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source: code/branches/core3/src/orxonox/objects/SpaceShip.cc @ 1684

Last change on this file since 1684 was 1684, checked in by landauf, 16 years ago
  • packed all super-function-related code into a bunch of macros and commented the code.
  • added tick, XMLPort, changedActivity and changedVisibility as super-functions
  • Property svn:eol-style set to native
File size: 21.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Benjamin Knecht
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpaceShip.h"
31
32#include <OgreCamera.h>
33#include <OgreRenderWindow.h>
34#include <OgreParticleSystem.h>
35#include <OgreSceneNode.h>
36
37#include "CameraHandler.h"
38#include "util/Convert.h"
39#include "util/Math.h"
40#include "util/Debug.h"
41#include "core/CoreIncludes.h"
42#include "core/ConfigValueIncludes.h"
43#include "core/Iterator.h"
44#include "core/input/InputManager.h"
45#include "core/XMLPort.h"
46#include "core/ConsoleCommand.h"
47#include "tools/ParticleInterface.h"
48#include "network/Client.h"
49#include "hud/HUD.h"
50#include "RotatingProjectile.h"
51#include "ParticleProjectile.h"
52#include "GraphicsEngine.h"
53
54namespace orxonox
55{
56    SetConsoleCommand(SpaceShip, setMaxSpeedTest, false).accessLevel(AccessLevel::Debug);
57    SetConsoleCommand(SpaceShip, whereAmI, true).accessLevel(AccessLevel::User);
58    SetConsoleCommand(SpaceShip, moveLongitudinal, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
59    SetConsoleCommand(SpaceShip, moveLateral, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
60    SetConsoleCommand(SpaceShip, moveYaw, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
61    SetConsoleCommand(SpaceShip, movePitch, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
62    SetConsoleCommand(SpaceShip, moveRoll, true).accessLevel(AccessLevel::User).defaultValue(0, 1.0f).axisParamIndex(0).keybindMode(KeybindMode::OnHold);
63    SetConsoleCommand(SpaceShip, fire, true).accessLevel(AccessLevel::User).keybindMode(KeybindMode::OnHold);
64    SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setMaxSpeed", 1, false).accessLevel(AccessLevel::Debug);
65    SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setMaxBlubber", 2, false).accessLevel(AccessLevel::Debug);
66    SetConsoleCommandAliasMulti(SpaceShip, setMaxSpeedTest, "setRofl", 3, false).accessLevel(AccessLevel::Debug);
67
68    CreateFactory(SpaceShip);
69
70    SpaceShip* SpaceShip::instance_s;
71
72
73    SpaceShip *SpaceShip::getLocalShip(){
74      ObjectList<SpaceShip>::iterator it;
75      for(it = ObjectList<SpaceShip>::begin(); it; ++it){
76        if( (it)->myShip_ )
77          return *it;
78      }
79      return NULL;
80    }
81
82    SpaceShip::SpaceShip()
83    {
84        RegisterObject(SpaceShip);
85
86        this->setRotationAxis(1, 0, 0);
87        this->setStatic(false);
88
89        this->zeroRadian_ = 0;
90        this->maxSideAndBackSpeed_ = 0;
91        this->maxSpeed_ = 0;
92        this->maxRotation_ = 0;
93        this->translationAcceleration_ = 0;
94        this->rotationAcceleration_ = 0;
95        this->translationDamping_ = 0;
96        this->rotationDamping_ = 0;
97        this->maxRotationRadian_ = 0;
98        this->rotationAccelerationRadian_ = 0;
99        this->rotationDampingRadian_ = 0;
100
101        this->cam_ = 0;
102        this->tt1_ = 0;
103        this->tt2_ = 0;
104
105        this->redNode_ = 0;
106        this->greenNode_ = 0;
107        this->blinkTime_ = 0;
108
109        this->timeToReload_ = 0;
110
111        this->setMouseEventCallback_ = false;
112        this->bLMousePressed_ = false;
113        this->bRMousePressed_ = false;
114        this->mouseXRotation_ = 0;
