[10864] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10885] | 23 | * Gani Aliguzhinov |
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[10864] | 24 | * Co-authors: |
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[10885] | 25 | * ... |
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[10864] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ActionpointController.h" |
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| 30 | |
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| 31 | #include "core/XMLPort.h" |
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[10875] | 32 | #include <algorithm> |
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[10877] | 33 | #include "worldentities/Actionpoint.h" |
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[10864] | 34 | namespace orxonox |
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| 35 | { |
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| 36 | |
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| 37 | RegisterClass(ActionpointController); |
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| 38 | |
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[10871] | 39 | ActionpointController::ActionpointController(Context* context) : FightingController(context) |
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[10864] | 40 | { |
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[10883] | 41 | this->actionCounter_ = 0; |
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[10877] | 42 | this->bInLoop_ = false; |
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[10864] | 43 | this->bLoop_ = false; |
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| 44 | this->bEndLoop_ = false; |
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[10888] | 45 | loopActionpoints_.clear(); |
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| 46 | parsedActionpoints_.clear(); |
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| 47 | actionpoints_.clear(); |
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| 48 | healthSpawners_.clear(); |
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| 49 | damageSpawners_.clear(); |
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| 50 | speedSpawners_.clear(); |
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[10864] | 51 | this->bTakenOver_ = false; |
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| 52 | this->action_ = Action::NONE; |
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| 53 | this->squaredaccuracy_ = 2500; |
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[10877] | 54 | this->bFirstTick_ = true; |
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[10864] | 55 | |
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| 56 | RegisterObject(ActionpointController); |
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| 57 | |
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| 58 | } |
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| 59 | void ActionpointController::XMLPort( Element& xmlelement, XMLPort::Mode mode ) |
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| 60 | { |
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| 61 | SUPER( ActionpointController, XMLPort, xmlelement, mode ); |
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| 62 | XMLPortObject(ActionpointController, WorldEntity, "actionpoints", addActionpoint, getActionpoint, xmlelement, mode); |
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| 63 | } |
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[10886] | 64 | ActionpointController::~ActionpointController() |
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| 65 | { |
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| 66 | loopActionpoints_.clear(); |
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| 67 | parsedActionpoints_.clear(); |
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| 68 | actionpoints_.clear(); |
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[10888] | 69 | healthSpawners_.clear(); |
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| 70 | damageSpawners_.clear(); |
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| 71 | speedSpawners_.clear(); |
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[10886] | 72 | } |
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| 73 | void ActionpointController::tick(float dt) |
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| 74 | { |
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| 75 | |
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[10885] | 76 | if (this->timeout_ > 0 && this->bFiredRocket_) |
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| 77 | { |
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| 78 | this->timeout_ -= dt; |
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| 79 | } |
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| 80 | if (timeout_ <= 0) |
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| 81 | this->bFiredRocket_ = false; |
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| 82 | |
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[10886] | 83 | if (this->bHasTargetPosition_) |
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[10864] | 84 | { |
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| 85 | this->moveToTargetPosition(dt); |
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| 86 | } |
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| 87 | else if (this->bLookAtTarget_) |
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| 88 | { |
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| 89 | this->lookAtTarget(dt); |
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| 90 | } |
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[10885] | 91 | if (this->bShooting_) |
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[10864] | 92 | { |
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| 93 | this->doFire(); |
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| 94 | } |
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| 95 | if (this->bFirstTick_) |
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| 96 | { |
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| 97 | std::reverse(parsedActionpoints_.begin(), parsedActionpoints_.end()); |
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| 98 | std::reverse(actionpoints_.begin(), actionpoints_.end()); |
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| 99 | if (this->parsedActionpoints_.empty()) |
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| 100 | { |
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| 101 | this->action_ = Action::FIGHTALL; |
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| 102 | } |
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| 103 | } |
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| 104 | if (this->bFirstTick_) |
