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source: code/branches/bugger/src/network/packet/Gamestate.cc @ 2532

Last change on this file since 2532 was 2532, checked in by rgrieder, 15 years ago

Merged revisions 2377-2382 to bugger from presentation.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Gamestate.h"
30#include "../GamestateHandler.h"
31#include "../synchronisable/Synchronisable.h"
32#include "../TrafficControl.h"
33#include "core/Core.h"
34#include "core/CoreIncludes.h"
35#include "core/Iterator.h"
36
37#include <zlib.h>
38#include <assert.h>
39
40
41
42namespace orxonox {
43
44namespace packet {
45
46#define GAMESTATE_START(data) (data + sizeof(GamestateHeader))
47#define GAMESTATE_HEADER(data) ((GamestateHeader *)data)
48#define HEADER GAMESTATE_HEADER(data_)
49
50
51#define PACKET_FLAG_GAMESTATE  ENET_PACKET_FLAG_RELIABLE
52
53Gamestate::Gamestate()
54{
55  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
56}
57
58Gamestate::Gamestate(uint8_t *data, unsigned int clientID):
59    Packet(data, clientID)
60{
61  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
62}
63
64Gamestate::Gamestate(uint8_t *data)
65{
66  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
67  data_=data;
68}
69
70
71Gamestate::~Gamestate()
72{
73}
74
75bool Gamestate::collectData(int id, uint8_t mode)
76{
77  uint32_t tempsize=0, currentsize=0;
78  assert(data_==0);
79  uint32_t size = calcGamestateSize(id, mode);
80
81  COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl;
82  if(size==0)
83    return false;
84  data_ = new unsigned char[size + sizeof(GamestateHeader)];
85  if(!data_){
86    COUT(2) << "GameStateManager: could not allocate memory" << std::endl;
87    return false;
88  }
89
90  //start collect data synchronisable by synchronisable
91  uint8_t *mem=data_;
92  mem+=sizeof(GamestateHeader);
93  ObjectList<Synchronisable>::iterator it;
94  for(it = ObjectList<Synchronisable>::begin(); it; ++it){
95    tempsize=it->getSize(id, mode);
96
97    if(currentsize+tempsize > size){
98      assert(0); // if we don't use multithreading this part shouldn't be neccessary
99      // start allocate additional memory
100      COUT(3) << "G.St.Man: need additional memory" << std::endl;
101      ObjectList<Synchronisable>::iterator temp = it;
102      int addsize=tempsize;
103      while(++temp)
104        addsize+=temp->getSize(id, mode);
105      data_ = (uint8_t *)realloc(data_, sizeof(GamestateHeader) + currentsize + addsize);
106      if(!data_)
107        return false;
108      size = currentsize+addsize;
109    }// stop allocate additional memory
110
111
112    //if(it->doSelection(id))
113    if(tempsize!=0)
114      dataMap_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) );
115//     dataMap_[mem-data_]=(*it);  // save the mem location of the synchronisable data
116    if(!it->getData(mem, id, mode))
117      return false; // mem pointer gets automatically increased because of call by reference
118    // increase size counter by size of current synchronisable
119    currentsize+=tempsize;
120  }
121
122
123  //start write gamestate header
124  HEADER->packetType = ENUM::Gamestate;
125  HEADER->datasize = currentsize;
126  HEADER->id = id;
127  HEADER->diffed = false;
128  HEADER->complete = true;
129  HEADER->compressed = false;
130  //stop write gamestate header
131
132  COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl;
133  COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl;
134  return true;
135}
136
137bool Gamestate::spreadData(uint8_t mode)
138{
139  assert(data_);
140  assert(!HEADER->compressed);
141  assert(!HEADER->diffed);
142  uint8_t *mem=data_+sizeof(GamestateHeader);
143    // get the start of the Synchronisable list
144  //ObjectList<Synchronisable>::iterator it=ObjectList<Synchronisable>::begin();
145  Synchronisable *s;
146
147  // update the data of the objects we received
148  while(mem < data_+sizeof(GamestateHeader)+HEADER->datasize){
149    synchronisableHeader *objectheader = (synchronisableHeader*)mem;
150
151    s = Synchronisable::getSynchronisable( objectheader->objectID );
152    if(!s)
153    {
154      if (!Core::isMaster())
155        s = Synchronisable::fabricate(mem, mode);
