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source: code/branches/bugger/src/network/packet/Gamestate.cc @ 2531

Last change on this file since 2531 was 2531, checked in by rgrieder, 15 years ago

Merged revision 2371 to bugger branch.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Gamestate.h"
30#include "../GamestateHandler.h"
31#include "../synchronisable/Synchronisable.h"
32#include "../TrafficControl.h"
33#include "core/Core.h"
34#include "core/CoreIncludes.h"
35#include "core/Iterator.h"
36
37#include <zlib.h>
38#include <assert.h>
39
40
41
42namespace orxonox {
43
44namespace packet {
45
46#define GAMESTATE_START(data) (data + sizeof(GamestateHeader))
47#define GAMESTATE_HEADER(data) ((GamestateHeader *)data)
48#define HEADER GAMESTATE_HEADER(data_)
49
50
51#define PACKET_FLAG_GAMESTATE  ENET_PACKET_FLAG_RELIABLE
52 
53TrafficControl Gamestate::trafficControl_;
54
55Gamestate::Gamestate()
56{
57  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
58}
59
60Gamestate::Gamestate(uint8_t *data, unsigned int clientID):
61    Packet(data, clientID)
62{
63  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
64}
65
66Gamestate::Gamestate(uint8_t *data)
67{
68  flags_ = flags_ | PACKET_FLAG_GAMESTATE;
69  data_=data;
70}
71
72
73Gamestate::~Gamestate()
74{
75}
76
77bool Gamestate::collectData(int id, uint8_t mode)
78{
79  uint32_t tempsize=0, currentsize=0;
80  assert(data_==0);
81  uint32_t size = calcGamestateSize(id, mode);
82
83  COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl;
84  if(size==0)
85    return false;
86  data_ = new unsigned char[size + sizeof(GamestateHeader)];
87  if(!data_){
88    COUT(2) << "GameStateManager: could not allocate memory" << std::endl;
89    return false;
90  }
91
92  //start collect data synchronisable by synchronisable
93  uint8_t *mem=data_;
94  mem+=sizeof(GamestateHeader);
95  ObjectList<Synchronisable>::iterator it;
96  for(it = ObjectList<Synchronisable>::begin(); it; ++it){
97    tempsize=it->getSize(id, mode);
98
99    if(currentsize+tempsize > size){
100      assert(0); // if we don't use multithreading this part shouldn't be neccessary
101      // start allocate additional memory
102      COUT(3) << "G.St.Man: need additional memory" << std::endl;
103      ObjectList<Synchronisable>::iterator temp = it;
104      int addsize=tempsize;
105      while(++temp)
106        addsize+=temp->getSize(id, mode);
107      data_ = (uint8_t *)realloc(data_, sizeof(GamestateHeader) + currentsize + addsize);
108      if(!data_)
109        return false;
110      size = currentsize+addsize;
111    }// stop allocate additional memory
112
113
114    //if(it->doSelection(id))
115    if(tempsize!=0)
116      dataMap_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) );
117//     dataMap_[mem-data_]=(*it);  // save the mem location of the synchronisable data
118    if(!it->getData(mem, id, mode))
119      return false; // mem pointer gets automatically increased because of call by reference
120    // increase size counter by size of current synchronisable
121    currentsize+=tempsize;
122  }
123
124
125  //start write gamestate header
126  HEADER->packetType = ENUM::Gamestate;
127  HEADER->datasize = currentsize;
128  HEADER->id = id;
129  HEADER->diffed = false;
130  HEADER->complete = true;
131  HEADER->compressed = false;
132  //stop write gamestate header
133
134  COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl;
135  COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl;
136  return true;
137}
138
139bool Gamestate::spreadData(uint8_t mode)
140{
141  assert(data_);
142  assert(!HEADER->compressed);
143  assert(!HEADER->diffed);
144  uint8_t *mem=data_+sizeof(GamestateHeader);
145    // get the start of the Synchronisable list
146  //ObjectList<Synchronisable>::iterator it=ObjectList<Synchronisable>::begin();
147  Synchronisable *s;
148
149  // update the data of the objects we received
150  while(mem < data_+sizeof(GamestateHeader)+HEADER->datasize){
151    synchronisableHeader *objectheader = (synchronisableHeader*)mem;
152
153    s = Synchronisable::getSynchronisable( objectheader->objectID );
154    if(!s)
155    {
156      if (!Core::isMaster())
157        s = Synchronisable::fabricate(mem, mode);
