[10678] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * Dominik Solenicki |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "WingmanController.h" |
---|
| 30 | |
---|
| 31 | |
---|
| 32 | namespace orxonox |
---|
| 33 | { |
---|
| 34 | |
---|
| 35 | RegisterClass(WingmanController); |
---|
[10729] | 36 | |
---|
[10864] | 37 | //ActionpointController contains all common functionality of AI Controllers |
---|
| 38 | WingmanController::WingmanController(Context* context) : ActionpointController(context) |
---|
[10678] | 39 | { |
---|
| 40 | RegisterObject(WingmanController); |
---|
[10719] | 41 | this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&WingmanController::action, this))); |
---|
[10725] | 42 | this->myLeader_ = 0; |
---|
[10851] | 43 | this->bFirstAction_ = true; |
---|
| 44 | |
---|
[10678] | 45 | } |
---|
| 46 | |
---|
| 47 | WingmanController::~WingmanController() |
---|
| 48 | { |
---|
[10854] | 49 | for (size_t i = 0; i < this->actionpoints_.size(); ++i) |
---|
| 50 | { |
---|
| 51 | if(this->actionpoints_[i]) |
---|
| 52 | this->actionpoints_[i]->destroy(); |
---|
| 53 | } |
---|
| 54 | this->parsedActionpoints_.clear(); |
---|
| 55 | this->actionpoints_.clear(); |
---|
[10678] | 56 | } |
---|
[10826] | 57 | |
---|
| 58 | void WingmanController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 59 | { |
---|
| 60 | SUPER(WingmanController, XMLPort, xmlelement, mode); |
---|
[10678] | 61 | |
---|
[10826] | 62 | //XMLPortParam(SectionController, "target_", setTarget, getTarget, xmlelement, mode).defaultValues(100.0f); |
---|
| 63 | } |
---|
| 64 | |
---|
| 65 | //----in tick, move (or look) and shoot---- |
---|
[10731] | 66 | void WingmanController::tick(float dt) |
---|
| 67 | { |
---|
| 68 | if (!this->isActive()) |
---|
| 69 | return; |
---|
[10875] | 70 | if (this->myLeader_ && this->myLeader_->getAction() != Action::FIGHT && this->myLeader_->getAction() != |
---|
| 71 | Action::FIGHTALL && this->myLeader_->getAction() != Action::ATTACK) |
---|
| 72 | { |
---|
| 73 | ControllableEntity* myEntity = this->getControllableEntity(); |
---|
| 74 | Vector3 myPosition = myEntity->getWorldPosition(); |
---|
| 75 | if (!this->myLeader_) |
---|
| 76 | { |
---|
| 77 | return; |
---|
| 78 | } |
---|
| 79 | ControllableEntity* leaderEntity = this->myLeader_->getControllableEntity(); |
---|
| 80 | Quaternion orient = leaderEntity->getWorldOrientation(); |
---|
| 81 | Vector3 leaderPosition = leaderEntity->getWorldPosition(); |
---|
| 82 | |
---|
| 83 | Vector3 targetRelativePosition = getFormationPosition(); |
---|
| 84 | if (!this->myLeader_) |
---|
| 85 | { |
---|
| 86 | return; |
---|
| 87 | } |
---|
| 88 | Vector3 targetAbsolutePosition = |
---|
| 89 | (leaderPosition + (orient*WorldEntity::FRONT) * (leaderEntity->getVelocity().length()/5) |
---|
| 90 | + (orient* (targetRelativePosition))); |
---|
| 91 | |
---|
| 92 | this->setAction (Action::FLY, targetAbsolutePosition, orient); |
---|
| 93 | if ((targetAbsolutePosition - myPosition).length() > this->tolerance_ * 1.5f) |
---|
| 94 | { |
---|
| 95 | this->boostControl(); |
---|
| 96 | } |
---|
| 97 | else |
---|