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[10888] | 105 | { |
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| 106 | setSpawners(); |
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| 107 | // orxout(internal_error) << "health spawners size = " << this->healthSpawners_.size() << |
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| 108 | // ", damage spawners size = " << this->damageSpawners_.size() << |
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| 109 | // ", speed spawners size = " << this->speedSpawners_.size() << endl; |
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[10864] | 110 | this->bFirstTick_ = false; |
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[10886] | 111 | } |
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[10879] | 112 | |
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[10886] | 113 | SUPER(ActionpointController, tick, dt); |
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| 114 | } |
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| 115 | void ActionpointController::action() |
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| 116 | { |
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| 117 | if (!this || !this->getControllableEntity()) |
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| 118 | return; |
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| 119 | if (!this->getControllableEntity() || !orxonox_cast<Pawn*> (this->getControllableEntity())) |
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| 120 | return; |
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[10888] | 121 | |
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[10886] | 122 | this->deltaHp = orxonox_cast<Pawn*> (this->getControllableEntity())->getHealth() - this->previousHp; |
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| 123 | this->previousHp = orxonox_cast<Pawn*> (this->getControllableEntity())->getHealth(); |
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| 124 | if (this->actionCounter_ % 2 == 0) |
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| 125 | this->startAttackingEnemiesThatAreClose(); |
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| 126 | //No action -> pop one from stack |
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| 127 | if (this->action_ == Action::NONE || this->bTakenOver_) |
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| 128 | { |
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[10888] | 129 | // Point point = closestPickup(PickupType::HEALTH); |
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| 130 | // if (point.action != Action::NONE) |
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| 131 | // { |
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| 132 | // orxout(internal_error) << "found health" << endl; |
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| 133 | // this->parsedActionpoints_.push_back(point); |
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| 134 | // } |
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[10886] | 135 | if (this->parsedActionpoints_.empty() && this->loopActionpoints_.empty()) |
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| 136 | { |
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| 137 | Point p = { Action::FIGHTALL, "", Vector3::ZERO, false }; |
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| 138 | this->parsedActionpoints_.push_back (p); |
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| 139 | } |
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| 140 | this->executeActionpoint(); |
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| 141 | this->bTakenOver_ = false; |
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| 142 | this->action(); |
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[10879] | 143 | } |
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[10886] | 144 | //Action fightall -> fight till nobody alive |
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| 145 | if (this->action_ == Action::FIGHTALL) |
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| 146 | { |
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| 147 | if (!this->hasTarget()) |
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| 148 | { |
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| 149 | ControllableEntity* newTarget = this->closestTarget(); |
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| 150 | if (newTarget) |
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| 151 | { |
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| 152 | this->setAction (Action::FIGHTALL, newTarget); |
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| 153 | this->action(); |
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| 154 | } |
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| 155 | else |
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| 156 | { |
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| 157 | this->nextActionpoint(); |
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| 158 | if (!(this->parsedActionpoints_.empty() && this->loopActionpoints_.empty())) |
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| 159 | { |
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| 160 | this->action(); |
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[10888] | 161 | } |
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| 162 | else |
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| 163 | { |
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| 164 | } |
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[10886] | 165 | } |
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| 166 | } |
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| 167 | } |
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| 168 | //Action fight -> fight as long as enemies in range |
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| 169 | else if (this->action_ == Action::FIGHT) |
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| 170 | { |
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| 171 | if (!this->hasTarget()) |
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| 172 | { |
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| 173 | //----find a target---- |
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| 174 | ControllableEntity* newTarget = this->closestTarget(); |
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| 175 | if (newTarget && |
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| 176 | CommonController::distance (this->getControllableEntity(), newTarget) < this->attackRange_) |
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| 177 | { |
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| 178 | this->setAction (Action::FIGHT, newTarget); |