158      else
159        mem += objectheader->size;
160      assert(s);
161    }
162    else
163    {
164      bool b = s->updateData(mem, mode);
165      assert(b);
166    }
167  }
168
169  return true;
170}
171
172
173
174int Gamestate::getID(){
175  return HEADER->id;
176}
177
178uint32_t Gamestate::getSize() const
179{
180  assert(data_);
181  if(HEADER->compressed)
182    return HEADER->compsize+sizeof(GamestateHeader);
183  else
184  {
185    return HEADER->datasize+sizeof(GamestateHeader);
186  }
187}
188
189bool Gamestate::operator==(packet::Gamestate gs){
190  uint8_t *d1 = data_+sizeof(GamestateHeader);
191  uint8_t *d2 = gs.data_+sizeof(GamestateHeader);
192  assert(!isCompressed());
193  assert(!gs.isCompressed());
194  while(d1<data_+HEADER->datasize)
195  {
196    if(*d1!=*d2)
197      return false;
198    d1++;
199    d2++;
200  }
201  return true;
202}
203
204bool Gamestate::process()
205{
206  return GamestateHandler::addGamestate(this, getClientID());
207}
208
209
210
211bool Gamestate::compressData()
212{
213  assert(HEADER);
214  assert(!HEADER->compressed);
215  uLongf buffer = (uLongf)(((HEADER->datasize + 12)*1.01)+1);
216  if(buffer==0)
217    return false;
218
219  uint8_t *ndata = new uint8_t[buffer+sizeof(GamestateHeader)];
220  uint8_t *dest = GAMESTATE_START(ndata);
221  //unsigned char *dest = new unsigned char[buffer];
222  uint8_t *source = GAMESTATE_START(data_);
223  int retval;
224  retval = compress( dest, &buffer, source, (uLong)(HEADER->datasize) );
225  switch ( retval ) {
226    case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break;
227    case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false;
228    case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false;
229    case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false;
230  }
231#ifndef NDEBUG
232  //decompress and compare the start and the decompressed data
233  uint8_t *rdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)];
234  uint8_t *d2 = GAMESTATE_START(rdata);
235  uLongf length2 = HEADER->datasize;
236  uncompress(d2, &length2, dest, buffer);
237  for(unsigned int i=0; i<HEADER->datasize; i++){
238    assert(*(source+i)==*(d2+i));
239  }
240  delete[] rdata;
241#endif
242
243  //copy and modify header
244#ifndef NDEBUG
245  HEADER->crc32 = calcCRC(data_+sizeof(GamestateHeader), HEADER->datasize);
246#endif
247  *GAMESTATE_HEADER(ndata) = *HEADER;
248  //delete old data
249  delete[] data_;
250  //save new data
251  data_ = ndata;
252  HEADER->compsize = buffer;
253  HEADER->compressed = true;
254  assert(HEADER->compressed);
255  COUT(4) << "gamestate compress datasize: " << HEADER->datasize << " compsize: " << HEADER->compsize << std::endl;
256  return true;
257}
258bool Gamestate::decompressData()
259{
260  assert(HEADER);
261  assert(HEADER->compressed);
262  COUT(4) << "GameStateClient: uncompressing gamestate. id: " << HEADER->id << ", baseid: " << HEADER->base_id << ", datasize: " << HEADER->datasize << ", compsize: " << HEADER->compsize << std::endl;
263  uint32_t datasize = HEADER->datasize;
264  uint32_t compsize = HEADER->compsize;
265  uint32_t bufsize;
266//  assert(compsize<=datasize);
267  bufsize = datasize;
268  assert(bufsize!=0);
269  uint8_t *ndata = new uint8_t[bufsize + sizeof(GamestateHeader)];
270  uint8_t *dest = ndata + sizeof(GamestateHeader);
271  uint8_t *source = data_ + sizeof(GamestateHeader);
272  int retval;
273  uLongf length=bufsize;
274  retval = uncompress( dest, &length, source, (uLong)compsize );
275  switch ( retval ) {
276    case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break;
277    case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false;
278    case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false;
279    case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false;
280  }
281#ifndef NDEBUG
282  assert(HEADER->crc32==calcCRC(ndata+sizeof(GamestateHeader), HEADER->datasize));
283#endif
284
285  //copy over the header
286  *GAMESTATE_HEADER(ndata) = *HEADER;
287
288  if (this->bDataENetAllocated_){
289    // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will
290    // deallocated it anyway. So data and packet stay together.
