[10719] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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[10799] | 11 | * of the License, or ( at your option )any later version. |
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[10719] | 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Dominik Solenicki |
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| 26 | * |
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| 27 | */ |
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| 28 | #include "controllers/CommonController.h" |
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[10759] | 29 | #include "core/XMLPort.h" |
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| 30 | |
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[10851] | 31 | //stuff for sameTeam function |
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[10838] | 32 | #include "worldentities/pawns/TeamBaseMatchBase.h" |
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| 33 | #include "gametypes/TeamDeathmatch.h" |
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| 34 | #include "gametypes/Dynamicmatch.h" |
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| 35 | #include "gametypes/Mission.h" |
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| 36 | #include "gametypes/Gametype.h" |
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| 37 | #include "controllers/WaypointPatrolController.h" |
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| 38 | #include "controllers/NewHumanController.h" |
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| 39 | #include "controllers/DroneController.h" |
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| 40 | |
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[10863] | 41 | //Today, on 25th of November, 2015, I hereby officially declare my code a huge pack of bullshit that I do not understand. |
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| 42 | //#Almost2KLines |
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| 43 | //#SpaghettiCode |
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| 44 | //#ISworeiWouldNever |
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| 45 | //#ItAllStartedSoWell |
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[10838] | 46 | |
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[10719] | 47 | namespace orxonox |
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| 48 | { |
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| 49 | |
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[10799] | 50 | RegisterClass( CommonController ); |
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[10826] | 51 | const float SPEED = 0.9f/0.02f; |
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| 52 | const float ROTATEFACTOR = 1.0f/0.02f; |
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[10719] | 53 | |
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[10851] | 54 | //Table of content: |
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| 55 | //Constructor, Destructor & tick |
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| 56 | //XML methods |
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| 57 | //World interaction |
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| 58 | //Helper methods |
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| 59 | //Flying methods |
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| 60 | //Fighting methods |
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| 61 | //Actionpoint methods |
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| 62 | |
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| 63 | |
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| 64 | //------------------------------------------------------------------------------ |
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| 65 | //------------------------Constructor, Destructor & tick------------------------ |
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| 66 | //------------------------------------------------------------------------------ |
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| 67 | |
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[10799] | 68 | CommonController::CommonController( Context* context ): Controller( context ) |
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[10719] | 69 | { |
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[10851] | 70 | this->bFirstTick_ = true; |
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[10854] | 71 | this->tolerance_ = 50; |
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[10803] | 72 | this->stopLookingAtTarget(); |
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[10851] | 73 | this->attackRange_ = 2500; |
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[10799] | 74 | RegisterObject( CommonController ); |
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[10864] | 75 | |
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[10719] | 76 | } |
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[10799] | 77 | CommonController::~CommonController() |
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[10719] | 78 | { |
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[10864] | 79 | |
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[10731] | 80 | } |
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[10840] | 81 | void CommonController::tick(float dt) |
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| 82 | { |
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[10864] | 83 | |
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[10843] | 84 | SUPER(CommonController, tick, dt); |
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[10840] | 85 | } |
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| 86 | |
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[10851] | 87 | //------------------------------------------------------------------------------ |
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| 88 | //----------------------------------XML methods--------------------------------- |
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| 89 | //------------------------------------------------------------------------------ |
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| 90 | |
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| 91 | void CommonController::XMLPort( Element& xmlelement, XMLPort::Mode mode ) |
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[10838] | 92 | { |
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[10851] | 93 | SUPER( CommonController, XMLPort, xmlelement, mode ); |
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| 94 | XMLPortParam( CommonController, "formationMode", setFormationModeXML, getFormationModeXML, xmlelement, mode ); |
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[10838] | 95 | } |
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[10799] | 96 | void CommonController::setFormationModeXML( std::string val ) |
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[10759] | 97 | { |
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[10799] | 98 | const std::string valUpper = getUppercase( val ); |
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[10759] | 99 | FormationMode::Value value; |
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[10826] | 100 | |
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| 101 | if ( valUpper == "WALL" ) |
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[10759] | 102 | value = FormationMode::WALL; |
