[10864] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10885] | 23 | * Gani Aliguzhinov |
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[10864] | 24 | * Co-authors: |
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[10885] | 25 | * ... |
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[10864] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ActionpointController.h" |
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| 30 | |
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| 31 | #include "core/XMLPort.h" |
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[10875] | 32 | #include <algorithm> |
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[10877] | 33 | #include "worldentities/Actionpoint.h" |
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[10864] | 34 | namespace orxonox |
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| 35 | { |
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| 36 | |
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| 37 | RegisterClass(ActionpointController); |
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| 38 | |
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[10871] | 39 | ActionpointController::ActionpointController(Context* context) : FightingController(context) |
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[10864] | 40 | { |
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[10883] | 41 | this->actionCounter_ = 0; |
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[10877] | 42 | this->bInLoop_ = false; |
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[10864] | 43 | this->bLoop_ = false; |
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| 44 | this->bEndLoop_ = false; |
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[10888] | 45 | loopActionpoints_.clear(); |
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| 46 | parsedActionpoints_.clear(); |
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| 47 | actionpoints_.clear(); |
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| 48 | healthSpawners_.clear(); |
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| 49 | damageSpawners_.clear(); |
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| 50 | speedSpawners_.clear(); |
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[10864] | 51 | this->bTakenOver_ = false; |
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| 52 | this->action_ = Action::NONE; |
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| 53 | this->squaredaccuracy_ = 2500; |
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[10877] | 54 | this->bFirstTick_ = true; |
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[10906] | 55 | this->bStartedDodging_ = false; |
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| 56 | this->timeDodged_ = 0; |
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[10864] | 57 | RegisterObject(ActionpointController); |
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| 58 | |
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| 59 | } |
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| 60 | void ActionpointController::XMLPort( Element& xmlelement, XMLPort::Mode mode ) |
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| 61 | { |
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| 62 | SUPER( ActionpointController, XMLPort, xmlelement, mode ); |
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| 63 | XMLPortObject(ActionpointController, WorldEntity, "actionpoints", addActionpoint, getActionpoint, xmlelement, mode); |
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| 64 | } |
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[10886] | 65 | ActionpointController::~ActionpointController() |
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| 66 | { |
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| 67 | loopActionpoints_.clear(); |
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| 68 | parsedActionpoints_.clear(); |
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| 69 | actionpoints_.clear(); |
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[10888] | 70 | healthSpawners_.clear(); |
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| 71 | damageSpawners_.clear(); |
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| 72 | speedSpawners_.clear(); |
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[10886] | 73 | } |
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| 74 | void ActionpointController::tick(float dt) |
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| 75 | { |
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| 76 | |
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[10885] | 77 | if (this->timeout_ > 0 && this->bFiredRocket_) |
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| 78 | { |
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| 79 | this->timeout_ -= dt; |
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| 80 | } |
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[10906] | 81 | if (this->bStartedDodging_) |
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| 82 | { |
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| 83 | this->timeDodged_ += dt; |
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| 84 | if (this->timeDodged_ > 2.0f) |
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| 85 | { |
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| 86 | this->bStartedDodging_ = false; |
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| 87 | this->timeDodged_ = 0; |
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| 88 | } |
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| 89 | } |
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| 90 | maneuverCounter_ += dt; |
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| 91 | if (maneuverCounter_ > 6.0f) |
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| 92 | maneuverCounter_ = 0; |
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[10909] | 93 | this->timeOffset_ += dt; |
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| 94 | if (this->timeOffset_ >= 2.0f) |
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| 95 | this->timeOffset_ = 0.0f; |
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[10885] | 96 | if (timeout_ <= 0) |
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| 97 | this->bFiredRocket_ = false; |
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| 98 | |
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[10886] | 99 | if (this->bHasTargetPosition_) |
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[10864] | 100 | { |
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| 101 | this->moveToTargetPosition(dt); |
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| 102 | } |
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| 103 | else if (this->bLookAtTarget_) |
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| 104 | { |
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| 105 | this->lookAtTarget(dt); |
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| 106 | } |
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[10909] | 107 | |
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| 108 | |
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[10885] | 109 | if (this->bShooting_) |
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[10864] | 110 | { |
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| 111 | this->doFire(); |
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| 112 | } |
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| 113 | if (this->bFirstTick_) |
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| 114 | { |
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| 115 | std::reverse(parsedActionpoints_.begin(), parsedActionpoints_.end()); |
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| 116 | std::reverse(actionpoints_.begin(), actionpoints_.end()); |
