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source: code/branches/core5/src/modules/objects/eventsystem/EventTarget.cc @ 5887

Last change on this file since 5887 was 5887, checked in by landauf, 15 years ago

Fixed an issue with the new event-system: even states which weren't declared are not loaded. While this is normally fine, it is a problem in EventDispatcher and EventTarget which have to pipe events to other objects and therefore have to support any state, not just the native ones.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "EventTarget.h"
30#include "core/CoreIncludes.h"
31#include "core/XMLPort.h"
32
33namespace orxonox
34{
35    CreateFactory(EventTarget);
36
37    EventTarget::EventTarget(BaseObject* creator) : BaseObject(creator)
38    {
39        RegisterObject(EventTarget);
40    }
41
42    EventTarget::~EventTarget()
43    {
44    }
45   
46    void EventTarget::XMLPort(Element& xmlelement, XMLPort::Mode mode)
47    {
48        SUPER(EventTarget, XMLPort, xmlelement, mode);
49
50        // since we need event sources mapped to any state, we have to parse XML by ourselves
51        this->loadAllEventStates(xmlelement, mode, this, Class(EventTarget));
52    }
53
54    void EventTarget::processEvent(Event& event)
55    {
56        this->fireEvent(event);
57    }
58
59    void EventTarget::changedName()
60    {
61        SUPER(EventTarget, changedName);
62
63        for (ObjectList<BaseObject>::iterator it = ObjectList<BaseObject>::begin(); it != ObjectList<BaseObject>::end(); ++it)
64            if (it->getName() == this->getName())
65                this->addEventTarget(*it);
66    }
67
68    void EventTarget::loadedNewXMLName(BaseObject* object)
69    {
70        if (this->getName() == "")
71            return;
72
73        if (object->getName() == this->getName())
74            this->addEventTarget(object);
75    }
76
77    void EventTarget::addEventTarget(BaseObject* object)
78    {
79        if (object != static_cast<BaseObject*>(this))
80            object->addEventSource(this, "");
81    }
82}
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