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source: code/branches/core3/src/orxonox/objects/SpaceShip.cc @ 1736

Last change on this file since 1736 was 1736, checked in by landauf, 16 years ago

Super.h:

  • removed some commented lines
  • removed testfunction
  • Property svn:eol-style set to native
File size: 21.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <OgreCamera.h>
33#include <OgreRenderWindow.h>
34#include <OgreParticleSystem.h>
35#include <OgreSceneNode.h>
36
37#include "CameraHandler.h"
38#include "util/Convert.h"
39#include "util/Math.h"
40#include "util/Debug.h"
41#include "core/CoreIncludes.h"
42#include "core/ConfigValueIncludes.h"
43#include "core/Iterator.h"
44#include "core/input/InputManager.h"
45#include "core/XMLPort.h"
46#include "core/ConsoleCommand.h"
47#include "tools/ParticleInterface.h"
48#include "network/Client.h"
49#include "hud/HUD.h"
50#include "RotatingProjectile.h"
51#include "ParticleProjectile.h"
52#include "GraphicsEngine.h"
53
54namespace orxonox
55{
56    SetConsoleCommand(SpaceShip, setMaxSpeedTest, false).accessLevel(AccessLevel::Debug);
57    SetConsoleCommand(SpaceShip, whereAmI, true).accessLevel(AccessLevel::User);
58    SetConsoleCommand(SpaceShip, moveLongitudinal, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
59    SetConsoleCommand(SpaceShip, moveLateral, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
60    SetConsoleCommand(SpaceShip, moveYaw, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
61    SetConsoleCommand(SpaceShip, movePitch, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
62    SetConsoleCommand(SpaceShip, moveRoll, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
63    SetConsoleCommand(SpaceShip, fire, true).accessLevel(AccessLevel::User).keybindMode(KeybindMode::OnHold);
64    SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setMaxSpeed", 1, false).accessLevel(AccessLevel::Debug);
65    SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setMaxBlubber", 2, false).accessLevel(AccessLevel::Debug);
66    SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setRofl", 3, false).accessLevel(AccessLevel::Debug);
67
68    CreateFactory(SpaceShip);
69
70    SpaceShip* SpaceShip::instance_s;
71
72
73    SpaceShip *SpaceShip::getLocalShip(){
74      ObjectList<SpaceShip>::iterator it;
75      for(it = ObjectList<SpaceShip>::begin(); it; ++it){
76        if( (it)->myShip_ )
77          return *it;
78      }
79      return NULL;
80    }
81
82    SpaceShip::SpaceShip()
83    {
84        RegisterObject(SpaceShip);
85
86        this->setRotationAxis(1, 0, 0);
87        this->setStatic(false);
88
89        this->zeroRadian_ = 0;
90        this->maxSideAndBackSpeed_ = 0;
91        this->maxSpeed_ = 0;
92        this->maxRotation_ = 0;
93        this->translationAcceleration_ = 0;
94        this->rotationAcceleration_ = 0;
95        this->translationDamping_ = 0;
96        this->rotationDamping_ = 0;
97        this->maxRotationRadian_ = 0;
98        this->rotationAccelerationRadian_ = 0;
99        this->rotationDampingRadian_ = 0;
100
101        this->cam_ = 0;
102        this->tt1_ = 0;
103        this->tt2_ = 0;
104
105        this->redNode_ = 0;
106        this->greenNode_ = 0;
107        this->blinkTime_ = 0;
108
109        this->timeToReload_ = 0;
110
111        this->setMouseEventCallback_ = false;
112        this->bLMousePressed_ = false;
113        this->bRMousePressed_ = false;
114        this->mouseXRotation_ = 0;
115        this->mouseYRotation_ = 0;
116        this->mouseX_ = 0;
117        this->mouseY_ = 0;
118        this->myShip_ = false;
119
120        this->registerAllVariables();
121
122        SpaceShip::instance_s = this;
123
124        this->setConfigValues();
125
126        this->initialDir_ = Vector3(1.0, 0.0, 0.0);
127        this->currentDir_ = initialDir_;
128        this->initialOrth_ = Vector3(0.0, 0.0, 1.0);
129        this->currentOrth_ = initialOrth_;
130
131        this->camName_ = this->getName() + "CamNode";
132
133        this->teamNr_ = 0;
134        this->health_ = 100;
135
136        COUT(3) << "Info: SpaceShip was loaded" << std::endl;
137    }
138
139    SpaceShip::~SpaceShip()
