[2428] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GametypeStatus.h" |
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| 30 | |
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[3196] | 31 | #include "util/Convert.h" |
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[2428] | 32 | #include "core/CoreIncludes.h" |
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[7204] | 33 | #include "core/command/ConsoleCommand.h" |
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[5735] | 34 | #include "infos/GametypeInfo.h" |
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| 35 | #include "infos/PlayerInfo.h" |
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| 36 | #include "worldentities/ControllableEntity.h" |
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| 37 | #include "worldentities/pawns/Spectator.h" |
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[2428] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | CreateFactory(GametypeStatus); |
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| 42 | |
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[7219] | 43 | static const std::string __CC_GametypeStatus_name = "GametypeStatus"; |
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| 44 | static const std::string __CC_displayCaption_name = "displayCaption"; |
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[7163] | 45 | |
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[7219] | 46 | _SetConsoleCommand(__CC_GametypeStatus_name, __CC_displayCaption_name, &GametypeStatus::setDisplayCaption); |
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| 47 | |
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[2428] | 48 | GametypeStatus::GametypeStatus(BaseObject* creator) : OverlayText(creator) |
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| 49 | { |
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| 50 | RegisterObject(GametypeStatus); |
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| 51 | |
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| 52 | this->owner_ = 0; |
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[7219] | 53 | this->bNoCaption_ = false; |
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| 54 | |
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| 55 | _ModifyConsoleCommand(__CC_GametypeStatus_name, __CC_displayCaption_name).setObject(this); |
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[2428] | 56 | } |
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| 57 | |
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| 58 | GametypeStatus::~GametypeStatus() |
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| 59 | { |
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[7219] | 60 | _ModifyConsoleCommand(__CC_GametypeStatus_name, __CC_displayCaption_name).setObject(0); |
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[2428] | 61 | } |
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| 62 | |
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| 63 | void GametypeStatus::tick(float dt) |
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| 64 | { |
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| 65 | SUPER(GametypeStatus, tick, dt); |
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| 66 | |
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[2973] | 67 | if (this->owner_ && this->owner_->getGametypeInfo() && this->owner_->getControllableEntity()) |
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[2428] | 68 | { |
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| 69 | const GametypeInfo* gtinfo = this->owner_->getGametypeInfo(); |
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[2973] | 70 | ControllableEntity* ce = this->owner_->getControllableEntity(); |
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[2428] | 71 | |
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[7219] | 72 | if (this->bNoCaption_) // No captions are displayed. |
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[7163] | 73 | { |
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| 74 | this->setCaption(""); |
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| 75 | return; |
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| 76 | } |
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| 77 | |
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[2428] | 78 | if (!gtinfo->hasStarted() && !gtinfo->isStartCountdownRunning()) |
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| 79 | { |
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[2973] | 80 | if (!this->owner_->isReadyToSpawn()) |
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[2428] | 81 | this->setCaption("Press [Fire] to start the match"); |
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| 82 | else |
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| 83 | this->setCaption("Waiting for other players"); |
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| 84 | } |
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| 85 | else if (!gtinfo->hasEnded()) |
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| 86 | { |
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| 87 | if (gtinfo->isStartCountdownRunning()) |
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[3300] | 88 | this->setCaption(multi_cast<std::string>(static_cast<int>(ceil(gtinfo->getStartCountdown())))); |
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[2973] | 89 | else if (ce->isA(Class(Spectator))) |
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[2428] | 90 | this->setCaption("Press [Fire] to respawn"); |
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| 91 | else |
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| 92 | this->setCaption(""); |
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| 93 | } |
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| 94 | else |
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| 95 | this->setCaption("Game has ended"); |
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| 96 | } |
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| 97 | } |
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| 98 | |
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| 99 | |
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| 100 | void GametypeStatus::changedOwner() |
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| 101 | { |
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| 102 | SUPER(GametypeStatus, changedOwner); |
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| 103 | |
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[3325] | 104 | this->owner_ = orxonox_cast<PlayerInfo*>(this->getOwner()); |
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[2428] | 105 | } |
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[7163] | 106 | |
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| 107 | /** |
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| 108 | @brief |
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| 109 | Sets whether the gametype status is displayed. |
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| 110 | @param bValue |
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| 111 | If true captions are displayed, if false, not. |
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| 112 | */ |
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[7219] | 113 | void GametypeStatus::setDisplayCaption(bool bValue) |
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[7163] | 114 | { |
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[7219] | 115 | this->bNoCaption_ = !bValue; |
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[7163] | 116 | } |
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| 117 | |
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[2428] | 118 | } |
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