| 98 | { |
---|
| 99 | this->getControllableEntity()->boost(false); |
---|
| 100 | } |
---|
| 101 | } |
---|
[10731] | 102 | |
---|
| 103 | SUPER(WingmanController, tick, dt); |
---|
| 104 | } |
---|
| 105 | |
---|
[10826] | 106 | //----action for hard calculations---- |
---|
[10731] | 107 | void WingmanController::action() |
---|
| 108 | { |
---|
[10851] | 109 | |
---|
[10826] | 110 | //----If no leader, find one---- |
---|
[10731] | 111 | if (!this->myLeader_) |
---|
| 112 | { |
---|
[10869] | 113 | ActionpointController* newLeader = orxonox_cast<ActionpointController*> (findNewLeader()); |
---|
[10731] | 114 | this->myLeader_ = newLeader; |
---|
[10832] | 115 | |
---|
[10731] | 116 | } |
---|
[10826] | 117 | //----If have leader, he will deal with logic---- |
---|
[10731] | 118 | else |
---|
| 119 | { |
---|
[10851] | 120 | |
---|
[10731] | 121 | } |
---|
[10851] | 122 | if (!this->myLeader_) |
---|
| 123 | { |
---|
[10864] | 124 | ActionpointController::action(); |
---|
[10805] | 125 | } |
---|
[10854] | 126 | else if (this->myLeader_) |
---|
[10805] | 127 | { |
---|
[10856] | 128 | switch (this->myLeader_->getAction()) |
---|
| 129 | { |
---|
[10858] | 130 | case Action::FIGHT: |
---|
| 131 | { |
---|
| 132 | if (!this->hasTarget()) |
---|
| 133 | { |
---|
| 134 | this->setTarget(this->myLeader_->getTarget()); |
---|
| 135 | } |
---|
| 136 | break; |
---|
| 137 | } |
---|
| 138 | case Action::FIGHTALL: |
---|
| 139 | { |
---|
| 140 | if (!this->hasTarget()) |
---|
| 141 | { |
---|
| 142 | this->setTarget(this->myLeader_->getTarget()); |
---|
| 143 | } |
---|
| 144 | break; |
---|
| 145 | } |
---|
| 146 | case Action::ATTACK: |
---|
| 147 | { |
---|
| 148 | if (!this->hasTarget()) |
---|
| 149 | { |
---|
| 150 | this->setTarget(this->myLeader_->getTarget()); |
---|
| 151 | } |
---|
| 152 | break; |
---|
| 153 | } |
---|
[10856] | 154 | default: |
---|
| 155 | { |
---|
[10859] | 156 | |
---|
[10856] | 157 | } |
---|
| 158 | } |
---|
[10858] | 159 | if (this->hasTarget()) |
---|
| 160 | { |
---|
| 161 | //----choose where to go---- |
---|
| 162 | this->maneuver(); |
---|
| 163 | //----fire if you can---- |
---|
| 164 | this->bShooting_ = this->canFire(); |
---|
| 165 | } |
---|
[10805] | 166 | } |
---|
[10854] | 167 | |
---|
[10731] | 168 | } |
---|
| 169 | |
---|
| 170 | |
---|
[10856] | 171 | Vector3 WingmanController::getFormationPosition () |
---|
| 172 | { |
---|
| 173 | this->setFormationMode( this->myLeader_->getFormationMode() ); |
---|
| 174 | Vector3* targetRelativePosition; |
---|
| 175 | |
---|
[10869] | 176 | if (this->myLeader_->getIdentifier()->getName() == "DivisionController") |
---|
[10856] | 177 | { |
---|
| 178 | switch (this->formationMode_){ |
---|
| 179 | case FormationMode::WALL: |
---|
| 180 | { |
---|
[10873] | 181 | targetRelativePosition = new Vector3 (2*this->spread_, 0, 0); |
---|
[10856] | 182 | break; |
---|
| 183 | } |
---|
| 184 | case FormationMode::FINGER4: |
---|
| 185 | { |
---|
[10873] | 186 | targetRelativePosition = new Vector3 (2*this->spread_, 0, this->spread_); |
---|
[10856] | 187 | break; |
---|
| 188 | } |
---|
| 189 | case FormationMode::DIAMOND: |