140    {
141        if (this->isInitialized())
142        {
143            if (this->tt1_)
144                delete this->tt1_;
145            if (this->tt2_)
146                delete this->tt2_;
147
148            if (setMouseEventCallback_)
149                InputManager::removeMouseHandler("SpaceShip");
150
151            if (this->cam_)
152                delete this->cam_;
153
154            if (!this->myShip_)
155                HUD::getSingleton().removeRadarObject(this);
156        }
157    }
158
159    bool SpaceShip::create(){
160      if(!myShip_){
161        if(network::Client::getSingleton() && objectID == network::Client::getSingleton()->getShipID())
162          myShip_=true;
163        else
164          HUD::getSingleton().addRadarObject(this, this->getProjectileColour());
165      }
166      if(Model::create())
167        this->init();
168      else
169        return false;
170      return true;
171    }
172
173    void SpaceShip::registerAllVariables(){
174      registerVar( &camName_, camName_.length()+1, network::STRING, 0x1 );
175      registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1);
176      registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1);
177      registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1);
178      registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1);
179      registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1);
180      registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1);
181      registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1);
182      registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1);
183      registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1);
184
185    }
186
187    void SpaceShip::init()
188    {
189        // START CREATING THRUSTER
190        this->tt1_ = new ParticleInterface("Orxonox/thruster1", LODParticle::low);
191        this->tt1_->createNewEmitter();
192        this->tt1_->getAllEmitters()->setDirection(-this->getInitialDir());
193        this->tt1_->getEmitter(0)->setPosition(Vector3(-15, 20, -1));
194        this->tt1_->getEmitter(1)->setPosition(Vector3(-15, -20, -1));
195        this->tt1_->setSpeedFactor(3.0);
196
197        Ogre::SceneNode* node2a = this->getNode()->createChildSceneNode(this->getName() + "particle2a");
198        node2a->setInheritScale(false);
199        node2a->setScale(1, 1, 1);
200        tt1_->addToSceneNode(node2a);
201
202        this->tt2_ = new ParticleInterface("Orxonox/thruster2", LODParticle::normal);
203        this->tt2_->createNewEmitter();
204        this->tt2_->getAllEmitters()->setDirection(Vector3(-1, 0, 0));
205        this->tt2_->getEmitter(0)->setPosition(Vector3(-30, 40, -2));
206        this->tt2_->getEmitter(1)->setPosition(Vector3(-30, -40, -2));
207
208        Ogre::SceneNode* node2b = this->getNode()->createChildSceneNode(this->getName() + "particle2b");
209        node2b->setInheritScale(false);
210        node2b->setScale(0.5, 0.5, 0.5);
211        tt2_->addToSceneNode(node2b);
212        // END CREATING THRUSTER
213
214        // START CREATING BLINKING LIGHTS
215        this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
216        this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
217
218        this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3));
219        this->redNode_->setInheritScale(false);
220        this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3));
221        this->greenNode_->setInheritScale(false);
222
223        this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
224        this->redNode_->setScale(0.3, 0.3, 0.3);
225
226        this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
227        this->greenNode_->setScale(0.3, 0.3, 0.3);
228        // END CREATING BLINKING LIGHTS
229
230        if (this->isExactlyA(Class(SpaceShip)))
231        {
232            // START of testing crosshair
233            this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
234            this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
235
236            this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
