[10864] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10885] | 23 | * Gani Aliguzhinov |
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[10864] | 24 | * Co-authors: |
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[10885] | 25 | * ... |
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[10864] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ActionpointController.h" |
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| 30 | |
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| 31 | #include "core/XMLPort.h" |
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[10875] | 32 | #include <algorithm> |
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[10877] | 33 | #include "worldentities/Actionpoint.h" |
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[10912] | 34 | |
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[10864] | 35 | namespace orxonox |
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| 36 | { |
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| 37 | |
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| 38 | RegisterClass(ActionpointController); |
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| 39 | |
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[10871] | 40 | ActionpointController::ActionpointController(Context* context) : FightingController(context) |
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[10864] | 41 | { |
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[10934] | 42 | this->actionpointControllerId_ = 0; |
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| 43 | ActionpointController::sTicks_ = 0; |
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| 44 | ActionpointController::nextActionpointControllerId_ = 0; |
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[10923] | 45 | this->ticks_ = 0; |
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[10915] | 46 | this->bPatrolling_ = false; |
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[10877] | 47 | this->bInLoop_ = false; |
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[10864] | 48 | this->bLoop_ = false; |
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| 49 | this->bEndLoop_ = false; |
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[10888] | 50 | loopActionpoints_.clear(); |
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| 51 | parsedActionpoints_.clear(); |
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| 52 | actionpoints_.clear(); |
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[10864] | 53 | this->bTakenOver_ = false; |
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| 54 | this->action_ = Action::NONE; |
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| 55 | this->squaredaccuracy_ = 2500; |
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[10877] | 56 | this->bFirstTick_ = true; |
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[10906] | 57 | this->bStartedDodging_ = false; |
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[10912] | 58 | this->bDefaultPatrol_ = true; |
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| 59 | this->bDefaultFightAll_ = true; |
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| 60 | this->stop_ = false; |
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[10864] | 61 | RegisterObject(ActionpointController); |
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| 62 | |
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| 63 | } |
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| 64 | void ActionpointController::XMLPort( Element& xmlelement, XMLPort::Mode mode ) |
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| 65 | { |
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| 66 | SUPER( ActionpointController, XMLPort, xmlelement, mode ); |
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[10912] | 67 | // XMLPortEventSink(ActionpointController, BaseObject, "stop", stop, xmlelement, mode); |
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| 68 | // XMLPortEventSink(ActionpointController, BaseObject, "go", stop, xmlelement, mode); |
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| 69 | |
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[10864] | 70 | XMLPortObject(ActionpointController, WorldEntity, "actionpoints", addActionpoint, getActionpoint, xmlelement, mode); |
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[10912] | 71 | XMLPortParam(ActionpointController, "defaultFightAll", setDefaultFightAll, getDefaultFightAll, xmlelement, mode).defaultValues(true); |
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| 72 | XMLPortParam(ActionpointController, "defaultPatrol", setDefaultPatrol, getDefaultPatrol, xmlelement, mode).defaultValues(true); |
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[10864] | 73 | } |
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[10912] | 74 | // void ActionpointController::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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| 75 | // { |
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| 76 | // SUPER(ActionpointController, XMLEventPort, xmlelement, mode); |
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| 77 | // XMLPortEventSink(ActionpointController, BaseObject, "stop", stop, xmlelement, mode); |
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| 78 | // XMLPortEventSink(ActionpointController, BaseObject, "go", stop, xmlelement, mode); |
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| 79 | |
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| 80 | // } |
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| 81 | // bool ActionpointController::stop(bool bTriggered, BaseObject* trigger) |
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| 82 | // { |
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| 83 | // this->stop_ = true; |
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| 84 | // return true; |
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| 85 | // } |
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| 86 | // bool ActionpointController::go(bool bTriggered, BaseObject* trigger) |
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| 87 | // { |
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| 88 | // this->stop_ = false; |
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| 89 | // return true; |
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| 90 | // } |
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[10886] | 91 | ActionpointController::~ActionpointController() |
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| 92 | { |
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| 93 | loopActionpoints_.clear(); |
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| 94 | parsedActionpoints_.clear(); |
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| 95 | actionpoints_.clear(); |
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[10934] | 96 | this->actionpointControllerId_ = 0; |
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| 97 | /*ActionpointController::nextActionpointControllerId_--; |
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[10923] | 98 | if (ActionpointController::nextActionpointControllerId_ < 0) |
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[10934] | 99 | ActionpointController::nextActionpointControllerId_ = 0;*/ |