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| 117 | if (this->parsedActionpoints_.empty()) |
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| 118 | { |
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| 119 | this->action_ = Action::FIGHTALL; |
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| 120 | } |
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| 121 | } |
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| 122 | if (this->bFirstTick_) |
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[10888] | 123 | { |
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[10909] | 124 | this->timeOffset_ = 0.0f; |
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| 125 | this->bActionCalled_ = false; |
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[10888] | 126 | setSpawners(); |
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| 127 | // orxout(internal_error) << "health spawners size = " << this->healthSpawners_.size() << |
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| 128 | // ", damage spawners size = " << this->damageSpawners_.size() << |
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| 129 | // ", speed spawners size = " << this->speedSpawners_.size() << endl; |
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[10864] | 130 | this->bFirstTick_ = false; |
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[10886] | 131 | } |
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[10909] | 132 | |
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| 133 | //maneuver every 0.25 sec -> |
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| 134 | float currentPeriodTime = this->timeOffset_ - static_cast<int>(this->timeOffset_); |
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| 135 | if (this->hasTarget() && ((currentPeriodTime >= 0.25f && currentPeriodTime <= 0.5f) || (currentPeriodTime >= 0.75 && currentPeriodTime <= 0.999f)) && !this->bManeuverCalled_) |
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[10906] | 136 | { |
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[10909] | 137 | this->bManeuverCalled_ = true; |
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[10906] | 138 | this->maneuver(); |
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[10909] | 139 | this->bShooting_ = this->canFire(); |
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[10906] | 140 | } |
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[10909] | 141 | if ((currentPeriodTime >= 0.0f && currentPeriodTime <= 0.25f) || (currentPeriodTime >= 0.5f && currentPeriodTime <= 0.75f)) |
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| 142 | this->bManeuverCalled_ = false; |
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[10886] | 143 | SUPER(ActionpointController, tick, dt); |
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| 144 | } |
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[10910] | 145 | std::pair <ControllableEntity*, ControllableEntity*> ActionpointController::closestTargets() |
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| 146 | { |
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| 147 | WeakPtr<ControllableEntity> firstTarget, secondTarget, tempTarget; |
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| 148 | float firstDistance = std::numeric_limits<float>::infinity(), secondDistance = std::numeric_limits<float>::infinity(), tempDistance = 0; |
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| 149 | Gametype* gt = this->getGametype(); |
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| 150 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
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| 151 | { |
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| 152 | tempTarget = static_cast<ControllableEntity*>(*itP); |
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| 153 | if (CommonController::sameTeam (this->getControllableEntity(), tempTarget, gt)) |
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| 154 | continue; |
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| 155 | |
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| 156 | tempDistance = CommonController::distance (*itP, this->getControllableEntity()); |
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| 157 | if (tempDistance < firstDistance) |
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| 158 | { |
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| 159 | secondDistance = firstDistance; |
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| 160 | secondTarget = firstTarget; |
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| 161 | |
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| 162 | firstDistance = tempDistance; |
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| 163 | firstTarget = tempTarget; |
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| 164 | } |
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| 165 | else if (tempDistance < secondDistance) |
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| 166 | { |
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| 167 | secondDistance = tempDistance; |
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| 168 | secondTarget = tempTarget; |
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| 169 | } |
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| 170 | } |
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| 171 | return std::make_pair (firstTarget, secondTarget); |
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| 172 | } |
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| 173 | |
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| 174 | //patrol can only be called by divisionController or others if they don't have a leader |
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| 175 | //searches for closest enemy and sets target to it. If wasn't fighting, pushes Action::FIGHT on a stack. |
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| 176 | //patrol gets called constantly either if this is fighting or if this->bDefaultPatrol_ is set to true via XML |
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| 177 | bool ActionpointController::patrol() |
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| 178 | { |
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| 179 | std::pair <ControllableEntity*, ControllableEntity*> newTargets = this->closestTargets(); |
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| 180 | if (!newTargets.first) |
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| 181 | return false; |
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| 182 | ControllableEntity* newTarget = newTargets.first; |
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| 183 | |
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| 184 | float distance = CommonController::distance (this->getControllableEntity(), newTarget); |
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| 185 | if (distance < this->attackRange_ && distance < CommonController::distance(this->getControllableEntity(), this->target_)) |
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| 186 | { |
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| 187 | this->setTarget (newTarget); |
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| 188 | |
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| 189 | if (this->getIdentifier()->getName() == "DivisionController") |
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| 190 | { |
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| 191 | if (!newTargets.second) |
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| 192 | { |
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| 193 | if (this->myFollower_) |
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| 194 | this->myFollower_->setTarget(newTargets.first); |
