: "Enums" for those files with enums.
  • Added missing declarations
  • Property svn:eol-style set to native
File size: 4.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the orxonox library
33*/
34
35#ifndef _OrxonoxPrereqs_H__
36#define _OrxonoxPrereqs_H__
37
38#include "OrxonoxConfig.h"
39
40//-----------------------------------------------------------------------
41// Shared library settings
42//-----------------------------------------------------------------------
43
44#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
45#  ifdef ORXONOX_SHARED_BUILD
46#    define _OrxonoxExport __declspec(dllexport)
47#  else
48#    if defined( __MINGW32__ )
49#      define _OrxonoxExport
50#    else
51#      define _OrxonoxExport __declspec(dllimport)
52#    endif
53#  endif
54#elif defined ( ORXONOX_GCC_VISIBILITY )
55#  define _OrxonoxExport  __attribute__ ((visibility("default")))
56#else
57#  define _OrxonoxExport
58#endif
59
60//-----------------------------------------------------------------------
61// Forward declarations
62//-----------------------------------------------------------------------
63
64namespace orxonox
65{
66    class CameraManager;
67    class Level;
68    class LevelManager;
69    class PawnManager;
70    class PlayerManager;
71    class Radar;
72    class Scene;
73
74    // collisionshapes
75    class CollisionShape;
76    class CompoundCollisionShape;
77    class WorldEntityCollisionShape;
78
79    // controllers
80    class AIController;
81    class ArtificialController;
82    class Controller;
83    class HumanController;
84    class ScriptController;
85    class WaypointController;
86    class WaypointPatrolController;
87
88    // gametypes
89    class Asteroids;
90    class Deathmatch;
91    class Gametype;
92    class TeamBaseMatch;
93    class TeamDeathmatch;
94    class UnderAttack;
95
96    // graphics
97    class Backlight;
98    class Billboard;
99    class BlinkingBillboard;
100    class Camera;
101    class FadingBillboard;
102    class GlobalShader;
103    class Light;
104    class Model;
105    class ParticleEmitter;
106    class ParticleSpawner;
107
108    // infos
109    class Bot;
110    class GametypeInfo;
111    class HumanPlayer;
112    class Info;
113    class PlayerInfo;
114
115    // interfaces
116    class GametypeMessageListener;
117    class NotificationListener;
118    class PawnListener;
119    class PlayerTrigger;
120    class RadarListener;
121    class RadarViewable;
122    class Rewardable;
123    class TeamColourable;
124
125    // items
126    class Engine;
127    class Item;
128    class MultiStateEngine;
129
130    // overlays
131    class InGameConsole;
132    class Map;
133    class OrxonoxOverlay;
134    class OverlayGroup;
135
136    // pickup
137    class BaseItem;
138    class DroppedItem;
139    class EquipmentItem;
140    class ModifierPickup;
141    class PassiveItem;
142    class PickupCollection;
143    class PickupInventory;
144    class PickupSpawner;
145    class UsableItem;
146    // pickup, items
147    class HealthImmediate;
148    class HealthUsable;
149    class Jump;
150
151    //sound
152    class SoundBase;
153    class SoundManager;
154    class SoundMainMenu;
155
156    // weaponsystem
157    class DefaultWeaponmodeLink;
158    class Munition;
159    class Weapon;
160    class WeaponMode;
161    class WeaponPack;
162    class WeaponSet;
163    class WeaponSlot;
164    class WeaponSystem;
165
166    // worldentities
167    class BigExplosion;
168    class CameraPosition;
169    class ControllableEntity;
170    class ExplosionChunk;
171    class MobileEntity;
172    class MovableEntity;
173    class SpawnPoint;
174    class StaticEntity;
175    class TeamSpawnPoint;
176    class WorldEntity;
177    // worldentities, pawns
178    class Destroyer;
179    class Pawn;
180    class SpaceShip;
181    class Spectator;
182    class TeamBaseMatchBase;
183}
184
185// Bullet Physics Engine
186class btTransform;
187class btVector3;
188
189class btRigidBody;
190class btCollisionObject;
191class btGhostObject;
192class btManifoldPoint;
193
194class btCollisionShape;
195class btSphereShape;
196class btCompoundShape;
197class btStaticPlaneShape;
198
199class btDiscreteDynamicsWorld;
200class bt32BitAxisSweep3;
201class btDefaultCollisionConfiguration;
202class btCollisionDispatcher;
203class btSequentialImpulseConstraintSolver;
204
205// ALUT
206typedef struct ALCcontext_struct ALCcontext;
207typedef struct ALCdevice_struct ALCdevice;
208typedef unsigned int ALuint;
209typedef int ALint;
210
211#endif /* _OrxonoxPrereqs_H__ */
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