1 | |
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2 | #include "scriptable_controller.h" |
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3 | #include "luatb.h" |
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4 | |
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5 | namespace orxonox |
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6 | { |
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7 | |
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8 | RegisterUnloadableClass(ScriptableController); |
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9 | |
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10 | // Used https://csl.name/post/lua-and-cpp/ as a reference |
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11 | ScriptableController::ScriptableController(Context* context) |
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12 | : BaseObject(context) |
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13 | { |
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14 | RegisterObject(ScriptableController); |
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15 | } |
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16 | |
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17 | int ScriptableController::runScript(const std::string &file_path) |
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18 | { |
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19 | int ret; |
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20 | |
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21 | // Create a lua object |
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22 | lua_State *lua = luaL_newstate(); |
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23 | if(lua == nullptr) |
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24 | { |
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25 | orxout(internal_warning) << "ScriptableController: Falied to load script " << file_path << std::endl; |
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26 | return LUA_ERRMEM; |
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27 | } |
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28 | |
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29 | // Make standard libraries available in the Lua object |
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30 | luaL_openlibs(lua); |
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31 | |
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32 | // Register the API |
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33 | ScriptableControllerAPI *api = new ScriptableControllerAPI(lua, this); |
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34 | |
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35 | // Load the program; this supports both source code and bytecode files. |
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36 | if((ret = luaL_loadfile(lua, file_path.c_str())) != 0) |
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37 | { |
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38 | this->printLuaError(lua); |
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39 | delete api; |
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40 | return ret; |
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41 | } |
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42 | |
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43 | // Execute the script |
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44 | if((ret = lua_pcall(lua, 0, LUA_MULTRET, 0)) != 0) |
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45 | { |
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46 | this->printLuaError(lua); |
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47 | delete api; |
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48 | return ret; |
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49 | } |
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50 | |
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51 | // Remeber the api |
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52 | this->apis_.push_back(std::unique_ptr<ScriptableControllerAPI>(api)); |
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53 | |
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54 | // Only the caller knows, when the end-of-life of the script is reached, |
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55 | // so we give him control over when to destroy it. |
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56 | return 0; |
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57 | } |
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58 | |
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59 | void ScriptableController::registerWorldEntity(int id, WorldEntity *obj) |
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60 | { |
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61 | this->worldEntities_[id] = obj; |
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62 | } |
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63 | |
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64 | void ScriptableController::registerControllableEntity(int id, ControllableEntity *obj) |
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65 | { |
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66 | this->worldEntities_[id] = obj; |
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67 | } |
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68 | |
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69 | WorldEntity *ScriptableController::getWorldEntityByID(int id) const |
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70 | { |
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71 | auto obj = this->worldEntities_.find(id); |
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72 | return obj != this->worldEntities_.end() ? obj->second : nullptr; |
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73 | } |
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74 | |
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75 | ControllableEntity *ScriptableController::getControllableEntityByID(int id) const |
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76 | { |
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77 | auto obj = this->controllabelEntities_.find(id); |
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78 | return obj != this->controllabelEntities_.end() ? obj->second : nullptr; |
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79 | } |
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80 | |
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81 | void ScriptableController::registerTimeout(std::function<void ()> callback, double timeout) |
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82 | { |
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83 | this->timeouts.push_back(std::make_pair(callback, static_cast<float>(timeout))); |
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84 | } |
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85 | |
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86 | void ScriptableController::tick(float dt) |
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87 | { |
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88 | auto timeout = this->timeouts.begin(); |
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89 | |
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90 | while(timeout != this->timeouts.end()) |
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91 | { |
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92 | timeout->second -= dt; |
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93 | if(timeout->second <= 0) |
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94 | { |
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95 | timeout->first(); |
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96 | timeout = this->timeouts.erase(timeout); |
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97 | } |
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98 | else |
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99 | { |
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100 | timeout++; |
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101 | } |
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102 | } |
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103 | |
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104 | Tickable::tick(dt); |
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105 | } |
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106 | |
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107 | void ScriptableController::printLuaError(lua_State *lua) |
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108 | { |
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109 | // The error message is on top of the stack. |
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110 | // Fetch it, print it and then pop it off the stack. |
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111 | // Yes, this is 'const char*' and not 'std::string' because that's what lua gives us. |
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112 | const char* message = lua_tostring(lua, -1); |
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113 | std::cout << message << std::endl; |
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114 | lua_pop(lua, 1); |
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115 | } |
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116 | |
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117 | } |
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