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source: code/branches/campaignHS15/src/orxonox/controllers/FlyingController.cc @ 10875

Last change on this file since 10875 was 10875, checked in by gania, 8 years ago

fixed library dependencies

File size: 6.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or ( at your option )any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28#include "controllers/FlyingController.h"
29#include "core/XMLPort.h"
30#include "worldentities/pawns/SpaceShip.h"
31#include "util/Math.h"
32
33namespace orxonox
34{   
35    RegisterClass (FlyingController);
36   
37    FlyingController::FlyingController( Context* context ): CommonController( context )
38    {
39        this->spread_ = 200;
40        this->tolerance_ = 80;
41        RegisterObject( FlyingController );
42    }
43    FlyingController::~FlyingController() 
44    {
45
46    }
47    void FlyingController::XMLPort( Element& xmlelement, XMLPort::Mode mode )
48    {
49        XMLPortParam( FlyingController, "spread", setSpread, getSpread,  xmlelement, mode );
50        XMLPortParam( FlyingController, "formationMode", setFormationModeXML, getFormationModeXML,  xmlelement, mode );
51        SUPER( FlyingController, XMLPort, xmlelement, mode );
52    }
53   
54    void FlyingController::setFormationModeXML( std::string val )
55    {
56        const std::string valUpper = getUppercase( val );
57        FormationMode::Value value;
58       
59        if ( valUpper == "WALL" )
60            value = FormationMode::WALL;
61        else if ( valUpper == "FINGER4" )
62            value = FormationMode::FINGER4;
63        else if ( valUpper == "DIAMOND" )
64            value = FormationMode::DIAMOND;
65        else
66            ThrowException( ParseError, std::string( "Attempting to set an unknown FormationMode: '" )+ val + "'." );
67        this->setFormationMode( value );
68    }
69    std::string FlyingController::getFormationModeXML() 
70    {
71        switch ( this->formationMode_ )
72        {
73            case FormationMode::WALL:
74            { return "WALL"; break; }
75            case FormationMode::FINGER4:
76            { return "FINGER4"; break; }
77            case FormationMode::DIAMOND:
78            { return "DIAMOND"; break; }
79            default:
80                return "DIAMOND"; break;
81        }
82    }
83
84   
85
86    void FlyingController::stopMoving()
87    {
88        this->bHasTargetPosition_ = false;
89    }
90
91    void FlyingController::moveToPosition( const Vector3& target, float dt )
92    {
93        ControllableEntity* entity = this->getControllableEntity();
94        Vector2 coord = get2DViewCoordinates
95            ( entity->getPosition() , 
96            entity->getOrientation()  * WorldEntity::FRONT, 
97            entity->getOrientation()  * WorldEntity::UP, 
98            target );
99
100        float distance = ( target - this->getControllableEntity() ->getPosition() ).length();
101        float rotateX = -clamp( coord.x * 10, -1.0f, 1.0f );
102        float rotateY = clamp( coord.y * 10, -1.0f, 1.0f );
103
104        if ( distance > this->tolerance_ )
105        {
106            this->getControllableEntity() ->rotateYaw( ROTATEFACTOR * rotateX * dt );
107            this->getControllableEntity() ->rotatePitch( ROTATEFACTOR * rotateY * dt );
108
109            if ( distance < 300 )
110            {
111                if ( bHasTargetOrientation_ )
112                {
113                    copyTargetOrientation( dt );
114                }
115            }
116            if (distance > this->tolerance_*1.5f || (rotateX > -0.01 && rotateX < 0.01 && rotateY > -0.01 && rotateY < 0.01))
117                this->getControllableEntity() ->moveFrontBack( SPEED * dt );
118        }
119        else
120        {     
121            bHasTargetPosition_ = false;
122            bHasTargetOrientation_ = false;
123        }
124    }
125    void FlyingController::moveToTargetPosition(float dt)
126    {
127        this->moveToPosition (this->targetPosition_, dt);
128    }
129    void FlyingController::copyOrientation( const Quaternion& orient, float dt )
130    {
131
132        double diff=orient.getRoll(false).valueRadians() -
133                        ( this->getControllableEntity() ->getOrientation() .getRoll( false ).valueRadians() );
134        while( diff>math::twoPi)diff-=math::twoPi;
135        while( diff<-math::twoPi )diff+=math::twoPi;
136
137        this->getControllableEntity() ->rotateRoll(diff * ROTATEFACTOR * dt);
138    }
139    //change log: increased precision, increased rotation speed
140    void FlyingController::copyTargetOrientation( float dt )
141    {
142        if ( bHasTargetOrientation_ )
143        {   
144            copyOrientation( targetOrientation_, dt );
145        }
146    }
147   
148    void FlyingController::setTargetPosition( const Vector3& target )
149    {
150        this->targetPosition_ = target;
151        this->bHasTargetPosition_ = true;
152    }
153
154    void FlyingController::setTargetOrientation( const Quaternion& orient )
155    {
156        this->targetOrientation_=orient;
157        this->bHasTargetOrientation_=true;
158    }
159
160    void FlyingController::setTargetOrientation( ControllableEntity* target )
161    {
162        if ( target )
163            setTargetOrientation( target->getOrientation() );
164    }
165    void FlyingController::boostControl()
166    {
167        SpaceShip* ship = orxonox_cast<SpaceShip*>(this->getControllableEntity());
168        if(ship == NULL) return;
169        if(ship->getBoostPower()*1.5f > ship->getInitialBoostPower() ) //upper limit ->boost
170        {
171
172            this->getControllableEntity()->boost(true);
173        }
174        else if(ship->getBoostPower()*4.0f < ship->getInitialBoostPower()) //lower limit ->do not boost
175        {
176           this->getControllableEntity()->boost(false);
177        }
178    }
179   
180}
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