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[10886] | 100 | } |
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| 101 | void ActionpointController::tick(float dt) |
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| 102 | { |
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[10927] | 103 | if (!this || !this->getControllableEntity() || !this->isActive()) |
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[10915] | 104 | return; |
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[10923] | 105 | ++this->ticks_; |
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| 106 | // orxout (internal_error) << "this id = " << this->actionpointControllerId_ << endl; |
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| 107 | if (ActionpointController::sTicks_ < this->ticks_) |
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[10885] | 108 | { |
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[10923] | 109 | // orxout (internal_error) << "total id's = " << ActionpointController::nextActionpointControllerId_ << endl; |
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| 110 | ++ActionpointController::sTicks_; |
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[10885] | 111 | } |
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[10923] | 112 | |
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[10925] | 113 | if (!this || !this->getControllableEntity()) |
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| 114 | return; |
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| 115 | |
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[10927] | 116 | if (ActionpointController::sTicks_ == 1) |
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[10906] | 117 | { |
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[10923] | 118 | |
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| 119 | this->actionpointControllerId_ = ActionpointController::nextActionpointControllerId_++; |
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| 120 | std::reverse(parsedActionpoints_.begin(), parsedActionpoints_.end()); |
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| 121 | std::reverse(actionpoints_.begin(), actionpoints_.end()); |
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| 122 | if (this->parsedActionpoints_.empty()) |
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[10906] | 123 | { |
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[10923] | 124 | this->action_ = Action::FIGHTALL; |
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[10906] | 125 | } |
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[10934] | 126 | //orxout (internal_error) << "first tick was called by id = " << this->actionpointControllerId_ << ", total = " << ActionpointController::nextActionpointControllerId_ << endl; |
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[10906] | 127 | } |
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[10927] | 128 | if (ActionpointController::sTicks_ == 1) |
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[10923] | 129 | { |
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| 130 | this->bActionCalled_ = false; |
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| 131 | |
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| 132 | this->bFirstTick_ = false; |
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| 133 | } |
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| 134 | /* if (ActionpointController::sTicks_ % (ActionpointController::nextActionpointControllerId_+1) != this->actionpointControllerId_) |
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| 135 | { |
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| 136 | return; |
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| 137 | }*/ |
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| 138 | if (!this || !this->getControllableEntity()) |
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| 139 | return; |
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| 140 | |
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[10886] | 141 | if (this->bHasTargetPosition_) |
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[10864] | 142 | { |
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| 143 | this->moveToTargetPosition(dt); |
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| 144 | } |
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| 145 | else if (this->bLookAtTarget_) |
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| 146 | { |
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| 147 | this->lookAtTarget(dt); |
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| 148 | } |
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[10925] | 149 | |
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[10923] | 150 | |
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| 151 | if (!this || !this->getControllableEntity()) |
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| 152 | return; |
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| 153 | |
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| 154 | if (stop_) |
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| 155 | return; |
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| 156 | |
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[10934] | 157 | |
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[10923] | 158 | if (timeout_ <= 0) |
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| 159 | this->bFiredRocket_ = false; |
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[10925] | 160 | |
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[10923] | 161 | |
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| 162 | if (!this || !this->getControllableEntity()) |
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| 163 | return; |
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| 164 | if (this->timeout_ > 0 && this->bFiredRocket_) |
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[10925] | 165 | { |
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[10934] | 166 | --this->timeout_; |
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[10925] | 167 | } |
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[10927] | 168 | |
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[10925] | 169 | |
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[10924] | 170 | if (!this || !this->getControllableEntity()) |
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| 171 | return; |
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[10923] | 172 | //maneuver every 0.25 sec -> |
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[10924] | 173 | int step = 4; |
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[10927] | 174 | if (ActionpointController::sTicks_ % 100 <= 10) |
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| 175 | { |
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| 176 | this->bDodge_ = false; |
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| 177 | } |
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| 178 | else |
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| 179 | { |
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| 180 | this->bDodge_ = true; |
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| 181 | } |
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[10924] | 182 | if (ActionpointController::sTicks_ % 100 == step * this->actionpointControllerId_ + 1) |