115        this->mouseYRotation_ = 0;
116        this->mouseX_ = 0;
117        this->mouseY_ = 0;
118        this->myShip_ = false;
119
120        this->registerAllVariables();
121
122        SpaceShip::instance_s = this;
123
124        this->setConfigValues();
125
126        this->initialDir_ = Vector3(1.0, 0.0, 0.0);
127        this->currentDir_ = initialDir_;
128        this->initialOrth_ = Vector3(0.0, 0.0, 1.0);
129        this->currentOrth_ = initialOrth_;
130
131        this->camName_ = this->getName() + "CamNode";
132
133        this->teamNr_ = 0;
134        this->health_ = 100;
135
136        COUT(3) << "Info: SpaceShip was loaded" << std::endl;
137    }
138
139    SpaceShip::~SpaceShip()
140    {
141        if (this->isInitialized())
142        {
143            if (this->tt1_)
144                delete this->tt1_;
145            if (this->tt2_)
146                delete this->tt2_;
147
148            if (setMouseEventCallback_)
149                InputManager::removeMouseHandler("SpaceShip");
150
151            if (this->cam_)
152                delete this->cam_;
153
154            if (!this->myShip_)
155                HUD::getSingleton().removeRadarObject(this);
156        }
157    }
158
159    bool SpaceShip::create(){
160      if(!myShip_){
161        if(network::Client::getSingleton() && objectID == network::Client::getSingleton()->getShipID())
162          myShip_=true;
163        else
164          HUD::getSingleton().addRadarObject(this, this->getProjectileColour());
165      }
166      if(Model::create())
167        this->init();
168      else
169        return false;
170      return true;
171    }
172
173    void SpaceShip::registerAllVariables(){
174      registerVar( &camName_, camName_.length()+1, network::STRING, 0x1 );
175      registerVar( &maxSpeed_, sizeof(maxSpeed_), network::DATA, 0x1);
176      registerVar( &maxSideAndBackSpeed_, sizeof(maxSideAndBackSpeed_), network::DATA, 0x1);
177      registerVar( &maxRotation_, sizeof(maxRotation_), network::DATA, 0x1);
178      registerVar( &translationAcceleration_, sizeof(translationAcceleration_), network::DATA, 0x1);
179      registerVar( &rotationAcceleration_, sizeof(rotationAcceleration_), network::DATA, 0x1);
180      registerVar( &rotationAccelerationRadian_, sizeof(rotationAccelerationRadian_), network::DATA, 0x1);
181      registerVar( &translationDamping_, sizeof(translationDamping_), network::DATA, 0x1);
182      registerVar( &rotationDamping_, sizeof(rotationDamping_), network::DATA, 0x1);
183      registerVar( &rotationDampingRadian_, sizeof(rotationDampingRadian_), network::DATA, 0x1);
184
185    }
186
187    void SpaceShip::init()
188    {
189        // START CREATING THRUSTER
190        this->tt1_ = new ParticleInterface("Orxonox/thruster1", LODParticle::low);
191        this->tt1_->createNewEmitter();
192        this->tt1_->getAllEmitters()->setDirection(-this->getInitialDir());
193        this->tt1_->getEmitter(0)->setPosition(Vector3(-15, 20, -1));
194        this->tt1_->getEmitter(1)->setPosition(Vector3(-15, -20, -1));
195        this->tt1_->setSpeedFactor(3.0);
196
197        Ogre::SceneNode* node2a = this->getNode()->createChildSceneNode(this->getName() + "particle2a");
198        node2a->setInheritScale(false);
199        node2a->setScale(1, 1, 1);
200        tt1_->addToSceneNode(node2a);
201
202        this->tt2_ = new ParticleInterface("Orxonox/thruster2", LODParticle::normal);
203        this->tt2_->createNewEmitter();
204        this->tt2_->getAllEmitters()->setDirection(Vector3(-1, 0, 0));
205        this->tt2_->getEmitter(0)->setPosition(Vector3(-30, 40, -2));
206        this->tt2_->getEmitter(1)->setPosition(Vector3(-30, -40, -2));
207
208        Ogre::SceneNode* node2b = this->getNode()->createChildSceneNode(this->getName() + "particle2b");
