1 | |
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2 | #include "scriptable_controller_api.h" |
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3 | #include "luatb.h" |
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4 | #include "scriptable_controller.h" |
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5 | #include "tools/Timer.h" |
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6 | |
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7 | namespace orxonox |
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8 | { |
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9 | |
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10 | const double ScriptableControllerAPI::periodic_interval = 0.5; |
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11 | |
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12 | ScriptableControllerAPI::ScriptableControllerAPI(lua_State *lua, ScriptableController *controller) |
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13 | { |
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14 | this->lua_ = lua; |
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15 | this->controller_ = controller; |
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16 | |
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17 | // Haven't found a shorter way yet to write that... |
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18 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::orxPrint)>::registerFunction<&ScriptableControllerAPI::orxPrint>(this, lua, "orxPrint"); |
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19 | |
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20 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAfterTimeout)>::registerFunction<&ScriptableControllerAPI::registerAfterTimeout>(this, lua, "registerAfterTimeout"); |
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21 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtNearObject)>::registerFunction<&ScriptableControllerAPI::registerAtNearObject>(this, lua, "registerAtNearObject"); |
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22 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtNearPoint)>::registerFunction<&ScriptableControllerAPI::registerAtNearPoint>(this, lua, "registerAtNearPoint"); |
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23 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtAreaEnter)>::registerFunction<&ScriptableControllerAPI::registerAtAreaEnter>(this, lua, "registerAtAreaEnter"); |
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24 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtAreaLeave)>::registerFunction<&ScriptableControllerAPI::registerAtAreaLeave>(this, lua, "registerAtAreaLeave"); |
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25 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtPawnKilled)>::registerFunction<&ScriptableControllerAPI::registerAtPawnKilled>(this, lua, "registerAtPawnKilled"); |
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26 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtPawnHit)>::registerFunction<&ScriptableControllerAPI::registerAtPawnHit>(this, lua, "registerAtPawnHit"); |
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27 | |
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28 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::killPawn)>::registerFunction<&ScriptableControllerAPI::killPawn>(this, lua, "killPawn"); |
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29 | |
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30 | this->periodicTimer.setTimer(ScriptableControllerAPI::periodic_interval, true, createExecutor(createFunctor(&ScriptableControllerAPI::periodic, this)), false); |
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31 | } |
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32 | |
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33 | ScriptableControllerAPI::~ScriptableControllerAPI() |
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34 | { |
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35 | lua_close(this->lua_); |
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36 | } |
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37 | |
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38 | void ScriptableControllerAPI::orxPrint(std::string msg) |
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39 | { |
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40 | orxout(user_info) << msg << std::endl; |
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41 | } |
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42 | |
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43 | void ScriptableControllerAPI::registerAfterTimeout(std::function<void (void)> callback, double timeout) |
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44 | { |
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45 | // Kills itself when the timer fires |
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46 | new Timer(timeout, false, callback, true); |
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47 | } |
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48 | |
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49 | void ScriptableControllerAPI::registerAtNearObject(std::function<void (std::string, std::string)> callback, std::string id1, std::string id2, double distance) |
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50 | { |
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51 | WorldEntity *entity1 = this->controller_->getWorldEntityByID(id1); |
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52 | WorldEntity *entity2 = this->controller_->getWorldEntityByID(id2); |
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53 | |
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54 | if(entity1 != nullptr && entity2 != nullptr) |
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55 | this->nearObjectHandlers_.push_front(NearObjectHandler(entity1, entity2, id1, id2, distance, callback)); |
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56 | } |
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57 | |
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58 | void ScriptableControllerAPI::registerAtNearPoint(std::function<void (std::string)> callback, std::string id, double x, double y, double z, double distance) |
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59 | { |
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60 | WorldEntity *entity = this->controller_->getWorldEntityByID(id); |
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61 | |
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62 | if(entity != nullptr) |
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63 | this->nearPointHandlers_.push_front(NearPointHandler(entity, id, x, y, z, distance, callback)); |
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64 | } |
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65 | |
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66 | void ScriptableControllerAPI::registerAtAreaEnter(std::function<void (std::string)> callback, std::string id, int x, int y, int z, int dx, int dy, int dz) |
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67 | { |
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68 | WorldEntity *entity = this->controller_->getWorldEntityByID(id); |
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69 | |
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70 | if(entity != nullptr) |
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71 | this->areaHandlers_.push_front(AreaHandler(entity, id, x, y, z, dx, dy, dz, true, callback)); |
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72 | } |
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73 | |
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74 | void ScriptableControllerAPI::registerAtAreaLeave(std::function<void (std::string)> callback, std::string id, int x, int y, int z, int dx, int dy, int dz) |
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75 | { |
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76 | WorldEntity *entity = this->controller_->getWorldEntityByID(id); |
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77 | |
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78 | if(entity != nullptr) |
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79 | this->areaHandlers_.push_front(AreaHandler(entity, id, x, y, z, dx, dy, dz, false, callback)); |
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80 | } |
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81 | |
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82 | void ScriptableControllerAPI::registerAtPawnKilled(std::function<void (std::string)> callback, std::string id) |
