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source: code/branches/core/src/orxonox/core/ClassTreeMask.h @ 802

Last change on this file since 802 was 802, checked in by landauf, 16 years ago

added new class "ClassTreeMask"

File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28#ifndef _ClassTreeMask_H__
29#define _ClassTreeMask_H__
30
31#include <list>
32
33#include "CorePrereqs.h"
34
35namespace orxonox
36{
37    class ClassTreeMaskNode
38    {
39        friend class ClassTreeMask;
40
41        public:
42            ClassTreeMaskNode(const Identifier* subclass, bool bIncluded = true);
43            ~ClassTreeMaskNode();
44
45            void include();
46            void exclude();
47            void setIncluded(bool bIncluded);
48
49            void addSubnode(ClassTreeMaskNode* subnode);
50
51            bool isIncluded() const;
52            bool isExcluded() const;
53
54            const Identifier* getClass() const;
55
56        private:
57            const Identifier* subclass_;
58            bool bIncluded_;
59            std::list<ClassTreeMaskNode*> subnodes_;
60    };
61
62    class ClassTreeMask
63    {
64        public:
65            ClassTreeMask();
66            ~ClassTreeMask();
67
68            void include(const Identifier* subclass);
69            void exclude(const Identifier* subclass);
70            void add(const Identifier* subclass, bool bInclude);
71            void reset();
72
73            bool isIncluded(const Identifier* subclass);
74            bool isExcluded(const Identifier* subclass);
75
76        private:
77            void add(ClassTreeMaskNode* node, const Identifier* subclass, bool bInclude);
78            bool isIncluded(ClassTreeMaskNode* node, const Identifier* subclass);
79
80            ClassTreeMaskNode* root_;
81    };
82}
83
84#endif /* _ClassTreeMask_H__ */
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