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source: code/branches/bindermFS16/src/orxonox/LevelManager.h @ 11186

Last change on this file since 11186 was 11186, checked in by binderm, 8 years ago

LevelStatus and levelmanager in two files, LevelStatus saves and changes the actual campaign progress

  • Property svn:eol-style set to native
File size: 5.5 KB
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[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
[7802]25 *      Damian 'Mozork' Frick
[2072]26 *
27 */
28
[7804]29/**
30    @file LevelManager.h
31    @brief Definition of the LevelManager singleton.
32    @ingroup Orxonox
33*/
34
[2072]35#ifndef _LevelManager_H__
36#define _LevelManager_H__
37
38#include "OrxonoxPrereqs.h"
39
[3196]40#include <cassert>
[2072]41#include <list>
[7648]42#include <map>
[3304]43#include <string>
[3370]44
[7802]45#include "LevelInfo.h"
46
[3370]47#include "util/Singleton.h"
[9667]48#include "core/config/Configurable.h"
[11186]49#include "LevelStatus.h"
[2072]50
[11173]51
[3280]52// tolua_begin
[2072]53namespace orxonox
54{
[7802]55
56    /**
57    @brief
[7803]58        The LevelManager keeps track of @ref orxonox::Level "Levels" whose activity has been requested and activates the @ref orxonox::Level "Levels" in the list in a FIFO manner with exactly one Level (the first in the list) being active at all times (unless the list is empty).
59        It also serves as an access point to get a list of all available @ref orxonox::Level "Levels" (or rather their respective @ref orxonox::LevelInfoItem "LevelInfoItems").
[7802]60
61    @author
62        Fabian 'x3n' Landau
63
64    @author
65        Damian 'Mozork' Frick
[7804]66
[11173]67
68    @ingroup Orxonox1
[7802]69    */
[11173]70
71
72
73
[2171]74    class _OrxonoxExport LevelManager
[3280]75    // tolua_end
[9667]76        : public Singleton<LevelManager>, public Configurable
[3280]77    { // tolua_export
[3370]78            friend class Singleton<LevelManager>;
[2072]79        public:
80            LevelManager();
81            virtual ~LevelManager();
82
[11186]83            //void setLevelStatus(const int integer);
[11180]84            void buildallLevelStatus();
[11186]85            void updateAllLevelStatus();
86            void setLevelStatus(const std::string& LevelWon);
[11173]87
88
[7802]89            void setConfigValues(); //!< Set the config values for this object.
[3280]90
[7802]91            void requestActivity(Level* level); //!< Request activity for the input Level.
92            void releaseActivity(Level* level); //!< Release activity for the input Level.
[11173]93
[7802]94            Level* getActiveLevel(); //!< Get the currently active Level.
[2072]95
[7802]96            // tolua_begin
[11186]97            void updatewon(int lastwon);
[11180]98            int missionactivate(int index);
[7802]99            void setDefaultLevel(const std::string& levelName); //!< Set the default Level.
100            /**
101            @brief Get the default level.
102            @return Returns the filename of the default level.
103            */
104            const std::string& getDefaultLevel() const
105                { return defaultLevelName_; }
106            unsigned int getNumberOfLevels(void);
107            LevelInfoItem* getAvailableLevelListItem(unsigned int index); //!< Get the LevelInfoItem at the given index in the list of available Levels.
[3280]108
[11186]109            //void setLastFinishedCampaignMission(const std::string& lastFinishedCampaignMission);
110            inline const std::string& getLastWonMission() const
111                { return this->lastWonMission_; }
[10258]112
113            inline unsigned int getNumberOfCampaignMissions()
114                { return this->campaignMissions_.size(); }
[11173]115
[10258]116            inline const std::string& getCampaignMission(unsigned int index)
117                { return this->campaignMissions_[index]; }
118
[11173]119
[7802]120            /**
121            @brief Get the instance of the LevelManager.
122            @return Returns the instance of the LevelManager.
123            */
124            static LevelManager& getInstance()
125                { return Singleton<LevelManager>::getInstance(); }
126            // tolua_end
[2072]127
128        private:
[11071]129            // non-copyable:
130            LevelManager(const LevelManager&) = delete;
131            LevelManager& operator=(const LevelManager&) = delete;
[2072]132
[7802]133            void activateNextLevel(); //!< Activate the next level.
[2072]134
[7802]135            void compileAvailableLevelList(void); //!< Compile the list of available Levels.
136            void updateAvailableLevelList(void); //!< Update the list of available Levels.
[7648]137
[7802]138            std::list<Level*> levels_; //!< A list of all the Levels whose activity has been requested, in the order in which they will become active.
139            std::set<LevelInfoItem*, LevelInfoCompare> availableLevels_; //!< The set of available Levels sorted alphabetically according to the name of the Level.
[3196]140
[7802]141            // Helpers to allow fast access to the availableLevels list.
142            unsigned int nextIndex_; //! The next expected index to be accessed.
[8079]143            std::set<LevelInfoItem*, LevelInfoCompare>::iterator nextLevel_; //! The next expected Level to be accessed.
[7802]144
[3280]145            // config values
146            std::string defaultLevelName_;
[11186]147            std::string lastWonMission_;
[10258]148            std::vector<std::string> campaignMissions_;
[11186]149            std::vector<int> test_;
[11173]150            std::vector<LevelStatus> allLevelStatus_;
[3280]151
[11173]152
153
[3370]154            static LevelManager* singletonPtr_s;
[3280]155    }; // tolua_export
156} // tolua_export
[2072]157
158#endif /* _LevelManager_H__ */
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