[802] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Fabian 'x3n' Landau |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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| 28 | #ifndef _ClassTreeMask_H__ |
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| 29 | #define _ClassTreeMask_H__ |
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| 30 | |
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| 31 | #include <list> |
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| 32 | |
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| 33 | #include "CorePrereqs.h" |
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| 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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| 37 | class ClassTreeMaskNode |
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| 38 | { |
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| 39 | friend class ClassTreeMask; |
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| 40 | |
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| 41 | public: |
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| 42 | ClassTreeMaskNode(const Identifier* subclass, bool bIncluded = true); |
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| 43 | ~ClassTreeMaskNode(); |
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| 44 | |
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| 45 | void include(); |
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| 46 | void exclude(); |
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| 47 | void setIncluded(bool bIncluded); |
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| 48 | |
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| 49 | void addSubnode(ClassTreeMaskNode* subnode); |
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| 50 | |
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| 51 | bool isIncluded() const; |
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| 52 | bool isExcluded() const; |
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| 53 | |
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| 54 | const Identifier* getClass() const; |
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| 55 | |
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| 56 | private: |
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| 57 | const Identifier* subclass_; |
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| 58 | bool bIncluded_; |
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| 59 | std::list<ClassTreeMaskNode*> subnodes_; |
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| 60 | }; |
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| 61 | |
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| 62 | class ClassTreeMask |
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| 63 | { |
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| 64 | public: |
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| 65 | ClassTreeMask(); |
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| 66 | ~ClassTreeMask(); |
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| 67 | |
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| 68 | void include(const Identifier* subclass); |
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| 69 | void exclude(const Identifier* subclass); |
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| 70 | void add(const Identifier* subclass, bool bInclude); |
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| 71 | void reset(); |
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| 72 | |
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| 73 | bool isIncluded(const Identifier* subclass); |
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| 74 | bool isExcluded(const Identifier* subclass); |
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| 75 | |
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| 76 | private: |
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| 77 | void add(ClassTreeMaskNode* node, const Identifier* subclass, bool bInclude); |
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| 78 | bool isIncluded(ClassTreeMaskNode* node, const Identifier* subclass); |
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| 79 | |
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| 80 | ClassTreeMaskNode* root_; |
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| 81 | }; |
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| 82 | } |
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| 83 | |
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| 84 | #endif /* _ClassTreeMask_H__ */ |
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