237            this->chNearNode_->setInheritScale(false);
238            this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
239            this->chFarNode_->setInheritScale(false);
240
241            this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
242            this->chNearNode_->setScale(0.2, 0.2, 0.2);
243
244            this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
245            this->chFarNode_->setScale(0.4, 0.4, 0.4);
246        }
247
248        createCamera();
249        // END of testing crosshair
250    }
251
252    void SpaceShip::setConfigValues()
253    {
254        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
255        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
256        SetConfigValue(testvector_, Vector3()).description("asdfblah");
257    }
258
259    void SpaceShip::changedVisibility()
260    {
261        SUPER(SpaceShip, changedVisibility);
262
263        this->tt1_->setEnabled(this->isVisible());
264        this->tt2_->setEnabled(this->isVisible());
265        this->redBillboard_.setVisible(this->isVisible());
266        this->greenBillboard_.setVisible(this->isVisible());
267        this->crosshairNear_.setVisible(this->isVisible());
268        this->crosshairFar_.setVisible(this->isVisible());
269    }
270
271    void SpaceShip::changedActivity()
272    {
273        SUPER(SpaceShip, changedActivity);
274
275        this->tt1_->setEnabled(this->isVisible());
276        this->tt2_->setEnabled(this->isVisible());
277        this->redBillboard_.setVisible(this->isVisible());
278        this->greenBillboard_.setVisible(this->isVisible());
279        this->crosshairNear_.setVisible(this->isVisible());
280        this->crosshairFar_.setVisible(this->isVisible());
281    }
282
283    void SpaceShip::setCamera(const std::string& camera)
284    {
285      myShip_=true; // TODO: this is only a hack
286      camName_=camera;
287      // change camera attributes here, if you want to ;)
288    }
289
290    void SpaceShip::getFocus(){
291      COUT(4) << "requesting focus" << std::endl;
292      if(network::Client::getSingleton()==0 || network::Client::getSingleton()->getShipID()==objectID)
293        CameraHandler::getInstance()->requestFocus(cam_);
294
295    }
296
297    Camera* SpaceShip::getCamera(){
298        return cam_;
299    }
300
301    void SpaceShip::createCamera(){
302//       COUT(4) << "begin camera creation" << std::endl;
303      this->camNode_ = this->getNode()->createChildSceneNode(camName_);
304      COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl;
305      this->camNode_->setPosition(Vector3(-25,0,5));
306//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
307//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1));
308//      camNode_->setOrientation(q1*q2);
309      COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl;
310      cam_ = new Camera(this->camNode_);
311
312      cam_->setTargetNode(this->getNode());
313//        cam->setPosition(Vector3(0,-350,0));
314      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
315      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0));
316      this->camNode_->setOrientation(q2*q1);
317      if(network::Client::getSingleton()!=0 && network::Client::getSingleton()->getShipID()==objectID){
318        this->setBacksync(true);
319        CameraHandler::getInstance()->requestFocus(cam_);
320      }
321
322    }
323
324    void SpaceShip::setMaxSpeed(float value)
325    { this->maxSpeed_ = value; }
326    void SpaceShip::setMaxSideAndBackSpeed(float value)
327    { this->maxSideAndBackSpeed_ = value; }
328    void SpaceShip::setMaxRotation(float value)
329    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
330    void SpaceShip::setTransAcc(float value)
331    { this->translationAcceleration_ = value; }
332    void SpaceShip::setRotAcc(float value)
333    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
334    void SpaceShip::setTransDamp(float value)
335    { this->translationDamping_ = value; }
336    void SpaceShip::setRotDamp(float value)
337    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
338
339    /**
340        @brief XML loading and saving.
