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source: code/branches/ai/src/orxonox/controllers/DroneController.cc @ 6891

Last change on this file since 6891 was 6891, checked in by gasserlu, 14 years ago

DroneController modified, sameTeam() mod. hack

File size: 5.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DroneController.h"
30#include "worldentities/Drone.h"
31#include "util/Math.h"
32
33#include "core/CoreIncludes.h"
34#include "core/Executor.h"
35#include "worldentities/ControllableEntity.h"
36
37namespace orxonox
38{
39    /**
40    @brief
41        Constructor.
42    */
43    CreateFactory(DroneController);
44
45    static const float ACTION_INTERVAL = 1.0f;
46
47    DroneController::DroneController(BaseObject* creator) : ArtificialController(creator)
48    {
49        // - do any kind of initialisation
50
51        // this checks that our creator really is a drone
52        // and saves the pointer to the drone for the controlling commands
53
54   
55        RegisterObject(DroneController);
56
57        this->owner_ = 0;
58        this->drone_ = 0;
59
60        this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DroneController::action, this)));
61
62        this->owner_.setCallback(createFunctor(&DroneController::ownerDied, this));
63    }
64
65    DroneController::~DroneController()
66    {
67    }
68
69    void DroneController::setOwner(Pawn* owner){
70        this->owner_ = owner;
71    } 
72
73    void DroneController::setDrone(Drone* drone)
74    {
75        this->drone_ = drone;
76        this->setControllableEntity(drone);
77    }
78   
79    void DroneController::action()
80    {
81        float random;
82        float maxrand = 100.0f / ACTION_INTERVAL;
83
84        const Vector3& ownerPosition = getOwner()->getWorldPosition();
85        const Vector3& dronePosition = getDrone()->getWorldPosition();
86
87        const Vector3& locOwnerDir = getDrone()->getOrientation().UnitInverse()*(ownerPosition-dronePosition); //Vector from Drone To Owner out of drones local coordinate system
88
89        int distance = sqrt( (ownerPosition.x-dronePosition.x)*(ownerPosition.x-dronePosition.x)
90                           + (ownerPosition.y-dronePosition.y)*(ownerPosition.y-dronePosition.y)
91                           + (ownerPosition.z-dronePosition.z)*(ownerPosition.z-dronePosition.z)); //distance to Owner
92
93        if (distance > 500) { //TODO: variable implementation of maxdistance
94            drone_->moveUpDown(locOwnerDir.y);
95            drone_->moveFrontBack(-locOwnerDir.z);
96            drone_->moveRightLeft(locOwnerDir.x);
97        }
98
99
100        random = rnd(maxrand);
101        if ( random < 30 && (!this->target_))
102            this->searchNewTarget();
103
104
105        this->aimAtTarget();
106        drone_->fire(0);
107         
108
109
110
111        //COUT(0) << "Drone: " << dronePosition << endl;
112        //COUT(0) << "Distance: " << distance << endl;
113        COUT(0) << "locDrone: " << locOwnerDir << endl;
114        COUT(0) << "target: " << targetPosition_ << endl;
115        COUT(0) << "Owner: " << ownerPosition << endl;
116        COUT(0) << "Rand: " << random << endl;
117
118/*
119        // search enemy
120        random = rnd(maxrand);
121        if (random < 15 && (!this->target_))
122            this->searchNewTarget();
123
124        // forget enemy
125        random = rnd(maxrand);
126        if (random < 5 && (this->target_))
127            this->forgetTarget();
128
129        // next enemy
130        random = rnd(maxrand);
131        if (random < 10 && (this->target_))
132            this->searchNewTarget();
133
134        //fly somewhere
135        random = rnd(maxrand);
136        if (random < 50 && (!this->bHasTargetPosition_ && !this->target_))
137            this->searchRandomTargetPosition();
138 
139        // stop flying
140        random = rnd(maxrand);
141        if (random < 10 && (this->bHasTargetPosition_ && !this->target_))
142            this->bHasTargetPosition_ = false;
143
144        // fly somewhere else
145        random = rnd(maxrand);
146        if (random < 30 && (this->bHasTargetPosition_ && !this->target_))
147            this->searchRandomTargetPosition();
148
149        // shoot
150        random = rnd(maxrand);
151        if (random < 75 && (this->target_ && !this->bShooting_))
152            this->bShooting_ = true;
153
154        // stop shooting
155        random = rnd(maxrand);
156        if (random < 25 && (this->bShooting_))
157            this->bShooting_ = false; */
158    }
159
160
161    /**
162    @brief
163        The controlling happens here. This method defines what the controller has to do each tick.
164    @param dt
165        The duration of the tick.
166    */
167    void DroneController::tick(float dt)
168    {
169       
170
171        Drone *myDrone = static_cast<Drone*>(this->getControllableEntity());
172
173        if(myDrone != NULL) {
174
175        setTargetPosition(this->getControllableEntity()->getPosition());
176
177        }
178
179        SUPER(AIController, tick, dt);
180
181    }
182
183    void DroneController::ownerDied()
184    {
185        if (this->drone_)
186            this->drone_->destroy();
187        else
188            this->destroy();
189    }
190}
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