| [10871] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or ( at your option )any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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| [10885] | 23 |  *      Gani Aliguzhinov | 
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 | 24 |  | 
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| [10871] | 25 |  *   Co-authors: | 
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| [10923] | 26 |  *   ... | 
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| [10871] | 27 |  * | 
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 | 28 |  */ | 
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 | 29 | #include "controllers/FlyingController.h" | 
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 | 30 | #include "core/XMLPort.h" | 
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 | 31 | #include "worldentities/pawns/SpaceShip.h" | 
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| [10875] | 32 | #include "util/Math.h" | 
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| [10879] | 33 | #include <OgreMatrix3.h> | 
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| [10885] | 34 |  | 
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| [10871] | 35 | namespace orxonox | 
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 | 36 | {     | 
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 | 37 |     RegisterClass (FlyingController); | 
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 | 38 |      | 
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| [10885] | 39 |     FlyingController::FlyingController(Context* context): CommonController(context) | 
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| [10871] | 40 |     { | 
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| [10885] | 41 |         RegisterObject(FlyingController);         | 
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| [10879] | 42 |         this->rotationProgress_ = 0; | 
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| [10871] | 43 |         this->spread_ = 200; | 
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| [10888] | 44 |         this->tolerance_ = 80; | 
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| [10871] | 45 |     } | 
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 | 46 |     FlyingController::~FlyingController()  | 
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 | 47 |     { | 
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 | 48 |     } | 
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| [10877] | 49 |  | 
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| [10885] | 50 |     void FlyingController::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| [10871] | 51 |     { | 
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| [10885] | 52 |         XMLPortParam(FlyingController, "spread", setSpread, getSpread,  xmlelement, mode); | 
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 | 53 |         XMLPortParam(FlyingController, "formationMode", setFormationModeXML, getFormationModeXML,  xmlelement, mode); | 
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 | 54 |         SUPER(FlyingController, XMLPort, xmlelement, mode); | 
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| [10871] | 55 |     } | 
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 | 56 |     | 
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| [10885] | 57 |     void FlyingController::setFormationModeXML(std::string val) | 
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| [10871] | 58 |     { | 
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| [10885] | 59 |         const std::string valUpper = getUppercase(val); | 
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| [10871] | 60 |         FormationMode::Value value; | 
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 | 61 |          | 
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 | 62 |         if ( valUpper == "WALL" ) | 
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 | 63 |             value = FormationMode::WALL; | 
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 | 64 |         else if ( valUpper == "FINGER4" ) | 
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 | 65 |             value = FormationMode::FINGER4; | 
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 | 66 |         else if ( valUpper == "DIAMOND" ) | 
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 | 67 |             value = FormationMode::DIAMOND; | 
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 | 68 |         else | 
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| [10885] | 69 |             ThrowException(ParseError, std::string( "Attempting to set an unknown FormationMode: '" )+ val + "'."); | 
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 | 70 |         this->setFormationMode(value); | 
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| [10871] | 71 |     } | 
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| [10885] | 72 |     std::string FlyingController::getFormationModeXML() const | 
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| [10871] | 73 |     { | 
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 | 74 |         switch ( this->formationMode_ ) | 
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 | 75 |         { | 
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 | 76 |             case FormationMode::WALL: | 
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| [10923] | 77 |             { return "WALL"; } | 
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| [10871] | 78 |             case FormationMode::FINGER4: | 
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| [10923] | 79 |             { return "FINGER4"; } | 
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| [10871] | 80 |             case FormationMode::DIAMOND: | 
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| [10923] | 81 |             { return "DIAMOND"; } | 
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| [10871] | 82 |             default: | 
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| [10923] | 83 |                 return "DIAMOND"; | 
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| [10871] | 84 |         } | 
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 | 85 |     } | 
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 | 86 |     void FlyingController::stopMoving() | 
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 | 87 |     { | 
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 | 88 |         this->bHasTargetPosition_ = false; | 
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 | 89 |     } | 
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| [10923] | 90 |     void FlyingController::moveToPosition(const Vector3& targetPosition, float dt) | 
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| [10871] | 91 |     { | 
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| [10923] | 92 |         if (!this->getControllableEntity()) | 
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 | 93 |             return; | 
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| [10871] | 94 |         ControllableEntity* entity = this->getControllableEntity(); | 