209        node2b->setInheritScale(false);
210        node2b->setScale(0.5, 0.5, 0.5);
211        tt2_->addToSceneNode(node2b);
212        // END CREATING THRUSTER
213
214        // START CREATING BLINKING LIGHTS
215        this->redBillboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
216        this->greenBillboard_.setBillboardSet("Examples/Flare", ColourValue(0.0, 1.0, 0.0), 1);
217
218        this->redNode_ = this->getNode()->createChildSceneNode(this->getName() + "red", Vector3(0.3, 4.0, -0.3));
219        this->redNode_->setInheritScale(false);
220        this->greenNode_ = this->getNode()->createChildSceneNode(this->getName() + "green", Vector3(0.3, -4.0, -0.3));
221        this->greenNode_->setInheritScale(false);
222
223        this->redNode_->attachObject(this->redBillboard_.getBillboardSet());
224        this->redNode_->setScale(0.3, 0.3, 0.3);
225
226        this->greenNode_->attachObject(this->greenBillboard_.getBillboardSet());
227        this->greenNode_->setScale(0.3, 0.3, 0.3);
228        // END CREATING BLINKING LIGHTS
229
230        if (this->isExactlyA(Class(SpaceShip)))
231        {
232            // START of testing crosshair
233            this->crosshairNear_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
234            this->crosshairFar_.setBillboardSet("Orxonox/Crosshair", ColourValue(1.0, 1.0, 0.0), 1);
235
236            this->chNearNode_ = this->getNode()->createChildSceneNode(this->getName() + "near", Vector3(50.0, 0.0, 0.0));
237            this->chNearNode_->setInheritScale(false);
238            this->chFarNode_ = this->getNode()->createChildSceneNode(this->getName() + "far", Vector3(200.0, 0.0, 0.0));
239            this->chFarNode_->setInheritScale(false);
240
241            this->chNearNode_->attachObject(this->crosshairNear_.getBillboardSet());
242            this->chNearNode_->setScale(0.2, 0.2, 0.2);
243
244            this->chFarNode_->attachObject(this->crosshairFar_.getBillboardSet());
245            this->chFarNode_->setScale(0.4, 0.4, 0.4);
246        }
247
248        createCamera();
249        // END of testing crosshair
250    }
251
252    void SpaceShip::setConfigValues()
253    {
254        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
255        SetConfigValue(reloadTime_, 0.125).description("The reload time of the weapon in seconds");
256        SetConfigValue(testvector_, Vector3()).description("asdfblah");
257    }
258
259    void SpaceShip::changedVisibility()
260    {
261//        Model::changedVisibility();
262        SUPER(SpaceShip, changedVisibility);
263
264        this->tt1_->setEnabled(this->isVisible());
265        this->tt2_->setEnabled(this->isVisible());
266        this->redBillboard_.setVisible(this->isVisible());
267        this->greenBillboard_.setVisible(this->isVisible());
268        this->crosshairNear_.setVisible(this->isVisible());
269        this->crosshairFar_.setVisible(this->isVisible());
270    }
271
272    void SpaceShip::changedActivity()
273    {
274//        Model::changedActivity();
275        SUPER(SpaceShip, changedActivity);
276
277        this->tt1_->setEnabled(this->isVisible());
278        this->tt2_->setEnabled(this->isVisible());
279        this->redBillboard_.setVisible(this->isVisible());
280        this->greenBillboard_.setVisible(this->isVisible());
281        this->crosshairNear_.setVisible(this->isVisible());
282        this->crosshairFar_.setVisible(this->isVisible());
283    }
284
285    void SpaceShip::setCamera(const std::string& camera)
286    {
287      myShip_=true; // TODO: this is only a hack
288      camName_=camera;
289      // change camera attributes here, if you want to ;)
290    }
291
292    void SpaceShip::getFocus(){