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| 195 | } |
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| 196 | else |
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| 197 | { |
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| 198 | if (this->myFollower_ && CommonController::distance(this->getControllableEntity(), newTargets.second) < this->attackRange_ + 600.0f) |
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| 199 | this->myFollower_->setTarget(newTargets.second); |
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| 200 | else if (this->myFollower_) |
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| 201 | this->myFollower_->setTarget(newTargets.first); |
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| 202 | } |
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| 203 | } |
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| 204 | if (this->action_ != Action::FIGHT && this->action_ != Action::FIGHTALL) |
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| 205 | { |
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| 206 | this->bPatrolling_ = true; |
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| 207 | if (this->bLoop_) |
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| 208 | { |
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| 209 | Point p = { Action::FIGHT, "", Vector3::ZERO, true }; |
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| 210 | this->loopActionpoints_.push_back(p); |
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| 211 | this->executeActionpoint(); |
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| 212 | } |
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| 213 | else |
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| 214 | { |
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| 215 | Point p = { Action::FIGHT, "", Vector3::ZERO, false }; |
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| 216 | this->parsedActionpoints_.push_back(p); |
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| 217 | this->executeActionpoint(); |
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| 218 | } |
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| 219 | } |
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| 220 | return true; |
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| 221 | } |
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| 222 | else |
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| 223 | { |
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| 224 | return false; |
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| 225 | } |
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| 226 | } |
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| 227 | //checks if state is still to be executed and makes a transition otherwise. |
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| 228 | //if this->bDefaultPatrol_ == true, patrols area for enemies and, if not fighting, pushes a state with action = FIGHT |
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| 229 | void ActionpointController::stateMachine() |
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| 230 | { |
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| 231 | //Check if calculations needed |
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| 232 | if (!this->getControllableEntity() || !orxonox_cast<Pawn*> (this->getControllableEntity()) || !this->isActive()) |
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| 233 | return; |
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| 234 | |
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| 235 | //state NONE means that either previous state finished executing and next state is to be fetched or no states are left to execute |
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| 236 | //NONE is never on a stack -> it is only a transition state saved in a variable |
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| 237 | if (this->action_ == Action::NONE || this->bTakenOver_) |
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| 238 | { |
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| 239 | //no actionpoints a.k.a. states left to execute |
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| 240 | if (this->parsedActionpoints_.empty() && this->loopActionpoints_.empty()) |
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| 241 | { |
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| 242 | //default action is fighting |
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| 243 | if (this->bDefaultFightAll_) |
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| 244 | { |
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| 245 | //make state |
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| 246 | Point p = { Action::FIGHTALL, "", Vector3::ZERO, false }; |
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| 247 | //push it on the stack |
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| 248 | this->parsedActionpoints_.push_back (p); |
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| 249 | } |
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| 250 | //default action is nothing |
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| 251 | else |
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| 252 | { |
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| 253 | this->bActive_ = false; |
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| 254 | return; |
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| 255 | } |
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| 256 | } |
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| 257 | //switch to the new state |
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| 258 | this->executeActionpoint(); |
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| 259 | this->bTakenOver_ = false; |
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| 260 | } |
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| 261 | if (this->action_ == Action::FIGHTALL) |
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| 262 | { |
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| 263 | if (!this->hasTarget()) |
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| 264 | { |
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| 265 | ControllableEntity* newTarget = this->closestTarget(); |
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| 266 | if (newTarget) |
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| 267 | { |
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| 268 | this->setTarget (newTarget); |
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| 269 | } |
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| 270 | else |
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| 271 | { |
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| 272 | this->nextActionpoint(); |
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| 273 | this->executeActionpoint(); |
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| 274 | } |
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| 275 | } |
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| 276 | else |
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| 277 | { |
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| 278 | bool b = this->patrol(); |
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| 279 | } |
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| 280 | |
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| 281 | } |
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| 282 | if (this->action_ == Action::FIGHT) |
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| 283 | { |
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| 284 | if (!this->hasTarget() ) |
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| 285 | { |
