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source: code/branches/TowerDefense_HS18/data/levels/towerDefense.oxw @ 12165

Last change on this file since 12165 was 12165, checked in by zdenis, 5 years ago

Swiggidy swooty im comitting for that booty

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[9112]1<!-- TODO: Update the level's image-->
[9141]2
3<!-- See TowerDefenseReadme.txt for Information on this file -->
4
[9096]5<LevelInfo
6 name = "Tower Defense"
[9112]7 description = "Defend your Spacestation from incoming waves."
[9346]8 tags = "minigame"
[9096]9 screenshot = "emptylevel.png"
10/>
11
12<?lua
13  include("stats.oxo")
14  include("HUDTemplates3.oxo")
[9173]15  include("towerdefenseHUD.oxo")
[9096]16  include("templates/lodInformation.oxt")
[10629]17  include("includes/weaponSettingsTurret.oxi")
[9112]18  include("templates/spaceshipAssff.oxt")
[10258]19  include("templates/standardTurret.oxt")
[9112]20?>
21
[10622]22<Template name=selectercameras defaults=0>
23  <TowerDefenseSelecter>
[9103]24    <camerapositions>
[12153]25      <CameraPosition position="-50,-1300,1000" lookat="-50,0,-400" absolute=true drag=true mouselook=true/>
[9103]26    </camerapositions>
[10622]27  </TowerDefenseSelecter>
[9103]28</Template>
[9096]29
[10622]30<Template name=selectertemplate>
31  <TowerDefenseSelecter team=0 camerapositiontemplate=selectercameras>
[9103]32    <attached>
[10629]33      <Model position="0,0,0" pitch=90 mesh="TD_Selection.mesh" scale=25/>
[9103]34    </attached>
[10622]35  </TowerDefenseSelecter>
[9103]36</Template>
[9096]37
[10629]38<Template name=tower1template>
39  <TowerDefenseTower
40  explosionchunks=6
[11052]41  shieldrechargerate=10
42  shieldrechargewaittime=5
[10629]43  collisionType="none"
44  pitch="0"
45  yaw="0"
46  roll="0"
47  maxPitch=360
48  maxYaw=360
49  maxAttackRadius=1000
50  minAttackRadius=0
51  team=0
52  >
53    <controller>
54       <TurretController team = 0/>
55    </controller>
56    <weaponslots>
57      <WeaponSlot position="0,0,0" />
58    </weaponslots>
59    <weaponsets>
60      <WeaponSet firemode=0 />
61    </weaponsets>
[11052]62    <weaponpacks>
[10629]63      <WeaponPack>
64        <links>
65          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
66        </links>
67        <Weapon>
68          <HsW01 mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=1 material="Flares/point_lensflare" delay=0/>
69        </Weapon>
70      </WeaponPack>
[11052]71    </weaponpacks>
72    <munition>
73      <LaserMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10 replenishamount=1 replenishinterval=0.3/>
74    </munition>
[10629]75  </TowerDefenseTower>
76</Template>
[9138]77
[10629]78<Template name=tower2template>
79  <TowerDefenseTower
80  explosionchunks=6
[11052]81  shieldrechargerate=10
82  shieldrechargewaittime=5
[10629]83  collisionType="none"
84  pitch="0"
85  yaw="0"
86  roll="0"
87  maxPitch=360
88  maxYaw=360
89  maxAttackRadius=1000
90  minAttackRadius=0
91  team=0
92  >
93    <controller>
94       <TurretController team = 0/>
95    </controller>
96    <weaponslots>
97      <WeaponSlot position="0,0,0" />
98    </weaponslots>
99    <weaponsets>
100      <WeaponSet firemode=0 />
101    </weaponsets>
[11052]102    <weaponpacks>
[10629]103      <WeaponPack>
104        <links>
105          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
106        </links>
107        <Weapon>         
108          <LightningGun mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=4 />
109        </Weapon>
110      </WeaponPack>
[11052]111    </weaponpacks>
112    <munition>
113      <LightningMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>
114    </munition>
[10629]115    <attached>
116      <Backlight position="0,0,0" scale=2.0 colour="0.4, 0.0, 1.0" width=10 length=10 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" loop=1 />
117    </attached>   
118  </TowerDefenseTower>
119</Template>
[9096]120
[10629]121<Template name=tower3template>
