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| 2 | #include "scriptable_controller_api.h" |
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| 3 | #include "luatb.h" |
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| 4 | #include "scriptable_controller.h" |
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| 5 | #include "tools/Timer.h" |
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| 6 | |
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| 7 | namespace orxonox |
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| 8 | { |
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| 9 | |
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| 10 | const double ScriptableControllerAPI::periodic_interval = 0.5; |
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| 11 | |
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| 12 | ScriptableControllerAPI::ScriptableControllerAPI(lua_State *lua, ScriptableController *controller) |
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| 13 | { |
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| 14 | this->lua_ = lua; |
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| 15 | this->controller_ = controller; |
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| 16 | |
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| 17 | // Haven't found a shorter way yet to write that... |
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| 18 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::orxPrint)>::registerFunction<&ScriptableControllerAPI::orxPrint>(this, lua, "orxPrint"); |
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| 19 | |
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| 20 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAfterTimeout)>::registerFunction<&ScriptableControllerAPI::registerAfterTimeout>(this, lua, "registerAfterTimeout"); |
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| 21 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtNearObject)>::registerFunction<&ScriptableControllerAPI::registerAtNearObject>(this, lua, "registerAtNearObject"); |
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| 22 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtNearPoint)>::registerFunction<&ScriptableControllerAPI::registerAtNearPoint>(this, lua, "registerAtNearPoint"); |
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| 23 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtAreaEnter)>::registerFunction<&ScriptableControllerAPI::registerAtAreaEnter>(this, lua, "registerAtAreaEnter"); |
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| 24 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtAreaLeave)>::registerFunction<&ScriptableControllerAPI::registerAtAreaLeave>(this, lua, "registerAtAreaLeave"); |
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| 25 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtPawnKilled)>::registerFunction<&ScriptableControllerAPI::registerAtPawnKilled>(this, lua, "registerAtPawnKilled"); |
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| 26 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtPawnHit)>::registerFunction<&ScriptableControllerAPI::registerAtPawnHit>(this, lua, "registerAtPawnHit"); |
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| 27 | |
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| 28 | LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::killPawn)>::registerFunction<&ScriptableControllerAPI::killPawn>(this, lua, "killPawn"); |
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| 29 | |
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| 30 | this->periodicTimer.setTimer(ScriptableControllerAPI::periodic_interval, true, createExecutor(createFunctor(&ScriptableControllerAPI::periodic, this)), false); |
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| 31 | } |
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| 32 | |
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| 33 | ScriptableControllerAPI::~ScriptableControllerAPI() |
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| 34 | { |
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| 35 | lua_close(this->lua_); |
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| 36 | } |
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| 37 | |
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| 38 | void ScriptableControllerAPI::orxPrint(std::string msg) |
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| 39 | { |
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| 40 | orxout(user_info) << msg << std::endl; |
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| 41 | } |
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| 42 | |
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| 43 | void ScriptableControllerAPI::registerAfterTimeout(std::function<void (void)> callback, double timeout) |
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| 44 | { |
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| 45 | // Kills itself when the timer fires |
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| 46 | new Timer(timeout, false, callback, true); |
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| 47 | } |
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| 48 | |
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| 49 | void ScriptableControllerAPI::registerAtNearObject(std::function<void (std::string, std::string)> callback, std::string id1, std::string id2, double distance) |
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| 50 | { |
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| 51 | WorldEntity *entity1 = this->controller_->getWorldEntityByID(id1); |
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| 52 | WorldEntity *entity2 = this->controller_->getWorldEntityByID(id2); |
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| 53 | |
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| 54 | if(entity1 != nullptr && entity2 != nullptr) |
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| 55 | this->nearObjectHandlers_.push_front(NearObjectHandler(entity1, entity2, id1, id2, distance, callback)); |
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| 56 | } |
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| 57 | |
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| 58 | void ScriptableControllerAPI::registerAtNearPoint(std::function<void (std::string)> callback, std::string id, double x, double y, double z, double distance) |
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| 59 | { |
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| 60 | WorldEntity *entity = this->controller_->getWorldEntityByID(id); |
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| 61 | |
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| 62 | if(entity != nullptr) |
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| 63 | this->nearPointHandlers_.push_front(NearPointHandler(entity, id, x, y, z, distance, callback)); |
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| 64 | } |
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| 65 | |
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| 66 | void ScriptableControllerAPI::registerAtAreaEnter(std::function<void (std::string)> callback, std::string id, int x, int y, int z, int dx, int dy, int dz) |
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| 67 | { |
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| 68 | WorldEntity *entity = this->controller_->getWorldEntityByID(id); |
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| 69 | |
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| 70 | if(entity != nullptr) |
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| 71 | this->areaHandlers_.push_front(AreaHandler(entity, id, x, y, z, dx, dy, dz, true, callback)); |
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| 72 | } |
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| 73 | |
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| 74 | void ScriptableControllerAPI::registerAtAreaLeave(std::function<void (std::string)> callback, std::string id, int x, int y, int z, int dx, int dy, int dz) |
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| 75 | { |
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| 76 | WorldEntity *entity = this->controller_->getWorldEntityByID(id); |
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| 77 | |
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| 78 | if(entity != nullptr) |
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| 79 | this->areaHandlers_.push_front(AreaHandler(entity, id, x, y, z, dx, dy, dz, false, callback)); |
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| 80 | } |
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| 81 | |
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| 82 | void ScriptableControllerAPI::registerAtPawnKilled(std::function<void (std::string)> callback, std::string id) |