293      COUT(4) << "requesting focus" << std::endl;
294      if(network::Client::getSingleton()==0 || network::Client::getSingleton()->getShipID()==objectID)
295        CameraHandler::getInstance()->requestFocus(cam_);
296
297    }
298
299    Camera* SpaceShip::getCamera(){
300        return cam_;
301    }
302
303    void SpaceShip::createCamera(){
304//       COUT(4) << "begin camera creation" << std::endl;
305      this->camNode_ = this->getNode()->createChildSceneNode(camName_);
306      COUT(4) << "position: (this)" << this->getNode()->getPosition() << std::endl;
307      this->camNode_->setPosition(Vector3(-25,0,5));
308//      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
309//      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(0,0,-1));
310//      camNode_->setOrientation(q1*q2);
311      COUT(4) << "position: (cam)" << this->camNode_->getPosition() << std::endl;
312      cam_ = new Camera(this->camNode_);
313
314      cam_->setTargetNode(this->getNode());
315//        cam->setPosition(Vector3(0,-350,0));
316      Quaternion q1 = Quaternion(Radian(Degree(90)),Vector3(0,-1,0));
317      Quaternion q2 = Quaternion(Radian(Degree(90)),Vector3(1,0,0));
318      this->camNode_->setOrientation(q2*q1);
319      if(network::Client::getSingleton()!=0 && network::Client::getSingleton()->getShipID()==objectID){
320        this->setBacksync(true);
321        CameraHandler::getInstance()->requestFocus(cam_);
322      }
323
324    }
325
326    void SpaceShip::setMaxSpeed(float value)
327    { this->maxSpeed_ = value; }
328    void SpaceShip::setMaxSideAndBackSpeed(float value)
329    { this->maxSideAndBackSpeed_ = value; }
330    void SpaceShip::setMaxRotation(float value)
331    { this->maxRotation_ = value; this->maxRotationRadian_ = Radian(value); }
332    void SpaceShip::setTransAcc(float value)
333    { this->translationAcceleration_ = value; }
334    void SpaceShip::setRotAcc(float value)
335    { this->rotationAcceleration_ = value; this->rotationAccelerationRadian_ = Radian(value); }
336    void SpaceShip::setTransDamp(float value)
337    { this->translationDamping_ = value; }
338    void SpaceShip::setRotDamp(float value)
339    { this->rotationDamping_ = value; this->rotationDampingRadian_ = Radian(value); }
340
341    /**
342        @brief XML loading and saving.
343        @param xmlelement The XML-element
344        @param loading Loading (true) or saving (false)
345        @return The XML-element
346    */
347    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
348    {
349//        Model::XMLPort(xmlelement, mode);
350        SUPER(SpaceShip, XMLPort, xmlelement, mode);
351
352        XMLPortParam(SpaceShip, "camera", setCamera, getCamera, xmlelement, mode);
353        XMLPortParam(SpaceShip, "maxSpeed", setMaxSpeed, getMaxSpeed, xmlelement, mode);
354        XMLPortParam(SpaceShip, "maxSideAndBackSpeed", setMaxSideAndBackSpeed, getMaxSideAndBackSpeed, xmlelement, mode);
355        XMLPortParam(SpaceShip, "maxRotation", setMaxRotation, getMaxRotation, xmlelement, mode);
356        XMLPortParam(SpaceShip, "transAcc", setTransAcc, getTransAcc, xmlelement, mode);
357        XMLPortParam(SpaceShip, "rotAcc", setRotAcc, getRotAcc, xmlelement, mode);
358        XMLPortParam(SpaceShip, "transDamp", setTransDamp, getTransDamp, xmlelement, mode);
359        XMLPortParam(SpaceShip, "rotDamp", setRotDamp, getRotDamp, xmlelement, mode);
360
361        SpaceShip::create();
362        if (this->isExactlyA(Class(SpaceShip)))
363            getFocus();
364    }
365
366    int sgn(float x)
367    {
368        if (x >= 0)
369            return 1;
370        else
371            return -1;
372    }
373
374    std::string SpaceShip::whereAmI() {