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| 179 | this->action(); |
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| 180 | } |
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| 181 | else |
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| 182 | { |
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| 183 | this->nextActionpoint(); |
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| 184 | this->action(); |
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| 185 | } |
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| 186 | } |
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| 187 | else if (this->hasTarget()) |
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| 188 | { |
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| 189 | //----fly in formation if far enough---- |
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| 190 | Vector3 diffVector = this->positionOfTarget_ - this->getControllableEntity()->getWorldPosition(); |
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| 191 | |
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| 192 | if (diffVector.length() > this->attackRange_) |
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| 193 | { |
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| 194 | ControllableEntity* newTarget = this->closestTarget(); |
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| 195 | |
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| 196 | if (newTarget && |
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| 197 | CommonController::distance (this->getControllableEntity(), newTarget) < this->attackRange_) |
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| 198 | { |
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| 199 | this->setAction (Action::FIGHT, newTarget); |
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| 200 | } |
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| 201 | else |
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| 202 | { |
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| 203 | this->nextActionpoint(); |
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| 204 | this->action(); |
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| 205 | } |
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| 206 | } |
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| 207 | } |
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| 208 | } |
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| 209 | else if (this->action_ == Action::FLY) |
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| 210 | { |
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| 211 | if (this->squaredDistanceToTarget() <= this->squaredaccuracy_) |
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| 212 | { |
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| 213 | this->nextActionpoint(); |
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| 214 | this->action(); |
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| 215 | } |
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| 216 | } |
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| 217 | else if (this->action_ == Action::PROTECT) |
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| 218 | { |
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| 219 | if (!this->getProtect()) |
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| 220 | { |
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| 221 | this->nextActionpoint(); |
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| 222 | this->action(); |
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| 223 | } |
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| 224 | this->stayNearProtect(); |
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| 225 | } |
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| 226 | else if (this->action_ == Action::ATTACK) |
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| 227 | { |
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| 228 | if (!this->hasTarget()) |
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| 229 | { |
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| 230 | this->nextActionpoint(); |
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| 231 | this->action(); |
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| 232 | } |
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| 233 | } |
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| 234 | if (this->hasTarget()) |
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| 235 | { |
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| 236 | this->maneuver(); |
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[10888] | 237 | this->bShooting_ = this->canFire(); |
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| 238 | // Vector3 healthPosition = bestHealthPickup((this->target_->getWorldPosition() - this->getControllableEntity()->getWorldPosition()).length()); |
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| 239 | // if ((this->getControllableEntity()->getWorldPosition() - healthPosition).length() < this->tolerance_) |
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| 240 | // { |
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| 241 | // //----choose where to go---- |
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| 242 | // this->maneuver(); |
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| 243 | // } |
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| 244 | // else |
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| 245 | // { |
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| 246 | // this->dodgeTowards(healthPosition); |
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| 247 | // } |
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| 248 | // //----fire if you can---- |
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| 249 | // this->bShooting_ = this->canFire(); |
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[10886] | 250 | } |
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| 251 | this->actionCounter_ += this->actionCounter_ < 100000 ? 1 : -this->actionCounter_ ; |
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[10888] | 252 | |
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[10864] | 253 | } |
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| 254 | void ActionpointController::setProtect (ControllableEntity* protect) |
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| 255 | { |
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| 256 | this->protect_ = protect; |
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| 257 | } |
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| 258 | ControllableEntity* ActionpointController::getProtect () |
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| 259 | { |
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| 260 | return this->protect_; |