341        @param xmlelement The XML-element
342        @param loading Loading (true) or saving (false)
343        @return The XML-element
344    */
345    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
346    {
347        SUPER(SpaceShip, XMLPort, xmlelement, mode);
348
349        XMLPortParam(SpaceShip, "camera", setCamera, getCamera, xmlelement, mode);
350        XMLPortParam(SpaceShip, "maxSpeed", setMaxSpeed, getMaxSpeed, xmlelement, mode);
351        XMLPortParam(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, getMaxSideAndBackSpeed, xmlelement, mode);
352        XMLPortParam(SpaceShip, "maxRotation", setMaxRotation, getMaxRotation, xmlelement, mode);
353        XMLPortParam(SpaceShip, "transAcc", setTransAcc, getTransAcc, xmlelement, mode);
354        XMLPortParam(SpaceShip, "rotAcc", setRotAcc, getRotAcc, xmlelement, mode);
355        XMLPortParam(SpaceShip, "transDamp", setTransDamp, getTransDamp, xmlelement, mode);
356        XMLPortParam(SpaceShip, "rotDamp", setRotDamp, getRotDamp, xmlelement, mode);
357
358        SpaceShip::create();
359        if (this->isExactlyA(Class(SpaceShip)))
360            getFocus();
361    }
362
363    int sgn(float x)
364    {
365        if (x >= 0)
366            return 1;
367        else
368            return -1;
369    }
370
371    std::string SpaceShip::whereAmI() {
372        return getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().x)
373        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().y)
374        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().z);
375    }
376
377    void SpaceShip::tick(float dt)
378    {
379        if (!this->isActive())
380            return;
381
382        currentDir_ = getOrientation()*initialDir_;
383                currentOrth_ = getOrientation()*initialOrth_;
384
385        if (this->cam_)
386            this->cam_->tick(dt);
387
388        if (this->redNode_ && this->greenNode_)
389        {
390            this->blinkTime_ += dt;
391            float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
392            float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
393            this->redNode_->setScale(redScale, redScale, redScale);
394            this->greenNode_->setScale(greenScale, greenScale, greenScale);
395        }
396
397        if (this->timeToReload_ > 0)
398            this->timeToReload_ -= dt;
399        else
400            this->timeToReload_ = 0;
401
402        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
403        {
404
405            BillboardProjectile* projectile = new ParticleProjectile(this);
406            projectile->setColour(this->getProjectileColour());
407            projectile->create();
408            if (projectile->classID == 0)
409            {
410              COUT(3) << "generated projectile with classid 0" <<  std::endl; // TODO: remove this output
411            }
412
413            projectile->setBacksync(true);
414            this->timeToReload_ = this->reloadTime_;
415        }
416
417
418        // #####################################
419        // ############# STEERING ##############
420        // #####################################
421
422        if (this->velocity_.x > this->maxSpeed_)
423            this->velocity_.x = this->maxSpeed_;
424        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
425            this->velocity_.x = -this->maxSideAndBackSpeed_;
426        if (this->velocity_.y > this->maxSideAndBackSpeed_)
427            this->velocity_.y = this->maxSideAndBackSpeed_;
428        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
429            this->velocity_.y = -this->maxSideAndBackSpeed_;
430        if (this->rotationRate_ > this->maxRotationRadian_)
431            this->rotationRate_ = this->maxRotationRadian_;
432        if (this->rotationRate_ < -this->maxRotationRadian_)
433            this->rotationRate_ = -this->maxRotationRadian_;
434
435        if (this->acceleration_.x == 0)
436        {
437            if (this->velocity_.x > 0)
438            {
439                this->velocity_.x -= (this->translationDamping_ * dt);
440                if (this->velocity_.x < 0)
441                    this->velocity_.x = 0;
442            }
443            else if (this->velocity_.x < 0)
444            {
445                this->velocity_.x += (this->translationDamping_ * dt);
446                if (this->velocity_.x > 0)
