| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Fabian 'x3n' Landau |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #include "GametypeStatus.h" |
|---|
| 30 | |
|---|
| 31 | #include "util/Convert.h" |
|---|
| 32 | #include "core/CoreIncludes.h" |
|---|
| 33 | #include "core/command/ConsoleCommand.h" |
|---|
| 34 | #include "infos/GametypeInfo.h" |
|---|
| 35 | #include "infos/PlayerInfo.h" |
|---|
| 36 | #include "worldentities/ControllableEntity.h" |
|---|
| 37 | #include "worldentities/pawns/Spectator.h" |
|---|
| 38 | |
|---|
| 39 | namespace orxonox |
|---|
| 40 | { |
|---|
| 41 | CreateFactory(GametypeStatus); |
|---|
| 42 | |
|---|
| 43 | static const std::string __CC_GametypeStatus_name = "GametypeStatus"; |
|---|
| 44 | static const std::string __CC_displayCaption_name = "displayCaption"; |
|---|
| 45 | |
|---|
| 46 | SetConsoleCommand(__CC_GametypeStatus_name, __CC_displayCaption_name, &GametypeStatus::setDisplayCaption); |
|---|
| 47 | |
|---|
| 48 | GametypeStatus::GametypeStatus(BaseObject* creator) : OverlayText(creator) |
|---|
| 49 | { |
|---|
| 50 | RegisterObject(GametypeStatus); |
|---|
| 51 | |
|---|
| 52 | this->owner_ = 0; |
|---|
| 53 | this->bNoCaption_ = false; |
|---|
| 54 | |
|---|
| 55 | ModifyConsoleCommand(__CC_GametypeStatus_name, __CC_displayCaption_name).setObject(this); |
|---|
| 56 | } |
|---|
| 57 | |
|---|
| 58 | GametypeStatus::~GametypeStatus() |
|---|
| 59 | { |
|---|
| 60 | ModifyConsoleCommand(__CC_GametypeStatus_name, __CC_displayCaption_name).setObject(0); |
|---|
| 61 | } |
|---|
| 62 | |
|---|
| 63 | void GametypeStatus::tick(float dt) |
|---|
| 64 | { |
|---|
| 65 | SUPER(GametypeStatus, tick, dt); |
|---|
| 66 | |
|---|
| 67 | if (this->owner_ && this->owner_->getGametypeInfo() && this->owner_->getControllableEntity()) |
|---|
| 68 | { |
|---|
| 69 | const GametypeInfo* gtinfo = this->owner_->getGametypeInfo(); |
|---|
| 70 | ControllableEntity* ce = this->owner_->getControllableEntity(); |
|---|
| 71 | |
|---|
| 72 | if (this->bNoCaption_) // No captions are displayed. |
|---|
| 73 | { |
|---|
| 74 | this->setCaption(""); |
|---|
| 75 | return; |
|---|
| 76 | } |
|---|
| 77 | |
|---|
| 78 | if (!gtinfo->hasStarted() && !gtinfo->isStartCountdownRunning()) |
|---|
| 79 | { |
|---|
| 80 | if (!this->owner_->isReadyToSpawn()) |
|---|
| 81 | this->setCaption("Press [Fire] to start the match"); |
|---|
| 82 | else |
|---|
| 83 | this->setCaption("Waiting for other players"); |
|---|
| 84 | } |
|---|
| 85 | else if (!gtinfo->hasEnded()) |
|---|
| 86 | { |
|---|
| 87 | if (gtinfo->isStartCountdownRunning()) |
|---|
| 88 | this->setCaption(multi_cast<std::string>(static_cast<int>(ceil(gtinfo->getStartCountdown())))); |
|---|
| 89 | else if (ce->isA(Class(Spectator))) |
|---|
| 90 | this->setCaption("Press [Fire] to respawn"); |
|---|
| 91 | else |
|---|
| 92 | this->setCaption(""); |
|---|
| 93 | } |
|---|
| 94 | else |
|---|
| 95 | this->setCaption("Game has ended"); |
|---|
| 96 | } |
|---|
| 97 | } |
|---|
| 98 | |
|---|
| 99 | |
|---|
| 100 | void GametypeStatus::changedOwner() |
|---|
| 101 | { |
|---|
| 102 | SUPER(GametypeStatus, changedOwner); |
|---|
| 103 | |
|---|
| 104 | this->owner_ = orxonox_cast<PlayerInfo*>(this->getOwner()); |
|---|
| 105 | } |
|---|
| 106 | |
|---|
| 107 | /** |
|---|
| 108 | @brief |
|---|
| 109 | Sets whether the gametype status is displayed. |
|---|
| 110 | @param bValue |
|---|
| 111 | If true captions are displayed, if false, not. |
|---|
| 112 | */ |
|---|
| 113 | void GametypeStatus::setDisplayCaption(bool bValue) |
|---|
| 114 | { |
|---|
| 115 | this->bNoCaption_ = !bValue; |
|---|
| 116 | } |
|---|
| 117 | |
|---|
| 118 | } |
|---|