375        return getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().x)
376        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().y)
377        + "  " + getConvertedValue<float, std::string>(SpaceShip::getLocalShip()->getPosition().z);
378    }
379
380    void SpaceShip::tick(float dt)
381    {
382        if (!this->isActive())
383            return;
384
385        currentDir_ = getOrientation()*initialDir_;
386                currentOrth_ = getOrientation()*initialOrth_;
387
388        if (this->cam_)
389            this->cam_->tick(dt);
390
391        if (this->redNode_ && this->greenNode_)
392        {
393            this->blinkTime_ += dt;
394            float redScale = 0.15 + 0.15 * sin(this->blinkTime_ * 10.0);
395            float greenScale = 0.15 - 0.15 * sin(this->blinkTime_ * 10.0);
396            this->redNode_->setScale(redScale, redScale, redScale);
397            this->greenNode_->setScale(greenScale, greenScale, greenScale);
398        }
399
400        if (this->timeToReload_ > 0)
401            this->timeToReload_ -= dt;
402        else
403            this->timeToReload_ = 0;
404
405        if (this->bLMousePressed_ && this->timeToReload_ <= 0)
406        {
407
408            BillboardProjectile* projectile = new ParticleProjectile(this);
409            projectile->setColour(this->getProjectileColour());
410            projectile->create();
411            if (projectile->classID == 0)
412            {
413              COUT(3) << "generated projectile with classid 0" <<  std::endl; // TODO: remove this output
414            }
415
416            projectile->setBacksync(true);
417            this->timeToReload_ = this->reloadTime_;
418        }
419
420
421        // #####################################
422        // ############# STEERING ##############
423        // #####################################
424
425        if (this->velocity_.x > this->maxSpeed_)
426            this->velocity_.x = this->maxSpeed_;
427        if (this->velocity_.x < -this->maxSideAndBackSpeed_)
428            this->velocity_.x = -this->maxSideAndBackSpeed_;
429        if (this->velocity_.y > this->maxSideAndBackSpeed_)
430            this->velocity_.y = this->maxSideAndBackSpeed_;
431        if (this->velocity_.y < -this->maxSideAndBackSpeed_)
432            this->velocity_.y = -this->maxSideAndBackSpeed_;
433        if (this->rotationRate_ > this->maxRotationRadian_)
434            this->rotationRate_ = this->maxRotationRadian_;
435        if (this->rotationRate_ < -this->maxRotationRadian_)
436            this->rotationRate_ = -this->maxRotationRadian_;
437
438        if (this->acceleration_.x == 0)
439        {
440            if (this->velocity_.x > 0)
441            {
442                this->velocity_.x -= (this->translationDamping_ * dt);
443                if (this->velocity_.x < 0)
444                    this->velocity_.x = 0;
445            }
446            else if (this->velocity_.x < 0)
447            {
448                this->velocity_.x += (this->translationDamping_ * dt);
449                if (this->velocity_.x > 0)
450                    this->velocity_.x = 0;
451            }
452        }
453
454        if (this->acceleration_.y == 0)
455        {
456            if (this->velocity_.y > 0)
457            {
458                this->velocity_.y -= (this->translationDamping_ * dt);
459                if (this->velocity_.y < 0)
460                    this->velocity_.y = 0;
461            }
462            else if (this->velocity_.y < 0)
463            {
464                this->velocity_.y += (this->translationDamping_ * dt);
465                if (this->velocity_.y > 0)
466                    this->velocity_.y = 0;
467            }
468        }
469
470        if (this->momentum_ == this->zeroRadian_)
