| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Fabian 'x3n' Landau |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | /** |
|---|
| 30 | @file CoreSettings.h |
|---|
| 31 | @brief Definition of the CoreSettings class. |
|---|
| 32 | |
|---|
| 33 | The CoreSettings class is a singleton, only used to configure some variables |
|---|
| 34 | in the core through the config-file. |
|---|
| 35 | */ |
|---|
| 36 | |
|---|
| 37 | #ifndef _CoreSettings_H__ |
|---|
| 38 | #define _CoreSettings_H__ |
|---|
| 39 | |
|---|
| 40 | #include "CorePrereqs.h" |
|---|
| 41 | |
|---|
| 42 | #include "OrxonoxClass.h" |
|---|
| 43 | #include "OutputHandler.h" |
|---|
| 44 | |
|---|
| 45 | namespace orxonox |
|---|
| 46 | { |
|---|
| 47 | //! The CoreSettings class is a singleton, only used to configure some config-values. |
|---|
| 48 | class _CoreExport CoreSettings : public OrxonoxClass |
|---|
| 49 | { |
|---|
| 50 | public: |
|---|
| 51 | static CoreSettings& getInstance(); |
|---|
| 52 | static bool& isCreatingCoreSettings(); |
|---|
| 53 | void setConfigValues(); |
|---|
| 54 | |
|---|
| 55 | static int getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All); |
|---|
| 56 | static void setSoftDebugLevel(OutputHandler::OutputDevice device, int level); |
|---|
| 57 | static const std::string& getLanguage(); |
|---|
| 58 | static void resetLanguage(); |
|---|
| 59 | |
|---|
| 60 | private: |
|---|
| 61 | void resetLanguageIntern(); |
|---|
| 62 | |
|---|
| 63 | CoreSettings(); |
|---|
| 64 | CoreSettings(const CoreSettings& other); |
|---|
| 65 | virtual ~CoreSettings(); |
|---|
| 66 | |
|---|
| 67 | int softDebugLevel_; //!< The debug level |
|---|
| 68 | int softDebugLevelConsole_; //!< The debug level for the console |
|---|
| 69 | int softDebugLevelLogfile_; //!< The debug level for the logfile |
|---|
| 70 | int softDebugLevelShell_; //!< The debug level for the ingame shell |
|---|
| 71 | std::string language_; //!< The language |
|---|
| 72 | }; |
|---|
| 73 | } |
|---|
| 74 | |
|---|
| 75 | #endif /* _CoreSettings_H__ */ |
|---|