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source: code/branches/console/src/orxonox/console/InGameConsole.h @ 1143

Last change on this file since 1143 was 1143, checked in by rgrieder, 16 years ago
  • all just little changes to make it work under windows
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
31
32
33#include "OrxonoxPrereqs.h"
34#include <OgrePrerequisites.h>
35#include <OgreBorderPanelOverlayElement.h>
36#include <OgreTextAreaOverlayElement.h>
37
38#include "core/Tickable.h"
39#include "core/InputBuffer.h"
40
41
42namespace orxonox
43{
44    class _OrxonoxExport InGameConsole : public InputBufferListener
45    {
46        public:
47            InGameConsole(InputBuffer* ib);
48            ~InGameConsole();
49            void listen();
50            void execute();
51            void hintandcomplete();
52            void clear();
53            void removeLast();
54            void exit();
55            void init();
56            void tick(float dt);
57            void activate();
58            void deactivate();
59
60        private:
61            void resize();
62            void print(std::string s);
63            void newline();
64
65            int windowW;
66            int windowH;
67            int scroll;
68            float scrollTimer;
69            float cursor;
70            bool active;
71            InputBuffer* ib_;
72            Ogre::OverlayManager* om;
73            Ogre::Overlay* consoleOverlay;
74            Ogre::OverlayContainer* consoleOverlayContainer;
75            Ogre::PanelOverlayElement* consoleOverlayNoise;
76            Ogre::BorderPanelOverlayElement* consoleOverlayBorder;
77            Ogre::TextAreaOverlayElement** consoleOverlayTextAreas;
78    };
79}
80
81#endif /* _InGameConsole_H__ */
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