471        {
472            if (this->rotationRate_ > this->zeroRadian_)
473            {
474                this->rotationRate_ -= (this->rotationDampingRadian_ * dt);
475                if (this->rotationRate_ < this->zeroRadian_)
476                    this->rotationRate_ = 0;
477            }
478            else if (this->rotationRate_ < this->zeroRadian_)
479            {
480                this->rotationRate_ += (this->rotationDampingRadian_ * dt);
481                if (this->rotationRate_ > this->zeroRadian_)
482                    this->rotationRate_ = 0;
483            }
484        }
485
486
487//        WorldEntity::tick(dt);
488        SUPER(SpaceShip, tick, dt);
489
490        this->roll(this->mouseXRotation_ * dt);
491        if (this->bInvertYAxis_)
492            this->yaw(Radian(-this->mouseYRotation_ * dt));
493        else
494            this->yaw(Radian(this->mouseYRotation_ * dt));
495
496        if (this->acceleration_.x > 0)
497        {
498            this->tt1_->setEnabled(true);
499            this->tt2_->setEnabled(true);
500        }
501        else
502        {
503            this->tt1_->setEnabled(false);
504            this->tt2_->setEnabled(false);
505        }
506
507        if( myShip_ )
508        {
509          COUT(5) << "steering our ship: " << objectID << std::endl;
510          this->acceleration_.x = 0;
511          this->acceleration_.y = 0;
512          this->momentum_ = 0;
513          this->mouseXRotation_ = Radian(0);
514          this->mouseYRotation_ = Radian(0);
515        }/*else
516          COUT(4) << "not steering ship: " << objectID << " our ship: " << network::Client::getSingleton()->getShipID() << std::endl;*/
517
518          this->bLMousePressed_ = false;
519    }
520
521    void SpaceShip::movePitch(float val)
522    {   getLocalShip()->setMovePitch(val);   }
523    void SpaceShip::moveYaw(float val)
524    {   getLocalShip()->setMoveYaw(val);   }
525    void SpaceShip::moveRoll(float val)
526    {   getLocalShip()->setMoveRoll(val);   }
527    void SpaceShip::moveLongitudinal(float val)
528    {   getLocalShip()->setMoveLongitudinal(val);   }
529    void SpaceShip::moveLateral(float val)
530    {   getLocalShip()->setMoveLateral(val);   }
531    void SpaceShip::fire()
532    {   getLocalShip()->doFire();   }
533
534    void SpaceShip::setMovePitch(float val)
535    {
536        val = -val * val * sgn(val) * this->rotationAcceleration_;
537        if (val > this->maxRotation_)
538            val = this->maxRotation_;
539        if (val < -this->maxRotation_)
540            val = -this->maxRotation_;
541        this->mouseYRotation_ = Radian(val);
542    }
543
544    void SpaceShip::setMoveYaw(float val)
545    {
546        val = -val * val * sgn(val) * this->rotationAcceleration_;
547        if (val > this->maxRotation_)
548            val = this->maxRotation_;
549        if (val < -this->maxRotation_)
550            val = -this->maxRotation_;
551        this->mouseXRotation_ = Radian(val);
552    }
553
554    void SpaceShip::setMoveRoll(float val)
555    {
556        this->momentum_ = Radian(-this->rotationAccelerationRadian_ * val);
557        //COUT(3) << "rotating val: " << val << " acceleration: " << this->rotationAccelerationRadian_.valueDegrees() << std::endl;
558    }
559
560    void SpaceShip::setMoveLongitudinal(float val)
561    {
562        this->acceleration_.x = this->translationAcceleration_ * val;
563    }
564
565    void SpaceShip::setMoveLateral(float val)
566    {
567        this->acceleration_.y = -this->translationAcceleration_ * val;
568    }
569
570    void SpaceShip::doFire()
571    {
572        this->bLMousePressed_ = true;
573    }
574}
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