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[10799] | 103 | else if ( valUpper == "FINGER4" ) |
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[10759] | 104 | value = FormationMode::FINGER4; |
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[10799] | 105 | else if ( valUpper == "DIAMOND" ) |
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[10759] | 106 | value = FormationMode::DIAMOND; |
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| 107 | else |
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[10799] | 108 | ThrowException( ParseError, std::string( "Attempting to set an unknown FormationMode: '" )+ val + "'." ); |
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| 109 | this->setFormationMode( value ); |
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[10759] | 110 | } |
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[10799] | 111 | std::string CommonController::getFormationModeXML() |
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[10759] | 112 | { |
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[10799] | 113 | switch ( this->formationMode_ ) |
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[10759] | 114 | { |
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| 115 | case FormationMode::WALL: |
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[10851] | 116 | { return "WALL"; break; } |
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[10759] | 117 | case FormationMode::FINGER4: |
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[10851] | 118 | { return "FINGER4"; break; } |
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[10759] | 119 | case FormationMode::DIAMOND: |
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[10851] | 120 | { return "DIAMOND"; break; } |
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[10759] | 121 | default: |
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[10851] | 122 | return "DIAMOND"; break; |
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[10759] | 123 | } |
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| 124 | } |
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[10851] | 125 | void CommonController::setFormationMode(FormationMode::Value val) |
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| 126 | { |
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| 127 | this->formationMode_ = val; |
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[10805] | 128 | } |
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[10851] | 129 | FormationMode::Value CommonController::getFormationMode() const |
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| 130 | { |
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| 131 | return this->formationMode_; |
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[10832] | 132 | } |
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[10851] | 133 | void CommonController::setRank(Rank::Value val) |
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| 134 | { |
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| 135 | this->rank_ = val; |
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[10805] | 136 | } |
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[10851] | 137 | Rank::Value CommonController::getRank() const |
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| 138 | { |
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| 139 | return this->rank_; |
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[10805] | 140 | } |
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[10864] | 141 | |
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[10851] | 142 | //------------------------------------------------------------------------------ |
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| 143 | //-------------------------------World interaction------------------------------ |
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| 144 | //------------------------------------------------------------------------------ |
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[10832] | 145 | |
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[10851] | 146 | //"Virtual" methods |
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[10799] | 147 | bool CommonController::setWingman ( CommonController* wingman ) |
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[10851] | 148 | { return false; } |
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[10799] | 149 | bool CommonController::hasWingman() |
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[10851] | 150 | { return true; } |
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[10799] | 151 | bool CommonController::hasTarget() |
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[10793] | 152 | { |
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[10799] | 153 | if ( this->target_ ) |
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[10793] | 154 | return true; |
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| 155 | return false; |
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| 156 | } |
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[10851] | 157 | ControllableEntity* CommonController::getTarget() |
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[10793] | 158 | { |
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[10851] | 159 | return this->target_; |
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[10793] | 160 | } |
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[10864] | 161 | |
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[10729] | 162 | |
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[10851] | 163 | //------------------------------------------------------------------------------ |
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| 164 | //--------------------------------Helper methods-------------------------------- |
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| 165 | //------------------------------------------------------------------------------ |
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[10763] | 166 | |
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[10799] | 167 | float CommonController::randomInRange( float a, float b ) |
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[10796] | 168 | { |
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[10799] | 169 | float random = rnd( 1.0f ); |
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[10796] | 170 | float diff = b - a; |
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| 171 | float r = random * diff; |
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| 172 | return a + r; |
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| 173 | } |
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[10826] | 174 | float CommonController::distance (ControllableEntity* entity1, ControllableEntity* entity2) |
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| 175 | { |
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| 176 | if (!entity1 || !entity2) |
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| 177 | return std::numeric_limits<float>::infinity(); |
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| 178 | return ( entity1->getPosition() - entity2->getPosition() ).length(); |
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| 179 | } |
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[10838] | 180 | bool CommonController::sameTeam (ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) |
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[10826] | 181 | { |