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| 261 | } |
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| 262 | void ActionpointController::addActionpoint(WorldEntity* actionpoint) |
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| 263 | { |
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| 264 | std::string actionName; |
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| 265 | Vector3 position; |
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| 266 | std::string targetName; |
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| 267 | bool inLoop = false; |
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| 268 | Point p; |
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[10888] | 269 | if (actionpoint->getIdentifier()->getName() == "Actionpoint") |
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[10864] | 270 | { |
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[10888] | 271 | Actionpoint* ap = orxonox_cast<Actionpoint*> (actionpoint); |
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[10864] | 272 | actionName = ap->getActionXML(); |
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| 273 | targetName = ap->getName(); |
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| 274 | position = ap->getWorldPosition(); |
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| 275 | |
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| 276 | if (this->bEndLoop_) |
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| 277 | { |
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| 278 | this->bInLoop_ = false; |
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| 279 | } |
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| 280 | if (!this->bInLoop_ && ap->getLoopStart()) |
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| 281 | { |
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| 282 | this->bInLoop_ = true; |
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| 283 | } |
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| 284 | if (this->bInLoop_ && ap->getLoopEnd()) |
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| 285 | { |
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| 286 | this->bEndLoop_ = true; |
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| 287 | } |
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| 288 | inLoop = this->bInLoop_; |
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| 289 | |
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| 290 | Action::Value value; |
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| 291 | |
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| 292 | if ( actionName == "FIGHT" ) |
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| 293 | { value = Action::FIGHT; } |
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| 294 | else if ( actionName == "FLY" ) |
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| 295 | { value = Action::FLY; } |
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| 296 | else if ( actionName == "PROTECT" ) |
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| 297 | { value = Action::PROTECT; } |
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| 298 | else if ( actionName == "NONE" ) |
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| 299 | { value = Action::NONE; } |
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| 300 | else if ( actionName == "FIGHTALL" ) |
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| 301 | { value = Action::FIGHTALL; } |
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| 302 | else if ( actionName == "ATTACK" ) |
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| 303 | { value = Action::ATTACK; } |
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| 304 | else |
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| 305 | ThrowException( ParseError, std::string( "Attempting to set an unknown Action: '" )+ actionName + "'." ); |
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| 306 | p.action = value; p.name = targetName; p.position = position; p.inLoop = inLoop; |
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| 307 | } |
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| 308 | else |
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| 309 | { |
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[10888] | 310 | inLoop = true; |
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[10864] | 311 | p.action = Action::FLY; p.name = ""; p.position = actionpoint->getWorldPosition(); p.inLoop = inLoop; |
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| 312 | } |
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| 313 | parsedActionpoints_.push_back(p); |
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| 314 | this->actionpoints_.push_back(actionpoint); |
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| 315 | } |
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| 316 | WorldEntity* ActionpointController::getActionpoint(unsigned int index) const |
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| 317 | { |
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| 318 | if (index < this->actionpoints_.size()) |
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| 319 | return this->actionpoints_[index]; |
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| 320 | else |
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| 321 | return 0; |
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| 322 | } |
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| 323 | |
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[10888] | 324 | Action::Value ActionpointController::getAction () |
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[10864] | 325 | { |
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| 326 | return this->action_; |
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| 327 | } |
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| 328 | std::string ActionpointController::getActionName() |
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| 329 | { |
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| 330 | switch ( this->action_ ) |
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| 331 | { |
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| 332 | case Action::FIGHT: |
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| 333 | { return "FIGHT"; break; } |
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| 334 | case Action::FLY: |
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| 335 | { return "FLY"; break; } |
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| 336 | case Action::PROTECT: |
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| 337 | { return "PROTECT"; break; } |
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| 338 | case Action::NONE: |