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| 286 | if (!this->patrol()) |
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| 287 | { |
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| 288 | if (this->bPatrolling_) |
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| 289 | { |
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| 290 | if (this->bLoop_) |
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| 291 | { |
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| 292 | if (!this->loopActionpoints_.empty()) |
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| 293 | { |
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| 294 | this->loopActionpoints_.pop_back(); |
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| 295 | } |
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| 296 | } |
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| 297 | else |
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| 298 | { |
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| 299 | if (!this->parsedActionpoints_.empty()) |
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| 300 | { |
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| 301 | this->parsedActionpoints_.pop_back(); |
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| 302 | } |
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| 303 | } |
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| 304 | this->setAction(Action::NONE); |
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| 305 | this->bHasTargetPosition_ = false; |
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| 306 | this->bPatrolling_ = false; |
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| 307 | } |
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| 308 | else |
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| 309 | { |
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| 310 | this->nextActionpoint(); |
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| 311 | } |
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| 312 | this->executeActionpoint(); |
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| 313 | } |
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| 314 | } |
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| 315 | else if (this->hasTarget()) |
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| 316 | { |
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| 317 | if (CommonController::distance (this->getControllableEntity(), this->target_) > this->attackRange_) |
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| 318 | { |
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| 319 | this->setTarget(0); |
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| 320 | this->stateMachine(); |
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| 321 | } |
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| 322 | } |
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| 323 | } |
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| 324 | if (this->action_ == Action::FLY) |
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| 325 | { |
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| 326 | if (this->squaredDistanceToTarget() <= this->squaredaccuracy_) |
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| 327 | { |
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| 328 | this->nextActionpoint(); |
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| 329 | this->executeActionpoint(); |
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| 330 | } |
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| 331 | else if (this->bDefaultPatrol_) |
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| 332 | { |
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| 333 | bool b = this->patrol(); |
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| 334 | } |
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| 335 | } |
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| 336 | if (this->action_ == Action::PROTECT) |
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| 337 | { |
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| 338 | if (!this->getProtect()) |
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| 339 | { |
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| 340 | this->nextActionpoint(); |
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| 341 | this->executeActionpoint(); |
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| 342 | } |
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| 343 | else |
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| 344 | { |
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| 345 | this->stayNearProtect(); |
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| 346 | } |
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| 347 | if (this->bDefaultPatrol_) |
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| 348 | { |
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| 349 | bool b = this->patrol(); |
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| 350 | } |
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| 351 | } |
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| 352 | if (this->action_ == Action::ATTACK) |
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| 353 | { |
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| 354 | if (!this->hasTarget()) |
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| 355 | { |
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| 356 | this->nextActionpoint(); |
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| 357 | this->executeActionpoint(); |
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| 358 | } |
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| 359 | if (this->bDefaultPatrol_) |
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| 360 | { |
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| 361 | bool b = this->patrol(); |
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| 362 | } |
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| 363 | } |
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| 364 | } |
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| 365 | |
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| 366 | |
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| 367 | |
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[10886] | 368 | void ActionpointController::action() |
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| 369 | { |
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| 370 | if (!this || !this->getControllableEntity()) |
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| 371 | return; |
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| 372 | if (!this->getControllableEntity() || !orxonox_cast<Pawn*> (this->getControllableEntity())) |
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| 373 | return; |
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[10909] | 374 | this->startAttackingEnemiesThatAreClose(); |
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[10888] | 375 | |
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[10886] | 376 | this->deltaHp = orxonox_cast<Pawn*> (this->getControllableEntity())->getHealth() - this->previousHp; |
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| 377 | this->previousHp = orxonox_cast<Pawn*> (this->getControllableEntity())->getHealth(); |
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[10906] | 378 | |
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[10898] | 379 | // if (this->actionCounter_ % 2 == 0) |
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[10886] | 380 | //No action -> pop one from stack |
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| 381 | if (this->action_ == Action::NONE || this->bTakenOver_) |
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| 382 | { |
