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source: code/branches/ai/src/orxonox/controllers/DroneController.cc @ 6847

Last change on this file since 6847 was 6847, checked in by gasserlu, 14 years ago

drone follows Owner

File size: 5.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DroneController.h"
30#include "worldentities/Drone.h"
31#include "util/Math.h"
32
33#include "core/CoreIncludes.h"
34#include "core/Executor.h"
35#include "worldentities/ControllableEntity.h"
36
37namespace orxonox
38{
39    /**
40    @brief
41        Constructor.
42    */
43    CreateFactory(DroneController);
44
45    static const float ACTION_INTERVAL = 1.0f;
46
47    DroneController::DroneController(BaseObject* creator) : ArtificialController(creator)
48    {
49        // - do any kind of initialisation
50
51        // this checks that our creator really is a drone
52        // and saves the pointer to the drone for the controlling commands
53
54   
55        RegisterObject(DroneController);
56
57        this->owner_ = 0;
58        this->drone_ = 0;
59
60        this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DroneController::action, this)));
61    }
62
63    DroneController::~DroneController()
64    {
65    }
66
67    void DroneController::setOwner(Pawn* owner){
68        this->owner_ = owner;
69    } 
70
71    void DroneController::setDrone(Drone* drone)
72    {
73        this->drone_ = drone;
74        this->setControllableEntity(drone);
75    }
76   
77    void DroneController::action()
78    {
79        float random;
80        float maxrand = 100.0f / ACTION_INTERVAL;
81
82        const Vector3& ownerPosition = getOwner()->getWorldPosition();
83        const Vector3& dronePosition = getDrone()->getWorldPosition();
84
85        const Vector3& locOwnerDir = getDrone()->getOrientation().UnitInverse()*(dronePosition-ownerPosition); //Vector from Drone To Owner out of drones local coordinate system
86
87        int distance = sqrt( (ownerPosition.x-dronePosition.x)*(ownerPosition.x-dronePosition.x)
88                           + (ownerPosition.y-dronePosition.y)*(ownerPosition.y-dronePosition.y)
89                           + (ownerPosition.z-dronePosition.z)*(ownerPosition.z-dronePosition.z)); //distance to Owner
90
91        if (distance > 500) { //TODO: variable implementation of maxdistance
92            drone_->moveUpDown(-locOwnerDir.y);
93            drone_->moveFrontBack(locOwnerDir.z);
94            drone_->moveRightLeft(-locOwnerDir.x);
95        }
96
97        COUT(0) << "Owner: " << ownerPosition << endl;
98        COUT(0) << "Drone: " << dronePosition << endl;
99        COUT(0) << "Distance: " << distance << endl;
100        COUT(0) << "locDrone: " << locOwnerDir << endl;
101
102
103/*
104        // search enemy
105        random = rnd(maxrand);
106        if (random < 15 && (!this->target_))
107            this->searchNewTarget();
108
109        // forget enemy
110        random = rnd(maxrand);
111        if (random < 5 && (this->target_))
112            this->forgetTarget();
113
114        // next enemy
115        random = rnd(maxrand);
116        if (random < 10 && (this->target_))
117            this->searchNewTarget();
118
119        //fly somewhere
120        random = rnd(maxrand);
121        if (random < 50 && (!this->bHasTargetPosition_ && !this->target_))
122            this->searchRandomTargetPosition();
123 
124        // stop flying
125        random = rnd(maxrand);
126        if (random < 10 && (this->bHasTargetPosition_ && !this->target_))
127            this->bHasTargetPosition_ = false;
128
129        // fly somewhere else
130        random = rnd(maxrand);
131        if (random < 30 && (this->bHasTargetPosition_ && !this->target_))
132            this->searchRandomTargetPosition();
133
134        // shoot
135        random = rnd(maxrand);
136        if (random < 75 && (this->target_ && !this->bShooting_))
137            this->bShooting_ = true;
138
139        // stop shooting
140        random = rnd(maxrand);
141        if (random < 25 && (this->bShooting_))
142            this->bShooting_ = false; */
143    }
144
145
146    /**
147    @brief
148        The controlling happens here. This method defines what the controller has to do each tick.
149    @param dt
150        The duration of the tick.
151    */
152    void DroneController::tick(float dt)
153    {
154       
155
156        Drone *myDrone = static_cast<Drone*>(this->getControllableEntity());
157
158        if(myDrone != NULL) {
159
160        setTargetPosition(this->getControllableEntity()->getPosition());
161
162/*      myDrone->setRotationThrust(25);
163        myDrone->setAuxilaryThrust(30);
164        myDrone->rotateYaw(10*dt); */
165        }
166
167        SUPER(AIController, tick, dt);
168
169        // you can use the following commands for steering
170        // - moveFrontBack, moveRightLeft, moveUpDown
171        // - rotatePitch, rotateYaw, rotateRoll
172        // - apply the to myDrone (e.g. myDrone->rotateYaw(..) )
173
174    }
175}
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