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| 339 | { return "NONE"; break; } |
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| 340 | case Action::FIGHTALL: |
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| 341 | { return "FIGHTALL"; break; } |
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| 342 | case Action::ATTACK: |
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| 343 | { return "ATTACK"; break; } |
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| 344 | default: |
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| 345 | return "NONE"; |
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| 346 | break; |
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| 347 | } |
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| 348 | } |
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| 349 | void ActionpointController::setAction (Action::Value action) |
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| 350 | { |
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| 351 | this->action_ = action; |
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| 352 | } |
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| 353 | void ActionpointController::setAction (Action::Value action, ControllableEntity* target) |
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| 354 | { |
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| 355 | this->action_ = action; |
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| 356 | if (action == Action::FIGHT || action == Action::FIGHTALL || action == Action::ATTACK) |
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| 357 | { |
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| 358 | if (target) |
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| 359 | this->setTarget (target); |
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| 360 | } |
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| 361 | else if (action == Action::PROTECT) |
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| 362 | { |
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| 363 | if (target) |
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| 364 | this->setProtect (target); |
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| 365 | } |
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| 366 | } |
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| 367 | void ActionpointController::setAction (Action::Value action, const Vector3& target) |
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| 368 | { |
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| 369 | this->action_ = action; |
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| 370 | if (action == Action::FLY) |
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| 371 | { |
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| 372 | this->setTargetPosition (target); |
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| 373 | } |
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| 374 | } |
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| 375 | void ActionpointController::setAction (Action::Value action, const Vector3& target, const Quaternion& orient ) |
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| 376 | { |
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| 377 | this->action_ = action; |
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| 378 | if (action == Action::FLY) |
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| 379 | { |
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| 380 | this->setTargetPosition (target); |
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| 381 | this->setTargetOrientation (orient); |
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| 382 | } |
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| 383 | } |
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| 384 | |
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| 385 | //------------------------------------------------------------------------------ |
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| 386 | //------------------------------Actionpoint methods----------------------------- |
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| 387 | //------------------------------------------------------------------------------ |
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| 388 | |
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| 389 | //POST: this starts doing what was asked by the last element of parsedActionpoints_, |
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| 390 | //if last element was failed to be parsed, next element will be executed. |
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| 391 | void ActionpointController::executeActionpoint() |
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| 392 | { |
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[10872] | 393 | Point p; |
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| 394 | if (this->bLoop_ && !loopActionpoints_.empty()) |
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[10864] | 395 | { |
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[10872] | 396 | p = loopActionpoints_.back(); |
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| 397 | } |
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| 398 | else if (this->bLoop_) |
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| 399 | { |
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| 400 | this->bLoop_ = false; |
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| 401 | return; |
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| 402 | } |
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| 403 | else if (!this->bLoop_ && !parsedActionpoints_.empty()) |
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| 404 | { |
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| 405 | p = parsedActionpoints_.back(); |
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| 406 | } |
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| 407 | else |
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| 408 | { |
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| 409 | this->setTarget(0); |
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| 410 | this->setTargetPosition(this->getControllableEntity()->getWorldPosition()); |
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| 411 | this->action_ = Action::NONE; |
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| 412 | return; |
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| 413 | } |
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| 414 | if (!this->bLoop_ && this->parsedActionpoints_.back().inLoop) |
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| 415 | { |
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| 416 | //MOVES all points that are in loop to a loop vector |
