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source: code/branches/SuperOrxoBros_FS17/src/modules/superorxobros/SOB.cc @ 11400

Last change on this file since 11400 was 11392, checked in by jkindle, 7 years ago

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[11370]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[11378]23 *      Fabian 'x3n' Landau
[11370]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[11378]30    @file Pong.cc
31    @brief Implementation of the Pong class.
[11370]32*/
33
[11378]34#include "SOB.h"
35
[11370]36#include "core/CoreIncludes.h"
37#include "core/EventIncludes.h"
38#include "core/command/Executor.h"
39#include "core/config/ConfigValueIncludes.h"
40
41#include "gamestates/GSLevel.h"
42#include "chat/ChatManager.h"
[11381]43#include "infos/PlayerInfo.h"
[11370]44
[11378]45#include "SOBCenterpoint.h"
[11370]46
[11381]47#include "SOBFigure.h"
48#include "graphics/Camera.h"
[11370]49
50namespace orxonox
51{
[11392]52
[11378]53    RegisterUnloadableClass(SOB);
[11370]54
[11378]55    /**
56    @brief
57        Constructor. Registers and initializes the object.
58    */
59    SOB::SOB(Context* context) : Deathmatch(context)
[11370]60    {
[11378]61        RegisterObject(SOB);
[11381]62        camera = nullptr;
[11378]63
[11370]64        this->center_ = nullptr;
[11381]65        figure_ = nullptr;
[11378]66
[11370]67    }
68
[11378]69    /**
70    @brief
71        Destructor. Cleans up, if initialized.
72    */
73    SOB::~SOB()
[11370]74    {
[11378]75        if (this->isInitialized())
76            this->cleanup();
77    }
[11370]78
[11381]79    void SOB::cleanup()
80    {
81        camera = nullptr;
82    }
[11370]83
[11378]84        void SOB::start()
[11370]85    {
[11378]86        if (center_ != nullptr) // There needs to be a SOBCenterpoint, i.e. the area the game takes place.
[11370]87        {
[11378]88            if (figure_ == nullptr)
89            {
90                figure_ = new SOBFigure(center_->getContext());
[11392]91                figure_->addTemplate(center_->getFigureTemplate());
[11381]92               // figure_->InitializeAnimation(center_->getContext()); //@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
[11378]93            }
94
[11392]95            center_->attach(figure_);
[11378]96            figure_->setPosition(0, 0, 0);
[11370]97        }
[11378]98        else // If no centerpoint was specified, an error is thrown and the level is exited.
99        {
100            orxout(internal_error) << "SOB: No Centerpoint specified." << endl;
101            GSLevel::startMainMenu();
[11370]102            return;
[11378]103        }
[11370]104
[11378]105        // Call start for the parent class.
106        Deathmatch::start();
107
108        if (figure_ != nullptr)
[11370]109        {
[11378]110            camera = figure_->getCamera();
[11370]111        }
112
113    }
114
[11378]115    void SOB::end()
[11370]116    {
[11378]117        cleanup();
118        GSLevel::startMainMenu();
[11392]119
[11378]120        Deathmatch::end();
[11370]121    }
122
[11378]123    void SOB::spawnPlayer(PlayerInfo* player)
[11370]124    {
[11378]125        assert(player);
[11370]126
[11378]127        if (figure_->getPlayer() == nullptr)
[11370]128        {
[11378]129            player->startControl(figure_);
130            players_[player].state_ = PlayerState::Alive;
[11370]131        }
132    }
[11378]133
134    PlayerInfo* SOB::getPlayer() const
[11370]135    {
[11378]136        if (this->figure_ != nullptr)
[11370]137        {
[11378]138            return this->figure_->getPlayer();
[11370]139        }
[11378]140        else
141        {
142            return nullptr;
143        }
[11370]144    }
145
146
[11392]147
148
[11370]149}
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