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source: code/branches/ScriptableController_HS17/src/orxonox/scriptablecontroller/scriptable_controller.cc @ 11638

Last change on this file since 11638 was 11638, checked in by kohlia, 6 years ago

Position/velocity setting works now, relative script paths not, added test script

File size: 4.3 KB
Line 
1
2#include "scriptable_controller.h"
3#include "luatb.h"
4#include "infos/PlayerInfo.h"
5#include "core/command/Executor.h"
6#include "worldentities/pawns/Pawn.h"
7
8namespace orxonox
9{
10
11// Used https://csl.name/post/lua-and-cpp/ as a reference
12int ScriptableController::runScript(const std::string &file_path)
13{
14    int ret;
15
16    // Not having a script specified at all is not an error
17    if(file_path.empty())
18        return 0;
19
20    // Create a lua object
21    lua_State *lua = luaL_newstate();
22    if(lua == nullptr)
23    {
24        orxout(internal_warning) << "ScriptableController: Falied to load script " << file_path << std::endl;
25        return LUA_ERRMEM;
26    }
27
28    // Make standard libraries available in the Lua object
29    luaL_openlibs(lua);
30
31    // Register the API
32    ScriptableControllerAPI *api = new ScriptableControllerAPI(lua, this);
33
34    // Load the program; this supports both source code and bytecode files.
35    if((ret = luaL_loadfile(lua, file_path.c_str())) != 0)
36    {
37        this->printLuaError(lua);
38        delete api;
39        return ret;
40    }
41
42    // Execute the script
43    if((ret = lua_pcall(lua, 0, LUA_MULTRET, 0)) != 0)
44    {
45        this->printLuaError(lua);
46        delete api;
47        return ret;
48    }
49
50    // Remeber the api
51    this->apis_.push_back(std::unique_ptr<ScriptableControllerAPI>(api));
52
53    return 0;
54}
55
56void ScriptableController::setPlayer(PlayerInfo *player)
57{
58    this->player_ = player;
59}
60
61void ScriptableController::registerWorldEntity(std::string id, WorldEntity *entity)
62{
63    this->worldEntities_[id] = entity;
64}
65
66void ScriptableController::registerMobileEntity(std::string id, MobileEntity *entity)
67{
68    this->mobileEntities_[id] = entity;
69}
70
71void ScriptableController::registerPawn(std::string id, Pawn *pawn)
72{
73    this->worldEntities_[id] = pawn;
74    this->pawns_[id] = pawn;
75    this->pawnsReverse_[pawn] = id;
76}
77
78void ScriptableController::pawnKilled(Pawn *pawn)
79{
80    auto pawn_id_iter = this->pawnsReverse_.find(pawn);
81    if(pawn_id_iter == this->pawnsReverse_.end())
82    {
83        orxout(internal_warning) << "Unregistered pawn reported that it's destroyed" << std::endl;
84        return;
85    }
86
87    for(auto &api : this->apis_)
88        api->pawnKilled(pawn_id_iter->second);
89
90    this->pawns_.erase(pawn_id_iter->second);
91    this->pawnsReverse_.erase(pawn_id_iter);
92}
93
94void ScriptableController::pawnHit(Pawn *target, Pawn *source, double new_health, double new_shield)
95{
96    auto target_id_iter = this->pawnsReverse_.find(target);
97    auto source_id_iter = this->pawnsReverse_.find(source);
98
99    if(target_id_iter == this->pawnsReverse_.end() ||
100       source_id_iter == this->pawnsReverse_.end() )
101    {
102        orxout(internal_warning) << "Unregistered pawn reported that it's hit" << std::endl;
103        return;
104    }
105
106    for(auto &api : this->apis_)
107        api->pawnHit(target_id_iter->second, source_id_iter->second, new_health, new_shield);
108}
109
110void ScriptableController::killPawn(std::string id)
111{
112    auto pawn = this->pawns_.find(id);
113    if(pawn == this->pawns_.end())
114    {
115        orxout(user_warning) << "Tried to destroy unknown pawn " << id << std::endl;
116        return;
117    }
118
119    pawn->second->kill();
120}
121
122WorldEntity *ScriptableController::getWorldEntityByID(std::string id) const
123{
124    if(id == "player" || id == "Player" || id == "PLAYER")
125        return this->player_->getControllableEntity();
126
127    auto entity = this->worldEntities_.find(id);
128    return entity != this->worldEntities_.end() ? entity->second : nullptr;
129}
130
131MobileEntity *ScriptableController::getMobileEntityByID(std::string id) const
132{
133    if(id == "player" || id == "Player" || id == "PLAYER")
134        return this->player_->getControllableEntity();
135
136    auto entity = this->mobileEntities_.find(id);
137    return entity != this->mobileEntities_.end() ? entity->second : nullptr;
138
139}
140
141Pawn *ScriptableController::getPawnByID(std::string id) const
142{
143    auto pawn = this->pawns_.find(id);
144    return pawn != this->pawns_.end() ? pawn->second : nullptr;
145}
146
147void ScriptableController::printLuaError(lua_State *lua)
148{
149    // The error message is on top of the stack.
150    // Fetch it, print it and then pop it off the stack.
151    // Yes, this is 'const char*' and not 'std::string' because that's what lua gives us.
152    const char* message = lua_tostring(lua, -1);
153    std::cout << message << std::endl;
154    lua_pop(lua, 1);
155}
156
157}
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