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| 417 | this->fillLoop(); |
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| 418 | this->bLoop_ = true; |
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| 419 | executeActionpoint(); |
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| 420 | return; |
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| 421 | } |
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[10886] | 422 | this->setAction (p.action); |
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| 423 | switch (this->action_) |
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[10872] | 424 | { |
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| 425 | case Action::FIGHT: |
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[10864] | 426 | { |
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[10872] | 427 | std::string targetName = p.name; |
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| 428 | if (targetName == "") |
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| 429 | break; |
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| 430 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
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| 431 | { |
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| 432 | if (CommonController::getName(*itP) == targetName) |
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[10864] | 433 | { |
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[10872] | 434 | this->setTarget (static_cast<ControllableEntity*>(*itP)); |
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[10864] | 435 | } |
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[10886] | 436 | } |
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[10872] | 437 | break; |
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| 438 | } |
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| 439 | case Action::FLY: |
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| 440 | { |
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| 441 | this->setTargetPosition( p.position ); |
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| 442 | if (this->squaredDistanceToTarget() <= this->squaredaccuracy_) |
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| 443 | { |
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| 444 | this->nextActionpoint(); |
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| 445 | this->executeActionpoint(); |
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| 446 | } |
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| 447 | break; |
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| 448 | } |
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| 449 | case Action::PROTECT: |
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| 450 | { |
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| 451 | |
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| 452 | std::string protectName = p.name; |
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| 453 | if (protectName == "reservedKeyword:human") |
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| 454 | { |
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| 455 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
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[10864] | 456 | { |
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[10875] | 457 | if (orxonox_cast<ControllableEntity*>(*itP) && ((*itP)->getController()) && ((*itP)->getController()->getIdentifier()->getName() == "NewHumanController")) |
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[10864] | 458 | { |
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[10872] | 459 | this->setProtect (static_cast<ControllableEntity*>(*itP)); |
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[10864] | 460 | } |
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| 461 | } |
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[10872] | 462 | } |
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| 463 | else |
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| 464 | { |
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| 465 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
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[10864] | 466 | { |
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[10872] | 467 | if (CommonController::getName(*itP) == protectName) |
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[10864] | 468 | { |
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[10872] | 469 | this->setProtect (static_cast<ControllableEntity*>(*itP)); |
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[10864] | 470 | } |
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[10872] | 471 | } |
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[10864] | 472 | } |
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[10872] | 473 | if (!this->getProtect()) |
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| 474 | { |
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| 475 | this->nextActionpoint(); |
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| 476 | this->executeActionpoint(); |
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| 477 | } |
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| 478 | break; |
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[10864] | 479 | } |
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[10872] | 480 | case Action::NONE: |
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[10864] | 481 | { |
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[10872] | 482 | break; |
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[10864] | 483 | } |
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[10872] | 484 | case Action::FIGHTALL: |
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[10864] | 485 | { |
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[10872] | 486 | break; |
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| 487 | } |
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| 488 | case Action::ATTACK: |
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| 489 | { |
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| 490 | std::string targetName = p.name; |
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| 491 | |
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| 492 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
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[10864] | 493 | { |
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[10872] | 494 | if (CommonController::getName(*itP) == targetName) |
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[10864] | 495 | { |
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[10872] | 496 | this->setTarget (static_cast<ControllableEntity*>(*itP)); |
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[10864] | 497 | } |