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[10838] | 182 | /*if (!entity1 || !entity2) |
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[10826] | 183 | return false; |
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[10838] | 184 | return entity1->getTeam() == entity2->getTeam();*/ |
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| 185 | if (entity1 == entity2) |
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| 186 | return true; |
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| 187 | |
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| 188 | int team1 = entity1->getTeam(); |
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| 189 | int team2 = entity2->getTeam(); |
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| 190 | |
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| 191 | Controller* controller = 0; |
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| 192 | if (entity1->getController()) |
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| 193 | controller = entity1->getController(); |
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| 194 | else |
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| 195 | controller = entity1->getXMLController(); |
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| 196 | if (controller) |
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| 197 | { |
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| 198 | CommonController* ac = orxonox_cast<CommonController*>(controller); |
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| 199 | if (ac) |
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| 200 | team1 = ac->getTeam(); |
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| 201 | } |
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| 202 | |
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| 203 | if (entity2->getController()) |
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| 204 | controller = entity2->getController(); |
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| 205 | else |
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| 206 | controller = entity2->getXMLController(); |
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| 207 | if (controller) |
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| 208 | { |
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| 209 | CommonController* ac = orxonox_cast<CommonController*>(controller); |
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| 210 | if (ac) |
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| 211 | team2 = ac->getTeam(); |
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| 212 | } |
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| 213 | |
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| 214 | TeamGametype* tdm = orxonox_cast<TeamGametype*>(gametype); |
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| 215 | if (tdm) |
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| 216 | { |
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| 217 | if (entity1->getPlayer()) |
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| 218 | team1 = tdm->getTeam(entity1->getPlayer()); |
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| 219 | |
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| 220 | if (entity2->getPlayer()) |
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| 221 | team2 = tdm->getTeam(entity2->getPlayer()); |
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| 222 | } |
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| 223 | |
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| 224 | TeamBaseMatchBase* base = 0; |
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| 225 | base = orxonox_cast<TeamBaseMatchBase*>(entity1); |
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| 226 | if (base) |
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| 227 | { |
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| 228 | switch (base->getState()) |
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| 229 | { |
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| 230 | case BaseState::ControlTeam1: |
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| 231 | team1 = 0; |
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| 232 | break; |
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| 233 | case BaseState::ControlTeam2: |
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| 234 | team1 = 1; |
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| 235 | break; |
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| 236 | case BaseState::Uncontrolled: |
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| 237 | default: |
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| 238 | team1 = -1; |
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| 239 | } |
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| 240 | } |
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| 241 | base = orxonox_cast<TeamBaseMatchBase*>(entity2); |
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| 242 | if (base) |
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| 243 | { |
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| 244 | switch (base->getState()) |
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| 245 | { |
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| 246 | case BaseState::ControlTeam1: |
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| 247 | team2 = 0; |
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| 248 | break; |
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| 249 | case BaseState::ControlTeam2: |
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| 250 | team2 = 1; |
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| 251 | break; |
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| 252 | case BaseState::Uncontrolled: |
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| 253 | default: |
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| 254 | team2 = -1; |
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| 255 | } |
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| 256 | } |
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| 257 | |
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| 258 | DroneController* droneController = 0; |
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| 259 | droneController = orxonox_cast<DroneController*>(entity1->getController()); |
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| 260 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity2) |
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| 261 | return true; |
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| 262 | droneController = orxonox_cast<DroneController*>(entity2->getController()); |
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| 263 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity1) |
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| 264 | return true; |
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| 265 | DroneController* droneController1 = orxonox_cast<DroneController*>(entity1->getController()); |
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| 266 | DroneController* droneController2 = orxonox_cast<DroneController*>(entity2->getController()); |
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| 267 | if (droneController1 && droneController2 && droneController1->getOwner() == droneController2->getOwner()) |
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| 268 | return true; |
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| 269 | |