122  <TowerDefenseTower
123  explosionchunks=6
[11052]124  shieldrechargerate=10
125  shieldrechargewaittime=5
[10629]126  collisionType="none"
127  pitch="0"
128  yaw="0"
129  roll="0"
130  maxPitch=360
131  maxYaw=360
132  maxAttackRadius=1000
133  minAttackRadius=0
134  team=0
135  >
136    <controller>
137       <TurretController team = 0/>
138    </controller>
139    <weaponslots>
140      <WeaponSlot position="0,0,0" />
141    </weaponslots>
142    <weaponsets>
143      <WeaponSet firemode=0 />
144    </weaponsets>
[11052]145    <weaponpacks>
[10629]146      <WeaponPack>
147        <links>
148          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
149        </links>
150        <Weapon>
151          <SplitGun mode=0 munitionpershot=0 damage=9.3 muzzleoffset=" 1.6, 1.3, -2.0" splittime=0.2 numberofsplits=2 numberofchilds=5 spread=0.1 damagereduction=3.0 />
152        </Weapon>
153      </WeaponPack>
[11052]154    </weaponpacks>
155    <munition>
156      <SplitMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>
157    </munition>
[10629]158  </TowerDefenseTower>
159</Template>
[9175]160
[10629]161<Template name=tower4template>
162  <TowerDefenseTower
163  explosionchunks=6
[11052]164  shieldrechargerate=10
165  shieldrechargewaittime=5
[10629]166  collisionType="none"
167  pitch="0"
168  yaw="0"
169  roll="0"
170  maxPitch=360
171  maxYaw=360
172  maxAttackRadius=1000
173  minAttackRadius=0
174  team=0
175  >
176    <controller>
177       <TurretController team = 0/>
178    </controller>
179    <weaponslots>
180      <WeaponSlot position="0,0,0" />
181    </weaponslots>
182    <weaponsets>
183      <WeaponSet firemode=0 />
184    </weaponsets>
[11052]185    <weaponpacks>
[10629]186      <WeaponPack>
187        <links>
188          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
189        </links>
190        <Weapon>
[11052]191          <RocketFire mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=4 fuel=10/> 
[10629]192        </Weapon>
193      </WeaponPack>
[11052]194    </weaponpacks>
195    <munition>
196      <RocketMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>
197    </munition>
[10629]198      <attached>
199      <ParticleSpawner position="0,0,0" source="Orxonox/sparks" lifetime=3.0 autostart=1 loop=1 />
200    </attached>
201  </TowerDefenseTower>
202</Template>
203
204<Template name=tower5template>
205  <TowerDefenseTower
206  explosionchunks=6
[11052]207  shieldrechargerate=10
208  shieldrechargewaittime=5
[10629]209  collisionType="none"
210  pitch="0"
211  yaw="0"
212  roll="0"
213  maxPitch=360
214  maxYaw=360
215  maxAttackRadius=1000
216  minAttackRadius=0
217  team=0
218  >
219    <controller>
220       <TurretController team = 0/>
221    </controller>
222    <weaponslots>
223      <WeaponSlot position="0,0,0" />
224    </weaponslots>
225    <weaponsets>
226      <WeaponSet firemode=0 />
227    </weaponsets>
[11052]228    <weaponpacks>
[10629]229      <WeaponPack>
230        <links>
231          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
232        </links>
233        <Weapon>
234          <IceGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 muzzleoffset=" 0,0,0" freezefactor=0.5 freezetime=2.0 />
235        </Weapon>
236      </WeaponPack>
[11052]237    </weaponpacks>
238    <munition>
239      <IceMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>
240    </munition>
[10629]241  </TowerDefenseTower>
242</Template>
243
244<Template name=enemytowerdefense1>
245  <TowerDefenseEnemy
246   hudtemplate            = spaceshiphud
247   camerapositiontemplate = spaceshipassffcameras
248   spawnparticlesource    = "Orxonox/fairytwirl"
249   spawnparticleduration  = 3
250   explosionchunks        = 6
251
[12153]252   health            = 100
253   maxhealth         = 10000000000000
254   initialhealth     = 100
[12137]255
[12153]256   shieldhealth        = 1000
257   initialshieldhealth = 1000
258   maxshieldhealth     = 10000000000000