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| 498 | } |
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[10872] | 499 | if (!this->hasTarget()) |
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| 500 | { |
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| 501 | this->nextActionpoint(); |
---|
| 502 | this->executeActionpoint(); |
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| 503 | } |
---|
| 504 | break; |
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[10864] | 505 | } |
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[10872] | 506 | default: |
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| 507 | break; |
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[10886] | 508 | } |
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[10872] | 509 | } |
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[10864] | 510 | |
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| 511 | |
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| 512 | void ActionpointController::stayNearProtect() |
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| 513 | { |
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[10886] | 514 | Vector3 targetRelativePosition(0, 300, 300); |
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| 515 | if (!this->getProtect()) |
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| 516 | { |
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| 517 | this->nextActionpoint(); |
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| 518 | return; |
---|
| 519 | } |
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[10864] | 520 | Vector3 targetAbsolutePosition = ((this->getProtect()->getWorldPosition()) + |
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[10880] | 521 | (this->getProtect()->getWorldOrientation()* (targetRelativePosition))); |
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[10864] | 522 | this->setTargetPosition(targetAbsolutePosition); |
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[10886] | 523 | if (!this->getProtect()) |
---|
| 524 | { |
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| 525 | this->nextActionpoint(); |
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| 526 | return; |
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| 527 | } |
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[10882] | 528 | if (this->actionCounter_ % 3 == 0) |
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[10881] | 529 | this->setTargetOrientation(this->getProtect()->getWorldOrientation()); |
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[10864] | 530 | } |
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| 531 | void ActionpointController::nextActionpoint() |
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| 532 | { |
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| 533 | if (!this || !this->getControllableEntity()) |
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| 534 | return; |
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| 535 | if (this->bLoop_) |
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| 536 | { |
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| 537 | if (!this->loopActionpoints_.empty()) |
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| 538 | { |
---|
| 539 | this->moveBackToTop(); |
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| 540 | } |
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| 541 | } |
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| 542 | else |
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| 543 | { |
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| 544 | if (!this->parsedActionpoints_.empty()) |
---|
| 545 | { |
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| 546 | this->parsedActionpoints_.pop_back(); |
---|
| 547 | } |
---|
| 548 | } |
---|
| 549 | this->setAction(Action::NONE); |
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[10882] | 550 | this->bHasTargetPosition_ = false; |
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[10864] | 551 | } |
---|
| 552 | void ActionpointController::moveBackToTop() |
---|
| 553 | { |
---|
| 554 | Point temp = loopActionpoints_.back(); |
---|
| 555 | loopActionpoints_.pop_back(); |
---|
| 556 | std::reverse (loopActionpoints_.begin(), loopActionpoints_.end()); |
---|
| 557 | loopActionpoints_.push_back(temp); |
---|
| 558 | std::reverse (loopActionpoints_.begin(), loopActionpoints_.end()); |
---|
| 559 | } |
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| 560 | void ActionpointController::fillLoop() |
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| 561 | { |
---|
| 562 | loopActionpoints_.clear(); |
---|
| 563 | fillLoopReversed(); |
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| 564 | std::reverse (loopActionpoints_.begin(), loopActionpoints_.end()); |
---|
| 565 | } |
---|
| 566 | void ActionpointController::fillLoopReversed() |
---|
| 567 | { |
---|
| 568 | if (parsedActionpoints_.back().inLoop) |
---|
| 569 | { |
---|
| 570 | loopActionpoints_.push_back(parsedActionpoints_.back()); |
---|
| 571 | parsedActionpoints_.pop_back(); |
---|
| 572 | } |
---|
| 573 | if (parsedActionpoints_.back().inLoop) |
---|
| 574 | { |
---|
| 575 | fillLoopReversed(); |
---|
| 576 | } |
---|
| 577 | } |
---|
[10886] | 578 | |
---|
[10885] | 579 | void ActionpointController::takeActionpoints (const std::vector<Point>& vector, const std::vector<Point>& loop, bool b) |
---|
[10864] | 580 | { |
---|
| 581 | this->parsedActionpoints_ = vector; |
---|
| 582 | this->loopActionpoints_ = loop; |
---|
[10872] | 583 | this->bLoop_ = b; |
---|
[10864] | 584 | this->bTakenOver_ = true; |
---|
| 585 | } |
---|
| 586 | void ActionpointController::setClosestTarget() |
---|
| 587 | { |
---|
| 588 | this->setTarget (static_cast<ControllableEntity*>( closestTarget() ) ); |
---|
| 589 | } |
---|
| 590 | Pawn* ActionpointController::closestTarget() |
---|
| 591 | { |
---|
| 592 | if (!this->getControllableEntity()) |
---|
| 593 | return 0; |
---|
| 594 | |
---|
| 595 | Pawn* closestTarget = 0; |
---|
| 596 | float minDistance = std::numeric_limits<float>::infinity(); |
---|
| 597 | Gametype* gt = this->getGametype(); |
---|
| 598 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
---|
| 599 | { |
---|
| 600 | if ( CommonController::sameTeam (this->getControllableEntity(), static_cast<ControllableEntity*>(*itP), gt) ) |
---|
| 601 | continue; |
---|
| 602 | |
---|
| 603 | float distance = CommonController::distance (*itP, this->getControllableEntity()); |
---|
| 604 | if (distance < minDistance) |
---|
| 605 | { |
---|
| 606 | closestTarget = *itP; |
---|
| 607 | minDistance = distance; |
---|
| 608 | } |
---|
| 609 | } |
---|
| 610 | if (closestTarget) |
---|
| 611 | { |
---|
| 612 | return closestTarget; |
---|
| 613 | } |
---|