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| 183 | { |
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[10925] | 184 | //orxout (internal_error) << "Team " << this->getControllableEntity()->getTeam() << (this->hasTarget() ? ", got " : ", don't have") << " target" << endl; |
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[10924] | 185 | this->action(); |
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| 186 | } |
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[10925] | 187 | |
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| 188 | |
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[10924] | 189 | if (!this || !this->getControllableEntity()) |
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| 190 | return; |
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[10934] | 191 | /* orxout (internal_error) << "id = " << this->actionpointControllerId_ << ", in total # ids = " << ActionpointController::nextActionpointControllerId_ |
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| 192 | << ", I " << (this->hasTarget() ? "have" : "don't have") << " a target, my team is " << this->getControllableEntity()->getTeam() << endl; |
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| 193 | */ if (this->hasTarget() && ActionpointController::sTicks_ % (ActionpointController::nextActionpointControllerId_ + 1) == (this->actionpointControllerId_)) |
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[10924] | 194 | { |
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[10927] | 195 | |
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| 196 | |
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[10924] | 197 | if (!this || !this->getControllableEntity()) |
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[10925] | 198 | return; |
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[10923] | 199 | this->maneuver(); |
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[10924] | 200 | if (!this || !this->getControllableEntity()) |
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[10925] | 201 | return; |
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[10909] | 202 | this->bShooting_ = this->canFire(); |
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[10925] | 203 | |
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| 204 | if (!this || !this->getControllableEntity()) |
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| 205 | return; |
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| 206 | |
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| 207 | if (this->bShooting_) |
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| 208 | { |
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| 209 | this->doFire(); |
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| 210 | } |
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| 211 | this->deltaHp = orxonox_cast<Pawn*> (this->getControllableEntity())->getHealth() - this->previousHp; |
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| 212 | this->previousHp = orxonox_cast<Pawn*> (this->getControllableEntity())->getHealth(); |
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[10906] | 213 | } |
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[10923] | 214 | |
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| 215 | |
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[10886] | 216 | SUPER(ActionpointController, tick, dt); |
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| 217 | } |
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[10912] | 218 | |
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[10910] | 219 | |
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| 220 | |
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[10886] | 221 | void ActionpointController::action() |
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| 222 | { |
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| 223 | if (!this || !this->getControllableEntity()) |
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| 224 | return; |
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| 225 | if (!this->getControllableEntity() || !orxonox_cast<Pawn*> (this->getControllableEntity())) |
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| 226 | return; |
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[10912] | 227 | if (this->bDefaultPatrol_ || (this->action_ != Action::FLY && this->action_ != Action::NONE)) |
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| 228 | { |
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| 229 | this->startAttackingEnemiesThatAreClose(); |
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| 230 | } |
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[10923] | 231 | if (!this || !this->getControllableEntity()) |
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| 232 | return; |
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| 233 | |
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[10925] | 234 | |
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[10923] | 235 | if (!this || !this->getControllableEntity()) |
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| 236 | return; |
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[10906] | 237 | |
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[10898] | 238 | // if (this->actionCounter_ % 2 == 0) |
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[10886] | 239 | //No action -> pop one from stack |
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| 240 | if (this->action_ == Action::NONE || this->bTakenOver_) |
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| 241 | { |
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[10912] | 242 | if (this->parsedActionpoints_.empty() && this->loopActionpoints_.empty() && this->bDefaultFightAll_) |
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[10886] | 243 | { |
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| 244 | Point p = { Action::FIGHTALL, "", Vector3::ZERO, false }; |
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| 245 | this->parsedActionpoints_.push_back (p); |
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| 246 | } |
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| 247 | this->executeActionpoint(); |
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| 248 | this->bTakenOver_ = false; |
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[10912] | 249 | // this->action(); |
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[10879] | 250 | } |
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[10923] | 251 | if (!this || !this->getControllableEntity()) |
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| 252 | return; |
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| 253 | |
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[10886] | 254 | //Action fightall -> fight till nobody alive |
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| 255 | if (this->action_ == Action::FIGHTALL) |
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| 256 | { |
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[10903] | 257 | |
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[10886] | 258 | if (!this->hasTarget()) |
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| 259 | { |
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| 260 | ControllableEntity* newTarget = this->closestTarget(); |