[12137]259   shieldabsorption    = 0.8
260   shieldrechargerate = 1
261   shieldrechargewaittime = 1
262
263   primaryThrust     = 100
264   auxilaryThrust    = 30
265   rotationThrust    = 80
266
267   lift = 1;
268   stallSpeed = 220;
269
270   boostPower            = 15
271   boostPowerRate        = 1
272   boostRate             = 5
273   boostCooldownDuration = 10
274
275   shakeFrequency = 15
276   shakeAmplitude = 9
277
278   collisionType     = "dynamic"
279   mass              = 100
280   linearDamping     = 0.7
281   angularDamping    = 0.9999999
282
283   explosionSound = "sounds/Explosion2.ogg"
284  >
285
286    <engines>
287      <Engine position=" 0, 0, 0"
288        boostfactor    = 2
289        speedfront     = 400
290        speedback      =  50
291        speedleftright =  50
292        speedupdown    =  50       
293        accelerationfront     = 500
294        accelerationbrake     = 500
295        accelerationback      =  125
296        accelerationleftright =  125
297        accelerationupdown    =  125
298      />
299    </engines>
300    <attached>
[12153]301      <Model position="0,0,0" yaw=180 pitch=0 roll=0 scale=10 mesh="finalenemy1.mesh" />
[12137]302    </attached>
303    <collisionShapes>
304      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
305      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
306      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
307      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
308      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
309      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
310    </collisionShapes>
311    </TowerDefenseEnemy>
312</Template>
313
314<Template name=enemytowerdefense2>
315  <TowerDefenseEnemy
316   hudtemplate            = spaceshiphud
317   camerapositiontemplate = spaceshipassffcameras
318   spawnparticlesource    = "Orxonox/fairytwirl"
319   spawnparticleduration  = 3
320   explosionchunks        = 6
321
[12153]322   health            = 40
323   maxhealth         = 10000000000000
[12137]324   initialhealth     = 30
325
326   shieldhealth        = 0
327   initialshieldhealth = 0
328   maxshieldhealth     = 0
329   shieldabsorption    = 0.8
330   shieldrechargerate = 1
331   shieldrechargewaittime = 1
332
333   primaryThrust     = 100
334   auxilaryThrust    = 30
335   rotationThrust    = 80
336
337   lift = 1;
338   stallSpeed = 220;
339
340   boostPower            = 15
341   boostPowerRate        = 1
342   boostRate             = 5
343   boostCooldownDuration = 10
344
345   shakeFrequency = 15
346   shakeAmplitude = 9
347
348   collisionType     = "dynamic"
349   mass              = 100
350   linearDamping     = 0.7
351   angularDamping    = 0.9999999
352
353   explosionSound = "sounds/Explosion2.ogg"
354  >
355
356    <engines>
357      <Engine position=" 0, 0, 0"
358        boostfactor    = 2
359        speedfront     = 100
360        speedback      =  50
361        speedleftright =  50
362        speedupdown    =  50       
363        accelerationfront     = 500
364        accelerationbrake     = 500
365        accelerationback      =  125
366        accelerationleftright =  125
367        accelerationupdown    =  125
368      />
369    </engines>
370    <attached>
371      <Model position="0,0,0" yaw=180 pitch=0 roll=0 scale=7.5 mesh="finalenemy2.mesh" />
372    </attached>
373    <collisionShapes>
374      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
375      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
376      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
377      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
378      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
379      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
380    </collisionShapes>
381    </TowerDefenseEnemy>
382</Template>
383
384<Template name=enemytowerdefense3>
385  <TowerDefenseEnemy
386   hudtemplate            = spaceshiphud
387   camerapositiontemplate = spaceshipassffcameras