447                    this->velocity_.x = 0;
448            }
449        }
450
451        if (this->acceleration_.y == 0)
452        {
453            if (this->velocity_.y > 0)
454            {
455                this->velocity_.y -= (this->translationDamping_ * dt);
456                if (this->velocity_.y < 0)
457                    this->velocity_.y = 0;
458            }
459            else if (this->velocity_.y < 0)
460            {
461                this->velocity_.y += (this->translationDamping_ * dt);
462                if (this->velocity_.y > 0)
463                    this->velocity_.y = 0;
464            }
465        }
466
467        if (this->momentum_ == this->zeroRadian_)
468        {
469            if (this->rotationRate_ > this->zeroRadian_)
470            {
471                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
472                if (this->rotationRate_ < this->zeroRadian_)
473                    this->rotationRate_ = 0;
474            }
475            else if (this->rotationRate_ < this->zeroRadian_)
476            {
477                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
478                if (this->rotationRate_ > this->zeroRadian_)
479                    this->rotationRate_ = 0;
480            }
481        }
482
483
484        SUPER(SpaceShip, tick, dt);
485
486        this->roll(this->mouseXRotation_ * dt);
487        if (this->bInvertYAxis_)
488            this->yaw(Radian(-this->mouseYRotation_ * dt));
489        else
490            this->yaw(Radian(this->mouseYRotation_ * dt));
491
492        if (this->acceleration_.x > 0)
493        {
494            this->tt1_->setEnabled(true);
495            this->tt2_->setEnabled(true);
496        }
497        else
498        {
499            this->tt1_->setEnabled(false);
500            this->tt2_->setEnabled(false);
501        }
502
503        if( myShip_ )
504        {
505          COUT(5) << "steering our ship: " << objectID << std::endl;
506          this->acceleration_.x = 0;
507          this->acceleration_.y = 0;
508          this->momentum_ = 0;
509          this->mouseXRotation_ = Radian(0);
510          this->mouseYRotation_ = Radian(0);
511        }/*else
512          COUT(4) << "not steering ship: " << objectID << " our ship: " << network::Client::getSingleton()->getShipID() << std::endl;*/
513
514          this->bLMousePressed_ = false;
515    }
516
517    void SpaceShip::movePitch(float val)
518    {   getLocalShip()->setMovePitch(val);   }
519    void SpaceShip::moveYaw(float val)
520    {   getLocalShip()->setMoveYaw(val);   }
521    void SpaceShip::moveRoll(float val)
522    {   getLocalShip()->setMoveRoll(val);   }
523    void SpaceShip::moveLongitudinal(float val)
524    {   getLocalShip()->setMoveLongitudinal(val);   }
525    void SpaceShip::moveLateral(float val)
526    {   getLocalShip()->setMoveLateral(val);   }
527    void SpaceShip::fire()
528    {   getLocalShip()->doFire();   }
529
530    void SpaceShip::setMovePitch(float val)
531    {
532        val = -val * val * sgn(val) * this->rotationAcceleration_;
533        if (val > this->maxRotation_)
534            val = this->maxRotation_;
535        if (val < -this->maxRotation_)
536            val = -this->maxRotation_;
537        this->mouseYRotation_ = Radian(val);
538    }
539
540    void SpaceShip::setMoveYaw(float val)
541    {
542        val = -val * val * sgn(val) * this->rotationAcceleration_;
543        if (val > this->maxRotation_)
544            val = this->maxRotation_;
545        if (val < -this->maxRotation_)
546            val = -this->maxRotation_;
547        this->mouseXRotation_ = Radian(val);
548    }
549
550    void SpaceShip::setMoveRoll(float val)
551    {
552        this->momentum_ = Radian(-this->rotationAccelerationRadian_ * val);
553        //COUT(3) << "rotating val: " << val << " acceleration: " << this->rotationAccelerationRadian_.valueDegrees() << std::endl;
554    }
555
556    void SpaceShip::setMoveLongitudinal(float val)
557    {
558        this->acceleration_.x = this->translationAcceleration_ * val;
559    }
560
561    void SpaceShip::setMoveLateral(float val)
562    {
563        this->acceleration_.y = -this->translationAcceleration_ * val;
564    }
565
566    void SpaceShip::doFire()
567    {
568        this->bLMousePressed_ = true;
569    }
570}
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