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| 261 | if (newTarget) |
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| 262 | { |
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| 263 | this->setAction (Action::FIGHTALL, newTarget); |
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[10915] | 264 | //this->action(); |
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[10886] | 265 | } |
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| 266 | else |
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| 267 | { |
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| 268 | this->nextActionpoint(); |
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[10915] | 269 | this->executeActionpoint(); |
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| 270 | |
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[10886] | 271 | } |
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| 272 | } |
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| 273 | } |
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| 274 | //Action fight -> fight as long as enemies in range |
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| 275 | else if (this->action_ == Action::FIGHT) |
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| 276 | { |
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[10903] | 277 | |
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| 278 | if (!this->hasTarget() ) |
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[10886] | 279 | { |
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| 280 | //----find a target---- |
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| 281 | ControllableEntity* newTarget = this->closestTarget(); |
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| 282 | if (newTarget && |
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| 283 | CommonController::distance (this->getControllableEntity(), newTarget) < this->attackRange_) |
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| 284 | { |
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| 285 | this->setAction (Action::FIGHT, newTarget); |
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[10915] | 286 | //this->action(); |
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[10886] | 287 | } |
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| 288 | else |
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| 289 | { |
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| 290 | this->nextActionpoint(); |
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[10915] | 291 | this->executeActionpoint(); |
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[10886] | 292 | } |
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| 293 | } |
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| 294 | else if (this->hasTarget()) |
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| 295 | { |
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| 296 | //----fly in formation if far enough---- |
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| 297 | Vector3 diffVector = this->positionOfTarget_ - this->getControllableEntity()->getWorldPosition(); |
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| 298 | |
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| 299 | if (diffVector.length() > this->attackRange_) |
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| 300 | { |
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| 301 | ControllableEntity* newTarget = this->closestTarget(); |
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| 302 | |
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| 303 | if (newTarget && |
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| 304 | CommonController::distance (this->getControllableEntity(), newTarget) < this->attackRange_) |
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| 305 | { |
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| 306 | this->setAction (Action::FIGHT, newTarget); |
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| 307 | } |
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| 308 | else |
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| 309 | { |
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| 310 | this->nextActionpoint(); |
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[10915] | 311 | this->executeActionpoint(); |
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[10886] | 312 | } |
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| 313 | } |
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| 314 | } |
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| 315 | } |
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| 316 | else if (this->action_ == Action::FLY) |
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| 317 | { |
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| 318 | if (this->squaredDistanceToTarget() <= this->squaredaccuracy_) |
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| 319 | { |
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| 320 | this->nextActionpoint(); |
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[10915] | 321 | this->executeActionpoint(); |
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[10886] | 322 | } |
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| 323 | } |
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| 324 | else if (this->action_ == Action::PROTECT) |
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| 325 | { |
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| 326 | if (!this->getProtect()) |
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| 327 | { |
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| 328 | this->nextActionpoint(); |
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[10915] | 329 | this->executeActionpoint(); |
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[10886] | 330 | } |
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| 331 | this->stayNearProtect(); |
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| 332 | } |
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| 333 | else if (this->action_ == Action::ATTACK) |
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| 334 | { |
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[10903] | 335 | |
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[10886] | 336 | if (!this->hasTarget()) |
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| 337 | { |
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| 338 | this->nextActionpoint(); |
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[10915] | 339 | this->executeActionpoint(); |
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[10886] | 340 | } |
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| 341 | } |
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[10906] | 342 | |
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[10888] | 343 | |
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[10864] | 344 | } |
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| 345 | void ActionpointController::setProtect (ControllableEntity* protect) |
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| 346 | { |
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| 347 | this->protect_ = protect; |
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| 348 | } |
