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source: code/branches/ScriptableController_HS17/src/orxonox/scriptablecontroller/scriptable_controller_api.cc @ 11638

Last change on this file since 11638 was 11638, checked in by kohlia, 6 years ago

Position/velocity setting works now, relative script paths not, added test script

File size: 10.1 KB
Line 
1
2#include "scriptable_controller_api.h"
3#include "luatb.h"
4#include "scriptable_controller.h"
5#include "tools/Timer.h"
6
7namespace orxonox
8{
9
10const double ScriptableControllerAPI::periodic_interval = 0.5;
11
12ScriptableControllerAPI::ScriptableControllerAPI(lua_State *lua, ScriptableController *controller)
13{
14    this->lua_ = lua;
15    this->controller_ = controller;
16
17    // Haven't found a shorter way yet to write that...
18    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::orxPrint)>::registerFunction<&ScriptableControllerAPI::orxPrint>(this, lua, "orxPrint");
19
20    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAfterTimeout)>::registerFunction<&ScriptableControllerAPI::registerAfterTimeout>(this, lua, "registerAfterTimeout");
21    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtNearObject)>::registerFunction<&ScriptableControllerAPI::registerAtNearObject>(this, lua, "registerAtNearObject");
22    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtNearPoint)>::registerFunction<&ScriptableControllerAPI::registerAtNearPoint>(this, lua, "registerAtNearPoint");
23    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtAreaEnter)>::registerFunction<&ScriptableControllerAPI::registerAtAreaEnter>(this, lua, "registerAtAreaEnter");
24    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtAreaLeave)>::registerFunction<&ScriptableControllerAPI::registerAtAreaLeave>(this, lua, "registerAtAreaLeave");
25    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtPawnKilled)>::registerFunction<&ScriptableControllerAPI::registerAtPawnKilled>(this, lua, "registerAtPawnKilled");
26    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtPawnHit)>::registerFunction<&ScriptableControllerAPI::registerAtPawnHit>(this, lua, "registerAtPawnHit");
27
28    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::setPosition)>::registerFunction<&ScriptableControllerAPI::setPosition>(this, lua, "setPosition");
29    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::setOrientation)>::registerFunction<&ScriptableControllerAPI::setOrientation>(this, lua, "setOrientation");
30    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::setVelocity)>::registerFunction<&ScriptableControllerAPI::setVelocity>(this, lua, "setVelocity");
31    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::setAngularVelocity)>::registerFunction<&ScriptableControllerAPI::setAngularVelocity>(this, lua, "setAngularVelocity");
32
33    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::killPawn)>::registerFunction<&ScriptableControllerAPI::killPawn>(this, lua, "killPawn");
34
35    this->periodicTimer.setTimer(ScriptableControllerAPI::periodic_interval, true, createExecutor(createFunctor(&ScriptableControllerAPI::periodic, this)), false);
36}
37
38ScriptableControllerAPI::~ScriptableControllerAPI()
39{
40    lua_close(this->lua_);
41}
42
43void ScriptableControllerAPI::orxPrint(std::string msg)
44{
45    orxout(user_info) << msg << std::endl;
46}
47
48void ScriptableControllerAPI::registerAfterTimeout(std::function<void (void)> callback, double timeout)
49{
50    // Kills itself when the timer fires
51    new Timer(timeout, false, callback, true);
52}
53
54void ScriptableControllerAPI::registerAtNearObject(std::function<void (std::string, std::string)> callback, std::string id1, std::string id2, double distance)
55{
56    WorldEntity *entity1 = this->controller_->getWorldEntityByID(id1);
57    WorldEntity *entity2 = this->controller_->getWorldEntityByID(id2);
58
59    if(entity1 != nullptr && entity2 != nullptr)
60        this->nearObjectHandlers_.push_front(NearObjectHandler(entity1, entity2, id1, id2, distance, callback));
61}
62
63void ScriptableControllerAPI::registerAtNearPoint(std::function<void (std::string)> callback, std::string id, double x, double y, double z, double distance)
64{
65    WorldEntity *entity = this->controller_->getWorldEntityByID(id);
66
67    if(entity != nullptr)
68        this->nearPointHandlers_.push_front(NearPointHandler(entity, id, x, y, z, distance, callback));
69}
70
71void ScriptableControllerAPI::registerAtAreaEnter(std::function<void (std::string)> callback, std::string id, int x, int y, int z, int dx, int dy, int dz)
72{
73    WorldEntity *entity = this->controller_->getWorldEntityByID(id);
74
75    if(entity != nullptr)
76        this->areaHandlers_.push_front(AreaHandler(entity, id, x, y, z, dx, dy, dz, true, callback));
77}
78
79void ScriptableControllerAPI::registerAtAreaLeave(std::function<void (std::string)> callback, std::string id, int x, int y, int z, int dx, int dy, int dz)
80{
81    WorldEntity *entity = this->controller_->getWorldEntityByID(id);
82
83    if(entity != nullptr)
84        this->areaHandlers_.push_front(AreaHandler(entity, id, x, y, z, dx, dy, dz, false, callback));
85}
86
87void ScriptableControllerAPI::registerAtPawnKilled(std::function<void (std::string)> callback, std::string id)
88{
89    this->pawnDestroyedHandlers_[id].push_back(callback);
90}
91
92void ScriptableControllerAPI::registerAtPawnHit(std::function<void (std::string, std::string, double, double)> callback, std::string id)
93{
94    this->pawnHitHandlers_[id].push_back(callback);
95}
96
97void ScriptableControllerAPI::killPawn(std::string id)