156      else
157        mem += objectheader->size;
158      assert(s);
159    }
160    else
161    {
162      bool b = s->updateData(mem, mode);
163      assert(b);
164    }
165  }
166
167  return true;
168}
169
170
171
172int Gamestate::getID(){
173  return HEADER->id;
174}
175
176uint32_t Gamestate::getSize() const
177{
178  assert(data_);
179  if(HEADER->compressed)
180    return HEADER->compsize+sizeof(GamestateHeader);
181  else
182  {
183    return HEADER->datasize+sizeof(GamestateHeader);
184  }
185}
186
187bool Gamestate::operator==(packet::Gamestate gs){
188  uint8_t *d1 = data_+sizeof(GamestateHeader);
189  uint8_t *d2 = gs.data_+sizeof(GamestateHeader);
190  assert(!isCompressed());
191  assert(!gs.isCompressed());
192  while(d1<data_+HEADER->datasize)
193  {
194    if(*d1!=*d2)
195      return false;
196    d1++;
197    d2++;
198  }
199  return true;
200}
201
202bool Gamestate::process()
203{
204  return GamestateHandler::addGamestate(this, getClientID());
205}
206
207
208
209bool Gamestate::compressData()
210{
211  assert(HEADER);
212  assert(!HEADER->compressed);
213  uLongf buffer = (uLongf)(((HEADER->datasize + 12)*1.01)+1);
214  if(buffer==0)
215    return false;
216
217  uint8_t *ndata = new uint8_t[buffer+sizeof(GamestateHeader)];
218  uint8_t *dest = GAMESTATE_START(ndata);
219  //unsigned char *dest = new unsigned char[buffer];
220  uint8_t *source = GAMESTATE_START(data_);
221  int retval;
222  retval = compress( dest, &buffer, source, (uLong)(HEADER->datasize) );
223  switch ( retval ) {
224    case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break;
225    case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false;
226    case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false;
227    case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false;
228  }
229#ifndef NDEBUG
230  //decompress and compare the start and the decompressed data
231  uint8_t *rdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)];
232  uint8_t *d2 = GAMESTATE_START(rdata);
233  uLongf length2 = HEADER->datasize;
234  uncompress(d2, &length2, dest, buffer);
235  for(unsigned int i=0; i<HEADER->datasize; i++){
236    assert(*(source+i)==*(d2+i));
237  }
238  delete[] rdata;
239#endif
240
241  //copy and modify header
242#ifndef NDEBUG
243  HEADER->crc32 = calcCRC(data_+sizeof(GamestateHeader), HEADER->datasize);
244#endif
245  *GAMESTATE_HEADER(ndata) = *HEADER;
246  //delete old data
247  delete[] data_;
248  //save new data
249  data_ = ndata;
250  HEADER->compsize = buffer;
251  HEADER->compressed = true;
252  assert(HEADER->compressed);
253  COUT(4) << "gamestate compress datasize: " << HEADER->datasize << " compsize: " << HEADER->compsize << std::endl;
254  return true;
255}
256bool Gamestate::decompressData()
257{
258  assert(HEADER);
259  assert(HEADER->compressed);
260  COUT(4) << "GameStateClient: uncompressing gamestate. id: " << HEADER->id << ", baseid: " << HEADER->base_id << ", datasize: " << HEADER->datasize << ", compsize: " << HEADER->compsize << std::endl;
261  uint32_t datasize = HEADER->datasize;
262  uint32_t compsize = HEADER->compsize;
263  uint32_t bufsize;
264//  assert(compsize<=datasize);
265  bufsize = datasize;
266  assert(bufsize!=0);
267  uint8_t *ndata = new uint8_t[bufsize + sizeof(GamestateHeader)];
268  uint8_t *dest = ndata + sizeof(GamestateHeader);
269  uint8_t *source = data_ + sizeof(GamestateHeader);
270  int retval;
271  uLongf length=bufsize;
272  retval = uncompress( dest, &length, source, (uLong)compsize );
273  switch ( retval ) {
274    case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break;
275    case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false;
276    case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false;
277    case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false;
278  }
279#ifndef NDEBUG
280  assert(HEADER->crc32==calcCRC(ndata+sizeof(GamestateHeader), HEADER->datasize));
281#endif
282
283  //copy over the header
284  *GAMESTATE_HEADER(ndata) = *HEADER;
285
286  if (this->bDataENetAllocated_){
287    // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will
288    // deallocated it anyway. So data and packet stay together.