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| 270 | Dynamicmatch* dynamic = orxonox_cast<Dynamicmatch*>(gametype); |
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| 271 | if (dynamic) |
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| 272 | { |
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| 273 | if (dynamic->notEnoughPigs||dynamic->notEnoughKillers||dynamic->notEnoughChasers) {return false;} |
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| 274 | |
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| 275 | if (entity1->getPlayer()) |
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| 276 | team1 = dynamic->getParty(entity1->getPlayer()); |
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| 277 | |
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| 278 | if (entity2->getPlayer()) |
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| 279 | team2 = dynamic->getParty(entity2->getPlayer()); |
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| 280 | |
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| 281 | if (team1 ==-1 ||team2 ==-1 ) {return false;} |
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| 282 | else if (team1 == dynamic->chaser && team2 != dynamic->chaser) {return false;} |
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| 283 | else if (team1 == dynamic->piggy && team2 == dynamic->chaser) {return false;} |
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| 284 | else if (team1 == dynamic->killer && team2 == dynamic->chaser) {return false;} |
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| 285 | else return true; |
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| 286 | } |
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| 287 | |
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| 288 | return (team1 == team2 && team1 != -1); |
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[10826] | 289 | } |
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[10851] | 290 | bool CommonController::isLooking( ControllableEntity* entityThatLooks, ControllableEntity* entityBeingLookedAt, float angle ) |
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| 291 | { |
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| 292 | if ( !entityThatLooks || !entityBeingLookedAt ) |
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| 293 | return false; |
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| 294 | return ( getAngle( entityThatLooks ->getPosition() , |
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| 295 | entityThatLooks->getOrientation() * WorldEntity::FRONT, |
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| 296 | entityBeingLookedAt->getWorldPosition() ) < angle ); |
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| 297 | } |
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| 298 | std::string CommonController::getName(Pawn* entity) |
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| 299 | { |
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| 300 | std::string name = entity->getName(); |
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| 301 | if (name == "") |
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| 302 | { |
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| 303 | const void * address = static_cast<const void*>(entity); |
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| 304 | std::stringstream ss; |
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| 305 | ss << address; |
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| 306 | name = ss.str(); |
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| 307 | } |
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| 308 | return name; |
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| 309 | } |
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| 310 | float CommonController::squaredDistanceToTarget() const |
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| 311 | { |
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| 312 | if ( !this->getControllableEntity() ) |
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| 313 | return 0; |
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| 314 | if ( !this->target_ || !this->getControllableEntity() ) |
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| 315 | return ( this->getControllableEntity() ->getPosition() .squaredDistance( this->targetPosition_ ) ); |
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| 316 | else |
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| 317 | return ( this->getControllableEntity() ->getPosition() .squaredDistance( this->positionOfTarget_ ) ); |
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| 318 | } |
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| 319 | bool CommonController::isLookingAtTarget( float angle ) |
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| 320 | { |
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| 321 | if ( !this->getControllableEntity() || !this->target_ ) |
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| 322 | return false; |
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| 323 | return this->isLooking(this->getControllableEntity(), this->getTarget(), angle); |
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| 324 | } |
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| 325 | |
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| 326 | |
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| 327 | //------------------------------------------------------------------------------ |
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| 328 | //--------------------------------Flying methods-------------------------------- |
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| 329 | //------------------------------------------------------------------------------ |
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| 330 | |
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| 331 | void CommonController::stopMoving() |
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| 332 | { |
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| 333 | this->bHasTargetPosition_ = false; |
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| 334 | } |
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| 335 | void CommonController::stopLookingAtTarget() |
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| 336 | { |
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| 337 | this->bLookAtTarget_ = false; |
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| 338 | } |
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| 339 | void CommonController::startLookingAtTarget() |
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| 340 | { |
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| 341 | this->bLookAtTarget_ = true; |
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| 342 | } |
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| 343 | void CommonController::moveToPosition( const Vector3& target, float dt ) |
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| 344 | { |
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| 345 | ControllableEntity* entity = this->getControllableEntity(); |
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| 346 | Vector2 coord = get2DViewCoordinates |
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| 347 | ( entity->getPosition() , |
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| 348 | entity->getOrientation() * WorldEntity::FRONT, |
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| 349 | entity->getOrientation() * WorldEntity::UP, |