291    this->bDataENetAllocated_ = false;
292  }
293  else{
294    // We allocated the memory in the first place (unlikely). So we destroy the old data
295    // and overwrite it with the new decompressed data.
296    delete[] this->data_;
297  }
298
299  //set new pointers
300  data_ = ndata;
301  HEADER->compressed = false;
302  assert(HEADER->datasize==datasize);
303  assert(HEADER->compsize==compsize);
304  return true;
305}
306
307Gamestate *Gamestate::diff(Gamestate *base)
308{
309  assert(HEADER);
310  assert(!HEADER->compressed);
311  assert(!HEADER->diffed);
312  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
313  uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_);
314  uint32_t of=0; // pointers offset
315  uint32_t dest_length=0;
316  dest_length=HEADER->datasize;
317  if(dest_length==0)
318    return NULL;
319  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)];
320  uint8_t *dest = ndata + sizeof(GamestateHeader);
321  while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){
322    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
323    ++of;
324  }
325  if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){
326    uint8_t n=0;
327    if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){
328      while(of<dest_length){
329        *(dest+of)=n^*(gs+of);
330        of++;
331      }
332    }
333  }
334
335  *GAMESTATE_HEADER(ndata) = *HEADER;
336  GAMESTATE_HEADER(ndata)->diffed = true;
337  GAMESTATE_HEADER(ndata)->base_id = base->getID();
338  Gamestate *g = new Gamestate(ndata, getClientID());
339  g->flags_=flags_;
340  g->packetDirection_ = packetDirection_;
341  return g;
342}
343
344Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){
345  assert(data_);
346  std::list<obj>::iterator it;
347
348  // allocate memory for new data
349  uint8_t *gdata = new uint8_t[HEADER->datasize+sizeof(GamestateHeader)];
350  // create a gamestate out of it
351  Gamestate *gs = new Gamestate(gdata);
352  uint8_t *newdata = gdata + sizeof(GamestateHeader);
353//   uint8_t *origdata = GAMESTATE_START(data_);
354
355  //copy the GamestateHeader
356  *(GamestateHeader*)gdata = *HEADER;
357
358  synchronisableHeader *oldobjectheader, *newobjectheader;
359  uint32_t objectOffset;
360  unsigned int objectsize, destsize=0;
361  Synchronisable *object;
362
363  //call TrafficControl
364  trafficControl_.processObjectList( clientID, HEADER->id, &dataMap_ );
365 
366  //copy in the zeros
367  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
368    if((*it).objSize==0)
369      continue;
370    oldobjectheader = (synchronisableHeader*)(data_ + (*it).objDataOffset);
371    newobjectheader = (synchronisableHeader*)newdata;
372    object = Synchronisable::getSynchronisable( (*it).objID );
373    assert(object->objectID == oldobjectheader->objectID);
374    objectsize = oldobjectheader->size;
375    *newobjectheader = *oldobjectheader;
376    objectOffset=sizeof(synchronisableHeader); //skip the size and the availableData variables in the objectheader
377    if ( /*object->doSelection(HEADER->id)*/true ){
378      assert(newobjectheader->dataAvailable==true);
379      memcpy(newdata+objectOffset, data_ + (*it).objDataOffset + objectOffset, objectsize-objectOffset);
380    }else{
381      newobjectheader->dataAvailable=false;
382      memset(newdata+objectOffset, 0, objectsize-objectOffset);
383      assert(objectOffset==objectsize);
384    }
385    newdata += objectsize;
386    destsize += objectsize;
387//     origdata += objectsize;
388  }
389  ((GamestateHeader*)gdata)->datasize = destsize;
390  assert(destsize!=0);
391  return gs;
392}
393
394
395Gamestate* Gamestate::intelligentDiff(Gamestate *base, unsigned int clientID){
396  // asserts
397  assert(data_);
398  assert(base->data_);
399  assert(!GAMESTATE_HEADER(base->data_)->diffed);
400  assert(!GAMESTATE_HEADER(base->data_)->compressed);
401  assert(!HEADER->compressed);
402  assert(!HEADER->diffed);
403
404  //preparations