---|
| 190 | { |
---|
[10873] | 191 | targetRelativePosition = new Vector3 (2*this->spread_, 0, this->spread_); |
---|
[10856] | 192 | break; |
---|
| 193 | } |
---|
| 194 | } |
---|
| 195 | } |
---|
| 196 | else |
---|
| 197 | { |
---|
[10859] | 198 | |
---|
[10856] | 199 | switch (this->formationMode_){ |
---|
| 200 | case FormationMode::WALL: |
---|
| 201 | { |
---|
[10873] | 202 | targetRelativePosition = new Vector3 (-2*this->spread_, 0, 0); |
---|
[10856] | 203 | break; |
---|
| 204 | } |
---|
| 205 | case FormationMode::FINGER4: |
---|
| 206 | { |
---|
[10873] | 207 | targetRelativePosition = new Vector3 (-2*this->spread_, 0, this->spread_); |
---|
[10856] | 208 | break; |
---|
| 209 | } |
---|
| 210 | case FormationMode::DIAMOND: |
---|
| 211 | { |
---|
[10873] | 212 | targetRelativePosition = new Vector3 (2*this->spread_, -this->spread_, 0); |
---|
[10856] | 213 | break; |
---|
| 214 | } |
---|
| 215 | } |
---|
| 216 | } |
---|
| 217 | |
---|
| 218 | return *targetRelativePosition; |
---|
| 219 | } |
---|
[10826] | 220 | //----POST: closest leader that is ready to take a new wingman is returned---- |
---|
[10869] | 221 | CommonController* WingmanController::findNewLeader() |
---|
[10717] | 222 | { |
---|
| 223 | |
---|
| 224 | if (!this->getControllableEntity()) |
---|
[10722] | 225 | return 0; |
---|
[10717] | 226 | |
---|
[10826] | 227 | //----vars for finding the closest leader---- |
---|
[10869] | 228 | CommonController* closestLeader = 0; |
---|
[10722] | 229 | float minDistance = std::numeric_limits<float>::infinity(); |
---|
[10838] | 230 | Gametype* gt = this->getGametype(); |
---|
[10869] | 231 | for (ObjectList<CommonController>::iterator it = ObjectList<CommonController>::begin(); it; ++it) |
---|
[10717] | 232 | { |
---|
[10826] | 233 | //----0ptr or not a leader or dead?---- |
---|
[10731] | 234 | if (!it || |
---|
[10869] | 235 | (it->getIdentifier()->getName() != "SectionController" && it->getIdentifier()->getName() != "DivisionController") || |
---|
[10731] | 236 | !(it->getControllableEntity())) |
---|
[10722] | 237 | continue; |
---|
[10826] | 238 | |
---|
| 239 | //----same team?---- |
---|
[10838] | 240 | if ( !CommonController::sameTeam (this->getControllableEntity(), (it)->getControllableEntity(), gt) ) |
---|
[10717] | 241 | continue; |
---|
[10826] | 242 | |
---|
| 243 | //----check distance---- |
---|
| 244 | float distance = CommonController::distance (it->getControllableEntity(), this->getControllableEntity()); |
---|
[10722] | 245 | if (distance < minDistance && !(it->hasWingman())) |
---|
| 246 | { |
---|
| 247 | closestLeader = *it; |
---|
| 248 | minDistance = distance; |
---|
| 249 | } |
---|
[10725] | 250 | |
---|
[10717] | 251 | } |
---|
[10722] | 252 | if (closestLeader) |
---|
| 253 | { |
---|
[10826] | 254 | //----Racing conditions---- |
---|
[10869] | 255 | if (closestLeader->setWingman(orxonox_cast<CommonController*>(this))) |
---|
[10722] | 256 | return closestLeader; |
---|
| 257 | } |
---|
| 258 | return 0; |
---|
[10717] | 259 | } |
---|
[10722] | 260 | |
---|
[10719] | 261 | |
---|
| 262 | |
---|
[10678] | 263 | |
---|
| 264 | } |
---|