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| 349 | ControllableEntity* ActionpointController::getProtect () |
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| 350 | { |
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| 351 | return this->protect_; |
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| 352 | } |
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| 353 | void ActionpointController::addActionpoint(WorldEntity* actionpoint) |
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| 354 | { |
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| 355 | std::string actionName; |
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| 356 | Vector3 position; |
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| 357 | std::string targetName; |
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| 358 | bool inLoop = false; |
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| 359 | Point p; |
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[10888] | 360 | if (actionpoint->getIdentifier()->getName() == "Actionpoint") |
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[10864] | 361 | { |
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[10888] | 362 | Actionpoint* ap = orxonox_cast<Actionpoint*> (actionpoint); |
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[10864] | 363 | actionName = ap->getActionXML(); |
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| 364 | targetName = ap->getName(); |
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| 365 | position = ap->getWorldPosition(); |
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| 366 | |
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| 367 | if (this->bEndLoop_) |
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| 368 | { |
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| 369 | this->bInLoop_ = false; |
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| 370 | } |
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| 371 | if (!this->bInLoop_ && ap->getLoopStart()) |
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| 372 | { |
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| 373 | this->bInLoop_ = true; |
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| 374 | } |
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| 375 | if (this->bInLoop_ && ap->getLoopEnd()) |
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| 376 | { |
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| 377 | this->bEndLoop_ = true; |
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| 378 | } |
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| 379 | inLoop = this->bInLoop_; |
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| 380 | |
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| 381 | Action::Value value; |
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| 382 | |
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| 383 | if ( actionName == "FIGHT" ) |
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| 384 | { value = Action::FIGHT; } |
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| 385 | else if ( actionName == "FLY" ) |
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| 386 | { value = Action::FLY; } |
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| 387 | else if ( actionName == "PROTECT" ) |
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| 388 | { value = Action::PROTECT; } |
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| 389 | else if ( actionName == "NONE" ) |
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| 390 | { value = Action::NONE; } |
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| 391 | else if ( actionName == "FIGHTALL" ) |
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| 392 | { value = Action::FIGHTALL; } |
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| 393 | else if ( actionName == "ATTACK" ) |
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| 394 | { value = Action::ATTACK; } |
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| 395 | else |
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| 396 | ThrowException( ParseError, std::string( "Attempting to set an unknown Action: '" )+ actionName + "'." ); |
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| 397 | p.action = value; p.name = targetName; p.position = position; p.inLoop = inLoop; |
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| 398 | } |
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| 399 | else |
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| 400 | { |
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[10888] | 401 | inLoop = true; |
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[10864] | 402 | p.action = Action::FLY; p.name = ""; p.position = actionpoint->getWorldPosition(); p.inLoop = inLoop; |
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| 403 | } |
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| 404 | parsedActionpoints_.push_back(p); |
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| 405 | this->actionpoints_.push_back(actionpoint); |
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| 406 | } |
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| 407 | WorldEntity* ActionpointController::getActionpoint(unsigned int index) const |
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| 408 | { |
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| 409 | if (index < this->actionpoints_.size()) |
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| 410 | return this->actionpoints_[index]; |
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| 411 | else |
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| 412 | return 0; |
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| 413 | } |
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| 414 | |
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[10888] | 415 | Action::Value ActionpointController::getAction () |
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[10864] | 416 | { |
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| 417 | return this->action_; |
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| 418 | } |
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| 419 | std::string ActionpointController::getActionName() |
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| 420 | { |
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| 421 | switch ( this->action_ ) |
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| 422 | { |
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| 423 | case Action::FIGHT: |
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[10923] | 424 | { return "FIGHT"; } |
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[10864] | 425 | case Action::FLY: |
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[10923] | 426 | { return "FLY"; } |
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[10864] | 427 | case Action::PROTECT: |
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[10923] | 428 | { return "PROTECT"; } |
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[10864] | 429 | case Action::NONE: |
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[10923] | 430 | { return "NONE"; } |
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[10864] | 431 | case Action::FIGHTALL: |
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[10923] | 432 | { return "FIGHTALL"; } |