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83 | { |
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84 | this->pawnDestroyedHandlers_[id].push_back(callback); |
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85 | } |
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86 | |
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87 | void ScriptableControllerAPI::registerAtPawnHit(std::function<void (std::string, std::string, double, double)> callback, std::string id) |
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88 | { |
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89 | this->pawnHitHandlers_[id].push_back(callback); |
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90 | } |
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91 | |
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92 | void ScriptableControllerAPI::killPawn(std::string id) |
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93 | { |
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94 | // We don't kill the pawn here directly, because this function is called from LUA and thus |
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95 | // runs in a different thread. So we schedule the kill for later in the main thread |
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96 | // (in 'periodic'). |
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97 | this->pawnsToKill_.push_back(id); |
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98 | } |
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99 | |
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100 | void ScriptableControllerAPI::pawnKilled(std::string id) |
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101 | { |
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102 | for(auto callback : this->pawnDestroyedHandlers_[id]) |
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103 | callback(id); |
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104 | |
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105 | this->pawnDestroyedHandlers_.erase(id); |
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106 | } |
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107 | |
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108 | void ScriptableControllerAPI::pawnHit(std::string target_id, std::string source_id, double new_health, double new_shield) |
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109 | { |
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110 | for(auto callback : this->pawnHitHandlers_[target_id]) |
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111 | callback(target_id, source_id, new_health, new_shield); |
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112 | } |
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113 | |
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114 | void ScriptableControllerAPI::periodic() |
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115 | { |
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116 | // Near object |
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117 | auto near_obj_handler = this->nearObjectHandlers_.begin(); |
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118 | while(near_obj_handler != this->nearObjectHandlers_.end()) |
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119 | { |
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120 | if((near_obj_handler->entity1_->getPosition() - near_obj_handler->entity2_->getPosition()).length() < near_obj_handler->distance_) |
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121 | { |
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122 | near_obj_handler->callback_(near_obj_handler->id1_, near_obj_handler->id2_); |
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123 | near_obj_handler = this->nearObjectHandlers_.erase(near_obj_handler); |
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124 | } |
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125 | else |
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126 | { |
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127 | near_obj_handler++; |
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128 | } |
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129 | } |
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130 | |
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131 | // Near point |
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132 | auto near_point_handler = this->nearPointHandlers_.begin(); |
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133 | while(near_point_handler != this->nearPointHandlers_.end()) |
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134 | { |
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135 | if((near_point_handler->entity_->getPosition() - near_point_handler->point_).length() < near_point_handler->distance_) |
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136 | { |
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137 | near_point_handler->callback_(near_point_handler->id_); |
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138 | near_point_handler = this->nearPointHandlers_.erase(near_point_handler); |
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139 | } |
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140 | else |
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141 | { |
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142 | near_point_handler++; |
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143 | } |
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144 | } |
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145 | |
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146 | // Areas |
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147 | auto area_handler = this->areaHandlers_.begin(); |
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148 | while(area_handler != this->areaHandlers_.end()) |
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149 | { |
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150 | if(area_handler->entity_->getPosition() > area_handler->start_point_ && |
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151 | area_handler->entity_->getPosition() < area_handler->end_point_) |
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152 | { |
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153 | if(area_handler->atEnter_) |
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154 | { |
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155 | area_handler->callback_(area_handler->id_); |
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156 | area_handler = this->areaHandlers_.erase(area_handler); |
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157 | } |
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158 | else |
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159 | { |
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160 | area_handler++; |
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161 | } |
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162 | } |
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163 | else |
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164 | { |
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165 | if(!area_handler->atEnter_) |
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166 | { |
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167 | area_handler->callback_(area_handler->id_); |
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168 | area_handler = this->areaHandlers_.erase(area_handler); |
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169 | } |
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170 | else |
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171 | { |
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172 | area_handler++; |
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173 | } |
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174 | } |
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175 | } |
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176 | |
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177 | // Pawns to kill |
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178 | for(auto &pawn : this->pawnsToKill_) |
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179 | this->controller_->killPawn(pawn); |
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180 | |
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181 | this->pawnsToKill_.clear(); |
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182 | } |
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183 | |
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184 | } |
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