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| 83 | { |
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| 84 | this->pawnDestroyedHandlers_[id].push_back(callback); |
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| 85 | } |
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| 86 | |
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| 87 | void ScriptableControllerAPI::registerAtPawnHit(std::function<void (std::string, std::string, double, double)> callback, std::string id) |
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| 88 | { |
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| 89 | this->pawnHitHandlers_[id].push_back(callback); |
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| 90 | } |
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| 91 | |
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| 92 | void ScriptableControllerAPI::killPawn(std::string id) |
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| 93 | { |
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| 94 | // We don't kill the pawn here directly, because this function is called from LUA and thus |
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| 95 | // runs in a different thread. So we schedule the kill for later in the main thread |
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| 96 | // (in 'periodic'). |
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| 97 | this->pawnsToKill_.push_back(id); |
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| 98 | } |
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| 99 | |
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| 100 | void ScriptableControllerAPI::pawnKilled(std::string id) |
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| 101 | { |
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| 102 | for(auto callback : this->pawnDestroyedHandlers_[id]) |
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| 103 | callback(id); |
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| 104 | |
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| 105 | this->pawnDestroyedHandlers_.erase(id); |
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| 106 | } |
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| 107 | |
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| 108 | void ScriptableControllerAPI::pawnHit(std::string target_id, std::string source_id, double new_health, double new_shield) |
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| 109 | { |
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| 110 | for(auto callback : this->pawnHitHandlers_[target_id]) |
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| 111 | callback(target_id, source_id, new_health, new_shield); |
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| 112 | } |
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| 113 | |
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| 114 | void ScriptableControllerAPI::periodic() |
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| 115 | { |
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| 116 | // Near object |
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| 117 | auto near_obj_handler = this->nearObjectHandlers_.begin(); |
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| 118 | while(near_obj_handler != this->nearObjectHandlers_.end()) |
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| 119 | { |
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| 120 | if((near_obj_handler->entity1_->getPosition() - near_obj_handler->entity2_->getPosition()).length() < near_obj_handler->distance_) |
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| 121 | { |
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| 122 | near_obj_handler->callback_(near_obj_handler->id1_, near_obj_handler->id2_); |
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| 123 | near_obj_handler = this->nearObjectHandlers_.erase(near_obj_handler); |
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| 124 | } |
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| 125 | else |
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| 126 | { |
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| 127 | near_obj_handler++; |
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| 128 | } |
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| 129 | } |
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| 130 | |
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| 131 | // Near point |
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| 132 | auto near_point_handler = this->nearPointHandlers_.begin(); |
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| 133 | while(near_point_handler != this->nearPointHandlers_.end()) |
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| 134 | { |
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| 135 | if((near_point_handler->entity_->getPosition() - near_point_handler->point_).length() < near_point_handler->distance_) |
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| 136 | { |
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| 137 | near_point_handler->callback_(near_point_handler->id_); |
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| 138 | near_point_handler = this->nearPointHandlers_.erase(near_point_handler); |
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| 139 | } |
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| 140 | else |
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| 141 | { |
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| 142 | near_point_handler++; |
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| 143 | } |
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| 144 | } |
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| 145 | |
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| 146 | // Areas |
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| 147 | auto area_handler = this->areaHandlers_.begin(); |
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| 148 | while(area_handler != this->areaHandlers_.end()) |
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| 149 | { |
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| 150 | if(area_handler->entity_->getPosition() > area_handler->start_point_ && |
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| 151 | area_handler->entity_->getPosition() < area_handler->end_point_) |
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| 152 | { |
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| 153 | if(area_handler->atEnter_) |
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| 154 | { |
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| 155 | area_handler->callback_(area_handler->id_); |
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| 156 | area_handler = this->areaHandlers_.erase(area_handler); |
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| 157 | } |
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| 158 | else |
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| 159 | { |
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| 160 | area_handler++; |
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| 161 | } |
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| 162 | } |
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| 163 | else |
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| 164 | { |
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| 165 | if(!area_handler->atEnter_) |
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| 166 | { |
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| 167 | area_handler->callback_(area_handler->id_); |
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| 168 | area_handler = this->areaHandlers_.erase(area_handler); |
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| 169 | } |
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| 170 | else |
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| 171 | { |
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| 172 | area_handler++; |
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| 173 | } |
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| 174 | } |
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| 175 | } |
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| 176 | |
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| 177 | // Pawns to kill |
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| 178 | for(auto &pawn : this->pawnsToKill_) |
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| 179 | this->controller_->killPawn(pawn); |
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| 180 | |
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| 181 | this->pawnsToKill_.clear(); |
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| 182 | } |
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| 183 | |
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| 184 | } |
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