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 | 95 |  | 
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| [10923] | 96 |         float distance = ( targetPosition - entity->getPosition() ).length(); | 
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| [10871] | 97 |  | 
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| [10881] | 98 |         if ( distance >= this->tolerance_ ) | 
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| [10871] | 99 |         { | 
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| [10880] | 100 |             Vector2 coord = get2DViewCoordinates | 
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 | 101 |                 ( entity->getPosition() ,  | 
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 | 102 |                 entity->getOrientation()  * WorldEntity::FRONT,  | 
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 | 103 |                 entity->getOrientation()  * WorldEntity::UP,  | 
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| [10923] | 104 |                 targetPosition ); | 
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| [10880] | 105 |             float rotateX = -clamp( coord.x * 10, -1.0f, 1.0f ); | 
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 | 106 |             float rotateY = clamp( coord.y * 10, -1.0f, 1.0f ); | 
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| [10885] | 107 |             entity->rotateYaw( ROTATEFACTOR * rotateX * dt ); | 
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 | 108 |             entity->rotatePitch( ROTATEFACTOR * rotateY * dt ); | 
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| [10879] | 109 |            | 
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| [10923] | 110 |             if (distance > this->tolerance_*1.5f || (rotateX > -0.03 && rotateX < 0.03 && rotateY > -0.03 && rotateY < 0.03)) | 
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| [10885] | 111 |                 entity->moveFrontBack( SPEED * dt ); | 
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 | 112 |                 copyTargetOrientation(dt); | 
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| [10871] | 113 |         } | 
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 | 114 |         else | 
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 | 115 |         {       | 
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 | 116 |             bHasTargetPosition_ = false; | 
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 | 117 |         } | 
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 | 118 |     } | 
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| [10880] | 119 |      | 
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| [10871] | 120 |     void FlyingController::moveToTargetPosition(float dt) | 
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 | 121 |     { | 
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 | 122 |         this->moveToPosition (this->targetPosition_, dt); | 
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 | 123 |     } | 
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| [10885] | 124 |     void FlyingController::copyOrientation(const Quaternion& orient, float dt) | 
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| [10871] | 125 |     { | 
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| [10923] | 126 |         //copied from | 
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| [10879] | 127 |         //http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Quaternion+and+Rotation+Primer&structure=Tutorials#Q._How_can_I_make_my_objects_rotate_smoothly_You_mentioned_slerp_etc_ | 
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 | 128 |         //how can I make my objects rotate smoothly? | 
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| [10923] | 129 |         if (!this->getControllableEntity()) | 
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 | 130 |             return; | 
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| [10879] | 131 |         Quaternion myOrient = this->getControllableEntity()->getOrientation(); | 
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| [10881] | 132 |         this->rotationProgress_ += dt; | 
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| [10875] | 133 |  | 
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| [10879] | 134 |         if (this->rotationProgress_ > 1) | 
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 | 135 |         { | 
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 | 136 |             this->rotationProgress_ = 0; | 
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| [10881] | 137 |             this->bHasTargetOrientation_ = false; | 
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| [10879] | 138 |         } | 
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 | 139 |         else | 
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 | 140 |         { | 
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| [10923] | 141 |             Quaternion deltaOrientation = Quaternion::Slerp(rotationProgress_, myOrient, orient, true); | 
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| [10881] | 142 |              | 
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| [10923] | 143 |             Matrix3 deltaMatrix, myMatrix; | 
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| [10881] | 144 |  | 
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| [10923] | 145 |             deltaOrientation.ToRotationMatrix(deltaMatrix); | 
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| [10879] | 146 |             myOrient.ToRotationMatrix (myMatrix); | 
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| [10875] | 147 |  | 
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| [10923] | 148 |             Radian yawDelta, pitchDelta, rollDelta, yawMy, pitchMy, rollMy; | 
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 | 149 |             deltaMatrix.ToEulerAnglesYXZ(yawDelta, pitchDelta, rollDelta); | 
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 | 150 |             myMatrix.ToEulerAnglesYXZ (yawMy, pitchMy, rollMy); | 
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| [10881] | 151 |  | 
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| [10923] | 152 |             if (!this->getControllableEntity()) | 
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 | 153 |                 return; | 
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 | 154 |             this->getControllableEntity()->rotateRoll ((rollDelta.valueRadians() - rollMy.valueRadians())*ROTATEFACTOR*dt); | 
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| [10879] | 155 |         } | 
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| [10871] | 156 |     } | 
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| [10923] | 157 |  | 
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| [10885] | 158 |     void FlyingController::copyTargetOrientation(float dt) | 
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| [10871] | 159 |     { | 