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[10864] | 433 | case Action::ATTACK: |
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[10923] | 434 | { return "ATTACK"; } |
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[10864] | 435 | default: |
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| 436 | return "NONE"; |
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| 437 | break; |
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| 438 | } |
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| 439 | } |
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| 440 | void ActionpointController::setAction (Action::Value action) |
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| 441 | { |
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| 442 | this->action_ = action; |
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| 443 | } |
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| 444 | void ActionpointController::setAction (Action::Value action, ControllableEntity* target) |
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| 445 | { |
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| 446 | this->action_ = action; |
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| 447 | if (action == Action::FIGHT || action == Action::FIGHTALL || action == Action::ATTACK) |
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| 448 | { |
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| 449 | if (target) |
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| 450 | this->setTarget (target); |
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| 451 | } |
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| 452 | else if (action == Action::PROTECT) |
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| 453 | { |
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| 454 | if (target) |
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| 455 | this->setProtect (target); |
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| 456 | } |
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| 457 | } |
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| 458 | void ActionpointController::setAction (Action::Value action, const Vector3& target) |
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| 459 | { |
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| 460 | this->action_ = action; |
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| 461 | if (action == Action::FLY) |
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| 462 | { |
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| 463 | this->setTargetPosition (target); |
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| 464 | } |
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| 465 | } |
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| 466 | void ActionpointController::setAction (Action::Value action, const Vector3& target, const Quaternion& orient ) |
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| 467 | { |
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| 468 | this->action_ = action; |
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| 469 | if (action == Action::FLY) |
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| 470 | { |
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| 471 | this->setTargetPosition (target); |
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| 472 | this->setTargetOrientation (orient); |
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| 473 | } |
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| 474 | } |
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| 475 | |
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| 476 | //------------------------------------------------------------------------------ |
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| 477 | //------------------------------Actionpoint methods----------------------------- |
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| 478 | //------------------------------------------------------------------------------ |
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| 479 | |
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| 480 | //POST: this starts doing what was asked by the last element of parsedActionpoints_, |
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| 481 | //if last element was failed to be parsed, next element will be executed. |
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| 482 | void ActionpointController::executeActionpoint() |
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| 483 | { |
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[10923] | 484 | if (!this || !this->getControllableEntity()) |
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| 485 | return; |
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| 486 | |
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[10872] | 487 | Point p; |
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| 488 | if (this->bLoop_ && !loopActionpoints_.empty()) |
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[10864] | 489 | { |
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[10872] | 490 | p = loopActionpoints_.back(); |
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| 491 | } |
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| 492 | else if (this->bLoop_) |
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| 493 | { |
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| 494 | this->bLoop_ = false; |
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| 495 | return; |
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| 496 | } |
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| 497 | else if (!this->bLoop_ && !parsedActionpoints_.empty()) |
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| 498 | { |
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| 499 | p = parsedActionpoints_.back(); |
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| 500 | } |
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| 501 | else |
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| 502 | { |
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[10923] | 503 | if (!this || !this->getControllableEntity()) |
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| 504 | return; |
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| 505 | |
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[10872] | 506 | this->setTarget(0); |
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| 507 | this->setTargetPosition(this->getControllableEntity()->getWorldPosition()); |
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| 508 | this->action_ = Action::NONE; |
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| 509 | return; |
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| 510 | } |
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| 511 | if (!this->bLoop_ && this->parsedActionpoints_.back().inLoop) |
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| 512 | { |
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| 513 | //MOVES all points that are in loop to a loop vector |
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| 514 | this->fillLoop(); |
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| 515 | this->bLoop_ = true; |
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| 516 | executeActionpoint(); |