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[10888] | 383 | // Point point = closestPickup(PickupType::HEALTH); |
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| 384 | // if (point.action != Action::NONE) |
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| 385 | // { |
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| 386 | // orxout(internal_error) << "found health" << endl; |
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| 387 | // this->parsedActionpoints_.push_back(point); |
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| 388 | // } |
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[10898] | 389 | |
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[10886] | 390 | if (this->parsedActionpoints_.empty() && this->loopActionpoints_.empty()) |
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| 391 | { |
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| 392 | Point p = { Action::FIGHTALL, "", Vector3::ZERO, false }; |
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| 393 | this->parsedActionpoints_.push_back (p); |
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| 394 | } |
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| 395 | this->executeActionpoint(); |
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| 396 | this->bTakenOver_ = false; |
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| 397 | this->action(); |
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[10879] | 398 | } |
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[10886] | 399 | //Action fightall -> fight till nobody alive |
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| 400 | if (this->action_ == Action::FIGHTALL) |
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| 401 | { |
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[10903] | 402 | |
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[10886] | 403 | if (!this->hasTarget()) |
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| 404 | { |
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| 405 | ControllableEntity* newTarget = this->closestTarget(); |
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| 406 | if (newTarget) |
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| 407 | { |
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| 408 | this->setAction (Action::FIGHTALL, newTarget); |
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| 409 | this->action(); |
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| 410 | } |
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| 411 | else |
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| 412 | { |
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| 413 | this->nextActionpoint(); |
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| 414 | if (!(this->parsedActionpoints_.empty() && this->loopActionpoints_.empty())) |
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| 415 | { |
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| 416 | this->action(); |
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[10888] | 417 | } |
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| 418 | else |
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| 419 | { |
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| 420 | } |
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[10886] | 421 | } |
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| 422 | } |
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| 423 | } |
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| 424 | //Action fight -> fight as long as enemies in range |
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| 425 | else if (this->action_ == Action::FIGHT) |
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| 426 | { |
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[10903] | 427 | |
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| 428 | if (!this->hasTarget() ) |
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[10886] | 429 | { |
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| 430 | //----find a target---- |
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| 431 | ControllableEntity* newTarget = this->closestTarget(); |
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| 432 | if (newTarget && |
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| 433 | CommonController::distance (this->getControllableEntity(), newTarget) < this->attackRange_) |
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| 434 | { |
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| 435 | this->setAction (Action::FIGHT, newTarget); |
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| 436 | this->action(); |
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| 437 | } |
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| 438 | else |
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| 439 | { |
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| 440 | this->nextActionpoint(); |
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| 441 | this->action(); |
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| 442 | } |
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| 443 | } |
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| 444 | else if (this->hasTarget()) |
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| 445 | { |
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| 446 | //----fly in formation if far enough---- |
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| 447 | Vector3 diffVector = this->positionOfTarget_ - this->getControllableEntity()->getWorldPosition(); |
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| 448 | |
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| 449 | if (diffVector.length() > this->attackRange_) |
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| 450 | { |
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| 451 | ControllableEntity* newTarget = this->closestTarget(); |
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| 452 | |
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| 453 | if (newTarget && |
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| 454 | CommonController::distance (this->getControllableEntity(), newTarget) < this->attackRange_) |
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| 455 | { |
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| 456 | this->setAction (Action::FIGHT, newTarget); |
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| 457 | } |
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| 458 | else |
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| 459 | { |
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| 460 | this->nextActionpoint(); |
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| 461 | this->action(); |
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| 462 | } |
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| 463 | } |
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| 464 | } |
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| 465 | } |
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| 466 | else if (this->action_ == Action::FLY) |
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| 467 | { |
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| 468 | if (this->squaredDistanceToTarget() <= this->squaredaccuracy_) |
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| 469 | { |
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| 470 | this->nextActionpoint(); |
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| 471 | this->action(); |
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| 472 | } |
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| 473 | } |
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| 474 | else if (this->action_ == Action::PROTECT) |
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| 475 | { |