405  std::list<obj>::iterator it;
406  uint8_t *origdata, *basedata, *destdata, *ndata;
407  uint32_t objectOffset, streamOffset=0;    //data offset
408  uint32_t minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize;
409  synchronisableHeader *origheader;
410  synchronisableHeader *destheader;
411  Synchronisable *object;
412
413  origdata = GAMESTATE_START(this->data_);
414  basedata = GAMESTATE_START(base->data_);
415  ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)];
416  destdata = ndata + sizeof(GamestateHeader);
417
418  // do the diff
419  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
420    assert(streamOffset<HEADER->datasize);
421    origheader = (synchronisableHeader *)(origdata+streamOffset);
422    destheader = (synchronisableHeader *)(destdata+streamOffset);
423    object = Synchronisable::getSynchronisable(origheader->objectID);
424    bool sendData = object->doSelection(HEADER->id);
425
426    //copy and partially diff the object header
427    assert(sizeof(synchronisableHeader)==3*sizeof(uint32_t)+sizeof(bool));
428    *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff)
429    *(bool*)(destdata+sizeof(uint32_t)) = sendData;
430    if(sendData){
431      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it)
432      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it)
433    }else{
434      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0;
435      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0;
436    }
437    objectOffset=sizeof(synchronisableHeader);
438    streamOffset+=sizeof(synchronisableHeader);
439
440    //now handle the object data or fill with zeros
441    while(objectOffset<origheader->size ){
442
443      if(sendData && streamOffset<minsize)
444        *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor
445      else if(sendData)
446        *(destdata+objectOffset)=((uint8_t)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short)
447      else
448        *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered
449
450      objectOffset++;
451      streamOffset++;
452    }
453    destdata+=objectOffset;
454    origdata+=objectOffset;
455    basedata+=objectOffset;
456  }
457
458  //copy over the gamestate header and set the diffed flag
459  *(GamestateHeader *)ndata = *HEADER; //copy over the header
460  Gamestate *gs = new Gamestate(ndata);
461  GAMESTATE_HEADER(ndata)->diffed=true;
462  return gs;
463}
464
465Gamestate* Gamestate::intelligentUnDiff(Gamestate *base){
466  // asserts
467  assert(data_);
468  assert(base->data_);
469  assert(!GAMESTATE_HEADER(base->data_)->diffed);
470  assert(!GAMESTATE_HEADER(base->data_)->compressed);
471  assert(!HEADER->compressed);
472  assert(HEADER->diffed);
473
474  //preparations
475  std::list<obj>::iterator it;
476  uint8_t *origdata, *basedata, *destdata, *ndata;
477  uint32_t objectOffset, streamOffset=0;    //data offset
478  uint32_t minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize;
479  synchronisableHeader *origheader;
480  synchronisableHeader *destheader;
481  Synchronisable *object;
482
483  origdata = GAMESTATE_START(this->data_);
484  basedata = GAMESTATE_START(base->data_);
485  ndata = new uint8_t[HEADER->datasize + sizeof(GamestateHeader)];
486  destdata = ndata + sizeof(GamestateHeader);
487
488  // do the undiff
489  for(it=dataMap_.begin(); it!=dataMap_.end(); it++){
490    assert(streamOffset<HEADER->datasize);
491    origheader = (synchronisableHeader *)(origdata+streamOffset);
492    destheader = (synchronisableHeader *)(destdata+streamOffset);
493    object = Synchronisable::getSynchronisable( origheader->objectID );
494    bool sendData;
495
496    //copy and partially diff the object header
497    assert(sizeof(synchronisableHeader)==3*sizeof(uint32_t)+sizeof(bool));
498    *(uint32_t*)destdata = *(uint32_t*)origdata; //size (do not diff)
499    *(bool*)(destdata+sizeof(uint32_t)) = *(bool*)(origdata+sizeof(uint32_t));
