| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Attacher.h |
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| 31 | @brief Definition of the Attacher class. |
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| 32 | @ingroup Objects |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _Actionpoint_H__ |
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| 36 | #define _Actionpoint_H__ |
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| 37 | |
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| 38 | #include "OrxonoxPrereqs.h" |
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| 39 | |
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| 40 | #include <list> |
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| 41 | #include <string> |
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| 42 | #include "core/XMLNameListener.h" |
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| 43 | #include "worldentities/StaticEntity.h" |
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| 44 | namespace orxonox |
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| 45 | { |
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| 46 | |
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| 47 | class _OrxonoxExport Actionpoint : public StaticEntity |
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| 48 | { |
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| 49 | public: |
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| 50 | Actionpoint(Context* context); |
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| 51 | virtual ~Actionpoint() {} |
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| 52 | |
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| 53 | //----[XML data]---- |
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| 54 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 55 | //----[Action data]---- |
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| 56 | void setActionXML( std::string val); |
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| 57 | std::string getActionXML(); |
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| 58 | //----[/Action data]---- |
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| 59 | //----[Protect data]---- |
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| 60 | void setProtectXML( std::string val); |
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| 61 | std::string getProtectXML(); |
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| 62 | //----[/Protect data]---- |
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| 63 | //----[Enemy data]---- |
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| 64 | void setEnemyXML( std::string val); |
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| 65 | std::string getEnemyXML(); |
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| 66 | //----[/Enemy data]---- |
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| 67 | //----[ProtectMe data]---- |
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| 68 | inline void setProtectMeXML(bool c) |
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| 69 | { |
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| 70 | this->protectMe_ = c; |
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| 71 | } |
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| 72 | inline bool getProtectMeXML () |
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| 73 | { |
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| 74 | return this->protectMe_; |
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| 75 | } |
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| 76 | |
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| 77 | //----[/ProtectMe data]---- |
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| 78 | //----[FightAll data]---- |
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| 79 | inline void setFightAllXML(bool c) |
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| 80 | { |
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| 81 | this->fightAll_ = c; |
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| 82 | } |
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| 83 | inline bool getFightAllXML () |
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| 84 | { |
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| 85 | return this->fightAll_; |
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| 86 | } |
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| 87 | //----[/FightAll data]---- |
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| 88 | //----[/XML data]---- |
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| 89 | void setProtect( ControllableEntity* protect); |
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| 90 | ControllableEntity* getProtect(); |
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| 91 | void setEnemy( ControllableEntity* enemy); |
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| 92 | ControllableEntity* getEnemy(); |
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| 93 | std::string getName() |
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| 94 | { |
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| 95 | if (actionName_ != "") |
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| 96 | return actionName_; |
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| 97 | else if (protectName_ != "") |
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| 98 | return protectName_; |
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| 99 | else if (enemyName_ != "") |
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| 100 | return enemyName_; |
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| 101 | else |
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| 102 | return ""; |
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| 103 | } |
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| 104 | //----["Waypoints" data]---- |
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| 105 | void setTargetPosition(const Vector3& target); |
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| 106 | Vector3 getTargetPosition (); |
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| 107 | //----[/"Waypoints" data]---- |
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| 108 | |
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| 109 | private: |
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| 110 | |
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| 111 | std::string actionName_; |
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| 112 | std::string protectName_; |
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| 113 | std::string enemyName_; |
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| 114 | WeakPtr<ControllableEntity> protect_; |
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| 115 | WeakPtr<ControllableEntity> enemy_; |
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| 116 | |
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| 117 | bool protectMe_; |
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| 118 | bool fightAll_; |
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| 119 | Vector3 targetPosition_; |
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| 120 | }; |
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| 121 | } |
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| 122 | |
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| 123 | #endif /* _Actionpoint_H__ */ |
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