388   spawnparticlesource    = "Orxonox/fairytwirl"
389   spawnparticleduration  = 3
390   explosionchunks        = 6
391
[12153]392   health            = 50
393   maxhealth         = 10000000000000
394   initialhealth     = 50
[12137]395
[12153]396   shieldhealth        = 20
397   initialshieldhealth = 20
398   maxshieldhealth     = 10000000000000
[12137]399   shieldabsorption    = 0.8
400   shieldrechargerate = 1
401   shieldrechargewaittime = 1
402
403   primaryThrust     = 100
404   auxilaryThrust    = 30
405   rotationThrust    = 80
406
407   lift = 1;
408   stallSpeed = 220;
409
410   boostPower            = 15
411   boostPowerRate        = 1
412   boostRate             = 5
413   boostCooldownDuration = 10
414
415   shakeFrequency = 15
416   shakeAmplitude = 9
417
418   collisionType     = "dynamic"
419   mass              = 100
420   linearDamping     = 0.7
421   angularDamping    = 0.9999999
422
423   explosionSound = "sounds/Explosion2.ogg"
424  >
425
426    <engines>
427      <Engine position=" 0, 0, 0"
428        boostfactor    = 2
429        speedfront     = 100
430        speedback      =  50
431        speedleftright =  50
432        speedupdown    =  50       
433        accelerationfront     = 500
434        accelerationbrake     = 500
435        accelerationback      =  125
436        accelerationleftright =  125
437        accelerationupdown    =  125
438      />
439    </engines>
440    <attached>
441      <Model position="0,0,0" yaw=180 pitch=0 roll=0 scale=19 mesh="finalenemy3.mesh" />
442    </attached>
443    <collisionShapes>
444      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
445      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
446      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
447      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
448      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
449      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
450    </collisionShapes>
451   </TowerDefenseEnemy>
452</Template>
453
454<Template name=enemytowerdefense1*>
455  <TowerDefenseEnemy
456   hudtemplate            = spaceshiphud
457   camerapositiontemplate = spaceshipassffcameras
458   spawnparticlesource    = "Orxonox/fairytwirl"
459   spawnparticleduration  = 3
460   explosionchunks        = 6
461
[10629]462   health            = 15
463   maxhealth         = 15
464   initialhealth     = 15
465
466   shieldhealth        = 15
467   initialshieldhealth = 15
468   maxshieldhealth     = 15
469   shieldabsorption    = 0.8
[11052]470   shieldrechargerate  = 1
471   shieldrechargewaittime = 1
[10629]472
473   primaryThrust     = 1000
474   auxilaryThrust    = 30
475   rotationThrust    = 80
476
477   lift = 1;
478   stallSpeed = 220;
479
480   boostPower            = 15
481   boostPowerRate        = 1
482   boostRate             = 5
483   boostCooldownDuration = 10
484
485   shakeFrequency = 15
486   shakeAmplitude = 9
487
488   collisionType     = "dynamic"
489   mass              = 10
490   linearDamping     = 0.7
491   angularDamping    = 0.9999999
492
493   explosionSound = "sounds/Explosion2.ogg"   
494  >
495
496    <engines>
497      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
498      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
499    </engines>
500    <attached>
501      <Model position="0,0,0" yaw=90 pitch=90 roll=0 scale=4 mesh="assff.mesh" />
502      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
503      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
504    </attached>
505    <collisionShapes>
506      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
507      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
508      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
509      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
510      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
511      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
512    </collisionShapes>
[12137]513    <controller>