98{
99    // We don't kill the pawn here directly, because this function is called from LUA and thus
100    // runs in a different thread. So we schedule the kill for later in the main thread
101    // (in 'periodic').
102    this->pawnsToKill_.push_back(id);
103}
104
105void ScriptableControllerAPI::setPosition(std::string id, double x, double y, double z)
106{
107    WorldEntity *entity = this->controller_->getWorldEntityByID(id);
108    if(entity == nullptr)
109    {
110        orxout(user_warning) << "Trying to set position of an unknown object" << std::endl;
111        return;
112    }
113
114    const Vector3 &old = entity->getPosition();
115
116    x = std::isnan(x) ? old.x : x;
117    y = std::isnan(y) ? old.y : y;
118    z = std::isnan(z) ? old.z : z;
119
120    entity->setPosition(x, y, z);
121}
122
123void ScriptableControllerAPI::setOrientation(std::string id, double x, double y, double z, double angle)
124{
125    WorldEntity *entity = this->controller_->getWorldEntityByID(id);
126    if(entity == nullptr)
127    {
128        orxout(user_warning) << "Trying to set orientation of an unknown object" << std::endl;
129        return;
130    }
131
132    Vector3 old_axis;
133    Degree old_angle;
134
135    entity->getOrientation().ToAngleAxis(old_angle, old_axis);
136
137    x = std::isnan(x) ? old_axis.x : x;
138    y = std::isnan(y) ? old_axis.y : y;
139    z = std::isnan(z) ? old_axis.z : z;
140    angle = std::isnan(x) ? old_angle.valueDegrees() : angle;
141
142    entity->setOrientation(Vector3(x, y, z), Degree(angle));
143}
144
145void ScriptableControllerAPI::setVelocity(std::string id, double x, double y, double z)
146{
147    MobileEntity *entity = this->controller_->getMobileEntityByID(id);
148    if(entity == nullptr)
149    {
150        orxout(user_warning) << "Trying to set velocity of an unknown object" << std::endl;
151        return;
152    }
153
154    const Vector3 &old = entity->getVelocity();
155
156    x = std::isnan(x) ? old.x : x;
157    y = std::isnan(y) ? old.y : y;
158    z = std::isnan(z) ? old.z : z;
159
160    entity->setVelocity(x, y, z);
161}
162
163void ScriptableControllerAPI::setAngularVelocity(std::string id, double x, double y, double z)
164{
165    MobileEntity *entity = this->controller_->getMobileEntityByID(id);
166    if(entity == nullptr)
167    {
168        orxout(user_warning) << "Trying to set angular velocity of an unknown object" << std::endl;
169        return;
170    }
171
172    const Vector3 &old = entity->getAngularVelocity();
173
174    x = std::isnan(x) ? old.x : x;
175    y = std::isnan(y) ? old.y : y;
176    z = std::isnan(z) ? old.z : z;
177
178    entity->setAngularVelocity(x, y, z);
179}
180
181void ScriptableControllerAPI::pawnKilled(std::string id)
182{
183    for(auto callback : this->pawnDestroyedHandlers_[id])
184        callback(id);
185
186    this->pawnDestroyedHandlers_.erase(id);
187}
188
189void ScriptableControllerAPI::pawnHit(std::string target_id, std::string source_id, double new_health, double new_shield)
190{
191    for(auto callback : this->pawnHitHandlers_[target_id])
192        callback(target_id, source_id, new_health, new_shield);
193}
194
195void ScriptableControllerAPI::periodic()
196{
197    // Near object
198    auto near_obj_handler = this->nearObjectHandlers_.begin();
199    while(near_obj_handler != this->nearObjectHandlers_.end())
200    {
201        if((near_obj_handler->entity1_->getPosition() - near_obj_handler->entity2_->getPosition()).length() < near_obj_handler->distance_)
202        {
203            near_obj_handler->callback_(near_obj_handler->id1_, near_obj_handler->id2_);
204            near_obj_handler = this->nearObjectHandlers_.erase(near_obj_handler);
205        }
206        else
207        {
208            near_obj_handler++;
209        }
210    }
211
212    // Near point
213    auto near_point_handler = this->nearPointHandlers_.begin();
214    while(near_point_handler != this->nearPointHandlers_.end())
215    {
216        if((near_point_handler->entity_->getPosition() - near_point_handler->point_).length() < near_point_handler->distance_)
217        {
218            near_point_handler->callback_(near_point_handler->id_);
219            near_point_handler = this->nearPointHandlers_.erase(near_point_handler);
220        }
221        else
222        {
223            near_point_handler++;
224        }
225    }
226
227    // Areas
228    auto area_handler = this->areaHandlers_.begin();
229    while(area_handler != this->areaHandlers_.end())
230    {
231        if(area_handler->entity_->getPosition() > area_handler->start_point_ &&
232           area_handler->entity_->getPosition() < area_handler->end_point_)
233        {
234            if(area_handler->atEnter_)
235            {
236                area_handler->callback_(area_handler->id_);
237                area_handler = this->areaHandlers_.erase(area_handler);
238            }
239            else
240            {
241                area_handler++;
242            }
243        }
244        else
245        {
246            if(!area_handler->atEnter_)
247            {
248                area_handler->callback_(area_handler->id_);
249                area_handler = this->areaHandlers_.erase(area_handler);
250            }
251            else
252            {
253                area_handler++;
254            }
255        }
256    }
257
258    // Pawns to kill
259    for(auto &pawn : this->pawnsToKill_)
260        this->controller_->killPawn(pawn);
261
262    this->pawnsToKill_.clear();
263}
264
265}
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