| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Pong.cc |
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| 31 | @brief Implementation of the Pong class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "SOB.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/EventIncludes.h" |
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| 38 | #include "core/command/Executor.h" |
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| 39 | #include "core/config/ConfigValueIncludes.h" |
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| 40 | |
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| 41 | #include "gamestates/GSLevel.h" |
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| 42 | #include "chat/ChatManager.h" |
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| 43 | #include "infos/PlayerInfo.h" |
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| 44 | |
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| 45 | #include "SOBCenterpoint.h" |
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| 46 | |
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| 47 | #include "SOBFigure.h" |
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| 48 | #include "graphics/Camera.h" |
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| 49 | |
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| 50 | namespace orxonox |
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| 51 | { |
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| 52 | |
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| 53 | RegisterUnloadableClass(SOB); |
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| 54 | |
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| 55 | /** |
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| 56 | @brief |
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| 57 | Constructor. Registers and initializes the object. |
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| 58 | */ |
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| 59 | SOB::SOB(Context* context) : Deathmatch(context) |
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| 60 | { |
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| 61 | RegisterObject(SOB); |
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| 62 | camera = nullptr; |
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| 63 | |
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| 64 | this->center_ = nullptr; |
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| 65 | figure_ = nullptr; |
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| 66 | |
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| 67 | } |
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| 68 | |
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| 69 | /** |
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| 70 | @brief |
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| 71 | Destructor. Cleans up, if initialized. |
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| 72 | */ |
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| 73 | SOB::~SOB() |
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| 74 | { |
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| 75 | if (this->isInitialized()) |
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| 76 | this->cleanup(); |
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| 77 | } |
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| 78 | |
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| 79 | void SOB::cleanup() |
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| 80 | { |
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| 81 | camera = nullptr; |
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| 82 | } |
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| 83 | |
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| 84 | void SOB::start() |
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| 85 | { |
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| 86 | if (center_ != nullptr) // There needs to be a SOBCenterpoint, i.e. the area the game takes place. |
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| 87 | { |
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| 88 | if (figure_ == nullptr) |
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| 89 | { |
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| 90 | figure_ = new SOBFigure(center_->getContext()); |
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| 91 | figure_->addTemplate(center_->getFigureTemplate()); |
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| 92 | // figure_->InitializeAnimation(center_->getContext()); //@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
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| 93 | } |
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| 94 | |
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| 95 | center_->attach(figure_); //@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ |
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| 96 | figure_->setPosition(0, 0, 0); |
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| 97 | } |
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| 98 | else // If no centerpoint was specified, an error is thrown and the level is exited. |
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| 99 | { |
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| 100 | orxout(internal_error) << "SOB: No Centerpoint specified." << endl; |
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| 101 | GSLevel::startMainMenu(); |
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| 102 | return; |
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| 103 | } |
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| 104 | |
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| 105 | // Call start for the parent class. |
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| 106 | Deathmatch::start(); |
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| 107 | |
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| 108 | if (figure_ != nullptr) |
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| 109 | { |
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| 110 | camera = figure_->getCamera(); |
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| 111 | } |
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| 112 | |
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| 113 | // totalScreenShift_ = 0.0; |
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| 114 | // screenShiftSinceLastUpdate_ = 0.0; |
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| 115 | //sectionNumber_ = 0; |
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| 116 | //adventureNumber_ = 0; |
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| 117 | |
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| 118 | //addStartSection(); |
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| 119 | // addSection(); |
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| 120 | // addSection(); |
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| 121 | } |
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| 122 | |
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| 123 | void SOB::end() |
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| 124 | { |
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| 125 | cleanup(); |
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| 126 | GSLevel::startMainMenu(); |
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| 127 | |
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| 128 | Deathmatch::end(); |
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| 129 | } |
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| 130 | |
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| 131 | void SOB::spawnPlayer(PlayerInfo* player) |
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| 132 | { |
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| 133 | assert(player); |
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| 134 | |
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| 135 | if (figure_->getPlayer() == nullptr) |
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| 136 | { |
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| 137 | player->startControl(figure_); |
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| 138 | players_[player].state_ = PlayerState::Alive; |
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| 139 | } |
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| 140 | } |
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| 141 | |
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| 142 | PlayerInfo* SOB::getPlayer() const |
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| 143 | { |
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| 144 | if (this->figure_ != nullptr) |
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| 145 | { |
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| 146 | return this->figure_->getPlayer(); |
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| 147 | } |
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| 148 | else |
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| 149 | { |
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| 150 | return nullptr; |
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| 151 | } |
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| 152 | } |
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| 153 | |
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| 154 | |
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| 155 | |
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| 156 | |
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| 157 | } |
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