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| [10885] | 160 |         if (bHasTargetOrientation_) | 
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| [10871] | 161 |         {    | 
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| [10923] | 162 |             this->copyOrientation(targetOrientation_, dt); | 
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| [10871] | 163 |         } | 
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 | 164 |     } | 
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 | 165 |      | 
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| [10885] | 166 |     void FlyingController::setTargetPosition(const Vector3& target) | 
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| [10871] | 167 |     { | 
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 | 168 |         this->targetPosition_ = target; | 
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 | 169 |         this->bHasTargetPosition_ = true; | 
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 | 170 |     } | 
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 | 171 |  | 
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| [10885] | 172 |     void FlyingController::setTargetOrientation(const Quaternion& orient) | 
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| [10871] | 173 |     { | 
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 | 174 |         this->targetOrientation_=orient; | 
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 | 175 |         this->bHasTargetOrientation_=true; | 
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 | 176 |     } | 
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 | 177 |  | 
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| [10885] | 178 |     void FlyingController::setTargetOrientation(ControllableEntity* target) | 
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| [10871] | 179 |     { | 
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| [10885] | 180 |         if (target) | 
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| [10923] | 181 |             this->setTargetOrientation(target->getOrientation()); | 
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| [10871] | 182 |     } | 
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 | 183 |     void FlyingController::boostControl() | 
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 | 184 |     { | 
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| [10923] | 185 |         if (!this->getControllableEntity()) | 
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 | 186 |             return; | 
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| [10871] | 187 |         SpaceShip* ship = orxonox_cast<SpaceShip*>(this->getControllableEntity()); | 
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 | 188 |         if(ship == NULL) return; | 
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 | 189 |         if(ship->getBoostPower()*1.5f > ship->getInitialBoostPower() ) //upper limit ->boost | 
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 | 190 |         { | 
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 | 191 |             this->getControllableEntity()->boost(true); | 
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 | 192 |         } | 
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 | 193 |         else if(ship->getBoostPower()*4.0f < ship->getInitialBoostPower()) //lower limit ->do not boost | 
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 | 194 |         { | 
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 | 195 |            this->getControllableEntity()->boost(false); | 
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 | 196 |         } | 
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 | 197 |     } | 
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| [10886] | 198 |     void FlyingController::keepFormation(const ControllableEntity* leaderEntity, Vector3& targetRelativePosition) | 
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 | 199 |     { | 
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 | 200 |         ControllableEntity* myEntity = this->getControllableEntity(); | 
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 | 201 |         Vector3 myPosition = myEntity->getWorldPosition(); | 
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 | 202 |  | 
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 | 203 |         if (!leaderEntity) | 
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 | 204 |         { | 
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 | 205 |             return; | 
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 | 206 |         } | 
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 | 207 |         Quaternion orient = leaderEntity->getWorldOrientation(); | 
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 | 208 |         Vector3 leaderPosition = leaderEntity->getWorldPosition(); | 
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 | 209 |  | 
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 | 210 |         if (!leaderEntity) | 
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 | 211 |         { | 
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 | 212 |             return; | 
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 | 213 |         } | 
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 | 214 |         Vector3 targetAbsolutePosition =  | 
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 | 215 |             (leaderPosition + (orient*WorldEntity::FRONT) * (leaderEntity->getVelocity().length()/5) | 
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 | 216 |              + (orient* (targetRelativePosition))); | 
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 | 217 |         //let ship finish rotating. also don't call copyOrientation to often as it is a slow function. | 
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| [10923] | 218 |         if (static_cast<int>(rnd(1.0f) * 100) % 3 == 0) | 
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| [10886] | 219 |             this->setTargetOrientation (orient); | 
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 | 220 |         this->setTargetPosition (targetAbsolutePosition); | 
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 | 221 |         if ((targetAbsolutePosition - myPosition).length() > this->tolerance_ * 1.5f) | 
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 | 222 |         { | 
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 | 223 |             this->boostControl(); | 
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 | 224 |         } | 
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 | 225 |         else | 
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 | 226 |         { | 
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 | 227 |            this->getControllableEntity()->boost(false); | 
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 | 228 |         } | 
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 | 229 |     } | 
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| [10871] | 230 | } | 
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