| 614 | return 0; |
---|
| 615 | } |
---|
| 616 | void ActionpointController::startAttackingEnemiesThatAreClose() |
---|
| 617 | { |
---|
| 618 | if (this->action_ != Action::FIGHT && this->action_ != Action::FIGHTALL) |
---|
| 619 | { |
---|
[10880] | 620 | if (!this->target_ || (this->target_ && CommonController::distance (this->getControllableEntity(), this->target_) > this->attackRange_)) |
---|
[10864] | 621 | { |
---|
| 622 | Pawn* newTarget = this->closestTarget(); |
---|
| 623 | if ( newTarget && |
---|
[10877] | 624 | CommonController::distance (this->getControllableEntity(), static_cast<ControllableEntity*>(newTarget)) |
---|
[10864] | 625 | <= this->attackRange_ ) |
---|
| 626 | { |
---|
[10888] | 627 | if (this->bLoop_) |
---|
| 628 | { |
---|
| 629 | Point p = { Action::FIGHT, CommonController::getName(newTarget), Vector3::ZERO, true }; |
---|
| 630 | this->loopActionpoints_.push_back(p); |
---|
| 631 | } |
---|
| 632 | else |
---|
| 633 | { |
---|
| 634 | Point p = { Action::FIGHT, CommonController::getName(newTarget), Vector3::ZERO, false }; |
---|
| 635 | this->parsedActionpoints_.push_back(p); |
---|
| 636 | } |
---|
[10864] | 637 | this->executeActionpoint(); |
---|
| 638 | } |
---|
| 639 | } |
---|
| 640 | } |
---|
| 641 | } |
---|
[10888] | 642 | Vector3 ActionpointController::bestHealthPickup(float searchRadius) |
---|
| 643 | { |
---|
| 644 | |
---|
| 645 | //1000000/distance^2 * 1/index+1 |
---|
| 646 | float maxUse = 0; |
---|
| 647 | float tempUse = -1; |
---|
| 648 | int index = 0; |
---|
| 649 | float distance = 0; |
---|
| 650 | Vector3 bestPosition = this->getControllableEntity()->getWorldPosition(); |
---|
| 651 | |
---|
| 652 | for (std::multimap<int, std::pair<PickupSpawner*, bool> >::iterator it=healthSpawners_.begin(); it!=healthSpawners_.end(); ++it) |
---|
| 653 | { |
---|
| 654 | distance = (this->getControllableEntity()->getWorldPosition() - (*it).second.first->getWorldPosition()).length(); |
---|
| 655 | if (distance < this->tolerance_ || !(*it).second.second) |
---|
| 656 | { |
---|
| 657 | (*it).second.second = false; |
---|
| 658 | continue; |
---|
| 659 | } |
---|
| 660 | if (distance > searchRadius) |
---|
| 661 | continue; |
---|
| 662 | index = (*it).first; |
---|
| 663 | tempUse = 1000000*1/(1+distance*distance) * 1/((index/2.0f)+1); |
---|
| 664 | if (tempUse > maxUse) |
---|
| 665 | { |
---|
| 666 | bestPosition = (*it).second.first->getWorldPosition(); |
---|
| 667 | maxUse = tempUse; |
---|
| 668 | } |
---|
| 669 | } |
---|
| 670 | //std::multimap<int, std::pair<PickupSpawner*, bool> >::iterator it = this->healthSpawners_.find(index); |
---|
| 671 | //P.S. check if it == ... .end() |
---|
| 672 | //orxout (internal_error) << "best position = " << bestPosition << endl; |
---|
| 673 | return bestPosition; |
---|
| 674 | } |
---|
| 675 | void ActionpointController::setSpawners() |
---|
| 676 | { |
---|
| 677 | std::vector<std::string> damagePickups; |
---|
| 678 | std::vector<std::string> healthPickups; |
---|
| 679 | std::vector<std::string> speedPickups; |
---|
| 680 | int index = 0; |
---|
| 681 | |
---|
| 682 | |
---|
| 683 | damagePickups.push_back("largedamageboostpickup"); |
---|
| 684 | damagePickups.push_back("dronepickup"); |
---|
| 685 | damagePickups.push_back("mediumdamageboostpickup"); |
---|
| 686 | damagePickups.push_back("smalldamageboostpickup"); |
---|
| 687 | |
---|
| 688 | healthPickups.push_back("triplehealthspeedinvisibilitypickup"); |
---|
| 689 | healthPickups.push_back("crazyhealthpickup"); |
---|
| 690 | healthPickups.push_back("hugehealthpickup"); |
---|
| 691 | healthPickups.push_back("hugeshieldpickup"); |
---|
| 692 | healthPickups.push_back("hugeinvisiblepickup"); |
---|
| 693 | healthPickups.push_back("hugeshrinkpickup"); |
---|
| 694 | healthPickups.push_back("mediumhealthpickup"); |
---|
| 695 | healthPickups.push_back("mediumshieldpickup"); |
---|
| 696 | healthPickups.push_back("mediuminvisiblepickup"); |
---|
| 697 | healthPickups.push_back("mediumshrinkpickup"); |
---|
| 698 | healthPickups.push_back("smallhealthpickup"); |
---|
| 699 | healthPickups.push_back("smallshieldpickup"); |
---|
| 700 | healthPickups.push_back("smallinvisiblepickup"); |
---|
| 701 | healthPickups.push_back("smallshrinkpickup"); |
---|
| 702 | |
---|
| 703 | speedPickups.push_back("triplehealthspeedinvisibilitypickup"); |
---|
| 704 | speedPickups.push_back("hugespeedpickup"); |
---|
| 705 | speedPickups.push_back("smalljumppickup"); |
---|
| 706 | speedPickups.push_back("mediumspeedpickup"); |
---|
| 707 | speedPickups.push_back("smallspeedpickup"); |
---|
| 708 | |
---|
| 709 | |
---|
| 710 | |
---|
| 711 | for (ObjectList<WorldEntity>::iterator it = ObjectList<WorldEntity>::begin(); it; ++it) |
---|
| 712 | { |
---|
| 713 | if ((*it)->getIdentifier()->getName() != "PickupSpawner") |
---|
| 714 | continue; |
---|
| 715 | PickupSpawner* spawner = static_cast<PickupSpawner*>(*it); |
---|
| 716 | std::string name = spawner->getPickupTemplateName(); |
---|
| 717 | //float distance = ((*it)->getWorldPosition() - this->getControllableEntity()->getWorldPosition()).length(); |
---|
| 718 | // if (distance < 50.0f) |
---|
| 719 | // continue; |
---|
| 720 | for (unsigned int i = 0; i < healthPickups.size(); ++i) |
---|
| 721 | { |
---|
| 722 | if (name == healthPickups.at(i)) |
---|
| 723 | { |
---|
| 724 | index = i; |
---|
| 725 | this->healthSpawners_.insert(std::make_pair(index, std::make_pair(spawner, true))); |
---|
| 726 | break; |
---|
| 727 | } |
---|
| 728 | } |
---|
| 729 | for (unsigned int i = 0; i < damagePickups.size(); ++i) |
---|
| 730 | { |
---|
| 731 | if (name == damagePickups.at(i)) |
---|
| 732 | { |
---|
| 733 | //tempUse = 1000000*1/(1+distance*distance) * 1/((i/2.0f)+1); |
---|
| 734 | index = i; |
---|
| 735 | this->damageSpawners_.insert(std::make_pair(index, std::make_pair(spawner, true))); |
---|
| 736 | break; |
---|
| 737 | } |
---|
| 738 | } |
---|
| 739 | for (unsigned int i = 0; i < speedPickups.size(); ++i) |
---|
| 740 | { |
---|
| 741 | if (name == speedPickups.at(i)) |
---|
| 742 | { |
---|
| 743 | //tempUse = 1000000*1/(1+distance*distance) * 1/((i/2.0f)+1); |
---|
| 744 | index = i; |
---|
| 745 | this->speedSpawners_.insert(std::make_pair(index, std::make_pair(spawner, true))); |
---|
| 746 | break; |
---|
| 747 | } |
---|
| 748 | } |
---|
| 749 | // if (tempUse > maxUse) |
---|
| 750 | // { |
---|
| 751 | // Point p = { Action::FLY, "", (*it)->getWorldPosition(), false }; |
---|
| 752 | // maxUse = tempUse; |
---|
| 753 | // maxPoint = p; |
---|
| 754 | // } |
---|
| 755 | // else |
---|
| 756 | // { |
---|
| 757 | // tempUse = -1; |
---|
| 758 | // continue; |
---|
| 759 | // } |
---|
| 760 | // orxout(internal_error) << "resp time = " << static_cast<PickupSpawner*>(*it)->getRespawnTime() << endl; |
---|
| 761 | } |
---|
| 762 | } |
---|
[10864] | 763 | } |
---|