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| 350 | target ); |
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| 351 | |
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| 352 | float distance = ( target - this->getControllableEntity() ->getPosition() ).length(); |
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| 353 | float rotateX = -clamp( coord.x * 10, -1.0f, 1.0f ); |
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| 354 | float rotateY = clamp( coord.y * 10, -1.0f, 1.0f ); |
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| 355 | |
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| 356 | if ( distance > this->tolerance_ ) |
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| 357 | { |
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| 358 | this->getControllableEntity() ->rotateYaw( ROTATEFACTOR * rotateX * dt ); |
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| 359 | this->getControllableEntity() ->rotatePitch( ROTATEFACTOR * rotateY * dt ); |
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| 360 | |
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| 361 | if ( distance < 300 ) |
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| 362 | { |
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| 363 | if ( bHasTargetOrientation_ ) |
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| 364 | { |
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| 365 | copyTargetOrientation( dt ); |
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| 366 | } |
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| 367 | } |
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[10854] | 368 | if (distance > this->tolerance_*1.5f || (rotateX > -0.01 && rotateX < 0.01 && rotateY > -0.01 && rotateY < 0.01)) |
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[10851] | 369 | this->getControllableEntity() ->moveFrontBack( SPEED * dt ); |
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| 370 | } |
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| 371 | else |
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| 372 | { |
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| 373 | bHasTargetPosition_ = false; |
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| 374 | bHasTargetOrientation_ = false; |
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| 375 | } |
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| 376 | } |
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| 377 | void CommonController::moveToTargetPosition(float dt) |
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| 378 | { |
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| 379 | this->moveToPosition (this->targetPosition_, dt); |
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| 380 | } |
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| 381 | void CommonController::copyOrientation( const Quaternion& orient, float dt ) |
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| 382 | { |
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| 383 | //roll angle difference in radian |
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| 384 | float diff=orient.getRoll(false).valueRadians() - |
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| 385 | ( this->getControllableEntity() ->getOrientation() .getRoll( false ).valueRadians() ); |
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| 386 | while( diff>math::twoPi )diff-=math::twoPi; |
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| 387 | while( diff<-math::twoPi )diff+=math::twoPi; |
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[10859] | 388 | this->getControllableEntity() ->rotateRoll( diff*0.2f*ROTATEFACTOR * dt ); |
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[10851] | 389 | } |
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| 390 | void CommonController::copyTargetOrientation( float dt ) |
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| 391 | { |
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| 392 | if ( bHasTargetOrientation_ ) |
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| 393 | { |
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| 394 | copyOrientation( targetOrientation_, dt ); |
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| 395 | } |
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| 396 | } |
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| 397 | void CommonController::lookAtTarget(float dt) |
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| 398 | { |
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| 399 | ControllableEntity* entity = this->getControllableEntity(); |
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| 400 | if ( !entity ) |
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| 401 | return; |
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| 402 | Vector2 coord = get2DViewCoordinates |
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| 403 | ( entity->getPosition() , |
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| 404 | entity->getOrientation() * WorldEntity::FRONT, |
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| 405 | entity->getOrientation() * WorldEntity::UP, |
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| 406 | positionOfTarget_ ); |
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| 407 | |
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| 408 | //rotates should be in range [-1,+1], clamp cuts off all that is not |
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| 409 | float rotateX = -clamp( coord.x * 10, -1.0f, 1.0f ); |
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| 410 | float rotateY = clamp( coord.y * 10, -1.0f, 1.0f ); |
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| 411 | |
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| 412 | //Yaw and Pitch are enough to start facing the target |
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| 413 | this->getControllableEntity() ->rotateYaw( ROTATEFACTOR * rotateX * dt ); |
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| 414 | this->getControllableEntity() ->rotatePitch( ROTATEFACTOR * rotateY * dt ); |
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| 415 | } |
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| 416 | void CommonController::setTargetPosition( const Vector3& target ) |
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| 417 | { |
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| 418 | this->targetPosition_ = target; |
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| 419 | this->bHasTargetPosition_ = true; |
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| 420 | } |
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| 421 | |
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| 422 | void CommonController::setTargetOrientation( const Quaternion& orient ) |
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| 423 | { |
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| 424 | this->targetOrientation_=orient; |
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| 425 | this->bHasTargetOrientation_=true; |
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| 426 | } |
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| 427 | |
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| 428 | void CommonController::setTargetOrientation( ControllableEntity* target ) |
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| 429 | { |
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| 430 | if ( target ) |
