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source: code/branches/WorldMap_HS18/src/orxonox/controllers/StoryModeController.h @ 12110

Last change on this file since 12110 was 12110, checked in by linggj, 5 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _StoryModeController_H__
30#define _StoryModeController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <vector>
35#include "tools/interfaces/Tickable.h"
36#include "worldentities/ControllableEntity.h"
37#include "worldentities/pawns/SpaceShip.h"
38#include "SMCoord.h"
39
40namespace orxonox
41{
42    class _OrxonoxExport StoryModeController : public SpaceShip
43    {
44        public:
45            StoryModeController(Context* context);
46            virtual ~StoryModeController();
47
48            virtual void tick(float dt) override;           
49            virtual void moveFrontBack(const Vector2& value) override;
50            virtual void moveRightLeft(const Vector2& value) override;
51            virtual void rotateYaw(const Vector2& value) override;
52            virtual void rotatePitch(const Vector2& value) override;
53            virtual void rotateRoll(const Vector2& value) override;
54            void fire(unsigned int firemode);
55            virtual void fired(unsigned int firemode) override;
56            virtual void boost(bool bBoost) override;
57            virtual void setLocation(int index);
58            bool moveRight_ ;
59            bool moveLeft_ ;
60            SMCoord* selectedPos_;
61        private:
62            virtual void updatePosition();                       
63            float time_;
64            bool moveForward_;
65            bool moveBackward_;                     
66            bool boostPressed_;
67            virtual void chooseGame();
68
69    };
70}
71
72#endif /* _WaypointController_H__ */
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