289    this->bDataENetAllocated_ = false;
290  }
291  else{
292    // We allocated the memory in the first place (unlikely). So we destroy the old data
293    // and overwrite it with the new decompressed data.
294    delete[] this->data_;
295  }
296
297  //set new pointers
298  data_ = ndata;
299  HEADER->compressed = false;
300  assert(HEADER->datasize==datasize);
301  assert(HEADER->compsize==compsize);
302  return true;
303}
304
305Gamestate *Gamestate::diff(Gamestate *base)
306{
307  assert(HEADER);
308  assert(!HEADER->compressed);
309  assert(!HEADER->diffed);
310  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
311  uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_);
312  uint32_t of=0; // pointers offset
313  uint32_t dest_length=0;
314  dest_length=HEADER->datasize;
315  if(dest_length==0)
316    return NULL;
317  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)];
318  uint8_t *dest = ndata + sizeof(GamestateHeader);
319  while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){
320    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
321    ++of;
322  }
323  if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){
324    uint8_t n=0;
325    if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){
326      while(of<dest_length){
327        *(dest+of)=n^*(gs+of);
328        of++;
329      }
330    }
331  }
332
333  *GAMESTATE_HEADER(ndata) = *HEADER;
334  GAMESTATE_HEADER(ndata)->diffed = true;
335  GAMESTATE_HEADER(ndata)->base_id = base->getID();
336  Gamestate *g = new Gamestate(ndata, getClientID());
337  g->flags_=flags_;
338  g->packetDirection_ = packetDirection_;
339  return g;
340}
341
342Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){
343  assert(data_);
344  std::list<obj>::iterator it;
345
346  // allocate memory for new data
347  uint8_t *gdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)];
348  // create a gamestate out of it
349  Gamestate *gs = new Gamestate(gdata);
350  uint8_t *newdata = gdata + sizeof(GamestateHeader);
351//   uint8_t *origdata = GAMESTATE_START(data_);
352
353  //copy the GamestateHeader
354  *(GamestateHeader*)gdata = *HEADER;
355
356  synchronisableHeader *oldobjectheader, *newobjectheader;
357  uint32_t objectOffset;
358  unsigned int objectsize, destsize=0;
359  Synchronisable *object;
360
361  //call TrafficControl
362  TrafficControl::getInstance()->processObjectList( clientID, HEADER->id, &dataMap_ );
363 
364  //copy in the zeros
365  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
366    if((*it).objSize==0)
367      continue;
368    oldobjectheader = (synchronisableHeader*)(data_ + (*it).objDataOffset);
369    newobjectheader = (synchronisableHeader*)newdata;
370    object = Synchronisable::getSynchronisable( (*it).objID );
371    assert(object->objectID == oldobjectheader->objectID);
372    objectsize = oldobjectheader->size;
373    *newobjectheader = *oldobjectheader;
374    objectOffset=sizeof(synchronisableHeader); //skip the size and the availableData variables in the objectheader
375    if ( /*object->doSelection(HEADER->id)*/true ){
376      assert(newobjectheader->dataAvailable==true);
377      memcpy(newdata+objectOffset, data_ + (*it).objDataOffset + objectOffset, objectsize-objectOffset);
378    }else{
379      newobjectheader->dataAvailable=false;
380      memset(newdata+objectOffset, 0, objectsize-objectOffset);
381      assert(objectOffset==objectsize);
382    }
383    newdata += objectsize;
384    destsize += objectsize;
385//     origdata += objectsize;
386  }
387  ((GamestateHeader*)gdata)->datasize = destsize;
388  assert(destsize!=0);
389  return gs;
390}
391
392
393Gamestate* Gamestate::intelligentDiff(Gamestate *base, unsigned int clientID){
394  // asserts
395  assert(data_);
396  assert(base->data_);
397  assert(!GAMESTATE_HEADER(base->data_)->diffed);
398  assert(!GAMESTATE_HEADER(base->data_)->compressed);
