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source: code/branches/ScriptableController_HS17/src/orxonox/scriptablecontroller/scriptable_controller.cc @ 11606

Last change on this file since 11606 was 11606, checked in by kohlia, 7 years ago

Pawn killing works too now

File size: 3.8 KB
Line 
1
2#include "scriptable_controller.h"
3#include "luatb.h"
4#include "infos/PlayerInfo.h"
5#include "core/command/Executor.h"
6#include "worldentities/pawns/Pawn.h"
7
8namespace orxonox
9{
10
11// Used https://csl.name/post/lua-and-cpp/ as a reference
12int ScriptableController::runScript(const std::string &file_path)
13{
14    int ret;
15
16    // Not having a script specified at all is not an error
17    if(file_path.empty())
18        return 0;
19
20    // Create a lua object
21    lua_State *lua = luaL_newstate();
22    if(lua == nullptr)
23    {
24        orxout(internal_warning) << "ScriptableController: Falied to load script " << file_path << std::endl;
25        return LUA_ERRMEM;
26    }
27
28    // Make standard libraries available in the Lua object
29    luaL_openlibs(lua);
30
31    // Register the API
32    ScriptableControllerAPI *api = new ScriptableControllerAPI(lua, this);
33
34    // Load the program; this supports both source code and bytecode files.
35    if((ret = luaL_loadfile(lua, file_path.c_str())) != 0)
36    {
37        this->printLuaError(lua);
38        delete api;
39        return ret;
40    }
41
42    // Execute the script
43    if((ret = lua_pcall(lua, 0, LUA_MULTRET, 0)) != 0)
44    {
45        this->printLuaError(lua);
46        delete api;
47        return ret;
48    }
49
50    // Remeber the api
51    this->apis_.push_back(std::unique_ptr<ScriptableControllerAPI>(api));
52
53    return 0;
54}
55
56void ScriptableController::setPlayer(PlayerInfo *player)
57{
58    this->player_ = player;
59}
60
61void ScriptableController::registerWorldEntity(std::string id, WorldEntity *entity)
62{
63    this->worldEntities_[id] = entity;
64}
65
66void ScriptableController::registerPawn(std::string id, Pawn *pawn)
67{
68    this->worldEntities_[id] = pawn;
69    this->pawns_[id] = pawn;
70    this->pawnsReverse_[pawn] = id;
71}
72
73void ScriptableController::pawnKilled(Pawn *pawn)
74{
75    auto pawn_id_iter = this->pawnsReverse_.find(pawn);
76    if(pawn_id_iter == this->pawnsReverse_.end())
77    {
78        orxout(internal_warning) << "Unregistered pawn reported that it's destroyed" << std::endl;
79        return;
80    }
81
82    for(auto &api : this->apis_)
83        api->pawnKilled(pawn_id_iter->second);
84
85    this->pawns_.erase(pawn_id_iter->second);
86    this->pawnsReverse_.erase(pawn_id_iter);
87}
88
89void ScriptableController::pawnHit(Pawn *target, Pawn *source, double new_health, double new_shield)
90{
91    auto target_id_iter = this->pawnsReverse_.find(target);
92    auto source_id_iter = this->pawnsReverse_.find(source);
93
94    if(target_id_iter == this->pawnsReverse_.end() ||
95       source_id_iter == this->pawnsReverse_.end() )
96    {
97        orxout(internal_warning) << "Unregistered pawn reported that it's hit" << std::endl;
98        return;
99    }
100
101    for(auto &api : this->apis_)
102        api->pawnHit(target_id_iter->second, source_id_iter->second, new_health, new_shield);
103}
104
105void ScriptableController::killPawn(std::string id)
106{
107    auto pawn = this->pawns_.find(id);
108    if(pawn == this->pawns_.end())
109    {
110        orxout(user_warning) << "Tried to destroy unknown pawn " << id << std::endl;
111        return;
112    }
113
114    pawn->second->kill();
115}
116
117WorldEntity *ScriptableController::getWorldEntityByID(std::string id) const
118{
119    if(id == "player" || id == "Player" || id == "PLAYER")
120        return this->player_->getControllableEntity();
121
122    auto entity = this->worldEntities_.find(id);
123    return entity != this->worldEntities_.end() ? entity->second : nullptr;
124}
125
126Pawn *ScriptableController::getPawnByID(std::string id) const
127{
128    auto pawn = this->pawns_.find(id);
129    return pawn != this->pawns_.end() ? pawn->second : nullptr;
130}
131
132void ScriptableController::printLuaError(lua_State *lua)
133{
134    // The error message is on top of the stack.
135    // Fetch it, print it and then pop it off the stack.
136    // Yes, this is 'const char*' and not 'std::string' because that's what lua gives us.
137    const char* message = lua_tostring(lua, -1);
138    std::cout << message << std::endl;
139    lua_pop(lua, 1);
140}
141
142}
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