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| 431 | setTargetOrientation( target->getOrientation() ); |
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| 432 | } |
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| 433 | |
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| 434 | //------------------------------------------------------------------------------ |
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| 435 | //-------------------------------Fighting methods------------------------------- |
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| 436 | //------------------------------------------------------------------------------ |
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| 437 | |
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| 438 | void CommonController::setTarget( ControllableEntity* target ) |
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| 439 | { |
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| 440 | this->target_ = target; |
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| 441 | if ( this->target_ ) |
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| 442 | { |
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| 443 | this->setPositionOfTarget( target_->getWorldPosition() ); |
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| 444 | } |
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| 445 | } |
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| 446 | void CommonController::setPositionOfTarget( const Vector3& target ) |
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| 447 | { |
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| 448 | this->positionOfTarget_ = target; |
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| 449 | this->bHasPositionOfTarget_ = true; |
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| 450 | } |
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| 451 | void CommonController::setOrientationOfTarget( const Quaternion& orient ) |
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| 452 | { |
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| 453 | this->orientationOfTarget_=orient; |
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| 454 | this->bHasOrientationOfTarget_=true; |
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| 455 | } |
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[10864] | 456 | |
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[10851] | 457 | void CommonController::maneuver() |
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| 458 | { |
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| 459 | maneuverCounter_++; |
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| 460 | if (maneuverCounter_ > 5) |
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| 461 | maneuverCounter_ = 0; |
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| 462 | |
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| 463 | if ( !this->target_ || !this->getControllableEntity()) |
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| 464 | return; |
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| 465 | |
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| 466 | Vector3 thisPosition = this->getControllableEntity()->getWorldPosition(); |
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| 467 | this->setPositionOfTarget( getPredictedPosition( |
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| 468 | thisPosition, |
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| 469 | hardcoded_projectile_speed, |
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| 470 | this->target_->getWorldPosition() , |
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| 471 | this->target_->getVelocity() |
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| 472 | ) ); |
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| 473 | this->setOrientationOfTarget( this->target_->getOrientation() ); |
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| 474 | |
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| 475 | Vector3 diffVector = this->positionOfTarget_ - thisPosition; |
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| 476 | float diffLength = diffVector.length(); |
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| 477 | Vector3 diffUnit = diffVector/diffLength; |
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| 478 | |
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| 479 | bool bTargetIsLookingAtThis = this->isLooking ( this->target_, getControllableEntity(), math::pi/10.0f ); |
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| 480 | |
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| 481 | //too far? well, come closer then |
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| 482 | if ( diffLength > this->attackRange_ ) |
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| 483 | { |
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| 484 | this->setTargetPosition( this->positionOfTarget_ ); |
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| 485 | } |
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| 486 | //too close? How do u expect to dodge anything? Just attack! |
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| 487 | else if ( diffLength < 500 ) |
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| 488 | { |
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| 489 | //at this point, just look and shoot |
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| 490 | if ( diffLength < 250 ) |
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| 491 | { |
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| 492 | this->stopMoving(); |
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| 493 | this->startLookingAtTarget(); |
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| 494 | } |
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| 495 | else |
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| 496 | { |
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| 497 | this->setTargetPosition( this->positionOfTarget_ ); |
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| 498 | } |
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| 499 | } |
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| 500 | //Good distance? Check if target looks at us. It doesn't? Go hunt! |
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| 501 | else if ( !bTargetIsLookingAtThis ) |
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| 502 | { |
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| 503 | this->setTargetPosition( this->positionOfTarget_ ); |
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| 504 | } |
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| 505 | //That's unfortunate, he is looking and probably shooting... try to dodge what we can... |
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| 506 | else |
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| 507 | { |
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| 508 | if (maneuverCounter_ == 0) |
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| 509 | { |
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| 510 | this->setTargetPosition( this->positionOfTarget_ ); |
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| 511 | return; |
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| 512 | } |
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| 513 | dodge( thisPosition, diffUnit ); |
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| 514 | } |