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| 517 | return; |
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| 518 | } |
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[10886] | 519 | this->setAction (p.action); |
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[10925] | 520 | if (!this || !this->getControllableEntity()) |
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| 521 | return; |
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| 522 | |
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[10886] | 523 | switch (this->action_) |
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[10872] | 524 | { |
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| 525 | case Action::FIGHT: |
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[10864] | 526 | { |
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[10872] | 527 | std::string targetName = p.name; |
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| 528 | if (targetName == "") |
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| 529 | break; |
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| 530 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
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| 531 | { |
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| 532 | if (CommonController::getName(*itP) == targetName) |
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[10864] | 533 | { |
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[10872] | 534 | this->setTarget (static_cast<ControllableEntity*>(*itP)); |
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[10864] | 535 | } |
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[10886] | 536 | } |
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[10872] | 537 | break; |
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| 538 | } |
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| 539 | case Action::FLY: |
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| 540 | { |
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| 541 | this->setTargetPosition( p.position ); |
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| 542 | if (this->squaredDistanceToTarget() <= this->squaredaccuracy_) |
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| 543 | { |
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| 544 | this->nextActionpoint(); |
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| 545 | this->executeActionpoint(); |
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| 546 | } |
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| 547 | break; |
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| 548 | } |
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| 549 | case Action::PROTECT: |
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| 550 | { |
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[10923] | 551 | if (!this || !this->getControllableEntity()) |
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| 552 | return; |
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| 553 | |
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[10872] | 554 | std::string protectName = p.name; |
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| 555 | if (protectName == "reservedKeyword:human") |
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| 556 | { |
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| 557 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
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[10864] | 558 | { |
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[10875] | 559 | if (orxonox_cast<ControllableEntity*>(*itP) && ((*itP)->getController()) && ((*itP)->getController()->getIdentifier()->getName() == "NewHumanController")) |
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[10864] | 560 | { |
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[10872] | 561 | this->setProtect (static_cast<ControllableEntity*>(*itP)); |
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[10864] | 562 | } |
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| 563 | } |
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[10872] | 564 | } |
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| 565 | else |
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| 566 | { |
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| 567 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
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[10864] | 568 | { |
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[10872] | 569 | if (CommonController::getName(*itP) == protectName) |
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[10864] | 570 | { |
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[10872] | 571 | this->setProtect (static_cast<ControllableEntity*>(*itP)); |
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[10864] | 572 | } |
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[10872] | 573 | } |
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[10864] | 574 | } |
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[10872] | 575 | if (!this->getProtect()) |
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| 576 | { |
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| 577 | this->nextActionpoint(); |
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| 578 | this->executeActionpoint(); |
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| 579 | } |
---|
| 580 | break; |
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[10864] | 581 | } |
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[10872] | 582 | case Action::NONE: |
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[10864] | 583 | { |
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[10872] | 584 | break; |
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[10864] | 585 | } |
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[10872] | 586 | case Action::FIGHTALL: |
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[10864] | 587 | { |
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[10872] | 588 | break; |
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| 589 | } |
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| 590 | case Action::ATTACK: |
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| 591 | { |
---|
| 592 | std::string targetName = p.name; |
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| 593 | |
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| 594 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
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[10864] | 595 | { |
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[10872] | 596 | if (CommonController::getName(*itP) == targetName) |
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[10864] | 597 | { |
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[10872] | 598 | this->setTarget (static_cast<ControllableEntity*>(*itP)); |
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[10864] | 599 | } |
---|
| 600 | } |
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[10872] | 601 | if (!this->hasTarget()) |
---|
| 602 | { |
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| 603 | this->nextActionpoint(); |
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| 604 | this->executeActionpoint(); |
---|
| 605 | } |
---|
| 606 | break; |
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[10864] | 607 | } |