399  assert(!HEADER->compressed);
400  assert(!HEADER->diffed);
401
402  //preparations
403  std::list<obj>::iterator it;
404  uint8_t *origdata, *basedata, *destdata, *ndata;
405  uint32_t objectOffset, streamOffset=0;    //data offset
406  uint32_t minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize;
407  synchronisableHeader *origheader;
408  synchronisableHeader *destheader;
409  Synchronisable *object;
410
411  origdata = GAMESTATE_START(this->data_);
412  basedata = GAMESTATE_START(base->data_);
413  ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)];
414  destdata = ndata + sizeof(GamestateHeader);
415
416  // do the diff
417  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
418    assert(streamOffset<HEADER->datasize);
419    origheader = (synchronisableHeader *)(origdata+streamOffset);
420    destheader = (synchronisableHeader *)(destdata+streamOffset);
421    object = Synchronisable::getSynchronisable(origheader->objectID);
422    bool sendData = object->doSelection(HEADER->id);
423
424    //copy and partially diff the object header
425    assert(sizeof(synchronisableHeader)==3*sizeof(uint32_t)+sizeof(bool));
426    *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff)
427    *(bool*)(destdata+sizeof(uint32_t)) = sendData;
428    if(sendData){
429      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it)
430      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it)
431    }else{
432      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0;
433      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0;
434    }
435    objectOffset=sizeof(synchronisableHeader);
436    streamOffset+=sizeof(synchronisableHeader);
437
438    //now handle the object data or fill with zeros
439    while(objectOffset<origheader->size ){
440
441      if(sendData && streamOffset<minsize)
442        *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor
443      else if(sendData)
444        *(destdata+objectOffset)=((uint8_t)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short)
445      else
446        *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered
447
448      objectOffset++;
449      streamOffset++;
450    }
451    destdata+=objectOffset;
452    origdata+=objectOffset;
453    basedata+=objectOffset;
454  }
455
456  //copy over the gamestate header and set the diffed flag
457  *(GamestateHeader *)ndata = *HEADER; //copy over the header
458  Gamestate *gs = new Gamestate(ndata);
459  GAMESTATE_HEADER(ndata)->diffed=true;
460  return gs;
461}
462
463Gamestate* Gamestate::intelligentUnDiff(Gamestate *base){
464  // asserts
465  assert(data_);
466  assert(base->data_);
467  assert(!GAMESTATE_HEADER(base->data_)->diffed);
468  assert(!GAMESTATE_HEADER(base->data_)->compressed);
469  assert(!HEADER->compressed);
470  assert(HEADER->diffed);
471
472  //preparations
473  std::list<obj>::iterator it;
474  uint8_t *origdata, *basedata, *destdata, *ndata;
475  uint32_t objectOffset, streamOffset=0;    //data offset
476  uint32_t minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize;
477  synchronisableHeader *origheader;
478  synchronisableHeader *destheader;
479  Synchronisable *object;
480
481  origdata = GAMESTATE_START(this->data_);
482  basedata = GAMESTATE_START(base->data_);
483  ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)];
484  destdata = ndata + sizeof(GamestateHeader);
485
486  // do the undiff
487  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
488    assert(streamOffset<HEADER->datasize);
489    origheader = (synchronisableHeader *)(origdata+streamOffset);
490    destheader = (synchronisableHeader *)(destdata+streamOffset);
491    object = Synchronisable::getSynchronisable( origheader->objectID );
492    bool sendData;
493
494    //copy and partially diff the object header
495    assert(sizeof(synchronisableHeader)==3*sizeof(uint32_t)+sizeof(bool));
