1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Attacher.h |
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31 | @brief Definition of the Attacher class. |
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32 | @ingroup Objects |
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33 | */ |
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34 | |
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35 | #ifndef _Actionpoint_H__ |
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36 | #define _Actionpoint_H__ |
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37 | |
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38 | #include "OrxonoxPrereqs.h" |
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39 | |
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40 | #include <list> |
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41 | #include <string> |
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42 | #include "core/XMLNameListener.h" |
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43 | #include "worldentities/StaticEntity.h" |
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44 | namespace orxonox |
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45 | { |
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46 | |
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47 | class _OrxonoxExport Actionpoint : public StaticEntity |
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48 | { |
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49 | public: |
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50 | Actionpoint(Context* context); |
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51 | virtual ~Actionpoint() {} |
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52 | |
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53 | //----[XML data]---- |
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54 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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55 | //----[Action data]---- |
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56 | void setActionXML( std::string val); |
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57 | std::string getActionXML(); |
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58 | //----[/Action data]---- |
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59 | //----[Protect data]---- |
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60 | void setProtectXML( std::string val); |
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61 | std::string getProtectXML(); |
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62 | //----[/Protect data]---- |
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63 | //----[Enemy data]---- |
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64 | void setEnemyXML( std::string val); |
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65 | std::string getEnemyXML(); |
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66 | //----[/Enemy data]---- |
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67 | //----[ProtectMe data]---- |
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68 | inline void setProtectMeXML(bool c) |
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69 | { |
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70 | this->bProtectMe_ = c; |
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71 | } |
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72 | inline bool getProtectMeXML () |
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73 | { |
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74 | return this->bProtectMe_; |
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75 | } |
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76 | |
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77 | //----[/ProtectMe data]---- |
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78 | //----[FightAll data]---- |
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79 | inline void setFightAllXML(bool c) |
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80 | { |
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81 | this->bFightAll_ = c; |
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82 | } |
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83 | inline bool getFightAllXML () |
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84 | { |
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85 | return this->bFightAll_; |
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86 | } |
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87 | //----[/FightAll data]---- |
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88 | //----[/XML data]---- |
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89 | void setProtect( ControllableEntity* protect); |
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90 | ControllableEntity* getProtect(); |
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91 | void setEnemy( ControllableEntity* enemy); |
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92 | ControllableEntity* getEnemy(); |
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93 | std::string getName() |
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94 | { |
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95 | if (actionName_ != "") |
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96 | return actionName_; |
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97 | else if (protectName_ != "") |
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98 | return protectName_; |
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99 | else if (enemyName_ != "") |
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100 | return enemyName_; |
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101 | else |
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102 | return ""; |
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103 | } |
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104 | void setLoopStart(bool value) |
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105 | { |
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106 | this->bLoopStart_ = value; |
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107 | } |
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108 | void setLoopEnd (bool value) |
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109 | { |
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110 | this->bLoopEnd_ = value; |
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111 | } |
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112 | //----["Waypoints" data]---- |
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113 | void setTargetPosition(const Vector3& target); |
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114 | Vector3 getTargetPosition (); |
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115 | //----[/"Waypoints" data]---- |
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116 | |
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117 | bool getLoopStart() |
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118 | { |
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119 | return this->bLoopStart_; |
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120 | } |
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121 | bool getLoopEnd(); |
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122 | { |
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123 | return this->bLoopEnd_; |
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124 | } |
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125 | private: |
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126 | |
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127 | std::string actionName_; |
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128 | std::string protectName_; |
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129 | std::string enemyName_; |
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130 | WeakPtr<ControllableEntity> protect_; |
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131 | WeakPtr<ControllableEntity> enemy_; |
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132 | |
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133 | bool bLoopStart_; |
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134 | bool bLoopEnd_; |
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135 | bool bProtectMe_; |
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136 | bool bFightAll_; |
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137 | Vector3 targetPosition_; |
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138 | }; |
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139 | } |
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140 | |
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141 | #endif /* _Actionpoint_H__ */ |
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