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source: code/branches/WorldMap_HS18/src/orxonox/controllers/StoryModeController.h @ 12131

Last change on this file since 12131 was 12131, checked in by linggj, 5 years ago

it works but needs some beuty to be added

File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _StoryModeController_H__
30#define _StoryModeController_H__
31
32#include "OrxonoxPrereqs.h"
33#include "core/EventIncludes.h"
34#include "core/command/Executor.h"
35#include "core/config/ConfigValueIncludes.h"
36#include "core/XMLPort.h"
37#include <vector>
38#include "tools/interfaces/Tickable.h"
39#include "worldentities/ControllableEntity.h"
40#include "worldentities/pawns/SpaceShip.h"
41#include "SMCoord.h"
42
43//#include <gtest/gtest.h>
44#include "core/class/Identifier.h"
45#include "core/class/IdentifierManager.h"
46#include "core/command/ConsoleCommandIncludes.h"
47#include "core/command/CommandExecutor.h"
48#include "core/object/Destroyable.h"
49#include "core/module/ModuleInstance.h"
50
51namespace orxonox
52{
53    class _OrxonoxExport StoryModeController : public SpaceShip
54    {
55        public:
56            StoryModeController(Context* context);
57            virtual ~StoryModeController();
58
59            virtual void tick(float dt) override;           
60            virtual void moveFrontBack(const Vector2& value) override;
61            virtual void moveRightLeft(const Vector2& value) override;
62            virtual void rotateYaw(const Vector2& value) override;
63            virtual void rotatePitch(const Vector2& value) override;
64            virtual void rotateRoll(const Vector2& value) override;
65            void fire(unsigned int firemode);
66            virtual void fired(unsigned int firemode) override;
67            virtual void boost(bool bBoost) override;
68            //virtual void switchCamera() override;
69
70            virtual void setLocation(int index);
71            bool moveRight_ ;
72            bool moveLeft_ ;
73            SMCoord* selectedPos_;
74        private:
75            virtual void updatePosition();                       
76            float time_;
77            int dtime_;
78            bool moveForward_;
79            bool moveBackward_;                     
80            bool boostPressed_;
81            virtual void chooseGame();
82
83    };
84}
85
86#endif /* _WaypointController_H__ */
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