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| 515 | } |
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| 516 | |
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| 517 | void CommonController::dodge(Vector3& thisPosition, Vector3& diffUnit) |
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| 518 | { |
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| 519 | float factorX = 0, factorY = 0, factorZ = 0; |
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| 520 | float rand = randomInRange (0, 1); |
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| 521 | |
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| 522 | if (rand <= 0.5) |
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| 523 | { factorX = 1; } |
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| 524 | else |
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| 525 | { factorX = -1; } |
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| 526 | rand = randomInRange (0, 1); |
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| 527 | if (rand <= 0.5) |
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| 528 | { factorY = 1; } |
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| 529 | else |
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| 530 | { factorY = -1; } |
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| 531 | rand = randomInRange (0, 1); |
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| 532 | if (rand <= 0.5) |
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| 533 | { factorZ = 1; } |
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| 534 | else |
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| 535 | { factorZ = -1; } |
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| 536 | |
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| 537 | Vector3 target = ( diffUnit )* 8000.0f; |
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| 538 | Vector3* randVector = new Vector3( |
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| 539 | factorX * randomInRange( 10000, 40000 ), |
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| 540 | factorY * randomInRange( 10000, 40000 ), |
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| 541 | factorZ * randomInRange( 10000, 40000 ) |
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| 542 | ); |
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| 543 | Vector3 projection = randVector->dotProduct( diffUnit )* diffUnit; |
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| 544 | *randVector -= projection; |
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| 545 | target += *randVector; |
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| 546 | this->setTargetPosition( thisPosition + target ); |
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| 547 | } |
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| 548 | bool CommonController::canFire() |
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| 549 | { |
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| 550 | //no target? why fire? |
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| 551 | if ( !this->target_ ) |
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| 552 | return false; |
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| 553 | |
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| 554 | Vector3 newPositionOfTarget = getPredictedPosition( this->getControllableEntity() ->getWorldPosition() , |
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| 555 | hardcoded_projectile_speed, this->target_->getWorldPosition() , this->target_->getVelocity() ); |
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| 556 | if ( newPositionOfTarget != Vector3::ZERO ) |
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| 557 | { |
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| 558 | this->setPositionOfTarget( newPositionOfTarget ); |
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| 559 | } |
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| 560 | |
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| 561 | float squaredDistance = squaredDistanceToTarget(); |
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| 562 | |
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| 563 | if ( squaredDistance < this->attackRange_*this->attackRange_ && this->isLookingAtTarget( math::pi / 20.0f)) |
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| 564 | { |
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| 565 | return true; |
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| 566 | } |
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| 567 | else |
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| 568 | { |
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| 569 | return false; |
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| 570 | } |
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| 571 | } |
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[10799] | 572 | void CommonController::doFire() |
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[10780] | 573 | { |
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[10799] | 574 | if ( !this->target_ || !this->getControllableEntity() ) |
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[10803] | 575 | { |
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[10780] | 576 | return; |
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[10803] | 577 | } |
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| 578 | |
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[10799] | 579 | Pawn* pawn = orxonox_cast<Pawn*>( this->getControllableEntity() ); |
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[10793] | 580 | |
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[10799] | 581 | if ( pawn ) |
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[10800] | 582 | pawn->setAimPosition( this->positionOfTarget_ ); |
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[10799] | 583 | this->getControllableEntity() ->fire( 0 ); |
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[10731] | 584 | } |
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[10725] | 585 | |
---|
[10851] | 586 | |
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[10864] | 587 | |
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[10856] | 588 | void CommonController::boostControl() |
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| 589 | { |
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| 590 | SpaceShip* ship = orxonox_cast<SpaceShip*>(this->getControllableEntity()); |
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| 591 | if(ship == NULL) return; |
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| 592 | if(ship->getBoostPower()*1.5f > ship->getInitialBoostPower() ) //upper limit ->boost |
---|
| 593 | { |
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| 594 | |
---|
| 595 | this->getControllableEntity()->boost(true); |
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| 596 | } |
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| 597 | else if(ship->getBoostPower()*4.0f < ship->getInitialBoostPower()) //lower limit ->do not boost |
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| 598 | { |
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| 599 | this->getControllableEntity()->boost(false); |
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| 600 | } |
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| 601 | } |
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[10719] | 602 | } |
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