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| 476 | if (!this->getProtect()) |
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| 477 | { |
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| 478 | this->nextActionpoint(); |
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| 479 | this->action(); |
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| 480 | } |
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| 481 | this->stayNearProtect(); |
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| 482 | } |
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| 483 | else if (this->action_ == Action::ATTACK) |
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| 484 | { |
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[10903] | 485 | |
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[10886] | 486 | if (!this->hasTarget()) |
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| 487 | { |
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| 488 | this->nextActionpoint(); |
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| 489 | this->action(); |
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| 490 | } |
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| 491 | } |
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[10906] | 492 | |
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[10888] | 493 | // Vector3 healthPosition = bestHealthPickup((this->target_->getWorldPosition() - this->getControllableEntity()->getWorldPosition()).length()); |
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| 494 | // if ((this->getControllableEntity()->getWorldPosition() - healthPosition).length() < this->tolerance_) |
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| 495 | // { |
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| 496 | // //----choose where to go---- |
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| 497 | // this->maneuver(); |
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| 498 | // } |
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| 499 | // else |
---|
| 500 | // { |
---|
| 501 | // this->dodgeTowards(healthPosition); |
---|
| 502 | // } |
---|
| 503 | // //----fire if you can---- |
---|
| 504 | // this->bShooting_ = this->canFire(); |
---|
[10906] | 505 | |
---|
[10886] | 506 | this->actionCounter_ += this->actionCounter_ < 100000 ? 1 : -this->actionCounter_ ; |
---|
[10888] | 507 | |
---|
[10864] | 508 | } |
---|
| 509 | void ActionpointController::setProtect (ControllableEntity* protect) |
---|
| 510 | { |
---|
| 511 | this->protect_ = protect; |
---|
| 512 | } |
---|
| 513 | ControllableEntity* ActionpointController::getProtect () |
---|
| 514 | { |
---|
| 515 | return this->protect_; |
---|
| 516 | } |
---|
| 517 | void ActionpointController::addActionpoint(WorldEntity* actionpoint) |
---|
| 518 | { |
---|
| 519 | std::string actionName; |
---|
| 520 | Vector3 position; |
---|
| 521 | std::string targetName; |
---|
| 522 | bool inLoop = false; |
---|
| 523 | Point p; |
---|
[10888] | 524 | if (actionpoint->getIdentifier()->getName() == "Actionpoint") |
---|
[10864] | 525 | { |
---|
[10888] | 526 | Actionpoint* ap = orxonox_cast<Actionpoint*> (actionpoint); |
---|
[10864] | 527 | actionName = ap->getActionXML(); |
---|
| 528 | targetName = ap->getName(); |
---|
| 529 | position = ap->getWorldPosition(); |
---|
| 530 | |
---|
| 531 | if (this->bEndLoop_) |
---|
| 532 | { |
---|
| 533 | this->bInLoop_ = false; |
---|
| 534 | } |
---|
| 535 | if (!this->bInLoop_ && ap->getLoopStart()) |
---|
| 536 | { |
---|
| 537 | this->bInLoop_ = true; |
---|
| 538 | } |
---|
| 539 | if (this->bInLoop_ && ap->getLoopEnd()) |
---|
| 540 | { |
---|
| 541 | this->bEndLoop_ = true; |
---|
| 542 | } |
---|
| 543 | inLoop = this->bInLoop_; |
---|
| 544 | |
---|
| 545 | Action::Value value; |
---|
| 546 | |
---|
| 547 | if ( actionName == "FIGHT" ) |
---|
| 548 | { value = Action::FIGHT; } |
---|
| 549 | else if ( actionName == "FLY" ) |
---|
| 550 | { value = Action::FLY; } |
---|
| 551 | else if ( actionName == "PROTECT" ) |
---|
| 552 | { value = Action::PROTECT; } |
---|
| 553 | else if ( actionName == "NONE" ) |
---|
| 554 | { value = Action::NONE; } |
---|
| 555 | else if ( actionName == "FIGHTALL" ) |
---|
| 556 | { value = Action::FIGHTALL; } |
---|
| 557 | else if ( actionName == "ATTACK" ) |
---|
| 558 | { value = Action::ATTACK; } |
---|
| 559 | else |
---|
| 560 | ThrowException( ParseError, std::string( "Attempting to set an unknown Action: '" )+ actionName + "'." ); |
---|
| 561 | p.action = value; p.name = targetName; p.position = position; p.inLoop = inLoop; |
---|
| 562 | } |
---|
| 563 | else |
---|
| 564 | { |
---|
[10888] | 565 | inLoop = true; |
---|
[10864] | 566 | p.action = Action::FLY; p.name = ""; p.position = actionpoint->getWorldPosition(); p.inLoop = inLoop; |
---|
| 567 | } |
---|
| 568 | parsedActionpoints_.push_back(p); |
---|
| 569 | this->actionpoints_.push_back(actionpoint); |
---|
| 570 | } |
---|
| 571 | WorldEntity* ActionpointController::getActionpoint(unsigned int index) const |
---|
| 572 | { |
---|
| 573 | if (index < this->actionpoints_.size()) |
---|
| 574 | return this->actionpoints_[index]; |
---|
| 575 | else |
---|
| 576 | return 0; |
---|
| 577 | } |
---|
| 578 | |
---|
[10888] | 579 | Action::Value ActionpointController::getAction () |
---|
[10864] | 580 | { |
---|
| 581 | return this->action_; |
---|
| 582 | } |
---|
| 583 | std::string ActionpointController::getActionName() |
---|
| 584 | { |
---|
| 585 | switch ( this->action_ ) |
---|
| 586 | { |
---|
| 587 | case Action::FIGHT: |
---|
| 588 | { return "FIGHT"; break; } |
---|
| 589 | case Action::FLY: |
---|
| 590 | { return "FLY"; break; } |
---|
| 591 | case Action::PROTECT: |
---|
| 592 | { return "PROTECT"; break; } |
---|
| 593 | case Action::NONE: |
---|
| 594 | { return "NONE"; break; } |
---|
| 595 | case Action::FIGHTALL: |
---|
| 596 | { return "FIGHTALL"; break; } |
---|
| 597 | case Action::ATTACK: |
---|
| 598 | { return "ATTACK"; break; } |
---|
| 599 | default: |
---|
| 600 | return "NONE"; |
---|
| 601 | break; |
---|
| 602 | } |
---|
| 603 | } |
---|
| 604 | void ActionpointController::setAction (Action::Value action) |
---|
| 605 | { |
---|
| 606 | this->action_ = action; |
---|
| 607 | } |
---|
| 608 | void ActionpointController::setAction (Action::Value action, ControllableEntity* target) |
---|
| 609 | { |
---|
| 610 | this->action_ = action; |
---|
| 611 | if (action == Action::FIGHT || action == Action::FIGHTALL || action == Action::ATTACK) |
---|
| 612 | { |
---|
| 613 | if (target) |
---|
| 614 | this->setTarget (target); |
---|
| 615 | } |
---|
| 616 | else if (action == Action::PROTECT) |
---|
| 617 | { |
---|
| 618 | if (target) |
---|
| 619 | this->setProtect (target); |
---|
| 620 | } |
---|
| 621 | } |
---|
| 622 | void ActionpointController::setAction (Action::Value action, const Vector3& target) |
---|
| 623 | { |
---|
| 624 | this->action_ = action; |
---|
| 625 | if (action == Action::FLY) |
---|
| 626 | { |
---|
| 627 | this->setTargetPosition (target); |
---|
| 628 | } |
---|
| 629 | } |
---|
| 630 | void ActionpointController::setAction (Action::Value action, const Vector3& target, const Quaternion& orient ) |
---|
| 631 | { |
---|
| 632 | this->action_ = action; |
---|
| 633 | if (action == Action::FLY) |
---|
| 634 | { |
---|
| 635 | this->setTargetPosition (target); |
---|
| 636 | this->setTargetOrientation (orient); |
---|
| 637 | } |
---|
| 638 | } |
---|
| 639 | |
---|
| 640 | //------------------------------------------------------------------------------ |
---|
| 641 | //------------------------------Actionpoint methods----------------------------- |
---|
| 642 | //------------------------------------------------------------------------------ |
---|
| 643 | |
---|
| 644 | //POST: this starts doing what was asked by the last element of parsedActionpoints_, |
---|