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[10872] | 608 | default: |
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| 609 | break; |
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[10886] | 610 | } |
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[10872] | 611 | } |
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[10864] | 612 | |
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| 613 | |
---|
| 614 | void ActionpointController::stayNearProtect() |
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| 615 | { |
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[10923] | 616 | if (!this || !this->getControllableEntity()) |
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| 617 | return; |
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| 618 | |
---|
[10886] | 619 | Vector3 targetRelativePosition(0, 300, 300); |
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| 620 | if (!this->getProtect()) |
---|
| 621 | { |
---|
| 622 | this->nextActionpoint(); |
---|
| 623 | return; |
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| 624 | } |
---|
[10864] | 625 | Vector3 targetAbsolutePosition = ((this->getProtect()->getWorldPosition()) + |
---|
[10880] | 626 | (this->getProtect()->getWorldOrientation()* (targetRelativePosition))); |
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[10864] | 627 | this->setTargetPosition(targetAbsolutePosition); |
---|
[10886] | 628 | if (!this->getProtect()) |
---|
| 629 | { |
---|
| 630 | this->nextActionpoint(); |
---|
| 631 | return; |
---|
| 632 | } |
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[10909] | 633 | this->setTargetOrientation(this->getProtect()->getWorldOrientation()); |
---|
[10864] | 634 | } |
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| 635 | void ActionpointController::nextActionpoint() |
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| 636 | { |
---|
| 637 | if (!this || !this->getControllableEntity()) |
---|
| 638 | return; |
---|
| 639 | if (this->bLoop_) |
---|
| 640 | { |
---|
[10915] | 641 | if (this->bPatrolling_) |
---|
[10864] | 642 | { |
---|
[10915] | 643 | this->loopActionpoints_.pop_back(); |
---|
| 644 | this->bPatrolling_ = false; |
---|
| 645 | } |
---|
| 646 | else if (!this->loopActionpoints_.empty()) |
---|
| 647 | { |
---|
[10864] | 648 | this->moveBackToTop(); |
---|
| 649 | } |
---|
| 650 | } |
---|
| 651 | else |
---|
| 652 | { |
---|
| 653 | if (!this->parsedActionpoints_.empty()) |
---|
| 654 | { |
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| 655 | this->parsedActionpoints_.pop_back(); |
---|
| 656 | } |
---|
| 657 | } |
---|
| 658 | this->setAction(Action::NONE); |
---|
[10882] | 659 | this->bHasTargetPosition_ = false; |
---|
[10864] | 660 | } |
---|
| 661 | void ActionpointController::moveBackToTop() |
---|
| 662 | { |
---|
[10925] | 663 | if (!this || !this->getControllableEntity()) |
---|
| 664 | return; |
---|
| 665 | |
---|
[10864] | 666 | Point temp = loopActionpoints_.back(); |
---|
| 667 | loopActionpoints_.pop_back(); |
---|
| 668 | std::reverse (loopActionpoints_.begin(), loopActionpoints_.end()); |
---|
| 669 | loopActionpoints_.push_back(temp); |
---|
| 670 | std::reverse (loopActionpoints_.begin(), loopActionpoints_.end()); |
---|
| 671 | } |
---|
| 672 | void ActionpointController::fillLoop() |
---|
| 673 | { |
---|
| 674 | loopActionpoints_.clear(); |
---|
| 675 | fillLoopReversed(); |
---|
| 676 | std::reverse (loopActionpoints_.begin(), loopActionpoints_.end()); |
---|
| 677 | } |
---|
| 678 | void ActionpointController::fillLoopReversed() |
---|
| 679 | { |
---|
| 680 | if (parsedActionpoints_.back().inLoop) |
---|
| 681 | { |
---|
| 682 | loopActionpoints_.push_back(parsedActionpoints_.back()); |
---|
| 683 | parsedActionpoints_.pop_back(); |
---|
| 684 | } |
---|
| 685 | if (parsedActionpoints_.back().inLoop) |
---|
| 686 | { |
---|
| 687 | fillLoopReversed(); |
---|
| 688 | } |
---|
| 689 | } |
---|
[10886] | 690 | |
---|
[10885] | 691 | void ActionpointController::takeActionpoints (const std::vector<Point>& vector, const std::vector<Point>& loop, bool b) |
---|
[10864] | 692 | { |
---|
| 693 | this->parsedActionpoints_ = vector; |
---|
| 694 | this->loopActionpoints_ = loop; |
---|
[10872] | 695 | this->bLoop_ = b; |
---|
[10864] | 696 | this->bTakenOver_ = true; |
---|
| 697 | } |
---|
| 698 | void ActionpointController::setClosestTarget() |
---|
| 699 | { |
---|
| 700 | this->setTarget (static_cast<ControllableEntity*>( closestTarget() ) ); |
---|
| 701 | } |
---|
| 702 | Pawn* ActionpointController::closestTarget() |
---|
| 703 | { |
---|
[10923] | 704 | if (!this || !this->getControllableEntity()) |
---|
[10864] | 705 | return 0; |
---|
| 706 | |
---|
| 707 | Pawn* closestTarget = 0; |
---|
| 708 | float minDistance = std::numeric_limits<float>::infinity(); |
---|
| 709 | Gametype* gt = this->getGametype(); |
---|
| 710 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
---|
| 711 | { |
---|
| 712 | if ( CommonController::sameTeam (this->getControllableEntity(), static_cast<ControllableEntity*>(*itP), gt) ) |
---|
| 713 | continue; |
---|
| 714 | |
---|
| 715 | float distance = CommonController::distance (*itP, this->getControllableEntity()); |
---|
| 716 | if (distance < minDistance) |
---|
| 717 | { |
---|
| 718 | closestTarget = *itP; |
---|
| 719 | minDistance = distance; |
---|
| 720 | } |
---|
| 721 | } |
---|
| 722 | if (closestTarget) |
---|
| 723 | { |
---|
| 724 | return closestTarget; |
---|
| 725 | } |
---|
| 726 | return 0; |
---|
| 727 | } |
---|
| 728 | void ActionpointController::startAttackingEnemiesThatAreClose() |
---|
| 729 | { |
---|
[10923] | 730 | if (!this || !this->getControllableEntity()) |
---|
| 731 | return; |
---|
| 732 | |
---|
[10903] | 733 | //if (this->action_ != Action::FIGHT && this->action_ != Action::FIGHTALL) |
---|
[10864] | 734 | { |
---|
[10880] | 735 | if (!this->target_ || (this->target_ && CommonController::distance (this->getControllableEntity(), this->target_) > this->attackRange_)) |
---|
[10864] | 736 | { |
---|
| 737 | Pawn* newTarget = this->closestTarget(); |
---|
| 738 | if ( newTarget && |
---|
[10877] | 739 | CommonController::distance (this->getControllableEntity(), static_cast<ControllableEntity*>(newTarget)) |
---|
[10864] | 740 | <= this->attackRange_ ) |
---|
| 741 | { |
---|
[10923] | 742 | if (!this || !this->getControllableEntity()) |
---|
| 743 | return; |
---|
[10915] | 744 | this->setTarget(newTarget); |
---|
| 745 | if (this->bLoop_ && !this->bPatrolling_) |
---|
[10888] | 746 | { |
---|
[10915] | 747 | Point p = { Action::FIGHT, "", Vector3::ZERO, true }; |
---|
[10888] | 748 | this->loopActionpoints_.push_back(p); |
---|
| 749 | } |
---|
[10915] | 750 | else if (!this->bPatrolling_) |
---|
[10888] | 751 | { |
---|
[10903] | 752 | //orxout (internal_error) << "found new target " << CommonController::getName(newTarget) <<endl; |
---|
[10915] | 753 | Point p = { Action::FIGHT, "", Vector3::ZERO, false }; |
---|
[10888] | 754 | this->parsedActionpoints_.push_back(p); |
---|
| 755 | } |
---|
[10915] | 756 | this->bPatrolling_ = true; |
---|
[10864] | 757 | this->executeActionpoint(); |
---|
| 758 | } |
---|
| 759 | } |
---|
| 760 | } |
---|
| 761 | } |
---|
[10923] | 762 | int ActionpointController::nextActionpointControllerId_ = 0; |
---|
| 763 | int ActionpointController::sTicks_ = 0; |
---|
| 764 | } |
---|