514       <WaypointController accuracy = 50/>
515    </controller>
[10629]516  </TowerDefenseEnemy>
517</Template>
518
[12137]519<Template name=enemytowerdefense2*>
[10629]520  <TowerDefenseEnemy
521   hudtemplate            = spaceshiphud
522   camerapositiontemplate = spaceshipassffcameras
523   spawnparticlesource    = "Orxonox/fairytwirl"
524   spawnparticleduration  = 3
525   explosionchunks        = 6
526
527   health            = 30
528   maxhealth         = 30
529   initialhealth     = 30
530
531   shieldhealth        = 0
532   initialshieldhealth = 0
533   maxshieldhealth     = 0
534   shieldabsorption    = 0.8
[11052]535   shieldrechargerate = 1
536   shieldrechargewaittime = 1
[10629]537
538   primaryThrust     = 100
539   auxilaryThrust    = 30
540   rotationThrust    = 80
541
542   lift = 1;
543   stallSpeed = 220;
544
545   boostPower            = 15
546   boostPowerRate        = 1
547   boostRate             = 5
548   boostCooldownDuration = 10
549
550   shakeFrequency = 15
551   shakeAmplitude = 9
552
553   collisionType     = "dynamic"
554   mass              = 100
555   linearDamping     = 0.7
556   angularDamping    = 0.9999999
557
558   explosionSound = "sounds/Explosion2.ogg"
559  >
560
561    <engines>
562      <Engine position=" 0, 0, 0"
563        boostfactor    = 2
564        speedfront     = 100
565        speedback      =  50
566        speedleftright =  50
567        speedupdown    =  50       
568        accelerationfront     = 500
569        accelerationbrake     = 500
570        accelerationback      =  125
571        accelerationleftright =  125
572        accelerationupdown    =  125
573      />
574    </engines>
575    <attached>
[12137]576      <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=9 mesh="finalenemy4.mesh" />
[10629]577    </attached>
578    <collisionShapes>
579      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
580      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
581      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
582      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
583      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
584      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
585    </collisionShapes>
[12137]586    <controller>
587       <WaypointController accuracy = 50/>
588    </controller>
[10629]589  </TowerDefenseEnemy>
590</Template>
591
[12137]592<Template name=enemytowerdefense3*>
[10629]593  <TowerDefenseEnemy
594   hudtemplate            = spaceshiphud
595   camerapositiontemplate = spaceshipassffcameras
596   spawnparticlesource    = "Orxonox/fairytwirl"
597   spawnparticleduration  = 3
598   explosionchunks        = 6
599
600   health            = 15
601   maxhealth         = 15
602   initialhealth     = 15
603   
604   shieldhealth        = 5
605   initialshieldhealth = 5
606   maxshieldhealth     = 5
607   shieldabsorption    = 0.8
[11052]608   shieldrechargerate  = 1
609   shieldrechargewaittime = 1
[10629]610
611   primaryThrust     = 100
612   auxilaryThrust    = 30
613   rotationThrust    = 80
614
615   lift = 1;
616   stallSpeed = 220;
617
618   boostPower            = 15
619   boostPowerRate        = 1
620   boostRate             = 5
621   boostCooldownDuration = 10
622
623   shakeFrequency = 15
624   shakeAmplitude = 9
625
626   collisionType     = "dynamic"
627   mass              = 100
628   linearDamping     = 0.7
629   angularDamping    = 0.9999999
630
631   explosionSound = "sounds/Explosion2.ogg"
632  >
633
634    <engines>
635      <Engine position=" 0, 0, 0"
636        boostfactor    = 2
637        speedfront     = 300
638        speedback      =  300
639        speedleftright =  300
640        speedupdown    =  300         
641        accelerationfront     = 500
642        accelerationbrake     = 500
643        accelerationback      =  500
644        accelerationleftright =  500
645        accelerationupdown    =  500
646      />
647    </engines>
648    <attached>