496    *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff)
497    *(bool*)(destdata+sizeof(uint32_t)) = *(bool*)(origdata+sizeof(uint32_t));
498    sendData = *(bool*)(origdata+sizeof(uint32_t));
499    if(sendData){
500      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it)
501      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it)
502    }else{
503      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0;
504      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0;
505    }
506    objectOffset=sizeof(synchronisableHeader);
507    streamOffset+=sizeof(synchronisableHeader);
508
509    //now handle the object data or fill with zeros
510    while(objectOffset<origheader->size ){
511
512      if(sendData && streamOffset<minsize)
513        *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor
514      else if(sendData)
515        *(destdata+objectOffset)=((unsigned char)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short)
516      else
517        *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered
518
519      objectOffset++;
520      streamOffset++;
521    }
522    destdata+=objectOffset;
523    origdata+=objectOffset;
524    basedata+=objectOffset;
525  }
526
527  //copy over the gamestate header and set the diffed flag
528  *(GamestateHeader *)ndata = *HEADER; //copy over the header
529  Gamestate *gs = new Gamestate(ndata);
530  GAMESTATE_HEADER(ndata)->diffed=false;
531  return gs;
532}
533
534Gamestate *Gamestate::undiff(Gamestate *base)
535{
536  assert(this && base);assert(HEADER);
537  assert(HEADER->diffed);
538  assert(!HEADER->compressed && !GAMESTATE_HEADER(base->data_)->compressed);
539  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
540  uint8_t *basep = GAMESTATE_START(base->data_);
541  uint8_t *gs = GAMESTATE_START(this->data_);
542  uint32_t of=0; // pointers offset
543  uint32_t dest_length=0;
544  dest_length=HEADER->datasize;
545  if(dest_length==0)
546    return NULL;
547  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)];
548  uint8_t *dest = ndata + sizeof(GamestateHeader);
549  while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){
550    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
551    ++of;
552  }
553  if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){
554    uint8_t n=0;
555    if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){
556      while(of < dest_length){
557        *(dest+of)=n^*(gs+of);
558        of++;
559      }
560    }
561  }
562  *GAMESTATE_HEADER(ndata) = *HEADER;
563  GAMESTATE_HEADER(ndata)->diffed = false;
564  Gamestate *g = new Gamestate(ndata, getClientID());
565  g->flags_=flags_;
566  g->packetDirection_ = packetDirection_;
567  assert(!g->isDiffed());
568  assert(!g->isCompressed());
569  return g;
570}
571
572
573uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode)
574{
575  uint32_t size=0;
576    // get the start of the Synchronisable list
577  ObjectList<Synchronisable>::iterator it;
578    // get total size of gamestate
579  for(it = ObjectList<Synchronisable>::begin(); it; ++it)
580    size+=it->getSize(id, mode); // size of the actual data of the synchronisable
581//  size+=sizeof(GamestateHeader);
582  return size;
583}
584
585/**
586 * This function removes a Synchronisable out of the universe
587 * @param it iterator of the list pointing to the object
588 * @return iterator pointing to the next object in the list
589 */
590  void Gamestate::removeObject(ObjectList<Synchronisable>::iterator &it) {
591    ObjectList<Synchronisable>::iterator temp=it;
592    ++it;
593    delete  *temp;
594  }
595
596  bool Gamestate::isDiffed(){
597    return HEADER->diffed;
598  }
599
600  bool Gamestate::isCompressed(){
601    return HEADER->compressed;
602  }
603
604  int Gamestate::getBaseID(){
605    return HEADER->base_id;
606  }
607}
608
609}
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