500    sendData = *(bool*)(origdata+sizeof(uint32_t));
501    if(sendData){
502      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+sizeof(uint32_t)+sizeof(bool)); //objectid (diff it)
503      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = *(uint32_t*)(basedata+2*sizeof(uint32_t)+sizeof(bool)) ^ *(uint32_t*)(origdata+2*sizeof(uint32_t)+sizeof(bool)); //classid (diff it)
504    }else{
505      *(uint32_t*)(destdata+sizeof(uint32_t)+sizeof(bool)) = 0;
506      *(uint32_t*)(destdata+2*sizeof(uint32_t)+sizeof(bool)) = 0;
507    }
508    objectOffset=sizeof(synchronisableHeader);
509    streamOffset+=sizeof(synchronisableHeader);
510
511    //now handle the object data or fill with zeros
512    while(objectOffset<origheader->size ){
513
514      if(sendData && streamOffset<minsize)
515        *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor
516      else if(sendData)
517        *(destdata+objectOffset)=((unsigned char)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short)
518      else
519        *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered
520
521      objectOffset++;
522      streamOffset++;
523    }
524    destdata+=objectOffset;
525    origdata+=objectOffset;
526    basedata+=objectOffset;
527  }
528
529  //copy over the gamestate header and set the diffed flag
530  *(GamestateHeader *)ndata = *HEADER; //copy over the header
531  Gamestate *gs = new Gamestate(ndata);
532  GAMESTATE_HEADER(ndata)->diffed=false;
533  return gs;
534}
535
536Gamestate *Gamestate::undiff(Gamestate *base)
537{
538  assert(this && base);assert(HEADER);
539  assert(HEADER->diffed);
540  assert(!HEADER->compressed && !GAMESTATE_HEADER(base->data_)->compressed);
541  //unsigned char *basep = base->getGs()/*, *gs = getGs()*/;
542  uint8_t *basep = GAMESTATE_START(base->data_);
543  uint8_t *gs = GAMESTATE_START(this->data_);
544  uint32_t of=0; // pointers offset
545  uint32_t dest_length=0;
546  dest_length=HEADER->datasize;
547  if(dest_length==0)
548    return NULL;
549  uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+sizeof(GamestateHeader)];
550  uint8_t *dest = ndata + sizeof(GamestateHeader);
551  while(of < GAMESTATE_HEADER(base->data_)->datasize && of < HEADER->datasize){
552    *(dest+of)=*(basep+of)^*(gs+of); // do the xor
553    ++of;
554  }
555  if(GAMESTATE_HEADER(base->data_)->datasize!=HEADER->datasize){
556    uint8_t n=0;
557    if(GAMESTATE_HEADER(base->data_)->datasize < HEADER->datasize){
558      while(of < dest_length){
559        *(dest+of)=n^*(gs+of);
560        of++;
561      }
562    }
563  }
564  *GAMESTATE_HEADER(ndata) = *HEADER;
565  GAMESTATE_HEADER(ndata)->diffed = false;
566  Gamestate *g = new Gamestate(ndata, getClientID());
567  g->flags_=flags_;
568  g->packetDirection_ = packetDirection_;
569  assert(!g->isDiffed());
570  assert(!g->isCompressed());
571  return g;
572}
573
574
575uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode)
576{
577  uint32_t size=0;
578    // get the start of the Synchronisable list
579  ObjectList<Synchronisable>::iterator it;
580    // get total size of gamestate
581  for(it = ObjectList<Synchronisable>::begin(); it; ++it)
582    size+=it->getSize(id, mode); // size of the actual data of the synchronisable
583//  size+=sizeof(GamestateHeader);
584  return size;
585}
586
587/**
588 * This function removes a Synchronisable out of the universe
589 * @param it iterator of the list pointing to the object
590 * @return iterator pointing to the next object in the list
591 */
592  void Gamestate::removeObject(ObjectList<Synchronisable>::iterator &it) {
593    ObjectList<Synchronisable>::iterator temp=it;
594    ++it;
595    delete  *temp;
596  }
597
598  bool Gamestate::isDiffed(){
599    return HEADER->diffed;
600  }
601
602  bool Gamestate::isCompressed(){
603    return HEADER->compressed;
604  }
605
606  int Gamestate::getBaseID(){
607    return HEADER->base_id;
608  }
609}
610
611}
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