| 645 | //if last element was failed to be parsed, next element will be executed. |
---|
| 646 | void ActionpointController::executeActionpoint() |
---|
| 647 | { |
---|
[10872] | 648 | Point p; |
---|
| 649 | if (this->bLoop_ && !loopActionpoints_.empty()) |
---|
[10864] | 650 | { |
---|
[10872] | 651 | p = loopActionpoints_.back(); |
---|
| 652 | } |
---|
| 653 | else if (this->bLoop_) |
---|
| 654 | { |
---|
| 655 | this->bLoop_ = false; |
---|
| 656 | return; |
---|
| 657 | } |
---|
| 658 | else if (!this->bLoop_ && !parsedActionpoints_.empty()) |
---|
| 659 | { |
---|
| 660 | p = parsedActionpoints_.back(); |
---|
| 661 | } |
---|
| 662 | else |
---|
| 663 | { |
---|
| 664 | this->setTarget(0); |
---|
| 665 | this->setTargetPosition(this->getControllableEntity()->getWorldPosition()); |
---|
| 666 | this->action_ = Action::NONE; |
---|
| 667 | return; |
---|
| 668 | } |
---|
| 669 | if (!this->bLoop_ && this->parsedActionpoints_.back().inLoop) |
---|
| 670 | { |
---|
| 671 | //MOVES all points that are in loop to a loop vector |
---|
| 672 | this->fillLoop(); |
---|
| 673 | this->bLoop_ = true; |
---|
| 674 | executeActionpoint(); |
---|
| 675 | return; |
---|
| 676 | } |
---|
[10886] | 677 | this->setAction (p.action); |
---|
| 678 | switch (this->action_) |
---|
[10872] | 679 | { |
---|
| 680 | case Action::FIGHT: |
---|
[10864] | 681 | { |
---|
[10872] | 682 | std::string targetName = p.name; |
---|
| 683 | if (targetName == "") |
---|
| 684 | break; |
---|
| 685 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
---|
| 686 | { |
---|
| 687 | if (CommonController::getName(*itP) == targetName) |
---|
[10864] | 688 | { |
---|
[10872] | 689 | this->setTarget (static_cast<ControllableEntity*>(*itP)); |
---|
[10864] | 690 | } |
---|
[10886] | 691 | } |
---|
[10872] | 692 | break; |
---|
| 693 | } |
---|
| 694 | case Action::FLY: |
---|
| 695 | { |
---|
| 696 | this->setTargetPosition( p.position ); |
---|
| 697 | if (this->squaredDistanceToTarget() <= this->squaredaccuracy_) |
---|
| 698 | { |
---|
| 699 | this->nextActionpoint(); |
---|
| 700 | this->executeActionpoint(); |
---|
| 701 | } |
---|
| 702 | break; |
---|
| 703 | } |
---|
| 704 | case Action::PROTECT: |
---|
| 705 | { |
---|
| 706 | |
---|
| 707 | std::string protectName = p.name; |
---|
| 708 | if (protectName == "reservedKeyword:human") |
---|
| 709 | { |
---|
| 710 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
---|
[10864] | 711 | { |
---|
[10875] | 712 | if (orxonox_cast<ControllableEntity*>(*itP) && ((*itP)->getController()) && ((*itP)->getController()->getIdentifier()->getName() == "NewHumanController")) |
---|
[10864] | 713 | { |
---|
[10872] | 714 | this->setProtect (static_cast<ControllableEntity*>(*itP)); |
---|
[10864] | 715 | } |
---|
| 716 | } |
---|
[10872] | 717 | } |
---|
| 718 | else |
---|
| 719 | { |
---|
| 720 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
---|
[10864] | 721 | { |
---|
[10872] | 722 | if (CommonController::getName(*itP) == protectName) |
---|
[10864] | 723 | { |
---|
[10872] | 724 | this->setProtect (static_cast<ControllableEntity*>(*itP)); |
---|
[10864] | 725 | } |
---|
[10872] | 726 | } |
---|
[10864] | 727 | } |
---|
[10872] | 728 | if (!this->getProtect()) |
---|
| 729 | { |
---|
| 730 | this->nextActionpoint(); |
---|
| 731 | this->executeActionpoint(); |
---|
| 732 | } |
---|
| 733 | break; |
---|
[10864] | 734 | } |
---|
[10872] | 735 | case Action::NONE: |
---|
[10864] | 736 | { |
---|
[10872] | 737 | break; |
---|
[10864] | 738 | } |
---|
[10872] | 739 | case Action::FIGHTALL: |
---|
[10864] | 740 | { |
---|
[10872] | 741 | break; |
---|
| 742 | } |
---|
| 743 | case Action::ATTACK: |
---|
| 744 | { |
---|
| 745 | std::string targetName = p.name; |
---|
| 746 | |
---|
| 747 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
---|
[10864] | 748 | { |
---|
[10872] | 749 | if (CommonController::getName(*itP) == targetName) |
---|
[10864] | 750 | { |
---|
[10872] | 751 | this->setTarget (static_cast<ControllableEntity*>(*itP)); |
---|
[10864] | 752 | } |
---|
| 753 | } |
---|
[10872] | 754 | if (!this->hasTarget()) |
---|
| 755 | { |
---|
| 756 | this->nextActionpoint(); |
---|
| 757 | this->executeActionpoint(); |
---|
| 758 | } |
---|
| 759 | break; |
---|
[10864] | 760 | } |
---|
[10872] | 761 | default: |
---|
| 762 | break; |
---|
[10886] | 763 | } |
---|
[10872] | 764 | } |
---|
[10864] | 765 | |
---|
| 766 | |
---|
| 767 | void ActionpointController::stayNearProtect() |
---|
| 768 | { |
---|
[10886] | 769 | Vector3 targetRelativePosition(0, 300, 300); |
---|
| 770 | if (!this->getProtect()) |
---|
| 771 | { |
---|
| 772 | this->nextActionpoint(); |
---|
| 773 | return; |
---|
| 774 | } |
---|
[10864] | 775 | Vector3 targetAbsolutePosition = ((this->getProtect()->getWorldPosition()) + |
---|
[10880] | 776 | (this->getProtect()->getWorldOrientation()* (targetRelativePosition))); |
---|
[10864] | 777 | this->setTargetPosition(targetAbsolutePosition); |
---|
[10886] | 778 | if (!this->getProtect()) |
---|
| 779 | { |
---|
| 780 | this->nextActionpoint(); |
---|
| 781 | return; |
---|
| 782 | } |
---|
[10909] | 783 | this->setTargetOrientation(this->getProtect()->getWorldOrientation()); |
---|
[10864] | 784 | } |
---|
| 785 | void ActionpointController::nextActionpoint() |
---|
| 786 | { |
---|
| 787 | if (!this || !this->getControllableEntity()) |
---|
| 788 | return; |
---|
| 789 | if (this->bLoop_) |
---|
| 790 | { |
---|
| 791 | if (!this->loopActionpoints_.empty()) |
---|
| 792 | { |
---|
| 793 | this->moveBackToTop(); |
---|
| 794 | } |
---|
| 795 | } |
---|
| 796 | else |
---|
| 797 | { |
---|
| 798 | if (!this->parsedActionpoints_.empty()) |
---|
| 799 | { |
---|
| 800 | this->parsedActionpoints_.pop_back(); |
---|
| 801 | } |
---|
| 802 | } |
---|
| 803 | this->setAction(Action::NONE); |
---|
[10882] | 804 | this->bHasTargetPosition_ = false; |
---|
[10864] | 805 | } |
---|
| 806 | void ActionpointController::moveBackToTop() |
---|
| 807 | { |
---|
| 808 | Point temp = loopActionpoints_.back(); |
---|
| 809 | loopActionpoints_.pop_back(); |
---|
| 810 | std::reverse (loopActionpoints_.begin(), loopActionpoints_.end()); |
---|
| 811 | loopActionpoints_.push_back(temp); |
---|
| 812 | std::reverse (loopActionpoints_.begin(), loopActionpoints_.end()); |
---|
| 813 | } |
---|
| 814 | void ActionpointController::fillLoop() |
---|
| 815 | { |
---|
| 816 | loopActionpoints_.clear(); |
---|
| 817 | fillLoopReversed(); |
---|
| 818 | std::reverse (loopActionpoints_.begin(), loopActionpoints_.end()); |
---|
| 819 | } |
---|
| 820 | void ActionpointController::fillLoopReversed() |
---|
| 821 | { |
---|
| 822 | if (parsedActionpoints_.back().inLoop) |
---|
| 823 | { |
---|
| 824 | loopActionpoints_.push_back(parsedActionpoints_.back()); |
---|
| 825 | parsedActionpoints_.pop_back(); |
---|
| 826 | } |
---|
| 827 | if (parsedActionpoints_.back().inLoop) |
---|
| 828 | { |
---|
| 829 | fillLoopReversed(); |
---|
| 830 | } |
---|
| 831 | } |
---|
[10886] | 832 | |
---|
[10885] | 833 | void ActionpointController::takeActionpoints (const std::vector<Point>& vector, const std::vector<Point>& loop, bool b) |
---|
[10864] | 834 | { |
---|
| 835 | this->parsedActionpoints_ = vector; |
---|
| 836 | this->loopActionpoints_ = loop; |
---|
[10872] | 837 | this->bLoop_ = b; |
---|
[10864] | 838 | this->bTakenOver_ = true; |
---|
| 839 | } |
---|
| 840 | void ActionpointController::setClosestTarget() |
---|
| 841 | { |
---|
| 842 | this->setTarget (static_cast<ControllableEntity*>( closestTarget() ) ); |
---|
| 843 | } |
---|
| 844 | Pawn* ActionpointController::closestTarget() |
---|
| 845 | { |
---|
| 846 | if (!this->getControllableEntity()) |
---|
| 847 | return 0; |
---|
| 848 | |
---|
| 849 | Pawn* closestTarget = 0; |
---|
| 850 | float minDistance = std::numeric_limits<float>::infinity(); |
---|
| 851 | Gametype* gt = this->getGametype(); |
---|