[12137]649      <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=2.5 mesh="JumpEnemy4.mesh" />
[10629]650    </attached>
651    <collisionShapes>
652      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
653      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
654      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
655      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
656      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
657      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
658    </collisionShapes>
[12137]659    <controller>
660       <WaypointController accuracy = 50/>
661    </controller>
[10629]662  </TowerDefenseEnemy>
663</Template>
664
[12165]665<Template name=therangeviewer>
666  <TowerDefenseRangeViewer>
667      <attached>
668        <Model yaw=0 pitch=0 roll=0 scale3D="1000,1000,10" mesh="cylinder.mesh" />
669      </attached>
670    </TowerDefenseRangeViewer>
671</Template>
672
673
[10629]674<Level plugins = "towerdefense" gametype = "TowerDefense">
[9096]675  <templates>
676    <Template link=lodtemplate_default />
677  </templates>
[9272]678
[9096]679  <?lua include("includes/notifications.oxi") ?>
680
681  <Scene
682    ambientlight = "0.8, 0.8, 0.8"
683    skybox       = "Orxonox/Starbox"
684  >
[9272]685
686    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
687
[10622]688    <SpawnPoint team=0 position="0,0,0"/>
[9272]689
[10629]690    <Model position="0,0,10000" lodLevel=1 mesh="TD_S1.mesh" scale=1/>
691    <Model position="0,0,10000" lodLevel=1 mesh="TD_S2.mesh" scale=1/>
692    <Model position="0,0,10000" lodLevel=1 mesh="TD_S3.mesh" scale=1/>
693    <Model position="0,0,10000" lodLevel=1 mesh="TD_S4.mesh" scale=1/>
694    <Model position="0,0,10000" lodLevel=1 mesh="TD_S5.mesh" scale=1/>
695    <Model position="0,0,10000" lodLevel=1 mesh="TD_T1.mesh" scale=1/>
696    <Model position="0,0,10000" lodLevel=1 mesh="TD_T2.mesh" scale=1/>
697    <Model position="0,0,10000" lodLevel=1 mesh="TD_T3.mesh" scale=1/>
698    <Model position="0,0,10000" lodLevel=1 mesh="TD_T4.mesh" scale=1/>
699    <Model position="0,0,10000" lodLevel=1 mesh="TD_T5.mesh" scale=1/>
700    <Model position="0,0,10000" lodLevel=1 mesh="TD_F1.mesh" scale=1/>
701
[9272]702    <!-- PlayField -->
703    <TowerDefenseCenterpoint
704    name=towerdefensecenter
[10622]705    selecterTemplate=selectertemplate
[10629]706    tower1Template=tower1template
707    tower2Template=tower2template
708    tower3Template=tower3template
709    tower4Template=tower4template
710    tower5Template=tower5template
711    tower1Cost=100
712    tower2Cost=100
713    tower3Cost=100
714    tower4Cost=100
715    tower5Cost=100
[12137]716    fields="F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
[12153]717                F1F1F1R1I1I1I1I1I1I1I1I1I1I1R0F1
718            F1F1F1I2F1F1F1Y1F1F1F1F1F1F1I0F1
719            F1Y1F1I2F1F1F1F1F1F1F1F1Y1F1I0F1
720            F1F1F1I2F1F1F1F1F1F1F1F1F1F1I0F1
721            F1F1F1I2F1Y1F1F1F1F1F1L0I3I3R3F1
[12137]722            F1F1F1I2F1F1F1F1F1F1F1I0F1F1F1F1
[12153]723            F1F1F1R2I3I3I3I3L3F1F1I0F1F1Y1F1
[12137]724            F1F1F1F1F1F1F1F1I2F1F1I0F1F1F1F1
[12153]725            F1F1F1F1F1F1F1F1I2F1F1I0F1F1F1F1
726            X1I1I1I1R0F1Y1F1I2F1F1I0F1F1F1F1
727            F1F1F1F1I0F1F1F1I2F1F1L1I1I1R0F1
728            F1F1F1F1I0F1F1F1I2F1F1F1F1F1I0F1
729            F1F1F1F1L1I1I1I1L2F1F1F1F1Y1I0F1
730            F1F1Y1F1F1F1F1F1F1F1F1F1F1F1I0F1
731            F1F1F1F1F1F1F1F1F1Y1F1F1F1F1O0F1"
[9272]732    width=16
733    height=16
734    tileScale=100
735    position="0,0,0"
736    direction="0,0,0"
737    collisionType=dynamic
[10258]738    mass=100000
[10622]739    >
[10629]740      <camerapositions>
[12137]741        <CameraPosition position="0,0,1500" lookat="0,0,0" absolute=true />
[10629]742      </camerapositions>   
[10622]743    </TowerDefenseCenterpoint>
[9272]744
[9096]745  </Scene>
746</Level>
747
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