| 852 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
---|
| 853 | { |
---|
| 854 | if ( CommonController::sameTeam (this->getControllableEntity(), static_cast<ControllableEntity*>(*itP), gt) ) |
---|
| 855 | continue; |
---|
| 856 | |
---|
| 857 | float distance = CommonController::distance (*itP, this->getControllableEntity()); |
---|
| 858 | if (distance < minDistance) |
---|
| 859 | { |
---|
| 860 | closestTarget = *itP; |
---|
| 861 | minDistance = distance; |
---|
| 862 | } |
---|
| 863 | } |
---|
| 864 | if (closestTarget) |
---|
| 865 | { |
---|
| 866 | return closestTarget; |
---|
| 867 | } |
---|
| 868 | return 0; |
---|
| 869 | } |
---|
| 870 | void ActionpointController::startAttackingEnemiesThatAreClose() |
---|
| 871 | { |
---|
[10903] | 872 | //if (this->action_ != Action::FIGHT && this->action_ != Action::FIGHTALL) |
---|
[10864] | 873 | { |
---|
[10880] | 874 | if (!this->target_ || (this->target_ && CommonController::distance (this->getControllableEntity(), this->target_) > this->attackRange_)) |
---|
[10864] | 875 | { |
---|
| 876 | Pawn* newTarget = this->closestTarget(); |
---|
| 877 | if ( newTarget && |
---|
[10877] | 878 | CommonController::distance (this->getControllableEntity(), static_cast<ControllableEntity*>(newTarget)) |
---|
[10864] | 879 | <= this->attackRange_ ) |
---|
| 880 | { |
---|
[10888] | 881 | if (this->bLoop_) |
---|
| 882 | { |
---|
| 883 | Point p = { Action::FIGHT, CommonController::getName(newTarget), Vector3::ZERO, true }; |
---|
| 884 | this->loopActionpoints_.push_back(p); |
---|
| 885 | } |
---|
| 886 | else |
---|
| 887 | { |
---|
[10903] | 888 | //orxout (internal_error) << "found new target " << CommonController::getName(newTarget) <<endl; |
---|
[10888] | 889 | Point p = { Action::FIGHT, CommonController::getName(newTarget), Vector3::ZERO, false }; |
---|
| 890 | this->parsedActionpoints_.push_back(p); |
---|
| 891 | } |
---|
[10864] | 892 | this->executeActionpoint(); |
---|
| 893 | } |
---|
| 894 | } |
---|
| 895 | } |
---|
| 896 | } |
---|
[10888] | 897 | Vector3 ActionpointController::bestHealthPickup(float searchRadius) |
---|
| 898 | { |
---|
| 899 | |
---|
| 900 | //1000000/distance^2 * 1/index+1 |
---|
| 901 | float maxUse = 0; |
---|
| 902 | float tempUse = -1; |
---|
| 903 | int index = 0; |
---|
| 904 | float distance = 0; |
---|
| 905 | Vector3 bestPosition = this->getControllableEntity()->getWorldPosition(); |
---|
| 906 | |
---|
| 907 | for (std::multimap<int, std::pair<PickupSpawner*, bool> >::iterator it=healthSpawners_.begin(); it!=healthSpawners_.end(); ++it) |
---|
| 908 | { |
---|
| 909 | distance = (this->getControllableEntity()->getWorldPosition() - (*it).second.first->getWorldPosition()).length(); |
---|
| 910 | if (distance < this->tolerance_ || !(*it).second.second) |
---|
| 911 | { |
---|
| 912 | (*it).second.second = false; |
---|
| 913 | continue; |
---|
| 914 | } |
---|
| 915 | if (distance > searchRadius) |
---|
| 916 | continue; |
---|
| 917 | index = (*it).first; |
---|
| 918 | tempUse = 1000000*1/(1+distance*distance) * 1/((index/2.0f)+1); |
---|
| 919 | if (tempUse > maxUse) |
---|
| 920 | { |
---|
| 921 | bestPosition = (*it).second.first->getWorldPosition(); |
---|
| 922 | maxUse = tempUse; |
---|
| 923 | } |
---|
| 924 | } |
---|
| 925 | //std::multimap<int, std::pair<PickupSpawner*, bool> >::iterator it = this->healthSpawners_.find(index); |
---|
| 926 | //P.S. check if it == ... .end() |
---|
| 927 | //orxout (internal_error) << "best position = " << bestPosition << endl; |
---|
| 928 | return bestPosition; |
---|
| 929 | } |
---|
| 930 | void ActionpointController::setSpawners() |
---|
| 931 | { |
---|
| 932 | std::vector<std::string> damagePickups; |
---|
| 933 | std::vector<std::string> healthPickups; |
---|
| 934 | std::vector<std::string> speedPickups; |
---|
| 935 | int index = 0; |
---|
| 936 | |
---|
| 937 | |
---|
| 938 | damagePickups.push_back("largedamageboostpickup"); |
---|
| 939 | damagePickups.push_back("dronepickup"); |
---|
| 940 | damagePickups.push_back("mediumdamageboostpickup"); |
---|
| 941 | damagePickups.push_back("smalldamageboostpickup"); |
---|
| 942 | |
---|
| 943 | healthPickups.push_back("triplehealthspeedinvisibilitypickup"); |
---|
| 944 | healthPickups.push_back("crazyhealthpickup"); |
---|
| 945 | healthPickups.push_back("hugehealthpickup"); |
---|
| 946 | healthPickups.push_back("hugeshieldpickup"); |
---|
| 947 | healthPickups.push_back("hugeinvisiblepickup"); |
---|
| 948 | healthPickups.push_back("hugeshrinkpickup"); |
---|
| 949 | healthPickups.push_back("mediumhealthpickup"); |
---|
| 950 | healthPickups.push_back("mediumshieldpickup"); |
---|
| 951 | healthPickups.push_back("mediuminvisiblepickup"); |
---|
| 952 | healthPickups.push_back("mediumshrinkpickup"); |
---|
| 953 | healthPickups.push_back("smallhealthpickup"); |
---|
| 954 | healthPickups.push_back("smallshieldpickup"); |
---|
| 955 | healthPickups.push_back("smallinvisiblepickup"); |
---|
| 956 | healthPickups.push_back("smallshrinkpickup"); |
---|
| 957 | |
---|
| 958 | speedPickups.push_back("triplehealthspeedinvisibilitypickup"); |
---|
| 959 | speedPickups.push_back("hugespeedpickup"); |
---|
| 960 | speedPickups.push_back("smalljumppickup"); |
---|
| 961 | speedPickups.push_back("mediumspeedpickup"); |
---|
| 962 | speedPickups.push_back("smallspeedpickup"); |
---|
| 963 | |
---|
| 964 | |
---|
| 965 | |
---|
| 966 | for (ObjectList<WorldEntity>::iterator it = ObjectList<WorldEntity>::begin(); it; ++it) |
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| 967 | { |
---|
| 968 | if ((*it)->getIdentifier()->getName() != "PickupSpawner") |
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| 969 | continue; |
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| 970 | PickupSpawner* spawner = static_cast<PickupSpawner*>(*it); |
---|
| 971 | std::string name = spawner->getPickupTemplateName(); |
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| 972 | //float distance = ((*it)->getWorldPosition() - this->getControllableEntity()->getWorldPosition()).length(); |
---|
| 973 | // if (distance < 50.0f) |
---|
| 974 | // continue; |
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| 975 | for (unsigned int i = 0; i < healthPickups.size(); ++i) |
---|
| 976 | { |
---|
| 977 | if (name == healthPickups.at(i)) |
---|
| 978 | { |
---|
| 979 | index = i; |
---|
| 980 | this->healthSpawners_.insert(std::make_pair(index, std::make_pair(spawner, true))); |
---|
| 981 | break; |
---|
| 982 | } |
---|
| 983 | } |
---|
| 984 | for (unsigned int i = 0; i < damagePickups.size(); ++i) |
---|
| 985 | { |
---|
| 986 | if (name == damagePickups.at(i)) |
---|
| 987 | { |
---|
| 988 | //tempUse = 1000000*1/(1+distance*distance) * 1/((i/2.0f)+1); |
---|
| 989 | index = i; |
---|
| 990 | this->damageSpawners_.insert(std::make_pair(index, std::make_pair(spawner, true))); |
---|
| 991 | break; |
---|
| 992 | } |
---|
| 993 | } |
---|
| 994 | for (unsigned int i = 0; i < speedPickups.size(); ++i) |
---|
| 995 | { |
---|
| 996 | if (name == speedPickups.at(i)) |
---|
| 997 | { |
---|
| 998 | //tempUse = 1000000*1/(1+distance*distance) * 1/((i/2.0f)+1); |
---|
| 999 | index = i; |
---|
| 1000 | this->speedSpawners_.insert(std::make_pair(index, std::make_pair(spawner, true))); |
---|
| 1001 | break; |
---|
| 1002 | } |
---|
| 1003 | } |
---|
| 1004 | // if (tempUse > maxUse) |
---|
| 1005 | // { |
---|
| 1006 | // Point p = { Action::FLY, "", (*it)->getWorldPosition(), false }; |
---|
| 1007 | // maxUse = tempUse; |
---|
| 1008 | // maxPoint = p; |
---|
| 1009 | // } |
---|
| 1010 | // else |
---|
| 1011 | // { |
---|
| 1012 | // tempUse = -1; |
---|
| 1013 | // continue; |
---|
| 1014 | // } |
---|
| 1015 | // orxout(internal_error) << "resp time = " << static_cast<PickupSpawner*>(*it)->getRespawnTime() << endl; |
---|
| 1016 | } |
---|
| 1017 | } |
---|
[10864] | 1018 | } |
---|